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- Running AutomationTool...
- Parsing command line: BuildPhysX -SkipCreateChangelist -SkipSubmit -TargetPlatforms=Linux-aarch64-unknown-linux-gnueabi -TargetConfigs=debug -compile
- Compiling scripts.
- DotNETUtilities -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
- UnrealBuildTool -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
- AutomationUtils.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- AllDesktop.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- Localization.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- OneSkyLocalization.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
- AutomationScripts.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- Android.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- BuildGraph.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
- HTML5.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MobileDeviceInterface -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
- IOS.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- Linux.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- Lumin.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
- Mac.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- TVOS.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- Win.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- XLocLocalization.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
- Took 0,9191488s to run MSBuild.exe, ExitCode=0
- WARNING: Command BuildPhysX requires P4 functionality.
- ERROR: System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
- at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
- at AutomationTool.CommandUtils.Run(String App, String CommandLine, String Input, ERunOptions Options, Dictionary`2 Env, SpewFilterCallbackType SpewFilterCallback, String Identifier) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 839
- at AutomationTool.P4Environment.DetectP4Port() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\P4Environment.cs:line 279
- at AutomationTool.P4Environment..ctor(CommandEnvironment CmdEnv) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\P4Environment.cs:line 154
- at AutomationTool.CommandUtils.InitP4Environment() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\P4Utils.cs:line 971
- at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 527
- at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 174
- at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 100
- at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
- at AutomationTool.Program.Main() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 100
- (see D:\DivIT\unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
- ERROR: Exception performing nothrow action "Kill All Processes": Exception in System: No process is associated with this object.
- Stacktrace: at System.Diagnostics.Process.EnsureState(State state)
- at System.Diagnostics.Process.get_HasExited()
- at AutomationTool.ProcessResult.get_HasExited() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 427
- at AutomationTool.ProcessManager.KillAll() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 109
- at AutomationTool.Program.<>c.<Main>b__1_1() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 122
- at AutomationTool.Program.NoThrow(Action Action, String ActionDesc) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 143
- AutomationTool exiting with ExitCode=1 (Error_Unknown)
- Unhandled Exception: System.InvalidOperationException: No process is associated with this object.
- at System.Diagnostics.Process.EnsureState(State state)
- at System.Diagnostics.Process.get_HasExited()
- at AutomationTool.ProcessResult.get_HasExited() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 427
- at AutomationTool.ProcessManager.KillAll() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 109
- at AutomationTool.Program.Domain_ProcessExit(Object sender, EventArgs e) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 167
- BUILD FAILED
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