SPTspoon

Kingdom Hearts 2 Final Mix HD English Beginner Any % Guide

Jan 31st, 2016
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  1. Kingdom Hearts 2 Final Mix HD (KH 2.5) English Beginner Any % Speedrun Guide
  2. by SPTspoon
  3. Twitch: twitch.tv/SPTspoon
  4. Twitter: @SpTspoon
  5. Leaderboards/Run VoDs: khleaderboards.com
  6. Feel free to contact me if you have any questions/comments!
  7.  
  8. Hello everyone, I'm SPTspoon and I'm a current speedrunner of KH 2.5 English Beginner Any %. I realized there are no comprehensive notes out there for people looking to get into this category so I took it upon myself to write these. I hope this is helpful, but that said I highly encourage watching runs and making your own notes to get acquainted with the game. These notes are meant to be used as a guide for the speedrun, but will not explain everything. These notes can also, for the most part, be applied to the original KH2FM since the games are very similar. However, there are some 2.5 specific strategies and intricacies that are used here. Also, as a side note, this is an Any % run so we don't need to complete all of the worlds to complete the game. We will be skipping 100 Acre Wood, Pride Lands, Atlantica, Olympus Coliseum 2, and Space Paranoids 2. I will start the guide with a few introductory sections, terminology, controls, and general game knowledge. Thanks for reading, I hope this helps, and good luck speedrunning!
  9.  
  10. Controls: This game is a PS3 exclusive and thus uses the Dualshock 3 Controller.
  11. Left Thumbstick (LS): Movement
  12. Right Thumbstick (RS): Camera Control
  13. D-Pad: Command Menu Scrolling
  14. X: Attack/Menu Selections
  15. O: Jump/Back in a Menu
  16. Triangle: Reaction Command/Menu Shortcut
  17. Square: Guard/Quick Run/Combo Modifiers
  18. R1: Lock On
  19. L1: Shortcut Menu
  20. R2/L2: Lock Camera/Menu Scrolling (explained later)
  21. Start: Pause/Open Menu
  22. Select: First Person Mode
  23.  
  24. TERMINOLOGY/HUD/GAME KNOWLEDGE: There are a few terms I will be using frequently throughout the guide that I will explain here.
  25.  
  26. Scene skip: Fairly self explanatory, this means skipping a cutscene, which we do a lot in this game. This fastest way to skip cutscenes in this game is to hold down on the D-Pad until you are able to Pause, then Press Start and X. This will automatically scroll to the bottom option (Skip Scene) while you press Start so you can immediately press X to select Skip Scene. As a side note, some cutscenes can be skipped while the screen is still black after a load, I will not go into these specifically in these notes.
  27.  
  28. HP: Hit points. This is the green meter around Roxas' or Sora's portrait. This represents how much health you have and if it reaches zero you die. Potions and the magic spell Cure will restore your HP. However, using Cure is not usually advised in the speedrun since it depletes your entire MP bar, and we use magic quite a bit.
  29.  
  30. MP: Magic points. This is the blue meter under Roxas' or Sora's portrait. All magic spells cost a certain amount of MP and this bar will deplete as you use magic. When depleted it will enter MP charge, where the bar will turn pink and will slowly deplete again. During this time you cannot use magic but once the bar empties again it will return to the original blue state and your MP is restored. Ethers can be used to restore your MP. There are also particular areas/fights in the game that once reached or completed will fully restore Sora's MP.
  31.  
  32. Drive Gauge: This is the yellow meter with a number on it next to Sora's portrait. It starts at a maximum of 3 and can be increased throughout the game. This meter is used when activating a drive form or summon, at a minimum cost of 3 drive bars. All summons cost 3 drive bars, Valor and Wisdom forms cost 3, Limit and Master forms cost 4, and Final Form costs 5. This meter restores gradually as Sora deals and takes damage. Additionally, Sora's HP and MP will be completely restored when using a Drive Form. Finally, there are a few places in the run where we will run into a room while in a Drive Form but this room will have both party members removed. Thus, Sora will be automatically reverted and his Drive Gauge restored when entering such a room while in a Drive Form.
  33.  
  34. Command Menu: This is the menu with all of Sora's possible actions. It defaults to the right side and from top to bottom it reads: Attack, Magic, Items, Drive. On the left side it reads: Attack, Summon, Party, Limit. Using this menu correctly is the key to success in this game. As a note the menu can be set and selected on particular commands before fights for easy access, I will not go into these during the notes but watching and practicing will help you learn when to pre-set your command menu.
  35.  
  36. EXP/XP: Experience points. These are gained by defeating enemies and when enough are gained Sora and his party members will level up. Leveling up causes a characters stats to increase as well as granting new Abilities at certain levels. It is important to note in this game you only gain EXP for defeating normal enemies. Bosses do not grant any EXP but do give permanent stat boosts/specific abilities when defeated.
  37.  
  38. AP: Ability Points. These allow Sora, Roxas, and party members to equip Abilities. Every Ability costs a certain amount of AP to equip and in the speedrun we have routed it specifically to have the correct amount of AP for all the Abilities we want throughout the game.
  39.  
  40. RC: Reaction Command. This is done by pressing Triangle when the prompt appears, and ranges from simply talking to NPCs, opening Chests, and performing specific battle commands. This is a major feature of this version of KH and is used everywhere throughout the run.
  41.  
  42. DM: Desperation Move. This is a boss' or enemy's signature/special attack that usually takes a long time to wind up, has a long animation, and makes the boss invulnerable. These moves waste a lot of time and the strategies we employ will skip DMs as much as possible.
  43.  
  44. Revenge Value: This is a hidden value within bosses in this game that causes them to retaliate immediately. The more the boss is hit by attacks the more this value increases, and when it hits the threshold the boss will instantly retaliate and counter any attack. We exploit this value in many situations throughout the run to loop some bosses and to help skip DM.
  45.  
  46. Mash: Press buttons as fast as possible. You can use X, O, or Triangle to mash through text in this game. Pressing 2 of the buttons alternating is the fastest way to mash through the tutorial text boxes at the beginning of the game. Only X can be used to make selections however.
  47.  
  48. RNG: Random Number Generator. This means there is an element of randomness to the fight/section I am talking about.
  49.  
  50. Combo: Sora and Roxas attack in combos, this includes melee and magic. Both start with a 3 hit combo and have a 3 hit combo for most of the run. Late in the run we obtain and equip a Keyblade that gives an extra finisher on the combo so it becomes a 4 hit combo.
  51.  
  52. Empty Hit: This simply means hits of a combo without a finisher. (i.e. 2 air empty hits means do 2 air hits without a finisher on the combo)
  53.  
  54. Finisher: All combos end with a finisher, all magic counts as a finisher, and finishers deal significantly more damage than regular hits. Bosses can only be killed by a finisher in this game. Therefore, if a boss is at 1 HP and you deal only empty hits to it, it will not die. Usually a good way to finish off a boss at 1 HP is to use magic, since all magic counts as a finisher. If a boss gets away from Sora at very low or 1 HP, just lock on and use Thunder to kill it.
  55.  
  56. Air combos vs. Ground combos: Air combos are much faster than ground combos, so in most cases we will want to use air combos. There are some powerful ground combo modifiers however that make ground combos good, especially later in the run.
  57.  
  58. Pause Buffer: Pausing the game intentionally to allow it to load. As most people know 2.5 is the slowest version of KH2, it has incredibly long load times and some battle actions take longer to load in this game than other versions. These include drive forms, summons, and limits. In certain fights we will pause intentionally during the drive load to keep the enemy from moving while the drive form loads.
  59.  
  60. Death Abuse: Dying intentionally to go faster. There are a few fights in the game where we die intentionally since it's actually faster than finishing the fight and the game still progresses.
  61.  
  62. Anti Points/Anti Form: This is a hidden mechanic in the game that results from using Drive Forms too much. Anti Form can only appear when using a Drive Form while in combat and when your Anti Points are high enough. Once your Anti Points are high enough any time you use a Drive Form in combat there is a small change that Anti Form will appear instead of the Drive Form you selected.
  63. Every time you use a Drive Form you get +1 Anti Point. Once you reach 5 Anti Points there is a 10% chance that Anti Form will activate if you use a drive in combat. Therefore you can use 5 Drive Forms without any fear of Anti Form appearing. Also, using a drive with 0 or 1 party member (Limit Form only) cannot produce Anti Form. However, every time you obtain a new Drive Form your Anti Points are reset to 0. We have routed it so that there is never any chance of Anti Form appearing, so if you follow this guide you don't have to worry about Anti Form!
  64.  
  65. MENU: I will be using a few symbols to denote certain things when there is a menu. Also there are certain button shortcuts within menus that help speed up scrolling through menus and equipping abilities. I will go into some of these but not all within the notes. Finally if I list "Menu (Auto)" this means the menu is opened automatically and will default to Party selection. Otherwise menus must be opened with the "Start" button. Note: Menus cannot be opened during combat.
  66.  
  67. +: Denotes equipping a certain ability or item. (i.e. +Guard means Equip Guard)
  68. -: Denotes unequipping a certain ability or item. (i.e. - Guard means unequip Guard)
  69. Square: Pressing Square in the pause menu will switch between the Items and Abilities menus. (i.e. If I am looking at Sora's items I can press Square to switch immediately to Sora's abilities)
  70. Triangle: Pressing Triangle in a menu will equip/unequip an Ability, set any consumable item to AT (auto reload), and will change party member actions in the customize menu.
  71. R2: Will scroll to the next available member in a menu. (i.e. If my party is Sora/Donald/Goofy, I'm in the items menu looking at Sora's items, I can press R2 to immediately switch to Donald's items)
  72. L2: Will scroll to the previous member in a menu. (i.e. If my party is Sora/Donald/Goofy, I'm in the items menu and looking at Sora's items, I can press L2 to immediately switch to Goofy's items)
  73. R1: Scrolls to the bottom of the currently visible options on the current menu.
  74. L1: Scrolls to the top of the currently visible options on the current menu.
  75. O: Backs out of the current menu to the previous menu.
  76.  
  77. CUSTOMIZE: We use a particular customize throughout the game to speed up menuing and use all the magic/items we want to use quickly. I highly recommend learning this customize however, I understand some people's personal preference/muscle memory with customize.
  78. X: Potion (Once obtained), Reflect (Agrabah 1 through the rest of the run)
  79. Square: Thunder (Once obtained)
  80. O: Blizzard (Once obtained), Ether (Before Xigbar through the rest of the run)
  81. Triangle: Fire (Once obtained), Magnet (Space Paranoids 1 through the rest of the run)
  82.  
  83. Note: All runs must be RTA (real time attack) and must be accompanied by a timer. You may not pause your timer at any point in the run or it will not count. All runs must also have video evidence to be verified for the leaderboards.
  84. Run can be submitted at: khleaderboards.com
  85.  
  86. From the Main Menu select New Game, Difficulty (Beginner Mode in this case), and your Vibration option (Personal Preference).
  87. Timer starts when you select "Yes" to confirm your settings. Timer ends when the final blow is dealt to Final Xemnas.
  88. Good luck!
  89.  
  90. ROXAS SECTION
  91.  
  92. Day 1
  93.  
  94. Scene Skip x 2 > Mash through tutorials > Walk forward > Mash through tutorial > Scene Skip
  95. Mash through tutorials > RC shop owner > Scene skip
  96. Mash through tutorials + R1 on cat > Scene Skip
  97. Run right > RC on Right Struggle Bat (2nd option)(+1 Strength) > Scene skip
  98.  
  99. SEIFER
  100.  
  101. Mash through tutorials > Walk Forward > Jump + Full Air Combo > Mash > Scene Skip
  102. Lock on > Run forward > 1 hit to Parry
  103. 2 empty hits > 1 empty hit > Full Ground Combo > Run behind to avoid + Full Combo
  104. (This combo is very important as it sets the RNG for the next fight)
  105. Scene skip
  106.  
  107. Run slightly left through woods > Run up to Dusk > RC > Scene skip
  108.  
  109. No Keyblade: 2 air hits > Wait for him to jump and float in air > 2 full air combos > 2 air hits
  110. Can use Reversal RC if needed > Scene skip
  111. w/ Keyblade: 2 Empty Air Hits > Full Air Combo > Mash through tutorials
  112. Scene Skip x3
  113.  
  114. Day 2
  115.  
  116. Mash > Walk to save point > Triangle > O to close > Scene skip > Mash through item
  117. Walk backwards + RC for skateboard > Go forward through alley > Scene skip
  118. RC on job board > Pick mail delivery (1st option)(Left option is "Yes")
  119.  
  120. MAIL DELIVERY
  121.  
  122. Jump before the 1st 3 deliveries and RC as you jump to deliver the letter.
  123. After 3rd letter go over the rail to the bottom and deliver the 4th letter
  124. Go backwards slightly > RC on the rail > RC to deliver the final letter to the bird (Under 7 seconds is a good time)
  125. Scene skip
  126.  
  127. Walk right up the hill > RC skateboard on left up hill
  128. RC skateboard on right to Hayner > Square to get off > RC on Hayner > Pick bottom option
  129. Scene skip x3
  130.  
  131. Day 3
  132.  
  133. Walk forward outside > Walk slightly right and RC skateboard > Skateboard left through alley > Scene skip
  134.  
  135. Dusk fight: Lock-on > Run to him > Full air combo x2 > 2 empty air hits > Reversal > 2 empty air hits to finish
  136. (If he jumps over Roxas after the 1st combo just run to him and continue the combos)
  137.  
  138. Walk forward and RC Sword > Bottom option > Scene skip
  139.  
  140. Dusks: 2 Empty air hits + Full air combo for each Dusk > Can Reversal if needed > Mash through tutorials > Scene skip
  141.  
  142. Walk forward > RC chest > Mash > Scene skip > Mash > Run through door
  143. Run up ramps to Twilight Thorn > Scene Skip
  144.  
  145. TWILIGHT THORN
  146.  
  147. 1st phase is auto scroller/RC tutorial, wait for 3 different RCs
  148. After Roxas gets up: (Short jump + Full air combo on head) x4 (Difficult to get all 4)
  149. Run backwards > Lock-on > Jump high + full air combo > Run to front of head
  150. Full Air combo x3 (Want to knock creepers away) > Reversal x2 > (Full Air combo x2 + Reversal x2) Repeat until dead
  151.  
  152. Scene skip x3
  153.  
  154. Day 4
  155.  
  156. Run slightly left > Pause
  157.  
  158. Menu: Mash through tutorials
  159. Config: Summon Animation > Off (Adjust camera options to personal preference as well)
  160. Abilities > Roxas > +Guard
  161.  
  162. Run forward > RC Struggle guy > Scene skip
  163. Jump onto platform > RC referee > Bottom option > Scene skip
  164.  
  165. HAYNER
  166.  
  167. Lock-on > Run backwards and left near the corner > Avoid his attack
  168. Full ground combo x3 Hayner into the corner
  169. Slow ground combos until he has 0 orbs > 1 empty hit to stun him
  170. Collect orbs (If he picks up orbs continue attacking him in the corner until you are able to collect all 200)
  171. Over 30 seconds left is a good time
  172.  
  173. Scene skip > RC on referee > Bottom option > Scene skip
  174.  
  175. VIVI
  176.  
  177. Lock-On > Run directly in front of Vivi > Full ground combo > Lunge full ground combo
  178. Back up to avoid retaliation > 1 empty hit > 1 empty hit > Full ground combo > 1 empty hit + mash Guard
  179. Ground combo x2 (May need to do 1-2 extra hits for final few orbs)
  180. Collect orbs > Scene skip
  181.  
  182. Dusks: Mash X at start of fight to hit first Dusk > Reversal > 2 empty air hits > Full air combo
  183. Takes 3 empty hits + 1 full combo to kill each Dusk (Reversal as necessary)
  184. Scene skip
  185.  
  186. AXEL 1
  187.  
  188. Step right + jump > Full air combo x3 > Guard > Full air combo x2
  189.  
  190. Scene skip > RC referee > Bottom option > Scene skip
  191.  
  192. Setzer: Want to lose this fight to get the Medal (+1 Strength) 1 empty hit + let him retaliate until you die
  193. This fight is RNG, he can jump back a lot and be annoying. 26 seconds left is a good time.
  194.  
  195. Scene skip > Mash through items > Scene skip
  196.  
  197. Day 5
  198.  
  199. Run forward outside > RC skateboard on right > Left through alley
  200. RC skateboard on right > Left up hill
  201. RC skateboard on right > Left into train station > Scene skip
  202. Run forward > Pause
  203.  
  204. Menu: Items > Roxas > +Medal (This is an accessory)
  205.  
  206. Walk down stairs and left > Turn right into alley for ball mini-game > RC on Wall > Scene Skip
  207.  
  208. Ball mini-game: Middle > Left > Middle > Left > RC > Scene Skip
  209.  
  210. Walk backwards and continue towards tunnel > RC on tunnel > Scene skip
  211.  
  212. Vivi Clones: Move slightly left until 1st 3 clones are lined up with Roxas > Empty ground hit to swing and kill all 3 (Difficult timing)
  213. Alternate: Run right around the first 3 until they attack > Ground sweep to kill all 3
  214. Ground hits on rest of clones, hope they spawn group up so many can be killed with 1 hit (Spawning is RNG)
  215.  
  216. Scene skip > Run left > RC skateboard behind Pence > Jump over Pence and leave tunnel
  217.  
  218. Run down and to the right passed the train > RC on waterfall > Scene skip
  219.  
  220. Shadow Roxas: Takes 3 empty hits + 3 full combos to kill
  221. Full ground combo > Jump and dodge attack > Empty Air Hit x2
  222. Full ground combo > Jump and dodge attack > 1 Empty Air Hit
  223. Full ground combo > Scene skip
  224.  
  225. Run backwards and right > RC x2 onto train > Jump and attack to make jump over wall > Run up hill > RC on bag > Scene skip
  226.  
  227. Bag mini-game: Run up to bag > RC > Mash triangle when jumping over trash can > Scene skip
  228. The game can crash here if you mash Triangle while the bag is not approaching a trash can.
  229.  
  230. Run forward passed the train > Run up stairs a bit then jump and grab ledge > Run up hill > Scene skip > Run forward passed Pence > Run forward > RC skateboard down hill > RC skateboard on left to the woods > Run through woods > Scene skip x3
  231.  
  232. Day 6
  233.  
  234. Run forward outside > Scene skip
  235.  
  236. Alley Fight: 3 empty hits + Full combo will kill each enemy in this fight
  237. Jump back and right > 1 empty air hit > 2 empty air hits > Full air combo (Repeat combo for 2nd Dusk)
  238. Jump over or Guard Assassin attack > 2 empty air hit > 1 empty air hit > Full air combo > Scene skip
  239.  
  240. Run right to Sandlot > Scene skip
  241. Run left/straight through Sandlot
  242. Run up ramp then right into Woods
  243. Run through Woods to mansion > Scene skip
  244.  
  245. Run left up stairs then left again into Namine room > Scene skip > Mash through items
  246. Run out > Jump right off balcony > Run up other stairs and right into door > Scene skip
  247. Fall right off stairs into door > Scene skip
  248. Run straight and left into door > Scene skip
  249.  
  250. Basement Fight: 3 empty hits + full combo to kill first 3 enemies in this fight, then 1 empty hit + 1 full combo
  251. 3 empty hits + full air combos on Dusks > Reversal RC if needed
  252. 2 Assassin’s spawn after 3 Dusks die > Block/dodge assassin attack > 2 empty hit + full air combo
  253. Finish final Dusk
  254. Guard Assassin attack/catch him when above ground > 1 empty hit + full air combo > Scene skip
  255.  
  256. AXEL 2
  257.  
  258. Run right to avoid fire
  259. (Full ground combo + Wait for him to land) x2 >
  260. Press Square after the 1st hit of the 3rd ground combo > He’ll go into the wall
  261. Lock on > Mash Triangle for RC (Sometimes he will DM through the RC)
  262. Full ground combo > Full air combo > Scene skip
  263.  
  264. Run through door > Scene skip > Run through door > Scene skip x2
  265.  
  266. SORA SECTION
  267.  
  268. TWILIGHT TOWN 1
  269.  
  270. Menu (Auto): Items > Donald > - Ether, - Potion > R2
  271. Items > Goofy > - Potion x3 > R2 > Square
  272. Abilities > Sora > +Aerial Recovery
  273.  
  274. Mash through tutorials > Run to Woods > Scene skip
  275. Run forward to alley
  276. Run left through alley
  277. Run left up to Train Station > Scene skip
  278.  
  279. Station Heights Fight: 2 empty air hits on all enemies until level 6 then full air combos
  280. Need a certain number of hits to end the fight early > Scene skip > Mash through items
  281.  
  282. Run forward > RC Donald > Scene skip x2
  283.  
  284. Run along right side > RC chest on right (Potion) > Run to Pete > Scene skip
  285.  
  286. Shadows: 2 empty air hits to kill each, hope Donald uses Thunder
  287. Shadows can go underground and become invulnerable. It is possible for them to be above ground for 0 frames. RNG
  288.  
  289. RC chest to the right (Ether) > Run up stairs
  290.  
  291. Tower fight 1: Air hits/combos on Shadows > Scene skip
  292.  
  293. Run through door > Run left up stairs
  294.  
  295. Tower fight 2: Full air combo Soldiers > Air hits/combos Shadows
  296. Cyclone RC if it appears
  297.  
  298. Scene skip > Run through door > Run up stairs > Kill Soldier on stairs if not level 7
  299.  
  300. Scene skip > Jump on table > RC Yen Sid > Bottom option > Scene skip >
  301. Run through door > Scene skip
  302. RC Red Fairy (Bottom option) > Scene skip
  303. Mash through items > Mash through tutorials > Run through door > Scene skip
  304. Mash through tutorials > Run through door > Scene skip
  305.  
  306. Mash through Chip & Dale > O towards Hollow Bastion > Lock-On > O to jump over > RC (Top option)
  307.  
  308. VALOR FORM
  309. We just obtained our first Drive Form, Valor! It costs 3 drive bars to use Valor and we will be using it quite a bit for movement and combat in this early part of the run. Valor attacks come out in 2 hits per attack (pressing X once will cause Valor to do 2 hits). Additionally you can activate a combo finisher at any point during a Valor combo by pressing Square. Pressing Square while on the ground and not in the middle of a combo will cause Sora to perform a jumping attack which can be chained into an air combo. It costs 3 drive bars and Goofy must be in the party and alive to activate Valor Form. Valor levels up by hitting enemies a certain number of times.
  310.  
  311. HOLLOW BASTION 1
  312.  
  313. Scene skip > Run forward > Drive > Valor Form > Run forward and right down stairs
  314. Long jump + Attack to get on top of stand (swag jump)
  315. Square or jump over ledge > Mash through tutorials > Run to next area > Scene skip
  316.  
  317. Nobodies fight: Reversal behind back right Dusk > Full ground combo (Hope for spinning finisher) >
  318. Kill Samurai when he spawns
  319. Clean up remaining Dusks > Hope Donald and Goofy help > Scene skip
  320.  
  321. Run forward > Empty air hits on 2 Soldiers and kill
  322. Run right around corner to Merlin’s > Scene skip
  323. Mash through items > Mash through tutorial > Run outside
  324. Run back around corner to the left > Jump and attack up the wall/pipes (more swag jumps)
  325. RC Chest at the top (AP Boost) > Run towards Bailey > RC chest on left (Drive Recovery) > Enter Bailey
  326.  
  327. BAILEY
  328. 2 empty hits + full air combos to kill Dusks, try to lure Leon to the gate
  329. Kill first dusk near gate > Full air combo second Dusk near gate
  330. Back up and kill 3 Dusks Leon is attacking > Hope Leon goes to gate for final Dusk > Blizzard final Dusk to kill
  331. Samurai spawn > Guard + RC on Samurai, want to line up Dual Stance to hit as many enemies as possible
  332. Repeat till Samurai are dead
  333. Final wave of Dusks > Wait for them to line up at gate > Spam Blizzards > Air combos to finish
  334. Scene skip > Mash through items
  335.  
  336. GUMMI MISSIONS
  337. We're about to do our first Gummi Mission. In KH2 these are complete auto scrollers, there is no way to speed them up. You want to kill as few enemies as possible or you will unlock additional Gummi Ships which causes extra menu prompts at the end of the mission.
  338.  
  339. Mash through Chip & Dale + tutorials > Dash to Gummi > RC > Top Option > Mash through gummi start
  340.  
  341. Dash to Land of Dragons > RC > Top Option
  342.  
  343. LAND OF DRAGONS 1
  344.  
  345. Scene skip
  346. Menu (Auto): Party > Ping/Goofy (Switch Donald for Goofy)
  347. Items > Ping > Take Ether > L2
  348. Items > Sora > Set Ether to AT > Square
  349. Abilities > Sora > - Guard, + Combo Boost
  350.  
  351. Mash through tutorials > Run back and right > RC chest behind save point (Ether) > Valor
  352. Run to camp > Scene skip
  353.  
  354. Pre Missions Fight: Mash through tutorials > Ground combos on Shadows (Hope they group around Ping)
  355. Air combos on Nightwalkers
  356. Scene skip > Mash through item
  357.  
  358. Run forward > RC on Captain > 1st option
  359.  
  360. MISSIONS
  361.  
  362. Mission 1: Air hits on Nightwalkers in Valor (Want Valor lvl 2)
  363. Revert once all Nighwalkers are dead
  364. Fire x2 + Ground Finisher on Shadows as they group around Sora and as they come out of the ground
  365. Fire + Full air combo on final Nightwalker
  366. Scene skip > RC on Captain > 2nd option
  367.  
  368. Mission 2: Jump to avoid Shadow attacks > Fire x2 + Ground Finisher on Shadows
  369. Full Air Combo + 1 empty air hit Nightwalkers
  370. Jump over spear then Full air combos on Assault Riders
  371. Once lvl 10 Full Air combo kills Nightwalkers
  372. Scene skip > RC on Captain > 3rd option
  373.  
  374. Mission 3: Lock on + Blizzard x2 for first Shadow
  375. Lock on and locate each Shadow > Fire as it comes out of ground > Can fire tents for explosion
  376. Full Air combo Nightwalkers
  377. Empty Air hit x3 + Valor explosion for last Nightwalker
  378. Scene skip > Mash through item
  379.  
  380. Run forward out of camp and up to mountain > Scene skip
  381.  
  382. Mountain Climb: Run right passed the Soldier and just into the wall
  383. Square + Square for air finisher can hit and kill all enemies I
  384. If 2nd Soldier lives just do ground hits > RC on Wall
  385. Run right into the wall next to Nightwalker > Square + Square to kill first 2 Nightwalkers
  386. Air hits on 3rd Nightwalker > RC Wall
  387. Run right up the mountain passed the Nightwalkers > RC final rock wall (Prevents Assault Rider spawning)
  388. Exit > Scene skip > Mash through item
  389. Run forward and right into cave > Run through cave
  390.  
  391. Cave Fight: Approach and Lock on to Assault Rider > Jump over spear > Full Air Combos till dead
  392. Fire x2 + Ground finisher on Shadows >
  393. Final 2 Riders spawn
  394. Run up to 1 Assault Rider to provoke > Jump over spear of other Assault Rider + Full Air Combos
  395. Scene skip
  396.  
  397. Valor > RC on first chest (AP Boost) > Run outside > Scene skip
  398. Run up mountain > Run straight > RC chest at the end of the cliff (AP Boost) > Run left up mountain
  399. Scene skip
  400.  
  401. Heartless Fight: Air combo spam > Speed trap RC > Try to kill 75 for XP > Kill Bolt Towers for Munny > Scene skip
  402.  
  403. Menu (Auto): Party > Mulan/Goofy (No change)
  404. Customize > Mulan > Party attack > O x2
  405. Items > Stock > Use all AP Boosts on Sora > O > Square
  406. Abilities > Sora > +Guard, +Slide Dash, +Scan
  407.  
  408. Mash through tutorials > Run down mountain > Scene skip
  409. Run down mountain > Run through town
  410. Run forward down mountain > Assault Rider spawns
  411. Use Mulan limit for mountain descent > Stop Limit > Scene skip
  412. Run to Imperial City > Scene skip
  413.  
  414. Imperial Square Fight: Valor > Mulan Should kill all Nightwalkers
  415. Sqaure + Square or Air hits on Bolt Towers
  416.  
  417. Scene skip > Run to palace > Square up the stairs > Scene skip
  418.  
  419. SHAN YU
  420.  
  421. Lock-On > Run up to Shan Yu > Square + Square
  422. Full ground combo > Ground hits until HP gate (~1.2 bars)
  423. Back up > Square + Square > Revert
  424. Blizzards + Wait for him to charge > Guard > mash RC
  425. Slide dash full ground combos to finish > Blizzard if he's low enough > Scene skip
  426.  
  427. OC GUMMI MISSION
  428. This gummi mission is the most dangerous in the game and the only one where I recommend killing enemies frequently. You should kill all the cannons on the top of the ship since their shots deal about 1/4 of your HP per shot. This is the most common Gummi Mission to be killed on in the game.
  429.  
  430. Land in Olympus Coliseum
  431.  
  432. OLYMPUS COLISEUM
  433.  
  434. Scene skip > Run forward > RC Meg > Scene skip
  435. Run forward through door > Run slightly left and forward > Slide dash to enemies > Continue forward into cave
  436. Scene skip > Run down through right path > Can jump damage boost off 1st Lance Soldier
  437. Continue down to next area > Scene skip
  438. Run left into next cave > Scene skip
  439. Run up ramps > Slide dash to flower heartless > Run up into Hades’ chamber > Scene skip
  440. Slide Dash + Fire on Hades > Scene skip
  441.  
  442. Menu (Auto): Party > Auron/Donald (No change)
  443. Items > Auron > - Potion x2 > Square
  444. Abilities > Auron > - Divider, - Healing Water, - Auto Limit > R2
  445. Abilities > Donald > - Donald Cure > R2 x2
  446. Abilities > Sora > - Combo Boost, + Experience Boost
  447.  
  448. HADES ESCAPE
  449. We want to EXP boost in this fight, so we need Sora to be under half HP when killing enemies, if you kill an enemy with an RC or an ally kills an enemy it will not count towards EXP Boost. That said, don’t risk dying over losing some EXP, dying in this fight loses at least 2:30. Use your potions when you need to.
  450.  
  451. Platform 1: Run left and get hit by fireballs + bats
  452. Bat Cry + Air combos when at half HP
  453.  
  454. Platform 2: Run forward on left until enemies spawn >
  455. Guard Lance Soldier > Fire x2 > Fire x3
  456. Combo remaining enemies
  457.  
  458. Platform 3: Jump and hit bat > Lock-On to Lancer > Bat cry RC
  459. Combos/RCs on enemies
  460. Final wave: hit bat > Bat cry RC
  461. Lock on > Limit: Bushido > Mash X and Triangle
  462. Finish remaining enemies with ground/air combos
  463. Use remaining potions before leaving > Scene skip (300-400 XP to next level is good at this point)
  464.  
  465. Run forward > Pause
  466. Menu: Mash through tutorials
  467. Items > Sora > Keyblade > Hidden Dragon
  468.  
  469. Run forward and out > Scene skip
  470. Run up and take the right path > RC first chest on right(AP Boost)
  471. Run straight > RC second chest straight ahead (Ether)
  472. Run up hill and out > Scene skip
  473.  
  474. CERBERUS
  475.  
  476. We want to use Mickey in this fight to make it faster. We die intentionally and Mickey will always spawn.
  477. Back up to top of platform > Blizzard x2
  478. Get hit by fireballs > Death Abuse > "I won't give up!"
  479. Jump high and spam Pearls (Square) till out of MP
  480. Melee till 1 HP
  481. Mash RC to charge drive > RC revive Sora
  482. Blizzard or Fire to finish > Scene skip
  483.  
  484. Menu(Auto): Party > Donald/Goofy (No changes, close)
  485.  
  486. Run up stairs to OC > Scene skip
  487. Run into OC > Scene skip > Mash through item
  488. Run into arena > Scene skip
  489. RC Phil > Start training > Mash through tutorial
  490.  
  491. Urns: Air combo group of urns in front > Pick up orbs
  492. Air combo group of urns on left > Pick up orbs > Scene skip (1:20 left is ideal)
  493. RC Phil > Start training
  494. Slide dash ground combo first group in front > Air combo groups of urns
  495. Need to destroy most of small urs for big urn to spawn
  496. Air combo big urn into group of small urns > Collect large orbs > Scene skip
  497. Run forward + RC Hercules > Scene skip
  498.  
  499. Run forward > Leave Coliseum
  500. Run forward and go back down to Underworld > Scene skip
  501. RC big chest on left (Power Boost) > Run forward through door > Scene skip
  502. Drop off ledge > Run straight to next room > Scene skip
  503. Run slightly right and then forward > RC chest in corner (Ether)
  504. Turn left and run passed ghost > Turn right and U turn around corner
  505. Run passed ghosts and turn left around corner > Enter room with 2 torches
  506. Jump up ramps > Jump across and RC chest on platform (AP Boost)
  507. Enter arena > Scene skip
  508.  
  509. Water Clones: Empty ground hit + RC, repeat
  510. Want Sora to throw clones back toward Demyx (RNG)
  511. Fire when about 5 left to finish (Over 40 seconds left is a good time)
  512. Scene skip > Mash through items
  513.  
  514. Run into next room > Run forward > RC on lock in middle > Scene skip
  515. Run left > Lock on to torch > RC chest on left (AP Boost) > Slide dash > Pause
  516.  
  517. Menu: Items > Stock > Use Power Boost, Use AP Boost x3
  518. Items > Sora > Keyblade > Kingdom Key > Square
  519. Abilities > Sora > +Aerial Dive
  520.  
  521. Run into center
  522.  
  523. PETE
  524.  
  525. Jump + Fire + Bat Cry RC
  526. Take damage for XP boost on Soldiers if needed (We want to be level 14 before Hydra)
  527. Air/ground combo Soldiers > Collect Munny
  528. This is a timed fight > Scene skip
  529.  
  530. Phase 2: Wait for Pete to throw bomb > Run forward a bit > Valor > Pause buffer
  531. Lock on to Pete > Bat Cry RC > Full Valor Air Combo > Short Valor air combo
  532. Scene skip
  533.  
  534. Run forward > Pause
  535.  
  536. Menu: Abilities > Sora > +Trinity Limit, - Guard, - EXP Boost, +Combo Boost
  537.  
  538. Run up stairs > Revert before entering Coliseum > Scene skip
  539.  
  540. HYDRA
  541.  
  542. Limit: Trinity > Break > Lock On > Ultima > End (Sqaure)
  543. RC on right side of Hydra > Use Ether once landed
  544. Air combo + 2 air hits kills each head > RC towards next head
  545. Once big one comes back Trinity > Lock On > Break > Ultima > End (Square)
  546. Air combo heads (Can kill Hydra here)
  547. If not dead Ether x2 and Trinity again > RC > Scene skip > Mash through item
  548.  
  549. Mash through text
  550.  
  551. HOLLOW BASTION 2 (AUTO)
  552.  
  553. Scene skip > RC Donald > Scene skip x2
  554. Run up/left to Pooh’s house > Scene skip
  555. Run forward > Pause
  556.  
  557. Menu: Items > Sora > Keyblade > Hero’s Crest
  558.  
  559. RC Pooh > Scene skip x2
  560.  
  561. Heartless Fight: Fire x3 on 3 Shadows
  562. Need to kill any 3 enemies before Trinity
  563. Trinity > Major Drive (try to not hit anything) > End (Triangle) > Scene skip
  564.  
  565. Up/left to Pooh’s house > Scene skip
  566. RC Pooh > Scene skip x2 > Mash through item > Mash through tutorials
  567.  
  568. CHICKEN LITTLE (CL)
  569. We have just obtained our first summon Chicken Little! Chicken Little will be used numerous times throughout the run since he can whistle which pulls all enemies in like a magnet. It can be tricky to understand how to use Chicken Little at first but the easiest way to get him to whistle is to back up behind CL away from the enemies. This takes practice but is really powerful once you get it down.
  570.  
  571. Dash to Beast’s Castle Gummi
  572. Note: It is safe to take a quick bathroom break at the start of BC Gummi, PR Gummi, and HT Gummi.
  573. Land in Beast’s Castle
  574.  
  575. BEAST'S CASTLE 1
  576.  
  577. Scene skip
  578. Parlor Fight: Trinity > Ultima > End (Square) (Need a certain number of hits to end this fight, killing enemies doesn't matter)
  579. Scene skip
  580.  
  581. Valor > Run forward and out > Scene skip
  582. Run up right stairs > Scene skip
  583. Run backwards out of room > Run left back to entrance hall
  584. Run forward and up the other set of stairs > Scene skip
  585. Run forward > RC Wardrobe > Scene skip
  586.  
  587. Wardrobe Mini-game: Mash Triangle till it wakes up > Wait for sleep, Repeat > Scene skip
  588. Valor > Run through door > Scene skip
  589.  
  590. THRESHOLDER
  591.  
  592. Lock-On > Run forward > Square + Air hit x3 + Square for Finisher > RC
  593. Lock on to ghost > Square (far) + X + Square for 1 cycle, must whiff 1 hit (Can be RNG)
  594. Repeat if failed > Scene skip
  595.  
  596. Run through door > Scene skip
  597. Run back and right slightly > RC small chest (AP Boost) > Run forward through door
  598. Jump up right side > RC Cogsworth > Scene skip
  599. Run through door > Scene skip
  600.  
  601. Lantern Mini-Game: Run forward along the left wall > Wait for friends > RC on lantern
  602. Menu: Items > Stock > Use Drive Recovery (If failed 1 cycle and lost Valor)
  603. Run forward > Smash group of boxes > RC
  604. Run forward > Jump up > Smash group of boxes > RC > Scene skip
  605.  
  606. Valor > Run up ramp to next room
  607. RC chest on right just inside the next room (AP Boost) > Run to next room
  608. Run right up the stairs and left to Beast’s room > Scene skip
  609.  
  610. Beast: RC > Run slightly forward > Square + Full air combo
  611. RC + Mash > Scene skip
  612.  
  613. Menu (Auto): Party > Beast/Goofy (Swap Donald for Goofy)
  614. Abilities > Beast > - Ferocious Rush, - Howling Moon
  615.  
  616. RC on Save Point > World Map
  617.  
  618. RC Beast's Castle > Top right option (Belle's Room)
  619. Run slightly forward > RC Wardrobe > Scene skip
  620. Run forward > Exit room
  621. Valor > Run left to Entrance Hall > Scene skip
  622. Run around Fat Bandit to Ballroom > Scene skip
  623.  
  624. SHADOW STALKER
  625.  
  626. Hold down on LS before fight starts to run backwards instantly
  627. Jump over ground attack > 1 empty air hit
  628. Jump over chandelier > Air hit + Finisher > RC
  629. Lock on > Square + Square
  630. Square + Square as he approaches window for windowless (Difficult timing)
  631. Stand in-between windows > Air hit + Finisher
  632. Can use Thunder to finish if he gets away > Scene skip
  633.  
  634. DARK THORN
  635.  
  636. Lock-On > Run forward > Square + Square > Revert
  637. Pause buffer > Full solo Trinity > Air combo x2 > Scene skip
  638. Mash through item > Scene skip x2
  639. Back-up strat no Valor: Full Air combo x3 > Full solo Trinity > Full Air combo x2
  640.  
  641. Dash to Disney Castle > RC Disney Castle > Land (First option)
  642.  
  643. DISNEY CASTLE
  644.  
  645. Scene skip > Run forward > Valor > Run up stairs to next room > Scene skip
  646. Run left and jump over bushes > Run through door
  647. Run up stairs and left to Minnie’s room > RC Minnie > Scene skip > Mash through item
  648. Menu (Auto): No Changes, close
  649. Run outside
  650.  
  651. Minnie Escort: RC > Run forward a bit and RC > Run forward and let Minnie catch up > RC
  652. Repeat > Scene skip > Run through door
  653. Scene skip > Repeat strats for part 2
  654. Want to use Faith RC if Bolt Tower winds up for an attack
  655. If Minnie gets hit it wastes a lot of time
  656. Scene skip
  657.  
  658. Run forward > RC save point > World Map
  659. Dash to Hollow Bastion > RC > Land (top option)
  660. Scene skip x2
  661. Run forward > RC Timeless River door
  662. Scene skip x2
  663.  
  664. TIMELESS RIVER
  665.  
  666. Run right > RC Shop
  667. Buy Tourmaline Ring x2 (Need 640 Munny, can sell Potions)(If you still don't have enough Munny continue and complete the 1st window and then come back to buy the rings.)
  668. Close shop
  669. Run left > Pause
  670.  
  671. Menu: Items > Sora > +Tourmaline Ring x2
  672.  
  673. Run to Pier
  674. Valor > Run up to Pete > RC > Scene skip
  675.  
  676. Past Pete: Square > Air hit x3 > Finisher > Scene skip
  677.  
  678. WINDOWS
  679. Run forward into Window 2 (2nd from the left) > Scene skip
  680.  
  681. Window 2 (Lilliput): Summon Chicken Little > Whistle > Fire x2 > Ground finisher
  682. Whistle > Fire x2 > Thunder > Whistle > Ground combo
  683. Whistle > Fire x2
  684. Whistle > Ground hit x2 + Thunder > Air combo > Scene skip
  685.  
  686. Run forward into Window 3 > Scene skip
  687. Window 3 (Building Fire): Slide Dash > Summon Chicken Little
  688. Whistle > Fire x2 + Ground finisher
  689. Whistle > Lock on to Hot Rod > Full ground combo > Ground hit x2 + Thunder > Air combo
  690. Whistle > Repeat previous combo for last 2 Hot Rods
  691. Scene skip
  692.  
  693. Run left toward Window 1 > Pause
  694.  
  695. Menu: Items > Stock > Use AP Boost x2 > O > Sqaure
  696. Abilities > Sora > +Reaction Boost, +Counterguard
  697.  
  698. Run into Window 1 > Scene skip
  699. Window 1 (Construction Site): Summon Chicken Little > Run back into corner
  700. Whistle > Fire x2 + Thunder > Whistle > Fire x2
  701. Run to middle of platform > Get bounced up
  702. RC > Fire > RC > RC > Scene skip
  703.  
  704. Run right toward Window 4 > Scene skip
  705. Window 4 (Mickey’s House): Lock on > Air Combos on Rapid Thrusters
  706. Wave 2: Air combos on Rapid Thrusters > Fire/combos on Shadows
  707. Final Wave: Trinity > Major Drive (Don't hit anything) > End
  708. Scene skip > Mash through item
  709.  
  710. Run forward > Valor > Run forward to Waterway > Scene skip
  711.  
  712. Boat Pete: Step forward > Lock on > RC x3
  713. Run left > Run forward > RC chest at far end (AP Boost) >
  714. Run back to boat > RC onto boat
  715. Full combo x2 > (2 empty hits + mash RC) Repeat until RC
  716. Full combo x2 + empty hits till enough to finish > May have to RC again
  717.  
  718. Scene skip > Run up to Wharf > Run up to Pete > Scene skip
  719.  
  720. PETE
  721.  
  722. Part 1: Slide Dash full ground combo x3 > Can blizzard for HP gate
  723. Part 2: Trinity > Major Drive (toward Pete) > End (Triangle)
  724. Part 3: Slide Dash full ground combo x2 > Counterguard (Mash X after a parry) > Slide dash full ground combo
  725. Part 4: Slide Dash full ground combo x2 (Don't knock him toward towers) > Counterguard > Slide dash full ground combo
  726. Part 5: Run to middle of platform near Pete > RC x2
  727.  
  728. Scene skip > Mash through items > Scene skip > Mash through items
  729.  
  730. WISDOM FORM
  731. We just obtained our second Drive Form, Wisdom! This is an interesting form as it focuses on magic, however it has a powerful movement ability called Quick Run that we will be obtaining in Agrabah and using for the rest of the run. It costs 3 drive bars and Donald must be in the party and alive to activate Wisdom Form. Wisdom levels up by killing Heartless.
  732.  
  733. Dash left to Port Royal Gummi > RC > Port Royal Gummi > Dash to PR > RC > Land (1st)
  734.  
  735. PORT ROYAL 1
  736.  
  737. Note: Pirates can only be hurt when they are in the moonlight but are very weak to magic.
  738.  
  739. Scene skip > Run forward > Summon Chicken Little > Run to next room > Scene skip
  740.  
  741. Pirate Fight: Blizzard x2 > Scene skip
  742. Whistle > Blizzard x2 > Thunder > Blizzard > Scene skip
  743.  
  744. Run forward across bridge to Town > Scene skip
  745.  
  746. Town Fight: Whistle > Fire x2
  747. Whistle > Fire x2
  748. Whistle > Fire x2 + Thunder (or ground Finisher) > Scene skip
  749.  
  750. Run forward and jump over crates
  751. Slide dash through enemies > CL Limit (FPS Mode for Summon EXP) > Forward to Harbor > Scene skip
  752.  
  753. Menu (Auto): Party > Jack/Goofy (Swap Donald for Goofy)
  754. Customize > Goofy > Party Attack > R2
  755. Customize > Donald > Sora Attack
  756.  
  757. RC Will (Bottom option) > Scene skip
  758. RC Jack > Select Black Pearl (Middle)
  759.  
  760. Boat Fight 1: Walk right just passed wheel > Lock on to Pirate
  761. Blizzard x3 > Thunder > Air combo Heartless > Scene skip
  762.  
  763. Menu (Auto): Party (Auto) > Donald/Goofy (No change, close)
  764.  
  765. Run forward to next area
  766. Run forward to cave mouth > Summon Chicken Little before entering > Scene skip
  767.  
  768. Cave Mouth Fight: Run back and left into the moonlight and RC chest (Mithril Shard)
  769. Whistle > Blizzard x2 + Ground finisher > Air combos
  770. Pick up Munny and MP bubbles
  771. Repeat strats and kill as many pirates as possible
  772. 1 minute timed fight
  773. Use CL limit just before timer ends for Summon XP
  774. Scene skip > Mash through item
  775.  
  776. RC Will > Select Port Royal (Left)
  777.  
  778. Boat Fight 2: Summon CL > Back up into either corner
  779. Whistle > Blizzard x3
  780. Blizzards + Ground finisher > Air combos when needed > Scene skip
  781. This fight can be skipped by hiding under the ship and then talking to Will again
  782.  
  783. Boat Fight 3: Run up stairs
  784. Whistle > Blizzard x2 + Ground finisher > Air combos
  785. Repeat until nearly out of MP > Use Ether
  786. Note: If Sora is hit by a cannon ball CL will be stuck in a loop of infinite firecrackers slowing down this
  787. fight substantially.
  788. Repeat strats until end > Scene skip
  789.  
  790. Menu (Auto): Party > Jack/Goofy (No change, close)
  791.  
  792. Run forward > Exit Ship
  793.  
  794. Barrel Fight: Run to each barrel clockwise > RC
  795. Can Valor before last barrel to knock enemies away > RC > Scene skip
  796.  
  797. Valor (If not already) > Run straight to next area
  798. Run to next area
  799. Run forward and boxes will explode > RC chest (AP Boost)
  800. Run to final set of boxes on right > Square + Square > RC chest (AP Boost)
  801. Run to next area > Run straight to next area > Scene skip
  802.  
  803. BARBOSSA
  804.  
  805. Turn right > Jump onto platform > Find Illuminator on wall
  806. Air hit x2 to kill
  807. Lock on to Barbossa > Full Ground combo x2 (Try to keep him away from the shadows) > Revert
  808. Blizzard > Air combo x2 > Slide Dash + Blizzard + Ground finisher
  809. Repeat previous combo until dead
  810. (Can use Solo Trinity to finish if needed)
  811.  
  812. Scene skip > Mash through item
  813.  
  814. Dash to Agrabah Gummi > RC Agrabah Gummi > Dash to Agrabah > RC Agrabah > Land
  815.  
  816. AGRABAH 1
  817.  
  818. Scene skip
  819. Slide dash to provoke Bandits > Death abuse > Scene skip
  820.  
  821. Run outside > Run forward and right to Palace > Scene skip
  822.  
  823. Menu (Auto): Party > Aladdin/Donald (No change)
  824. Customize > Sora > Potion > Reflect (X) > R2
  825. Customize > Aladdin > Sora Attack > O x2
  826. Items > Stock > Use AP Boost x3 > O
  827. Items > Aladdin > - Ether x2 > L2 > Square
  828. Abilities > Sora > +Guard, +Item Boost, +Aerial Spiral
  829.  
  830. Note: Press Square while moving forward in Wisdom to Quick Run
  831.  
  832. Wisdom > Quick Run forward passed enemies and Lock on to Bandit
  833. Shift Shot RC x2 on Bandit
  834. Quick Run back and left to Peddler’s Shop > Scene skip
  835. Quick Run through tunnel to Bazaar
  836. Quick Run through stands > Fire stands in the middle and left
  837. RC chest (AP Boost) > Quick Run towards exit > Shift Shot RC on Bandits
  838. Want to get 1 bandit kill and 3 RCs here for Wisdom XP
  839. Exit to desert > Run left to Cave of Wonders > Scene skip
  840.  
  841. Wisdom > Quick Run forward for enemies
  842. Jump + Reflect > Shift Shot RC > Kill enemies until Wisdom lvl 2
  843. Enter Cave of Wonders > Quick Run down hill
  844. Fire towards pillar with chest on left > RC chest (AP Boost)
  845. Quick Run forward to next room
  846. RC on gem and statue > Scene skip
  847.  
  848. Abu mini game: RC Abu > Move forward slowly
  849. RC on water > Jump over water
  850. Repeat > RC on statue > Scene skip
  851.  
  852. Run to next room > RC sign > Bottom option
  853.  
  854. TRIALS
  855.  
  856. Platform 1: 1 hit > Run to middle > Wait for jump > When cube lands Reflect
  857. Platform 2: Same as platform 1
  858. Platform 3: Fat Bandit, if Fireball > Reflect > Air combo > RC
  859. if Flamethrower > Run around > Air combo x2 > RC
  860. Platform 4: Blizzard Fat Bandit to provoke > Reflect > Blizzard > Reflect > Air combo Fat Bandit
  861. Platform 5: Fall to left middle of arena
  862. Lock on + Air combo when Fortune Teller spawns
  863. Run forward > Lock On > Reflect + Trinity > Scene skip
  864.  
  865. Wisdom > Quick Run forward > RC sign
  866. RC chest on right (AP Boost) > Run into treasure room > Scene skip
  867.  
  868. TREASURE ROOM
  869.  
  870. Jump > Reflect + Shift Shot RC
  871. Provoke Heartless + Reflect (Need Wisdom level 3 in this fight)
  872. Command Menu > Party > Aladdin for Goofy
  873. Final 3 enemies Fat Bandits
  874. Stand in center > Reflect > Trinity > Ultima > Major Drive > Break > End > Scene skip
  875.  
  876. Pause
  877. Menu: Customize > Donald > Technic Attack > O x2
  878. Abilities > Donald > +Donald Cure, +Fantasia > R2
  879. Abilities > Sora > +Aerial Finish, -Counterguard, +Quick Run
  880.  
  881. Quick Run to Palace > Scene skip
  882.  
  883. TWIN LORDS
  884.  
  885. Lock on to Volcanic Lord > Comet
  886. Air combo and continue Comet (Triangle)
  887. Air combo Blizzard Lord > Comet Rain
  888. Air combo Volcanic Lord > Air combo Blizzard Lord
  889. Valor > Square + Square Volcanic Lord > Kill Heartless
  890. Square + Square Blizzard Lord > Kill Heartless
  891. Full Air combo Volcanic Lord till dead >
  892. Full Air combo Blizzard Lord
  893.  
  894. Scene skip > Mash through item > Scene skip
  895.  
  896. GENIE
  897. We just obtained our second summon, Genie. He's an interesting summon and has Limits based loosely on Sora's drive forms. We will be using him a few times in the run.
  898.  
  899. Mash through Chip & Dale > Dash to Halloween Town Gummi > Land in HT
  900.  
  901. HALLOWEEN TOWN 1
  902.  
  903. Scene skip > Quick Run to Town Square > Scene skip
  904.  
  905. Menu (Auto): Party > Jack/Goofy (Swap Donald for Goofy)
  906.  
  907. Quick run forward > Summon Genie > Enter Town Square
  908.  
  909. Town Square Fight: Provoke enemies > Death Abuse > Scene skip
  910.  
  911. Quick Run forward to Graveyard
  912. Quick Run forward to Hinterlands
  913. Quick Run forward > RC chest on left behind tree (AP Boost)
  914. Quick run > Pause
  915.  
  916. Menu: Items > Stock > Use AP Boost x4 > O
  917. Items > Jack > - Ether x2 > L2 > Square
  918. Abilities > Sora > +Finishing Leap
  919.  
  920. RC on tree to Christmas Town > Scene skip
  921. Quick run forward to Candy Cane Lane > Scene skip
  922.  
  923. FINISHING LEAP
  924. Finishing Leap is a combo modifier finisher activated by pressing Square instead of X when performing a ground combo finisher. It is powerful and we will use it quite a bit through the rest of the run.
  925.  
  926. DANCE CALL
  927. Dance Call is Jack's Limit and is quite powerful. When using Dance Call alternate between pressing Triangle and X, starting with Triangle for maximum damage.
  928.  
  929. Candy Cane Lane Fight: Wait for Jack in the Box to sit down
  930. Slide dash > Reflect x2
  931. Empty Air hits Jack in the Box
  932. When next wave spawns Dance Call > Scene skip
  933.  
  934. Quick Run forward to Santa’s House > Scene skip
  935. Quick run to Workshop > Scene skip
  936. Quick Run up hill
  937. Quick Run left to Shop > RC Shop
  938. Buy as many Ethers as possible (7 or 8 usually) > Close
  939. Quick Run to Hinterlands
  940. Quick Run forward to Graveyard
  941. Quick Run forward then left around corner to Prison Keeper > Scene skip
  942.  
  943. PRISON KEEPER
  944.  
  945. Reflect + Trinity (Alternate: can use Dance Call)
  946. Full Air combo > Valor
  947. Full Air combo > 1 air hit + Finisher
  948. Full air combo > 1 air hit + Finisher
  949. Air combo till 1.5 bars
  950. Dance Call > Scene skip
  951.  
  952. Quick Run forward to Hinterlands
  953. Quick Run forward to CCL > Scene skip
  954. Quick Run to Santa’s House
  955. Quick Run left to chest in corner > RC chest (AP Boost)
  956. Enter Workshop > Scene skip
  957.  
  958. OOGIE BOOGIE
  959.  
  960. Quick run to front to avoid attacks
  961. RC on presents (12 for him to fall) > Repeat
  962. Full Air combo Oogie > Blizzard
  963. Quick run on conveyor > RC presents (He moves after 8)
  964. RC switch lanes to Oogie
  965. RC 4 presents > Dance Call on Oogie
  966. Quick Run to front > Mash RC (Frame perfect) > Back to center
  967. RC presents > Switch after 4
  968. RC presents > Switch after 4
  969. RC presents > Air combo for kill
  970.  
  971. Scene skip > Mash through item
  972.  
  973. Dash to Twilight Town > RC TT > Land
  974.  
  975. TWILIGHT TOWN 2
  976.  
  977. Scene skip
  978. Quick run forward > Quick Run right down ramp
  979. Summon Chicken Little > Enter Sandlot > Scene skip
  980.  
  981. Sandlot Fight: 1st wave: (Whistle + Ground combo + Finishing Leap) x3
  982. 2nd wave: Reflect > (Whistle + Ground combo + Finishing Leap) Repeat
  983. Final wave: Reflect > (Whistle + Blizzard x2 + Finishing Leap) Repeat
  984.  
  985. Scene skip > Mash through item
  986.  
  987. Quick run left to next area
  988. RC Skateboard on left > Ride left up hill to Station Heights
  989. Scene skip > Mash through items
  990.  
  991. LIMIT FORM
  992. We just obtained our third Drive From, Limit Form. It is a callback to the original Kingdom Hearts with powerful Limit attacks. This will be one of the most useful forms for the rest of the run. The most interesting and useful attack in Limit Form is the Ars Arcanum Limit, activated by pressing L1 + Triangle. This attack does not increase an enemy's revenge value except for the finisher, and thus we will be using this on many of the end game bosses for massive damage to finish them off without fear of them retaliating. The most common combo we will be using in Limit Form is: Slide Dash + ground hit + Zantetsuken (this is the standard single target ground combo for Limit Form) + Ars Arcanum + Zantetsuken combo + Ars. It costs 4 drive bars and is the only form that doesn't require party members to activate. Limit Form levels up by performing Limit finishers.
  993.  
  994. Mash through dialogue > Dash to Hollow Bastion > RC > Land
  995.  
  996. HOLLOW BASTION
  997.  
  998. Scene skip
  999. Quick run forward > Wisdom
  1000. Jump + Fire towards stand > Jump + Fire again > Run to Cloud > Scene skip
  1001. Quick run forward > Quick Run around corners to Merlin’s > Scene skip
  1002. Run backwards out of Merlin’s > Quick Run right and jump up platforms to Bailey > Scene skip
  1003. Quick run forward then right > Jump off ledge to next area
  1004. RC skateboard on left > Ride forward to next area > Scene skip
  1005. Quick run left and jump off ledge > RC chest at bottom (AP Boost) > Quick Run to next area > Scene skip
  1006.  
  1007. Quick Run forward > Turn right > Go straight
  1008. Turn right > Go around corners > RC chest in corner (AP Boost) >
  1009. Quick Run left into big room > Right corridor > Straight through door
  1010. Scene skip > RC Leon > Scene skip
  1011. Quick Run straight through corridor to computer room > Scene skip x2
  1012.  
  1013. SPACE PARANOIDS
  1014.  
  1015. Aerial spiral on door x2 > RC > Scene skip
  1016.  
  1017. Menu (Auto): No changes, close
  1018.  
  1019. Quick run forward then right > Scene skip
  1020. Quick run forward then left > RC computer > Scene skip
  1021.  
  1022. Block Mini-Game: Approach red block f
  1023. Follow red block around the arena
  1024. Quick Run up to it > Wisdom > Scene skip
  1025.  
  1026. Quick Run forward then right to Pit Cell
  1027. Quick Run forward then left > RC computer and return to HB > Scene skip x2
  1028. RC wall > Scene skip > Mash through item
  1029. Quick Run forward back to computer > RC big chest (Stitch)
  1030. RC on computer and return to Space Paranoids > Scene skip x2 > Mash through tutorial
  1031.  
  1032. MASTER FORM
  1033. We just obtained our fourth and final Drive Form, Master Form. This form has very powerful air combos and has powerful magic as well. We will be using it only a few times in the run. It costs 4 drive bars and both party members must be alive to activate it. Master Form levels up by collecting drive orbs.
  1034.  
  1035. STITCH
  1036. We just obtained our third summon, Stitch. Stitch is quite useful since he blocks enemy projectiles, can cause enemies to drop HP orbs, and refills your MP periodically. We will mainly be using him for the MP refills which can be RNG, but is awesome when Stitch is constantly refilling your MP.
  1037.  
  1038. Light Cycle Mini-Game: Charge Greens (Square)
  1039. Attack Yellows + Blues (X)
  1040. Can guard (O) when running into terrain >
  1041. Swag attack shielding green when changing direction
  1042. Try to line up with wall in direction of next turn
  1043. Guard at end > Scene skip
  1044.  
  1045. Menu (Auto): Party > Tron/Donald (No change)
  1046. Customize > Sora > Fire > Magnet (Triangle) > O
  1047. Items > Tron > - Ether > L2 > Square
  1048. Abilities > Sora > -Aerial Finish, +Flash Step
  1049.  
  1050. Quick run forward then right to next room
  1051. Quick Run forward then left up ramp
  1052. Turn right at top into red room
  1053. Quick Run forward > Summon Chicken Little > RC computer
  1054. Scene skip
  1055.  
  1056. Freeze Computer Mini-Game:
  1057. Whistle > Ground combo + Finishing Leap, Repeat
  1058. RC on 1st 2 computers when you have enough orbs
  1059. Whistle > Thunder x2 + Finishing Leap until out of MP
  1060. Whistle > Ground combo + Finishing Leap, Repeat
  1061. Grind until 1500 XP till 23
  1062. RC last computer > Scene skip
  1063.  
  1064. Quick run forward out of room
  1065. Quick run forward to the end, then right to next room
  1066. Quick run forward then slightly left > RC chest on left (AP Boost)
  1067. Turn right and Quick run forward to next room
  1068. Quick Run forward > Scene skip
  1069. Quick run forward back to I/O tower > Scene skip
  1070.  
  1071. HOSTILE PROGRAM
  1072.  
  1073. Lock on > Quick Run forward > Comet
  1074. Full Air Combo > Comet Rain
  1075. Aerial Spiral till Comet Rain ends (Stay directly in front of him so he doesn't move away)
  1076. Master Form > Collect Orbs > RC > Aerial Dodge (O in the air) + Fire
  1077. Full Air combo x2 > Collect orbs
  1078. RC when he raises his arms
  1079. Comet > Comet Rain > Full Air combos
  1080.  
  1081. Scene skip > RC Computer > Return to HB
  1082. Scene skip > Mash through item > Scene skip > RC Computer
  1083. Scene skip > Quick Run through door
  1084.  
  1085. HOLLOW BASTION 3
  1086.  
  1087. Corridors Fight: Run forward > Magnet
  1088. Thunder x2 + Finishing Leap + Magnet (Air)
  1089. Comet > Comet Rain > Air Combos
  1090. Summon Chicken Little > (Whistle + Ground combo + Finishing Leap) Repeat
  1091. Scene skip
  1092.  
  1093. Quick run to next room > Scene skip
  1094.  
  1095. Dancers Fight: Magnet > Summon Chicken Little
  1096. (Whistle + Ground combo + Finishing Leap) Repeat
  1097. Repeat for wave 2
  1098. Final Wave: Whistle > Dismiss CL > Magnet > Thunder x2 + Finishing Leap > Magnet (Air) > Air combos
  1099.  
  1100. Scene skip > Quick run forward > Scene skip
  1101.  
  1102. DEMYX
  1103.  
  1104. Ground hit + RC on forms until 25-30 left
  1105. Trinity > Major Drive from far away > Ultima close to Demyx > End > Lock on
  1106. Slide Dash Ground combo + Finishing Leap > Limit Form
  1107. Slide Dash Zantetsuken combo > Ars (L1 + Triangle) > Slide Dash Zantetsuken combo
  1108. Reflect x2 > Comet > Air combo x2 > Slide dash + empty hit > Comet Rain > Finish
  1109.  
  1110. Alternate strat
  1111. Start the same way with Trinity
  1112. Slide Dash Ground combo + Finishing Leap > Summon Stitch
  1113. Full air combo > Slide Dash + empty hit > Reflect x2
  1114. Full air combo x2 > Slide Dash + empty hit > Reflect x2
  1115. Repeat
  1116. Stitch will block many of his attacks and refill your MP
  1117.  
  1118. Menu (Auto): Abilities > Donald > - Fantasia > R2
  1119. Abilities > Sora > + Vicinity Break
  1120.  
  1121. Final Fantasy Fights
  1122. Yuffie: Run forward > Magnet > Let Yuffie kill Shadows
  1123. Magnet > Ground combo + Finishing leap
  1124. Ground hit > Rising Sun RC > Ground combos + Finishing leap
  1125.  
  1126. Leon: Run down ramp > Hit soldier > Rising Sun
  1127. Vicinity Break + Finishing Leap
  1128. Magnet + Trinity on Morning Star
  1129. Vicinity Break + Finishing leap to finish > Ether
  1130.  
  1131. Tifa: Wait for soldier > Empty hit > Rising Sun RC (Lock on to Morning Stars)
  1132. Try to get one more Rising Sun
  1133. Vicinity Break + Finishing Leap
  1134. Magnet on Morning Starts > Ground combo + Finishing Leap
  1135.  
  1136. Cloud: Limit Form > Ether > Sonic Blade x3 (L1 + O) > Mash Triangle
  1137. This will get Limit Form level 2
  1138. Zantetsuken combos in Limit Form
  1139. Finishing Leap combos > Let Cloud finish
  1140.  
  1141. Run to next area > Scene skip > Mash through items
  1142.  
  1143. Menu (Auto): Abilities > Goofy > +Goofy Bash, +Jackpot > Square > R2
  1144. Items > Sora > Keyblade > Follow the Wind (Safety, not required)
  1145.  
  1146. RC chest on right behind save point (AP Boost) > Quick Run to next room > Scene skip
  1147.  
  1148. 1000 Heartless: Snag RC > Sprinkle Ray RC
  1149. Rotate Camera > Lock on to Steve (Laser Heartless)
  1150. Thunder when Steve winds up > RC x2
  1151. Want to keep Sora near the middle of the arena for most kills
  1152. Reflect when necessary
  1153. RNG fight
  1154.  
  1155. Scene skip > Mash through item > Mash through dialogue
  1156. Scene skip > Mash through items > Mash through dialogue
  1157. Dash to Beast’s Castle > RC > Land
  1158.  
  1159. We go to Beast's Castle first just to obtain the Rumbling Rose which we will be using for most of the rest of the game. We will not complete the world on this visit. We will come back later.
  1160.  
  1161. BEAST'S CASTLE 2 (RUMBLING ROSE)
  1162.  
  1163. Scene skip > Quick Run right to Parlor
  1164. Walk backwards out of Parlor
  1165. Quick Run forward > RC Beast > Scene skip
  1166.  
  1167. Menu (Auto): Party > Donald/Goofy (Swap Beast for Donald)
  1168.  
  1169. Ballroom Fight: Wait for Dragoon flash and teleport attack
  1170. Reflect + Magnet > Trinity > Major Drive (At the Magnet) > End > Scene skip
  1171. If all Dragoons don't get trapped in first Magnet just use Magnet again then Trinity
  1172.  
  1173. Menu (Auto): Party > Donald/Goofy (No changes, close)
  1174.  
  1175. Quick Run forward > Exit Ballroom
  1176. Quick Run right up stairs to next room
  1177. Quick Run forward then right around corner > Quick run right and up stairs then left to next room
  1178. Quick Run right up stairs then left to Beast’s Room > Scene skip
  1179. Re-enter Beast’s Room > RC Beast > Scene skip > Mash through items
  1180.  
  1181. Menu (Auto): Party > Goofy/Donald (Swap Beast for Goofy)
  1182. Abilities > Sora > +Guard Break, -Vicinity Break > Square
  1183. Items > Sora > Keyblade > Rumbling Rose, Master > Hero’s Crest
  1184.  
  1185. RC on Save Point > Go to World Map > Dash to Port Royal > RC > Land
  1186.  
  1187. RUMBLING ROSE
  1188. We will be using Rumbling Rose for most of the rest of the run. It is a powerful Keyblade with high strength and the ability “Finishing Plus”. This ability allows us to do a second finisher at the end of our combos. This will also allow to chain 2 finishers together which is especially helpful now in mob fights. We will usually do Magnet + Finishing Leap.
  1189.  
  1190. GUARD BREAK
  1191. Guard Break is a combo modifier finisher that replaces Sora’s normal ground finisher. It is a large overhead swing that deals substantial damage. With Rumbling Rose and Guard Break our normal ground combos now will usually be:
  1192. Slide Dash + 1 hit + Guard Break + Finishing Leap
  1193.  
  1194. PORT ROYAL 2
  1195.  
  1196. Scene skip > Quick run straight and left to Harbor > Scene skip
  1197. Menu (Auto): Party > Jack/Goofy (No changes, close)
  1198.  
  1199. Pirate Fight: Wait slightly > Blizzard x4 > Scene skip
  1200.  
  1201. Quick run forward to ship
  1202. RC Jack > Go to Isla de Muerta (Middle)
  1203. Jump backwards over rail > Go into ship (This allows us to skip the boat fight)
  1204. Run backwards out of ship > Jump right over rail > Quick Run up to Jack
  1205. RC Jack > Go to Isla de Muerta > Scene skip
  1206. Quick Run forward > Exit ship > Scene skip
  1207.  
  1208. GRIM REAPER 1
  1209.  
  1210. Run forward > (Blizzard + Slide Dash + Guard Break + Finishing Leap) x2
  1211. Reflect > Blizzard x4 > Ether
  1212. Blizzard until out of MP (make sure he’s frozen) > Master Form
  1213. Full Air combo + Blizzard Finisher
  1214. Full Air combo > Scene skip
  1215.  
  1216. Run left > RC big (Peter Pan)
  1217. Quick Run right > Pause
  1218.  
  1219. Menu: Items > Stock > Use AP Boost x5 > O > Square
  1220. Abilities > Sora > +Horizontal Slash
  1221.  
  1222. HORIZONTAL SLASH
  1223. Horizontal Slash is an air combo modifier ability. It is activated by pressing Square during an air combo, it counts as a finisher for killing bosses but does not have to be on the end of a combo.
  1224. Most of your air combos now should be: Aerial Spiral + Horizontal Slash x2 + Air Finisher x 2
  1225.  
  1226. PETER PAN
  1227. We just obtained the fourth and final summon, Peter Pan. Peter Pan isn't too useful in general but there are 2 specific bosses we will be using him on to overflow their revenge value and loop them. He attacks the enemy when Sora attacks and he will also bring out Tinker Bell and revive Sora if you die.
  1228.  
  1229. Exit ship > Quick Run to next room > Scene skip
  1230.  
  1231. Medallion Fight 1: Quick Run > Lock on
  1232. Thunder x3 > Magnet > Trinity > Scene skip > Mash through items
  1233.  
  1234. RC Jack > Go to Isla de Muerta (Middle)
  1235. Hide under the ship > RC Jack > Go to Isla de Muerta
  1236. Quick Run forward to next area
  1237.  
  1238. Medallion Fight 2: Quick Run > Lock On > Thunder x2 > Magnet > Trinity
  1239.  
  1240. Pick up medallion > Summon Stitch > Quick run to next area
  1241. Quick Run forward > Magnet middle set of boxes on right (Gambler is always there) + Finishing Leap
  1242.  
  1243. Medallion Fight 3: Magnet + Finishing leap > Air combos > Pick up medallion
  1244.  
  1245. Quick Run forward to next room
  1246. Quick Run forward to Barbossa room
  1247.  
  1248. Medallion Fight 4: Slide Dash + Guard Break + Finishing Leap ground combos + Air combos
  1249. Pick up medallion > Scene skip
  1250.  
  1251. RC Jack > Go to Port Royal (Left) > Scene skip
  1252.  
  1253. GRIM REAPER 2
  1254.  
  1255. Phase 1: Blizzard immediately > Pick up medallions
  1256. Run next to him > Lock on > Thunder x2 + Reflect > Pick up medallions
  1257. Blizzard if necessary > RC Deposit medallions
  1258. (Blizzard + Slide Dash + Guard Break + Finishing Leap) x2 > Full Horizontal Slash air combo > Quick run away
  1259.  
  1260. Phase 2: He absorbs medallions > Run up > Reflect + RC >
  1261. Lock-On > Land > Thunder x2 > Pick up medallions
  1262. Blizzard > RC Deposit medallions
  1263. (Blizzard + Slide Dash + Guard Break + Finishing Leap) x2 + Air combos till 1.125 bars left
  1264.  
  1265. Phase 3: Run to chest > Jump over to avoid DM > Master Form
  1266. Lock on > Thunder spam to release all medallions > Blizzard
  1267. RC Deposit medallions
  1268. Blizzard + Ground and air combos to finish
  1269.  
  1270. Scene skip > Mash through item > Mash through Chip & Dale > Go to Halloween Town
  1271.  
  1272. HALLOWEEN TOWN 2
  1273.  
  1274. Scene skip
  1275. Menu (Auto): Party > Jack/Goofy (No change)
  1276. Customize > Jack > Sora Attack > O x2
  1277. Abilities > Sora > +Draw
  1278.  
  1279. Quick Run forward to Toy Factory
  1280. Quick Run up ramp to next room > Scene skip
  1281.  
  1282. Lock, Shock, and Barrel: Quick Run > Reflect + Magnet > Dance Call
  1283. Stop once all are at 1 HP
  1284. Lock on + RC on boxes to trap kids
  1285.  
  1286. Scene skip > Quick run outside
  1287. Quick Run up hill
  1288. Quick Run to Hinterlands
  1289. RC Skateboard on right to Graveyard
  1290. RC Skateboard to Town Square > Scene skip
  1291.  
  1292. Present Collection Fight: Run forward > Reflect > Dance call
  1293. Try to kill all at same time > Stop Limit > Collect
  1294. If Graveyards collect any presents: Ether x2 > Dance Call
  1295.  
  1296. Safer strat: Magnet > Dance Call > Kill all > Collect
  1297. Or: Summon Peter Pan > Limit > Gather at gate > (Magnet + Finishing Leap) x3 > Collect
  1298. Scene skip > Mash through item
  1299.  
  1300. Quick Run to Toy Factory
  1301. Quick Run up ramp
  1302. Quick Run left > RC Elf > Bottom option > Mash through tutorial
  1303.  
  1304. Present Wrapping: Sweep across and mash X > Shoot kids and presents > RC to reload when needed
  1305. 1 shot for reds, 3 for white, 5 for greens, 10 for golds
  1306. Want green and gold boxes (RNG minigame)
  1307. Scene skip > Mash through item
  1308.  
  1309. RC Santa > Bottom option > Scene skip
  1310.  
  1311. THE EXPERIMENT
  1312.  
  1313. Lock On > Dance Call No Finale
  1314. Stop Limit at HP Gate 4.5 bars > Air Finishers to break him apart
  1315. Run backwards to wall > Guard > RC throw torso at head
  1316. Summon Peter Pan > Horizontal Slash Air Combos with Peter Pan (PP loops and stun locks him)
  1317. Repeat until he breaks
  1318. Dismiss > Dance Call
  1319.  
  1320. Scene skip > Mash through item
  1321.  
  1322. Dash to Agrabah > Land in Agrabah
  1323.  
  1324. AGRABAH 2
  1325.  
  1326. Scene skip
  1327. Menu (Auto): Party > Aladdin/Goofy (No Changes, close)
  1328.  
  1329. Run forward to next room
  1330. Quick run left to Bazzar
  1331. Blizzard on shops > Quick run forward to outside > Scene skip
  1332. Quick run forward to next area > Scene skip > Mash through tutorial
  1333.  
  1334. Carpet Fight 1: Fly forward to Jafar > Scene skip
  1335. Fly backwards into barrier > Magnet + Finishing Leap > Air combo
  1336. Reflect Bat Cry > Magnet + Finishing Leap
  1337. Magnet + Finishing Leap + Air combos > Scene skip
  1338.  
  1339. Lock-On > Chase Jafar > Hit him when he casts spell > Thunder at end > Scene skip
  1340. Fly forward to top of tower > Scene skip
  1341.  
  1342. Carpet Fight 2: Back up to edge of arena
  1343. Magnet + Finishing Leap + Air combo
  1344. Repeat for Fortune Tellers
  1345. Reflect > Magnet + Finishing Leap + Air combo for Crimson Jazz
  1346. Ether when low MP (Don’t let MP run out) > Scene skip
  1347.  
  1348. Elemental Switches: Fly backwards through narrow passage > Turn left at sand waterfall
  1349. Fly right next to bottom of tower > Wait 1 second
  1350. Fly to top of tower > Lock on to switch > Wait for it to align > Thunder
  1351. Fly backwards across top of area > Fly down when close to switch under archway
  1352. Lock on > Wait for switch to align > Blizzard
  1353. Fly straight and right back towards large tower through narrow passage
  1354. Fly under the bridge and to the middle of the switch
  1355. Wait for it to align > Fire > Scene skip
  1356.  
  1357. Fly slightly left and up above bridge > Fly into tower door
  1358. Quick run left and around corner > Scene skip
  1359.  
  1360. Desert Escape: Auto-scroller > Full combos kill enemies for level 30
  1361. Need level 30 for Jafar
  1362. Scene skip
  1363.  
  1364. If not level 30 run back to Cave of Wonders and kill Heartless there.
  1365.  
  1366. Quick run forward > Pause
  1367. Menu: Items > Sora > Keyblade > Decisive Pumpkin
  1368.  
  1369. Run to Baazar > Quick Run forward and right up stairs to next room
  1370. Quick run forward and around building to Palace > Scene skip
  1371.  
  1372. GENIE JAFAR
  1373. When using Slide Dash on Jafar you need to be far enough away from the target and then only press X once to get the
  1374. full 4 hits of the Slide Dash. This takes some practice.
  1375.  
  1376. Fly down > Lock on to stomach
  1377. Slide Dash + Guard Break Ground combo
  1378. Fly up to head > Lock on
  1379. Slide dash + Guard Break Ground combo x2 > Slide Dash + Blizzard + Guard Break > Slide Dash + Guard Break combo
  1380. Fly down to stomach > Reflect > Kill stomach again
  1381. Slide Dash + Guard Break combo > Slide Dash + Blizzard + Guard Break > Slide Dash + Guard Break combo
  1382. Fly down slightly > RC
  1383. Finish with Slide Dash + Guard Break ground combos > Scene skip
  1384.  
  1385. Mash through Chip & Dale > Dash to Beast’s Castle > Land in Parlor (Top Left, default option)
  1386.  
  1387. BEAST'S CASTLE 2 (XALDIN)
  1388.  
  1389. Run right and jump > Pause
  1390. Menu: Items > Sora > Keyblade > Rumbling Rose, Master > Decisive Pumpkin
  1391.  
  1392. Exit Parlor to Entrance Hall > Scene skip
  1393.  
  1394. Dragoon Fight: Quick run forward > Wait for flash + teleport
  1395. Reflect + Magnet + Finishing Leap > Air combos
  1396. Magnet + Finishing Leap + Air Combos for Dusks
  1397. Stand in middle > Reflect slam > Magnet + Finishing leap with rest of MP
  1398. Air combos to finish
  1399.  
  1400. Scene skip > Quick Run outside > Scene skip
  1401.  
  1402. XALDIN
  1403.  
  1404. Lock on > Wait for lunge > Guard > Mash RC (Want 9 jumps)
  1405. If he does sweep to start jump over and Mash RC (won't get 9)
  1406. Master Form > Pause buffer > Jump x9
  1407. Aerial Dodge + Mash RC next lunge
  1408. He can go immediately into next lunge or do wind shield first
  1409. Jump x9 for kill > Can use air combo to finish if needed
  1410.  
  1411. Scene skip > Mash through item
  1412.  
  1413. Dash to Land of Dragons > Land in Land of Dragons
  1414.  
  1415. LAND OF DRAGONS 2
  1416.  
  1417. Scene skip
  1418. Menu (Auto): Party > Mulan/Goofy (No changes, close)
  1419.  
  1420. Quick run up mountain > Scene skip
  1421. Quick run forward and left to Summit > Scene skip
  1422.  
  1423. RIKU
  1424.  
  1425. Slide Dash + Guard Break combo + Lock On + Reflect > Trinity
  1426. Ground combo + Finishing Leap
  1427. Limit Form > Zantetsuken combo
  1428. Sonic Blade till Dead
  1429.  
  1430. Menu (Auto): Party > Donald/Goofy (Switch Mulan for Donald)
  1431. Abilities > Donald > +Flare Force, +Jackpot
  1432.  
  1433. Quick run forward > Wisdom > Quick run through town
  1434. Quick Run forward > Jump up to ledge > Quick Run down mountain
  1435. Quick run to Imperial Square > Revert > Quick Run forward > Scene skip
  1436.  
  1437. Imperial Square 2: Lock On > Magnet > Trinity > Major Drive > Ultima > End > Scene skip
  1438.  
  1439. Quick run to Palace > Scene skip
  1440. Quick run forward > Scene skip
  1441.  
  1442. Snipers: (Magnet + Finishing Leap + Aerial Spiral) x2
  1443. Magnet + Finishing Leap
  1444. Reflect > (Magnet + Finishing Leap + Air combos) Repeat
  1445. Scene skip
  1446.  
  1447. Quick Run backwards out of Throne Room
  1448. Quick run forward > Summon Genie > Go to next room > Scene skip
  1449.  
  1450. STORM RIDER
  1451.  
  1452. RC > Lock On > Drive?: Valor Genie
  1453. Ground combo 2 finishers > Reflect > Sonic no finisher
  1454. Ground combo > RC
  1455. (Ground combo > Reflect > Sonic no finisher) Repeat until knocked off
  1456. Reflect the charge + RC
  1457. Lock on > Duck Flare + Air combos > Megaduck Flare + Air combos
  1458.  
  1459. Scene skip
  1460. Mash through Chip & Dale > Dash to and Land on Twilight Town Gummi > Land in Twilight Town
  1461. Note: I take a quick bathroom break on the Gummi Mission usually, but this can be dangerous.
  1462.  
  1463. TWILIGHT TOWN 3
  1464.  
  1465. Scene skip > Quick run forward RC Skateboard to next room
  1466. Jump right over the bushes > Quick Run forward to tunnel > Enter tunnel on right
  1467. RC Skateboard on left > Skateboard forward then left around the corner to next room
  1468. Quick run right then forward to woods entrance > Summon Stitch (Safe) or Genie
  1469. Quick run through Woods > Genie: Drive?: Master Genie > Enter Mansion > Scene skip
  1470.  
  1471. MICKEY FIGHT
  1472.  
  1473. Stitch: Magnet + Finishing Leap > Air Combo
  1474. Magnet + Thunder x3
  1475. Repeat these stats for whole fight
  1476. Hope Stitch refills MP and Mickey doesn't knock enemies away
  1477. Can use Ether if Stitch is bad (be careful of Ether count)
  1478.  
  1479. Master Genie: Want to use Magnet in the air then Arcana when not targeting anything.
  1480. Back up to gate > Jump + Magnet + Arcana no finisher
  1481. Move away from next wave then same combo > Repeat
  1482. For Samurai Magnet on the ground next to Samurai then Arcana (Arcana does not pull in the Samurai like
  1483. the other enemies)
  1484. Can Ether if you want for more Magnets
  1485. Scene skip
  1486.  
  1487. Quick run into Mansion > Scene skip
  1488. Quick run up stairs on right and around corner to next room
  1489. Fall down left to next room > Scene skip
  1490. RC Pence > 2nd Option (Sea Salt Ice Cream) > Scene skip
  1491. Run forward > RC on beam > Scene skip > Mash through item
  1492. Quick Run forward to next room > Scene skip
  1493. Quick Run forward into portal > Scene skip
  1494.  
  1495. Betwixt and Between Fight: (Magnet + Finishing Leap + Aerial Spiral) x3 > Scene skip
  1496.  
  1497. Axel Fight: Magnet + Finishing Leap + Aerial Spiral until out of MP
  1498. Limit Form > Pause Buffer > Revert
  1499. (Magnet + Finishing Leap > Reflect once Magnet ends) Repeat
  1500. Can Ether for more MP
  1501.  
  1502. Scene skip > Mash through item > Scene skip
  1503. Menu (Auto): Party > Donald/Goofy (No changes, close)
  1504.  
  1505. THE WORLD THAT NEVER WAS
  1506.  
  1507. Quick run forward to next room
  1508. Quick run forward, left, right, right, left, left around corners to next room > Scene skip
  1509.  
  1510. ROXAS
  1511. This fight is a well known wall in casual playthroughs of this game. We have a really cool loop that exploits his revenge value and then uses Limit Form to finish him. This is a difficult strat to master and is mash intensive but once you do it's an awesome fight.
  1512.  
  1513. Reflect > Lock on > Slide Dash + Guard Break Ground combo + Finishing Leap
  1514. (Slide Dash + Thunder + Reflect + Guard Break) x2
  1515. Ether > (Blizzard + Thunder + Reflect + Guard Break) x2
  1516. Wait for him to attack > Reflect > Trinity
  1517. Back away > Slide Dash + 1 empty hit > Limit Form
  1518. Zantesuken combo > Ars > Zantesuken combo > Ars
  1519.  
  1520. Scene skip x2 > Mash through items
  1521. Quick run forward to next area > Scene skip
  1522. Quick run up bridge > Pause (Optional)
  1523. Menu: Items > Sora > Keyblade > Two Become One (Only do this menu for Master Form Xigbar strats)
  1524.  
  1525. Quick Run forward > Scene skip
  1526. Quick run forward and around corners to next area
  1527. Quick Run to end of elevator > Magnet Dragoons on Elevator until it opens (If doing Master Form Xigbaar, use a Drive Form here after the enemies spawn, this will force Anti/Final Form from Two Become One)
  1528.  
  1529. Run to next area > Can tap save point if low on MP
  1530. Quick run up stairs to hop > RC Shop
  1531. Sell all Potions > Buy as many Ethers as possible > Open Synthesis for Elixir > Close
  1532. Quick Run left > Pause
  1533.  
  1534. Menu: Customize > Sora > Blizzard > Ether (O) > O
  1535. Abilities > Sora > - Draw, +Combo Master, +Aerial Finish > Square
  1536. Abilities > Sora > - Guard, +Slapshot (Optional for later fights)
  1537. Items > Sora > +Ether x6
  1538. Items > Sora > Keyblade > Rumbling Rose, Master > Hero's Crest (Master Form strats only)
  1539.  
  1540. Quick Run to next room and into Xigbar Arena > Scene skip
  1541.  
  1542. XIGBAR
  1543.  
  1544. Reflect or dodge first barrage > RC x3
  1545. Lock on to him as much as possible in this fight, he teleports around
  1546. He will reload and be open to attack after 3 volleys of shots
  1547. Avoid 3 volleys and Quick Run near him
  1548. Duck Flare + Aerial Dive + Horizontal Slash x2 + Aerial Finish + Rocket Flare + Megaduck Flare
  1549. Ether > Full air combo
  1550. Full air combos when he reloads x2
  1551. When he does charge arrow Duck Flare + Air combos to put him under 2.6 bars HP Gate (This skips DM)
  1552. Lock On > Megaduck Flare > Ether x2 (Can maybe kill on this Duck Flare with Air Combos but is risky)
  1553. Dodge and wait for reload > Duck Flare and air combo to finish
  1554.  
  1555. Master Form strat: Reflect or dodge first barrage > RC x3
  1556. Lock on to him as much as possible in this fight, he teleports around
  1557. He will reload and be open to attack after 3 volleys of shots
  1558. Avoid 3 volleys and Quick Run near him
  1559. Duck Flare + Aerial Dive + Horizontal Slash x2 + Aerial Finish + Rocket Flare
  1560. Aerial Dive + Horizontal Slash x2 + Megaduck Flare + Aerial Finish
  1561. Full Air combo
  1562. Master Form > Pause Buffer > Reload
  1563. Air hit + Reflect x2 + Finish Air Combo
  1564. Reload > Air hit > Reflect x2 (to put him past HP gate) > Air Combos > Master Form will end
  1565. Full air combo > Duck Flare + Megaduck Flare > Full Air combo
  1566.  
  1567. Scene skip > Mash through item
  1568. Quick run forward to next room
  1569. Quick run forward then right > Jump up first platform and up ramp
  1570. Quick run right up ramp to next room > Scene skip > Mash through items
  1571. Quick run forward around corners to next room > Scene skip
  1572. Quick run into left door > Scene skip > Mash through tutorial
  1573.  
  1574. LUXORD
  1575.  
  1576. Jump back while in Dice Form
  1577. Jump forward directly in front of him and jump to attack him
  1578. Jump through him to avoid challenge
  1579. A few more hits should end dice form
  1580. After escaping > Ground Combo + Guard Break + Thunder to start loop
  1581. He says, “A challenge is it?” > Aerial spiral > 1 Ground hit + Reflect + Guard Break > (Aerial Spiral + empty hit) x2
  1582. He says, “Cards” > Quick run backwards > Jump + Reflect > (Aerial spiral + empty hit) x2
  1583. If he goes underground > RC his card > Full Guard Break combo + Thunder
  1584. Continue loop > Ether as necessary
  1585. At low HP before HP flashes red > Trinity > Limit Form (This is for DM skip, difficult to pull off)
  1586. Ether + Ars > Empty Hits > Ars > Empty Hits > Ars
  1587. If he DM’s just avoid his attacks then time the O on each Command slot (DM isn't that bad in this fight)
  1588. Lock on + Thunder
  1589.  
  1590. Scene skip > Mash through item > Quick run forward into door > Scene skip
  1591. Quick run forward into other door > Scene skip
  1592.  
  1593. SAIX
  1594.  
  1595. Lock on > Summon Peter Pan > Guard his first few attacks
  1596. RC claymore > Go forward to him then back up
  1597. RC attack him to knock him out of berserk
  1598. Quick run up to him > Reflect > Slide dash + Ground combo + Guard break + Finishing leap + Aerial Spiral
  1599. Ground combo + Guard break > Go near a wall > Wait for his retaliation
  1600. Reflect + wait + Reflect + Slide Dash + Guard Break + Finishing Leap + Aerial Spiral
  1601. Slide Dash + Guard Break ground combo
  1602. Repeat last 2 steps until his Berserk is nearly full
  1603. Spam Aerial Spiral + empty air hits with Peter Pan
  1604. When he's low enough (~0.4 bars) use full Horizontal Slash air combo to finish
  1605.  
  1606. Scene skip > Mash through item
  1607. Quick run forward to door > Scene skip
  1608. Quick run forward to next room > Scene skip > Mash through item
  1609.  
  1610. Menu (Auto): Party > Riku/Donald
  1611. Items > Riku > Take Ethers > L2
  1612. Items > Sora > Equip Elixir > Square
  1613. Abilities > Sora > - Guard, +Slapshot (Optional and if not already done)
  1614.  
  1615. Wisdom > Quick run forward up ramps to next room
  1616. Quick run up light bridges to next room > Scene skip
  1617. Quick run up stairs and around to Xemnas > Scene skip
  1618.  
  1619. XEMNAS 1
  1620.  
  1621. WARNING: DO NOT GO INTO LIMIT FORM OR REVERT FROM LIMIT FORM WHILE THE DRAIN ORBS ARE AROUND SORA. THIS WILL CAUSE THE GAME TO CRASH WHEN YOU DO THE RC TO BREAK THE DRAIN.
  1622.  
  1623. Wait for him to cast Drain > Quick run to building > RC
  1624. Wait for Finish part of RC for most damage (3rd option that appears)
  1625. Fall backwards + Lock-On > Land > Magnet + Thunder
  1626. During teleport move away > Reflect 2nd hit > Ground combo + Guard Break + Finishing Leap
  1627. Ground combo + Guard Break > He'll teleport
  1628. Repeat combos
  1629. If he does long combo Reflect x2 + Ground combos
  1630. Can Ether if necessary assuming count is good
  1631. Limit Form at 2 bars > Want to knock him up with Drive explosion > Pause Buffer
  1632. Zantesuken combo > Ars > Zantesuken combo > Ars
  1633.  
  1634. Slapshot strat: Start the same with building RC
  1635. Fall forward > Wait for him to fall
  1636. Aerial Dive > Full air combo
  1637. Run to him > (Reflect + Slapshot + Reflect + Guard Break) Repeat x2
  1638. Continue Reflect combos until 2 bars
  1639. Limit Form combos to finish
  1640.  
  1641. Scene skip > Mash through item
  1642. Quick run up bridge > RC on door (Bottom option) > Scene skip
  1643. Quick run forward x3 > RC > Quick run to next room (Can swap Goofy for Donald for Duck Flare strats)
  1644. Quick run forward > Wait for cutscene > Quick run forward x2 > RC spam on buildings
  1645.  
  1646. Engine Cores: Back up and fall to ground > Magnet > Summon Stitch
  1647. Magnet again when first Magnet ends > Repeat
  1648. RC when one core is destroyed > Repeat
  1649.  
  1650. Reactor Core: Lock-On to core while falling > Land
  1651. Magnet + Finishing Leap + Horizontal Slash to spawn enemies early
  1652. (Magnet + Thunder x3) Repeat until wave is defeated
  1653. Magnet + Finishing Leap + Horizontal Slash on core
  1654. Repeat Magnet + Thunder x3 on final wave
  1655. Want Stitch to refill MP throughout fight
  1656. Ether when needed
  1657. Ground combo + Guard Break + Ground Finisher on core
  1658. Dismiss Stitch once MP is refilled
  1659. Spam Guard Break combos on core >
  1660. Can use Dark Aura (Triangle) during finishers to immediately start another finisher
  1661. RC core once it's dead
  1662. Scene skip
  1663.  
  1664. ARMORED XEMNAS 1
  1665. Both Armored Xemnas fights are fairly reactionary so it's hard to pin down a particular strat that works every time on these. Generally, you want to Reflect when he swings his sword and 2 staggered Reflects when he uses his shield. You mix in ground combos between these Reflects. That said I've done my best to write down a strat that will work for each fight.
  1666.  
  1667. Slide dash + Guard Break combo + Reflect
  1668. Guard Break combo + Reflect > Ground hits + Reflect
  1669. Guard Break Combo x2 > Reflect x2 + Guard Break Combo
  1670. Reflect + Ground combo x2
  1671. Ground combo > Reflect x3 + Ground finisher
  1672. When he's at about 2 bars can use Duck Flare + Megaduck Flare + Ground combos and he should die
  1673.  
  1674. Scene skip
  1675.  
  1676. DRAGON XEMNAS
  1677.  
  1678. Section 1: Mash Square for lasers and use O to absorb attacks > Megalaser when charged
  1679. Section 2: Mash Square + X to damage engine and knock enemies into it, O to absorb attacks > Don’t use Megalaser
  1680. Section 3: Megalaser instantly > Use Square to finish and absorb with O (hopefully charge Megalaser again)
  1681. Section 4: Megalaser instantly again if charged > Finish with Square + X and absorb with O to charge Megalaser
  1682. Section 5: Megalaser once charged > Finish with Square + X
  1683.  
  1684. Scene skip
  1685.  
  1686. ARMORED XEMNAS 2
  1687. This one is a little more consistent than Armor 1 but is still reactionary.
  1688.  
  1689. Run forward > Reflect + Slide Dash + Guard Break + Ground Finisher
  1690. Full Guard Break Ground Combo
  1691. Reflect > Full Ground combo
  1692. Ground hits + Reflect > Knocked away
  1693. Fall + fly down and left to get to first building > RC building x2
  1694. Aerial Dodge immediately after RC > Fly up and left to fall down to Xemnas
  1695. Run forward > Reflect + Slide Dash + Guard Break + Ground Finisher
  1696. Full Guard Break Ground Combo > Reflect > Full ground combo > Knocked away
  1697. Fall down for a bit > Fly down and left to avoid lasers and get building again
  1698. RC x2 > Aerial Dodge > Fly up and left to fall down back to Xemnas
  1699. Reflect + Slide Dash + Full Guard Break Ground Combo
  1700. Reflect x2 on his shield
  1701. Ether before running out of MP
  1702. Ground combo > Reflect
  1703.  
  1704. Scene skip
  1705.  
  1706. FINAL XEMNAS
  1707.  
  1708. Mash X to Reflect immediately > Session (Lock on during Session for most damage)
  1709. Alternatively you can just use the Session Limit except the finisher then land.
  1710. Land > Ether x2 > (Wait for Xemnas to attack + Reflect) x2
  1711. Reflect x2 on his final spin attack > Wait for him to teleport
  1712. (Reflect + Ground combos) Repeat until he is at around 4 bars
  1713. Limit Form > Ars > 2 empty hits > Ars > Zantesuken Combo > Elixer
  1714. Jump over first lasers
  1715. Reflect lasers for damage
  1716. When Xemnas fully spawns Lock On + Slide Dash + Reflect + Guard Break
  1717. Attacking clone does no damage.
  1718. Ether when necessary
  1719. If he does DM where he will grab Sora, Reflect to stop the attack and avoid playing as Riku
  1720. If he throws you either spam RC and pray or just use Session
  1721. Repeat until he is at about 0.7 bars and he will do Laser Dome
  1722. 1:30 once cutscene/laser dome starts before final hit and kill.
  1723. Mash X and Triangle through Laser Dome
  1724. Sit back and watch Xemnas get rekt
  1725. After white loading screen > Lock On + Thunder
  1726.  
  1727. FINISH!
  1728. Thanks for reading everybody, I hope this helps, and I hope you all enjoy this game as much as I do.
  1729.  
  1730. by SPTspoon
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