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- Mono path[0] = 'C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/Managed'
- Mono config path = 'C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/MonoBleedingEdge/etc'
- Initialize engine version: 2019.3.15f1 (59ff3e03856d)
- [Subsystems] Discovering subsystems at path C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
- Vendor:
- VRAM: 8088 MB
- Driver: 27.21.14.5638
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.077 seconds
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.470800 ms
- Initializing Google Analytics 0.2.
- MainMenuController
- Build version: 0.84.1.132474991604612990 itch
- batteryLevel: -1
- batteryStatus: Charging
- copyTextureSupport: Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture
- deviceModel: All Series (ASUS)
- deviceName: FRUITY
- deviceType: Desktop
- deviceUniqueIdentifier: c4f69cb5c3db17834e66c542fdc5f4c3fc94e9b1
- graphicsDeviceID: 7041
- graphicsDeviceName: NVIDIA GeForce GTX 1070
- graphicsDeviceType: Direct3D11
- graphicsDeviceVendor: NVIDIA
- graphicsDeviceVendorID: 4318
- graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
- graphicsMemorySize: 8088
- graphicsMultiThreaded: False
- graphicsPixelFillrate: -1
- graphicsShaderLevel: 50
- graphicsUVStartsAtTop: True
- hasDynamicUniformArrayIndexingInFragmentShaders: True
- hasHiddenSurfaceRemovalOnGPU: False
- hasMipMaxLevel: True
- maxComputeBufferInputsCompute: 32
- maxComputeBufferInputsDomain: 128
- maxComputeBufferInputsFragment: 128
- maxComputeBufferInputsGeometry: 128
- maxComputeBufferInputsHull: 128
- maxComputeBufferInputsVertex: 128
- maxComputeWorkGroupSize: 1024
- maxComputeWorkGroupSizeX: 1024
- maxComputeWorkGroupSizeY: 1024
- maxComputeWorkGroupSizeZ: 64
- maxCubemapSize: 16384
- maxTextureSize: 16384
- minConstantBufferOffsetAlignment: False
- npotSupport: Full
- operatingSystem: Windows 10 (10.0.0) 64bit
- operatingSystemFamily: Windows
- outputHardwareUniformEmissionLayer: 1
- processorCount: 8
- processorFrequency: 4000
- processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
- renderingThreadingMode: LegacyJobified
- supportedRandomWriteTargetCount: 8
- supportedRenderTargetCount: 8
- supports2DArrayTextures: True
- supports32bitsIndexBuffer: True
- supports3DRenderTextures: True
- supports3DTextures: True
- supportsAccelerometer: False
- supportsAsyncCompute: False
- supportsAsyncGPUReadback: True
- supportsAudio: True
- supportsComputeShaders: True
- supportsCubemapArrayTextures: True
- supportsGeometryShaders: True
- supportsGPUFence: False
- supportsGraphicsFence: True
- supportsGyroscope: False
- supportsHardwareQuadTopology: False
- supportsImageEffects: True
- supportsInstancing: True
- supportsLocationService: False
- supportsMipStreaming: True
- supportsMotionVectors: True
- supportsMultisampleAutoResolve: False
- supportsMultisampledTextures: 1
- supportsRawShadowDepthSampling: True
- supportsRayTracing: False
- supportsRenderTextures: True
- supportsRenderToCubemap: True
- supportsSeparatedRenderTargetsBlend: True
- supportsSetConstantBuffer: True
- supportsShadows: True
- supportsSparseTextures: True
- supportsStencil: 1
- supportsTessellationShaders: True
- supportsTextureWrapMirrorOnce: 1
- supportsVertexPrograms: True
- supportsVibration: False
- systemMemorySize: 32700
- usesLoadStoreActions: False
- usesReversedZBuffer: True
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 15.384000 ms
- GameController
- Unloading 1473 unused Assets to reduce memory usage. Loaded Objects now: 11065.
- Total: 25.237600 ms (FindLiveObjects: 0.456800 ms CreateObjectMapping: 0.248200 ms MarkObjects: 7.443400 ms DeleteObjects: 17.088800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12066.
- Total: 8.208200 ms (FindLiveObjects: 0.410200 ms CreateObjectMapping: 0.202100 ms MarkObjects: 7.585900 ms DeleteObjects: 0.009900 ms)
- Checking C:\Users\piotr\AppData\Roaming\itch\apps\voxel-tycoon\Content\vtmultiplayer\VTMultiplayer.dll for mods...
- Fallback handler could not load library C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/Mono/data-000002275DB1D500.dll
- MultiplayerMod registered as mod from Content/vtmultiplayer pack.
- Seed: 55x5t5c88i (-297001108)
- Connection from 127.0.0.1:59103, Id: 0
- 0x00 0x05 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
- Received from 0:
- Compression: None
- Body:
- Command: Unknown
- ClientId: 0
- Content (0 B):
- Function class SoundHandleAPI *__cdecl SoundHandle::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannel __cdecl SoundHandle::CreateChannel(bool) may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannel __cdecl SoundHandle::Instance::CreateChannel(class SoundHandle &,bool) may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannel __cdecl SoundChannel::Create(class SoundHandle,bool) may only be called from main thread!
- (Filename: Line: 35)
- Function __cdecl SoundChannelInstance::SoundChannelInstance(class SoundHandle,bool) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundManager *__cdecl GetSoundManager(void) may only be called from main thread!
- (Filename: Line: 35)
- Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
- (Filename: Line: 35)
- Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::SetFMODChannel(class FMOD::Channel *) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::ApplyBufferedParameters(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::ParameterBuffer::Apply(class FMOD::Channel *) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePauseState(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setChannelGroup(class FMOD::ChannelGroup *) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::SetLoop(bool) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::set3DSpread(float) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::set3DAttributes(const FMOD_VECTOR *,const FMOD_VECTOR *) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::set3DMinMaxDistance(float,float) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::getReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setMute(bool) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setPriority(int) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::isVirtual(bool *) may only be called from main thread!
- (Filename: Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 277.932900 ms
- GameController
- Unloading 16573 unused Assets to reduce memory usage. Loaded Objects now: 11122.
- Total: 86.418800 ms (FindLiveObjects: 3.469300 ms CreateObjectMapping: 2.350000 ms MarkObjects: 8.891700 ms DeleteObjects: 71.707500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 12105.
- Total: 11.742700 ms (FindLiveObjects: 1.837300 ms CreateObjectMapping: 0.398700 ms MarkObjects: 8.867500 ms DeleteObjects: 0.639000 ms)
- Checking C:\Users\piotr\AppData\Roaming\itch\apps\voxel-tycoon\Content\vtmultiplayer\VTMultiplayer.dll for mods...
- MultiplayerMod registered as mod from Content/vtmultiplayer pack.
- Loading C:/Users/piotr/AppData/LocalLow/VoxelTycoon/VoxelTycoon/Saves/testfilename.sav...
- Metadata 0ms 0B 0B
- SchemaVersionCollection 4ms 0B 68KB
- TimeManager 0ms 0B 0B
- WorldSettings 0ms 0B 0B
- CompanyManager 0ms 0B 0B
- VisibilitySettings 0ms 0B 0B
- CoverManager 703ms 0B 165.69MB
- World 1548ms 0B 146.35MB
- GameCameraView 0ms 0B 0B
- BuildingManager 1928ms 0B 53.86MB
- NamesProvider 12ms 0B 772KB
- DepositManager 31ms 0B -5607424B
- ResearchManager 0ms 0B 4KB
- CityManager 450ms 0B 46.72MB
- RegionManager 2184ms 0B 295.92MB
- VehicleStationLocationManager 0ms 0B 0B
- TrackUnitManager 1ms 0B 0B
- NotificationManager 0ms 0B 0B
- VehicleRouteManager 0ms 0B 0B
- CapacityManager 0ms 0B 0B
- Body 6872ms 0B 704.04MB
- vtmultiplayer 4ms 0B 212KB
- Mods 4ms 0B 212KB
- Overall 6878ms 0B 704.24MB
- Seed: ddjkyxy3fh (1773394810)
- 0x00 0x0D 0x00 0x00 0x00 0x03 0x00 0x00 0x00 0x00 0x12 0x34 0x56 0x78 0x9A 0xBC 0xDE 0xFF
- Received from 0:
- Compression: None
- Body:
- Command: Connect
- ClientId: 0
- Content (8 B): 0x12 0x34 0x56 0x78 0x9A 0xBC 0xDE 0xFF
- Sending to 0:
- Compression: None
- Body:
- Command: Connect
- ClientId: 0
- Content (36 B): 0xC5 0x68 0x00 0x00 0x8A 0x05 0x99 0x22 0xEF 0x00 0x00 0x00 0x03 0x00 0x00 0x00 0x39 0x02 0x00 0x00 0x02 0x00 0x00 0x00 0x03 0x00 0x00 0x00 0x02 0x00 0x00 0x00 0x67 0x18 0x7C 0xD4
- Function class SoundHandleAPI *__cdecl SoundHandle::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannel __cdecl SoundHandle::CreateChannel(bool) may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannel __cdecl SoundHandle::Instance::CreateChannel(class SoundHandle &,bool) may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannel __cdecl SoundChannel::Create(class SoundHandle,bool) may only be called from main thread!
- (Filename: Line: 35)
- Function __cdecl SoundChannelInstance::SoundChannelInstance(class SoundHandle,bool) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundManager *__cdecl GetSoundManager(void) may only be called from main thread!
- (Filename: Line: 35)
- Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
- (Filename: Line: 35)
- Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::SetFMODChannel(class FMOD::Channel *) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::ApplyBufferedParameters(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::ParameterBuffer::Apply(class FMOD::Channel *) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePauseState(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setChannelGroup(class FMOD::ChannelGroup *) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::SetLoop(bool) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::set3DSpread(float) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::set3DAttributes(const FMOD_VECTOR *,const FMOD_VECTOR *) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::set3DMinMaxDistance(float,float) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::getReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setMute(bool) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setPriority(int) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::isVirtual(bool *) may only be called from main thread!
- (Filename: Line: 35)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 3610 -> priority: 1
- Thread -> id: 1460 -> priority: 1
- Thread -> id: 169c -> priority: 1
- Thread -> id: 4be4 -> priority: 1
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