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- // Quadbike sold seperately
- // this (zeus object double clicked)
- _charge1 = "ModuleExplosive_DemoCharge_F" createVehicle position this;
- _charge1 attachTo [this, [-0.3, 0.63, -0.53]];
- _charge2 = "ModuleExplosive_DemoCharge_F" createVehicle position this;
- _charge2 attachTo [this, [-0.3, 0.74, -0.53]];
- _charge3 = "ModuleExplosive_DemoCharge_F" createVehicle position this;
- _charge3 attachTo [this, [-0.3, 0.85, -0.53]];
- _charge4 = "ModuleExplosive_DemoCharge_F" createVehicle position this;
- _charge4 attachTo [this, [0.3, 0.63, -0.53]]; _charge4 setDir 180;
- _charge5 = "ModuleExplosive_DemoCharge_F" createVehicle position this;
- _charge5 attachTo [this, [0.3, 0.74, -0.53]]; _charge5 setDir 180;
- _charge6 = "ModuleExplosive_DemoCharge_F" createVehicle position this;
- _charge6 attachTo [this, [0.3, 0.85, -0.53]]; _charge6 setDir 180;
- _charge7 = "ModuleExplosive_SatchelCharge_F" createVehicle position this; _charge7 attachTo [this, [-0.35, -0.85, -0.45]];
- _charge8 = "ModuleExplosive_SatchelCharge_F" createVehicle position this; _charge8 attachTo [this, [0.38, -0.84, -0.45]];
- detonation = this addAction ["<t color='#B40404'>Detonate Quadbike</t>",
- "{_x setDamage 1;} forEach nearestObjects [this, ['all'], 20];"];
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