March3wQa

VT log

Nov 22nd, 2020
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  1. Mono path[0] = 'C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/Managed'
  2. Mono config path = 'C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.3.15f1 (59ff3e03856d)
  4. [Subsystems] Discovering subsystems at path C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
  9. Vendor:
  10. VRAM: 8088 MB
  11. Driver: 27.21.14.5638
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.077 seconds
  14. D3D11 device created for Microsoft Media Foundation video decoding.
  15. <RI> Initializing input.
  16.  
  17. <RI> Input initialized.
  18.  
  19. <RI> Initialized touch support.
  20.  
  21. UnloadTime: 0.470800 ms
  22. Initializing Google Analytics 0.2.
  23. MainMenuController
  24. Build version: 0.84.1.132474991604612990 itch
  25. batteryLevel: -1
  26. batteryStatus: Charging
  27. copyTextureSupport: Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture
  28. deviceModel: All Series (ASUS)
  29. deviceName: FRUITY
  30. deviceType: Desktop
  31. deviceUniqueIdentifier: c4f69cb5c3db17834e66c542fdc5f4c3fc94e9b1
  32. graphicsDeviceID: 7041
  33. graphicsDeviceName: NVIDIA GeForce GTX 1070
  34. graphicsDeviceType: Direct3D11
  35. graphicsDeviceVendor: NVIDIA
  36. graphicsDeviceVendorID: 4318
  37. graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
  38. graphicsMemorySize: 8088
  39. graphicsMultiThreaded: False
  40. graphicsPixelFillrate: -1
  41. graphicsShaderLevel: 50
  42. graphicsUVStartsAtTop: True
  43. hasDynamicUniformArrayIndexingInFragmentShaders: True
  44. hasHiddenSurfaceRemovalOnGPU: False
  45. hasMipMaxLevel: True
  46. maxComputeBufferInputsCompute: 32
  47. maxComputeBufferInputsDomain: 128
  48. maxComputeBufferInputsFragment: 128
  49. maxComputeBufferInputsGeometry: 128
  50. maxComputeBufferInputsHull: 128
  51. maxComputeBufferInputsVertex: 128
  52. maxComputeWorkGroupSize: 1024
  53. maxComputeWorkGroupSizeX: 1024
  54. maxComputeWorkGroupSizeY: 1024
  55. maxComputeWorkGroupSizeZ: 64
  56. maxCubemapSize: 16384
  57. maxTextureSize: 16384
  58. minConstantBufferOffsetAlignment: False
  59. npotSupport: Full
  60. operatingSystem: Windows 10 (10.0.0) 64bit
  61. operatingSystemFamily: Windows
  62. outputHardwareUniformEmissionLayer: 1
  63. processorCount: 8
  64. processorFrequency: 4000
  65. processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  66. renderingThreadingMode: LegacyJobified
  67. supportedRandomWriteTargetCount: 8
  68. supportedRenderTargetCount: 8
  69. supports2DArrayTextures: True
  70. supports32bitsIndexBuffer: True
  71. supports3DRenderTextures: True
  72. supports3DTextures: True
  73. supportsAccelerometer: False
  74. supportsAsyncCompute: False
  75. supportsAsyncGPUReadback: True
  76. supportsAudio: True
  77. supportsComputeShaders: True
  78. supportsCubemapArrayTextures: True
  79. supportsGeometryShaders: True
  80. supportsGPUFence: False
  81. supportsGraphicsFence: True
  82. supportsGyroscope: False
  83. supportsHardwareQuadTopology: False
  84. supportsImageEffects: True
  85. supportsInstancing: True
  86. supportsLocationService: False
  87. supportsMipStreaming: True
  88. supportsMotionVectors: True
  89. supportsMultisampleAutoResolve: False
  90. supportsMultisampledTextures: 1
  91. supportsRawShadowDepthSampling: True
  92. supportsRayTracing: False
  93. supportsRenderTextures: True
  94. supportsRenderToCubemap: True
  95. supportsSeparatedRenderTargetsBlend: True
  96. supportsSetConstantBuffer: True
  97. supportsShadows: True
  98. supportsSparseTextures: True
  99. supportsStencil: 1
  100. supportsTessellationShaders: True
  101. supportsTextureWrapMirrorOnce: 1
  102. supportsVertexPrograms: True
  103. supportsVibration: False
  104. systemMemorySize: 32700
  105. usesLoadStoreActions: False
  106. usesReversedZBuffer: True
  107. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  108. UnloadTime: 15.384000 ms
  109. GameController
  110.  
  111. Unloading 1473 unused Assets to reduce memory usage. Loaded Objects now: 11065.
  112. Total: 25.237600 ms (FindLiveObjects: 0.456800 ms CreateObjectMapping: 0.248200 ms MarkObjects: 7.443400 ms DeleteObjects: 17.088800 ms)
  113.  
  114. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  115.  
  116. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12066.
  117. Total: 8.208200 ms (FindLiveObjects: 0.410200 ms CreateObjectMapping: 0.202100 ms MarkObjects: 7.585900 ms DeleteObjects: 0.009900 ms)
  118.  
  119. Checking C:\Users\piotr\AppData\Roaming\itch\apps\voxel-tycoon\Content\vtmultiplayer\VTMultiplayer.dll for mods...
  120. Fallback handler could not load library C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/Mono/data-000002275DB1D500.dll
  121. MultiplayerMod registered as mod from Content/vtmultiplayer pack.
  122. Seed: 55x5t5c88i (-297001108)
  123. Connection from 127.0.0.1:59103, Id: 0
  124. 0x00 0x05 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
  125. Received from 0:
  126. Compression: None
  127. Body:
  128. Command: Unknown
  129. ClientId: 0
  130. Content (0 B):
  131. Function class SoundHandleAPI *__cdecl SoundHandle::operator ->(void) const may only be called from main thread!
  132. (Filename: Line: 35)
  133.  
  134. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  135. (Filename: Line: 35)
  136.  
  137. Function class SoundChannel __cdecl SoundHandle::CreateChannel(bool) may only be called from main thread!
  138. (Filename: Line: 35)
  139.  
  140. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  141. (Filename: Line: 35)
  142.  
  143. Function class SoundChannel __cdecl SoundHandle::Instance::CreateChannel(class SoundHandle &,bool) may only be called from main thread!
  144. (Filename: Line: 35)
  145.  
  146. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  147. (Filename: Line: 35)
  148.  
  149. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  150. (Filename: Line: 35)
  151.  
  152. Function class SoundChannel __cdecl SoundChannel::Create(class SoundHandle,bool) may only be called from main thread!
  153. (Filename: Line: 35)
  154.  
  155. Function __cdecl SoundChannelInstance::SoundChannelInstance(class SoundHandle,bool) may only be called from main thread!
  156. (Filename: Line: 35)
  157.  
  158. Function class SoundManager *__cdecl GetSoundManager(void) may only be called from main thread!
  159. (Filename: Line: 35)
  160.  
  161. Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
  162. (Filename: Line: 35)
  163.  
  164. Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
  165. (Filename: Line: 35)
  166.  
  167. Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
  168. (Filename: Line: 35)
  169.  
  170. Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
  171. (Filename: Line: 35)
  172.  
  173. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  174. (Filename: Line: 35)
  175.  
  176. Function void __cdecl SoundChannelInstance::SetFMODChannel(class FMOD::Channel *) may only be called from main thread!
  177. (Filename: Line: 35)
  178.  
  179. Function void __cdecl SoundChannelInstance::ApplyBufferedParameters(void) may only be called from main thread!
  180. (Filename: Line: 35)
  181.  
  182. Function void __cdecl SoundChannelInstance::ParameterBuffer::Apply(class FMOD::Channel *) may only be called from main thread!
  183. (Filename: Line: 35)
  184.  
  185. Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
  186. (Filename: Line: 35)
  187.  
  188. Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
  189. (Filename: Line: 35)
  190.  
  191. Function void __cdecl SoundChannelInstance::UpdatePauseState(void) may only be called from main thread!
  192. (Filename: Line: 35)
  193.  
  194. Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
  195. (Filename: Line: 35)
  196.  
  197. Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
  198. (Filename: Line: 35)
  199.  
  200. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  201. (Filename: Line: 35)
  202.  
  203. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  204. (Filename: Line: 35)
  205.  
  206. Function FMOD_RESULT __cdecl SoundChannelInstance::setChannelGroup(class FMOD::ChannelGroup *) may only be called from main thread!
  207. (Filename: Line: 35)
  208.  
  209. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  210. (Filename: Line: 35)
  211.  
  212. Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
  213. (Filename: Line: 35)
  214.  
  215. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  216. (Filename: Line: 35)
  217.  
  218. Function FMOD_RESULT __cdecl SoundChannelInstance::SetLoop(bool) may only be called from main thread!
  219. (Filename: Line: 35)
  220.  
  221. Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
  222. (Filename: Line: 35)
  223.  
  224. Function FMOD_RESULT __cdecl SoundChannelInstance::set3DSpread(float) may only be called from main thread!
  225. (Filename: Line: 35)
  226.  
  227. Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
  228. (Filename: Line: 35)
  229.  
  230. Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
  231. (Filename: Line: 35)
  232.  
  233. Function FMOD_RESULT __cdecl SoundChannelInstance::set3DAttributes(const FMOD_VECTOR *,const FMOD_VECTOR *) may only be called from main thread!
  234. (Filename: Line: 35)
  235.  
  236. Function FMOD_RESULT __cdecl SoundChannelInstance::set3DMinMaxDistance(float,float) may only be called from main thread!
  237. (Filename: Line: 35)
  238.  
  239. Function FMOD_RESULT __cdecl SoundChannelInstance::getReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
  240. (Filename: Line: 35)
  241.  
  242. Function FMOD_RESULT __cdecl SoundChannelInstance::setReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
  243. (Filename: Line: 35)
  244.  
  245. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  246. (Filename: Line: 35)
  247.  
  248. Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
  249. (Filename: Line: 35)
  250.  
  251. Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
  252. (Filename: Line: 35)
  253.  
  254. Function FMOD_RESULT __cdecl SoundChannelInstance::setMute(bool) may only be called from main thread!
  255. (Filename: Line: 35)
  256.  
  257. Function FMOD_RESULT __cdecl SoundChannelInstance::setPriority(int) may only be called from main thread!
  258. (Filename: Line: 35)
  259.  
  260. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  261. (Filename: Line: 35)
  262.  
  263. Function FMOD_RESULT __cdecl SoundChannelInstance::isVirtual(bool *) may only be called from main thread!
  264. (Filename: Line: 35)
  265.  
  266. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  267. UnloadTime: 277.932900 ms
  268. GameController
  269.  
  270. Unloading 16573 unused Assets to reduce memory usage. Loaded Objects now: 11122.
  271. Total: 86.418800 ms (FindLiveObjects: 3.469300 ms CreateObjectMapping: 2.350000 ms MarkObjects: 8.891700 ms DeleteObjects: 71.707500 ms)
  272.  
  273. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  274.  
  275. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 12105.
  276. Total: 11.742700 ms (FindLiveObjects: 1.837300 ms CreateObjectMapping: 0.398700 ms MarkObjects: 8.867500 ms DeleteObjects: 0.639000 ms)
  277.  
  278. Checking C:\Users\piotr\AppData\Roaming\itch\apps\voxel-tycoon\Content\vtmultiplayer\VTMultiplayer.dll for mods...
  279. MultiplayerMod registered as mod from Content/vtmultiplayer pack.
  280. Loading C:/Users/piotr/AppData/LocalLow/VoxelTycoon/VoxelTycoon/Saves/testfilename.sav...
  281. Metadata 0ms 0B 0B
  282. SchemaVersionCollection 4ms 0B 68KB
  283. TimeManager 0ms 0B 0B
  284. WorldSettings 0ms 0B 0B
  285. CompanyManager 0ms 0B 0B
  286. VisibilitySettings 0ms 0B 0B
  287. CoverManager 703ms 0B 165.69MB
  288. World 1548ms 0B 146.35MB
  289. GameCameraView 0ms 0B 0B
  290. BuildingManager 1928ms 0B 53.86MB
  291. NamesProvider 12ms 0B 772KB
  292. DepositManager 31ms 0B -5607424B
  293. ResearchManager 0ms 0B 4KB
  294. CityManager 450ms 0B 46.72MB
  295. RegionManager 2184ms 0B 295.92MB
  296. VehicleStationLocationManager 0ms 0B 0B
  297. TrackUnitManager 1ms 0B 0B
  298. NotificationManager 0ms 0B 0B
  299. VehicleRouteManager 0ms 0B 0B
  300. CapacityManager 0ms 0B 0B
  301. Body 6872ms 0B 704.04MB
  302. vtmultiplayer 4ms 0B 212KB
  303. Mods 4ms 0B 212KB
  304. Overall 6878ms 0B 704.24MB
  305.  
  306. Seed: ddjkyxy3fh (1773394810)
  307. 0x00 0x0D 0x00 0x00 0x00 0x03 0x00 0x00 0x00 0x00 0x12 0x34 0x56 0x78 0x9A 0xBC 0xDE 0xFF
  308. Received from 0:
  309. Compression: None
  310. Body:
  311. Command: Connect
  312. ClientId: 0
  313. Content (8 B): 0x12 0x34 0x56 0x78 0x9A 0xBC 0xDE 0xFF
  314. Sending to 0:
  315. Compression: None
  316. Body:
  317. Command: Connect
  318. ClientId: 0
  319. Content (36 B): 0xC5 0x68 0x00 0x00 0x8A 0x05 0x99 0x22 0xEF 0x00 0x00 0x00 0x03 0x00 0x00 0x00 0x39 0x02 0x00 0x00 0x02 0x00 0x00 0x00 0x03 0x00 0x00 0x00 0x02 0x00 0x00 0x00 0x67 0x18 0x7C 0xD4
  320. Function class SoundHandleAPI *__cdecl SoundHandle::operator ->(void) const may only be called from main thread!
  321. (Filename: Line: 35)
  322.  
  323. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  324. (Filename: Line: 35)
  325.  
  326. Function class SoundChannel __cdecl SoundHandle::CreateChannel(bool) may only be called from main thread!
  327. (Filename: Line: 35)
  328.  
  329. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  330. (Filename: Line: 35)
  331.  
  332. Function class SoundChannel __cdecl SoundHandle::Instance::CreateChannel(class SoundHandle &,bool) may only be called from main thread!
  333. (Filename: Line: 35)
  334.  
  335. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  336. (Filename: Line: 35)
  337.  
  338. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  339. (Filename: Line: 35)
  340.  
  341. Function class SoundChannel __cdecl SoundChannel::Create(class SoundHandle,bool) may only be called from main thread!
  342. (Filename: Line: 35)
  343.  
  344. Function __cdecl SoundChannelInstance::SoundChannelInstance(class SoundHandle,bool) may only be called from main thread!
  345. (Filename: Line: 35)
  346.  
  347. Function class SoundManager *__cdecl GetSoundManager(void) may only be called from main thread!
  348. (Filename: Line: 35)
  349.  
  350. Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
  351. (Filename: Line: 35)
  352.  
  353. Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
  354. (Filename: Line: 35)
  355.  
  356. Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
  357. (Filename: Line: 35)
  358.  
  359. Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
  360. (Filename: Line: 35)
  361.  
  362. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  363. (Filename: Line: 35)
  364.  
  365. Function void __cdecl SoundChannelInstance::SetFMODChannel(class FMOD::Channel *) may only be called from main thread!
  366. (Filename: Line: 35)
  367.  
  368. Function void __cdecl SoundChannelInstance::ApplyBufferedParameters(void) may only be called from main thread!
  369. (Filename: Line: 35)
  370.  
  371. Function void __cdecl SoundChannelInstance::ParameterBuffer::Apply(class FMOD::Channel *) may only be called from main thread!
  372. (Filename: Line: 35)
  373.  
  374. Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
  375. (Filename: Line: 35)
  376.  
  377. Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
  378. (Filename: Line: 35)
  379.  
  380. Function void __cdecl SoundChannelInstance::UpdatePauseState(void) may only be called from main thread!
  381. (Filename: Line: 35)
  382.  
  383. Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
  384. (Filename: Line: 35)
  385.  
  386. Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
  387. (Filename: Line: 35)
  388.  
  389. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  390. (Filename: Line: 35)
  391.  
  392. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  393. (Filename: Line: 35)
  394.  
  395. Function FMOD_RESULT __cdecl SoundChannelInstance::setChannelGroup(class FMOD::ChannelGroup *) may only be called from main thread!
  396. (Filename: Line: 35)
  397.  
  398. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  399. (Filename: Line: 35)
  400.  
  401. Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
  402. (Filename: Line: 35)
  403.  
  404. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  405. (Filename: Line: 35)
  406.  
  407. Function FMOD_RESULT __cdecl SoundChannelInstance::SetLoop(bool) may only be called from main thread!
  408. (Filename: Line: 35)
  409.  
  410. Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
  411. (Filename: Line: 35)
  412.  
  413. Function FMOD_RESULT __cdecl SoundChannelInstance::set3DSpread(float) may only be called from main thread!
  414. (Filename: Line: 35)
  415.  
  416. Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
  417. (Filename: Line: 35)
  418.  
  419. Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
  420. (Filename: Line: 35)
  421.  
  422. Function FMOD_RESULT __cdecl SoundChannelInstance::set3DAttributes(const FMOD_VECTOR *,const FMOD_VECTOR *) may only be called from main thread!
  423. (Filename: Line: 35)
  424.  
  425. Function FMOD_RESULT __cdecl SoundChannelInstance::set3DMinMaxDistance(float,float) may only be called from main thread!
  426. (Filename: Line: 35)
  427.  
  428. Function FMOD_RESULT __cdecl SoundChannelInstance::getReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
  429. (Filename: Line: 35)
  430.  
  431. Function FMOD_RESULT __cdecl SoundChannelInstance::setReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
  432. (Filename: Line: 35)
  433.  
  434. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  435. (Filename: Line: 35)
  436.  
  437. Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
  438. (Filename: Line: 35)
  439.  
  440. Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
  441. (Filename: Line: 35)
  442.  
  443. Function FMOD_RESULT __cdecl SoundChannelInstance::setMute(bool) may only be called from main thread!
  444. (Filename: Line: 35)
  445.  
  446. Function FMOD_RESULT __cdecl SoundChannelInstance::setPriority(int) may only be called from main thread!
  447. (Filename: Line: 35)
  448.  
  449. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  450. (Filename: Line: 35)
  451.  
  452. Function FMOD_RESULT __cdecl SoundChannelInstance::isVirtual(bool *) may only be called from main thread!
  453. (Filename: Line: 35)
  454.  
  455. Setting up 4 worker threads for Enlighten.
  456. Thread -> id: 3610 -> priority: 1
  457. Thread -> id: 1460 -> priority: 1
  458. Thread -> id: 169c -> priority: 1
  459. Thread -> id: 4be4 -> priority: 1
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