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- Tuesday Morning Mark Cuban, Kevin, and Lori
- walk off shark tank after reading this incredible help doc
- You will not believe it > > >
- 10 ways you will crush Z2R and achieve ketosis. You opponents will hate #5!
- THIS EASY SOLUTION WILL GET
- RID OF 60 minutes IN 30 SECOND
- Take a look > > >
- 1. PAY ATTENTION! You have the ability to crush these things and literally half your total time, but you need to stop playing the seeds so casually (see #8). It is easy to get distracted while streaming but you need to find a way (that works for you) to put the things you have seen to memory. Whether through good note taking or whatever so long as it doesn't take you too long to track things.
- Eunos makes a spreadsheet and just types in random locations in general areas as he navigates the overworld. I would suggest a pen and paper and just jot notes for things you need to RETURN to like "mido NE 1" or "Ruto se xFairy" that would denote where you saw things and how to get there (1=starting area, xFairy=Through Fairy Cave). Again only things you need to return to, not everything you see. Notes should help you save time not be a Tra1lz-like journal.
- Possible things to track...
- -Spell item towns (and Saria)
- -Palace locations
- -Passthrough caves
- -DM/DM Boulder
- -Boulder Blocked Caves
- -Water Tile
- -VOD
- -Maze Island
- 2. PAY ATTENTION! Again be aware of what is around you and what you are looking for. I often see you misidentify Parappa as Fairy cave (1 enemy on the second jump vs. 2 enemies on the first jump, right to left) or HC cave as Parappa (Enemy in the first section vs. enemy after first jump, left to right).
- I know you know this, but we also know the difference between East and West and look where that got us?
- Identify what the "block" is as fast as you can. What caves have you seen? What can you access? WHAT HAVEN'T YOU SEEN? Missing item locations? What passthrough caves have you not seen both sides of? Where does it take you?
- LEARN THE EAST CAVES BEFORE YOU RACE!
- 3. PRIORITIZE OVERWORLD ITEMS! As evident last night, and the night before, you too often dive into palaces before getting the FREE items available to you and recognizing how the world is laid out. Sure, p5 could have the raft or another key item but why force p5 early, at 3-2-3 for example, when you can look for the items readily available to you and have higher levels for when you return to that palace later.
- Being 4-2-3+, with a few spells, downstab, and other items that might aid you is a lot better than trying to force dipping palaces early. And when lined up it will make your palace venture faster than if you forced it lower levels. Sure you can do it, but you still need to look for the items afterwards anyway, so why not get the items first and return to the palace with a better understanding of the puzzle later.
- 4. BETTER ROUTING! In conjunction with #3 you should route yourself based on probability. If you find DM, give it a look (immediate caves) if you want but remember if there are other free items available maybe DM is not worth your time at this moment. Remember where it is, move on. If you need to come back for it you will be at higher levels with probably more magic, more heart containers, the hammer, and boots as well. Obviously this makes it easier than forcing it, taking a chance, taking a game over, returning, repeat.
- The only variance to this is discovering something in an obscure area, or in a way off "dead end". A long trek in the east to find a palace, or doing the palace in an obnoxiously generated Maze Island might be worth it (doing the palace slower vs. navigating back to the area).
- 5. LEAVE RANDOM ENCOUNTER TILES BEHIND! Seriously. Aside from finding Bagu there should be no reason to check these tiles especially with enemies dropping P-Bags of higher xp values (and 1-ups). Check the ones that have the possibility to contain major items (and even east continent tiles if you get there early enough and those P-Bags are worth it to your current levels) and skip the rest. There is never a reason to go into swamp, road (always a red jar), or desert tiles in the West. Forest only for Bagu but I would even take the chance you don't need him. If you do need him you will figure this out fairly quick and then you can take the time to try and find him.
- *Of the 3 PBags you may find in the West (50, 100, 200), they can get shuffled with the Major items (game shuffles the small items around first, which can make these P-Bags randomize into a P-Bag cave, which is part of the small shuffle logic, then shuffle from there into a palace or item cave) so you might not find any. Avoid them! Killing enemies as you go will yield you Pbags and make these ones you took time to find in these tiles obsolete and worthless.
- 6. ONLY DO PALACES WHEN... you found all the free item caves and fully explored the Western continent. Enemies dropping keys make the need for fairy and/or magic key to be less important (see #7).
- It can be situational (i.e. early p1 with only a few locations left or p2 for dripper enemy potential) but I will just remind you (forever) of the seed you had last night where you could have found the raft, glove, hammer, flute, boots, thunder, and reflect in 20 minutes or less. You had no reason to do anything else but place gems at this point.
- I want to hammer home that there is a difference between knowing you can do something with lower levels and doing it (simpol at rando vs. me, for the ultimate example). Getting sucked into the challenge of doing something for fun really hurts your time. I am talking double digits to 30+ minutes and even more over the seed's duration. This is the difference between us and Eunos. He can compartmentalize what he needs to do and what is a waste of time, where as we go "well I am here, might as well do it" or buy into an item possibly being in a dumb location we stumble upon (p5, p6, DM) rather than going elsewhere.
- 7. STOP LEVELING LIKE IT IS 2015! Faster times are being achieved by "leveling on the go". The whole x-2-3 thing can really slow you down. And this is based on several reasons:
- a. You are sacrificing magic levels to maintain ketosis. As a result you can't cast spells as often if at all. So in situations where you have no keys, low on health, need a little defense, or want to zap an enemy for quick xp and a level, or even use "spell" to safely get through a room, you might be hindering yourself, dying, and retrying the palace which would lose your acquired xp and make you have to farm it again.
- b. Dying. Keeping yourself at low magic and life levels lead to more deaths and takes up more of your game time than finishing the seed with attack 6 would. Plus the whole regaining the xp thing to make best use of the gem placement.
- c. Setting up the proper xp at the boss also takes time. Chances are you will waste more time trying to set this up by killing more enemies rather than skipping them. And then when you game over you will have to gain this xp again.
- d. What is attack 7 and 8 really good for anyway? By the time you are that high in levels you are wasting time killing things to level up your other stats rather than being a slightly lower level attack, better magic, better life, and skipping these enemies you are wasting your time on.
- You don't need to "eat" gems. You don't have to stop trying to optimize the xp at a gem either. You just need to think ahead and realize when enough is enough, or when to abort that plan. If not obvious I tried to repeat how much taking a game over would cost you in time since you need to set it up and farm that XP again. In a situation where fire is thunder (or fairy is needed to be heavily leaned on... I can't imagine all seeds dropping as many keys as were dropped last nihgt. Although in dying you do kill a ton of enemies!) you may want to take more early magic levels to spam it more. This would kill harder enemies faster improving your time overall. life levels are great as well, especially in the east. being able to take a few more hits is your difference between finishing an area/palace and constant game overs.
- 8. PRACTICE VS CASUAL PLAY! Take this time to actually practice playing as fast as possible. Skip items when you have everything you need. Don't get spells if you find a town and don't need the required ones. Up + A or leave an item room if you have everything. Don't journey to get the key at the end of the room. Maybe don't grab upstab if you have no reason to be in Darunia. Practice the things that will help you shed those minutes fast! It is too easy to get wrapped up in the "if this were a race I wouldn't do this..." meta but when you do you develop bad habits and get too comfy in a "routine".
- How will you know where your faults are if you never push yourself to truly play as fast as you can? This is probably a textbook example of a crutch metaphor I guess. In playing as fast as you can, during practices for the tournament, failure is a good thing. It will make you aware of what you aren't prioritizing and/or your limitations. Then when you fail, you learn, adjust, get better for the next time.
- Nothing is wrong with playing casually though. I enjoy watching you play it that way, but i also know you are WAY BETTER at the game than your times indicate. I think the reason for this is that you never practice for speed, you just play the seed, if that makes sense.
- 9. MAKE HINTS MATTER! In an effort to save time, know in advance where the hint people might be. Obviously this will save time over walking into every house, in every town. There is also a chance you don't need hints. You didn't a year ago!
- Here is how I would prioritize hints:
- a. Get the hints on your way to free spells in the West.
- b. Ignore the hint for the spell item in Mido unless you are going in there for downstab.
- c. Ruto is short enough that I guess you can bang in for the hint on where the trophy is. (Doesn't mean you should make finding it a priority though! Analyze your spell situation before getting it if it is in DM or p5).
- d. Know where the hint people are in the other towns and seek them out if you are missing items.
- With hints it isn't always faster to get the hint than it is to just progress in the game. Dipping into Mido and finding the hint for the boots in the west might be meaningless if it is in a free cave that you are going to discover anyway!
- 10. FUCK PASTEBINS! In the end though, play however you want. Your fun matters and I know that playing the game and completing it can often be a lot more fun than trying to go ultra fast and raging in frustration. Always be aware of your surroundings, what you found, what you didn't find. Redo your tracker if you can better optimize it to make you more aware, at a glance, what you didn't do or discover yet. Find the best and fastest way to make notes work for you. Know your comfort levels via practices during the tournament and certainly practice with speed in mind. Get out of the I "wouldn't do if this were a race" or "I shouldn't be doing this but I am here" routine. Don't get too comfy in your practice by getting extra hearts and magic containers (or spells) just cause you aren't racing, and because you are in the area. But then again if you know you can't do something with a lower level or threshold, work towards finding that comfort zone then stop leveling or looking for containers once you are there.
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