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- General
- - Normal Mode is the only difficulty in KH1-J
- - Install option on Main Menu in KH1-J
- - Get Item icons are white in KH1-J
- - Kurt Zisa, Ice Titan, and Sephiroth are not in KH1-J
- Abilities
- - Fire: 0.5 MP -> 1 MP (Fire is also weaker in KH1-J as well)
- - Stop doesn't last as long in KH1-J
- - Strike Raid: 3 MP -> 2 MP
- - Ars Arcanum: 2 MP -> 3 MP
- Combat
- - Sora doesn't have a voice clip when he dies in KH1-J
- Summons
- - Simba's Proud Roar LV1 - LV3 is weaker in KH1-J
- Bosses/Enemies
- - Shadow
- - Before Rescue
- - Halloween Town
- - EXP: 6
- - After Rescue
- - EXP: 60
- - Soldier
- - After Rescue
- - HP: 150 -> 120
- - EXP: 120 -> 90
- - Large Body
- - After Rescue
- - HP: 475? -> 300
- - EXP: 300 -> 240
- - Red Nocturne
- - After Rescue
- - HP: 90 -> 60
- - EXP: 90 -> 60
- - Blue Rhapsody
- - After Rescue
- - HP: 90 -> 60
- - EXP: 90 -> 60
- - Yellow Opera
- - After Rescue
- - EXP: 90 -> 60
- - Green Requiem
- - After Rescue
- - HP: 75? -> 45
- - EXP: 120 -> 90
- - Powerwild
- - After Rescue
- - HP: 150 -> 120
- - EXP: 120 -> 90
- - Air Soldier
- - After Rescue
- - EXP: 120 -> 90
- - Bandit
- - Before Rescue
- - Agrabah
- - EXP: 8 -> 7
- - After Rescue
- - HP: 150 -> 120
- - EXP: 120 -> 90
- - Fat Bandit
- - After Rescue
- - HP: 475? -> 300
- - EXP: 300 -> 240
- - Pot Spider
- - After Rescue
- - EXP: 60 -> 30
- - Barrel Spider
- - After Rescue
- - EXP: 60 -> 30
- - Search Ghost
- - Before Rescue
- - Halloween Town
- - EXP: 12 -> 10
- - After Rescue
- - HP: 150 -> 120
- - EXP: 150 -> 120
- - Sea Neon
- - After Rescue
- - EXP: 75 -> 60
- - Sheltering Zone
- - After Rescue
- - HP: 300 -> 240
- - EXP: 180 -> 150
- - Screwdiver
- - After Rescue
- - HP: 150 -> 120
- - EXP: 120 -> 90
- - Aquatank
- - After Rescue
- - HP: 500 -> 300
- - EXP: 300 -> 240
- - Wight Knight
- - Before Rescue
- - EXP: 20 -> 16
- - After Rescue
- - HP: 150 -> 120
- - EXP: 120 -> 90
- - Gargoyle
- - Before Rescue
- - EXP: 26 -> 20
- - After Rescue
- - HP: 175? -> 135
- - EXP: 150 -> 120
- - Pirate
- - Before Rescue
- - EXP: 36 -> 28
- - After Rescue
- - HP: 150 -> 120
- - EXP: 120 -> 90
- - Air Pirate
- - Before Rescue
- - EXP: 45 -> 40
- - After Rescue
- - HP: 175? -> 135
- - EXP: 150 -> 120
- - Battleship
- - Before Rescue
- - HP: 200 -> 300
- - EXP: 150 -> 100
- - After Rescue
- - HP: 600 -> 450
- - EXP: 300 -> 240
- - Darkball
- - Before Rescue
- - EXP: 45 -> 32
- - After Rescue
- - HP: 100 -> 90
- - EXP: 90 -> 60
- - Defender
- - Before Rescue
- - EXP: 180 -> 120
- - After Rescue
- - HP: 600 -> 300
- - EXP: 300 -> 240
- - Wyvern
- - Before Rescue
- - EXP: 80 -> 65
- - After Rescue
- - HP: 200? -> 150
- - EXP: 150 -> 120
- - Wizard
- - Before Rescue
- - EXP: 110 -> 90
- - After Rescue
- - HP: 120 -> 90
- - EXP: 180 -> 150
- - Invisible
- - HP: 600 -> 300
- - EXP: 150 -> 120
- - Angel Star
- - HP: 450 -> 220
- - EXP: 180 -> 150
- - Leon (Hades Cup)
- - HP: 900 -> 750
- - Guard Armor
- - Legs
- - Olympus Coliseum
- - After Rescue
- - HP: 140? -> 450
- - EXP: 375 -> 500
- - Crank Tower
- - Ends the fight pretty much instantly once destroyed -> Ends the fight once the Munny counter is gone
- - Cloud
- - Preliminaries
- - After Rescue
- - EXP: 2,000 -> 800
- - Hades Cup
- - HP: 900 -> 600
- - Cerberus
- - Story
- - After Rescue
- - EXP: 3,000 -> 2,000
- - Hades Cup
- - HP: 2,700? -> 1,200
- - Yuffie (Hades Cup)
- - HP: 750 -> 450
- - Stealth Sneak (Hades Cup)
- - HP: 900 -> 600
- - Keeps its original color in Olympus Coliseum instead of being recolored black
- - Motion is a bit weird after defeating it?
- - Hades
- - HP: About 3,600 -> 1,800
- - Rock Titan
- - HP: 4,500 -> 2,100
- - Opposite Armor (Hades Cup)
- - Main Body
- - HP: 1,200 -> 900
- - Arms
- - HP: 320? -> 270
- - Legs
- - HP: 175? -> 135
- - Cave of Wonders Guardian
- - Shoots lasers from his eyes longer, making this fight free
- - Jafar
- - Camera is facing you at the beginning of the fight instead of facing Jafar
- - Jafar spams lasers at you as you're hitting him in KH1-J, making 1-Cycle mostly free
- - Genie Jafar
- - He spams his hand swipe attack if you're close to him
- - If his hand swipe attack gets deflected, he will probably spam his eye lasers attack
- - Parasite Cage I
- - Before Rescue
- - HP: 600 -> 450
- - After Rescue
- - HP: 900 -> 750
- - EXP: 3,000 -> 800
- - Parasite Cage II
- - Before Rescue
- - HP: 1,000 -> 900
- - After Rescue
- - EXP: 6,000 -> 2,000
- - Shark
- - After Rescue
- - EXP: 750 -> 500
- - Ursula I
- - After Rescue
- - EXP: 7,000 -> 1,500
- - Ursula II
- - After Rescue
- - EXP: 9,000 -> 2,000
- - Fight instantly starts where cutscene is supposed to fade out
- - Cannot attack the back of the head
- - Lock
- - After Rescue
- - EXP: 2,000 -> 600 (1)
- (1) - Becomes 1/10 if defeated before Shock or Barrel
- - Shock
- - After Rescue
- - EXP: 1,500 -> 400 (1)
- (1) - Becomes 1/10 if defeated before Lock or Barrel
- - Barrel
- - After Rescue
- - EXP: 2,500 -> 800 (1)
- (1) - Becomes 1/10 if defeated before Lock or Shock
- - Oogie Boogie
- - After Rescue
- - HP: 900 -> 800
- - EXP: 7,500 -> 2,500
- - Oogie's Manor
- - Before Rescue
- - Shadow Globs' HP: 60 -> 90
- - After Rescue
- - Shadow Globs' HP: 120 -> 150
- - EXP: 8,500 -> 2,500
- - Maleficent
- - HP: 1,200 -> 900
- - Maleficent's Platform
- - HP: 130? -> 120
- - Dragon Maleficent
- - HP: 1,500 -> 1,200
- - Riku/Ansem
- - Counters with Dark Firaga in 2nd Phase
- - Fairy Harp cannot deflect normal attacks
- - Behemoth
- - Hollow Bastion
- - HP: 1,500 -> 1,350
- - Olympus Coliseum
- - HP: 2,100 -> 1,500
- - End of the World
- - HP: 1,200 -> 1,050
- - Chernabog
- - HP: 2,400 -> 1,500
- - Music: Squirming Evil -> A Night on the Bare Mountain
- - Cannot attack the back of the head
- - 2nd Phase starts at around 1,500 HP
- - 3rd Phase starts at 1,050 HP
- - Ansem I
- - HP: 2,100 -> 1,200
- - EXP: 18,000 -> 10,000
- - Darkside III
- - HP: 1,200 -> 900
- - EXP: 19,000 -> 8,000
- - Ansem II
- - HP: 2,100 -> 1,500
- - DM HP Trigger: Under 1,050 HP -> Under 600 HP
- - Ansem III
- - HP: 2,400 -> 1,500
- - Camera angle is weird when close to Ansem
- - World of Chaos
- - Shadow
- - EXP: 100 -> 30
- - Artillery (Small)
- - EXP: 100 -> 90
- - Artillery (Big)
- - EXP: 300 -> 240
- - Darkball
- - HP: 110? -> 90
- - EXP: 200 -> 60
- - Face
- - HP: 1,800 -> 1,200
- - Invisible
- - EXP: 300 -> 120
- - Main Core
- - HP: 90 -> 300
- - Final Ansem
- - HP: 2,400 -> 1,500
- Journal
- - Categories are in a different order than KH1 (Original)
- - Order: Characters, Chronicles, 101 Dalmatians, Trinity List, Mini Games, and Ansem's Report
- Cutscenes
- - Right after defeating Cerberus, it takes about 10 seconds to load the next cutscene for some reason
- - Right before fighting Cave of Wonders Guardian, you can see Donald sliding to the right in the background
- - Ursula doesn't laugh in the cutscene that's in her lair after leaving Ariel's Grotto
- - Cutscene in Triton's Palace after Ursula II is different
- - It takes longer for the cutscene where Sally gives you the Forget-Me-Not to load
- - Shortly after giving Dr. Finkelstein "Jack-in-the-Box", you can see Donald and Goofy in the background in the Square
- - The cutscene right after defeating Oogie's Manor loads faster
- - The cutscene with Kairi's Grandma is faster in KH1-J?
- - Sora gets up faster to help Beast in the cutscene at the beginning of Hollow Bastion (1st Visit) in KH1-J?
- - You can kinda see through Riku right when the cutscene starts after defeating him for the first time
- - 2nd Half of the 1st Cutscene in Traverse Town (4th Visit) is a textbox scene in KH1-J
- Misc.
- - Damage Output is slightly better
- - Some textboxes are slower since it has to scroll through text
- - Sora takes half a second longer to climb up ledges in KH1-J
- - In Dalmatians' House when you get some stuff from them, you can mash through it?
- - Gummi Ship gauges remain on the screen when you Warp Drive to a world
- - In the beginning of Olympus Coliseum, you can move when the textbox is displayed when pushing the block
- - In Olympus Coliseum when Hades gives you the Hero Pass, you are able to move for a bit before the textbox shows up
- - Room Name text isn't displayed in Deep Jungle when going to Vines 1 and 2
- - On of the ledges at the bottom left corner in Deep Jungle: Waterfall Cavern can't be grabbed
- - In Traverse Town 2, Cid asks you if you want to buy Gummi Pieces after getting Comet-G instead of having to talk to him again
- - Waterfalls in Agrabah: Cave of Wonders has different animation in KH1-J
- - Random boxes in Monstro: Mouth
- - Camera angles are different in Monstro
- - In the beginning of Atlantica, Flounder has a extra swimming animation right before cutscene
- - In 100 Acre Wood, there's no normal lock-on for area entries
- - After Tigger's Giant Pot and Pooh's Muddy Path, the Torn Pages doesn't turn into anything
- - No Party Menu when Beast first joins the party
- - Bubbles in Hollow Bastion has different animation in KH1-J
- - The gates' moving animation in Hollow Bastion: Waterway is different in KH1-J
- - The bubble places you closer to the switch to Castle Gates when you leave from Waterway in Hollow Bastion
- - The switch that leads to Great Crest is activated right after defeating Riku, allowing you to skip opening the Emblem Door
- - If you go to Castle Chapel early, the cutscene with Riku & Ansem will play, then put you back in Entrance Hall
- - The HUD doesn't disappear after finishing fights in End of the World: Final Dimension
- - Atlantica World Terminus clears almost instantly after the last enemy is dead
- - When entering Volcanic Crater, you start on ground instead of flying
- - When entering Final Rest, you spawn right on the Save Point
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