Advertisement
Guest User

Untitled

a guest
Oct 1st, 2018
537
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.05 KB | None | 0 0
  1. Running AutomationTool...
  2. Parsing command line: BuildPhysX -SkipCreateChangelist -SkipSubmit -TargetPlatforms=Linux-aarch64-unknown-linux-gnueabi -TargetConfigs=debug -compile
  3. Compiling scripts.
  4. DotNETUtilities -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
  5. UnrealBuildTool -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
  6. AutomationUtils.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  7. AllDesktop.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  8. Localization.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  9. OneSkyLocalization.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
  10. AutomationScripts.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  11. Android.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  12. BuildGraph.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
  13. HTML5.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  14. MobileDeviceInterface -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
  15. IOS.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  16. Linux.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  17. Lumin.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
  18. Mac.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  19. TVOS.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
  20. Win.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  21. XLocLocalization.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
  22. Took 0,9191488s to run MSBuild.exe, ExitCode=0
  23. WARNING: Command BuildPhysX requires P4 functionality.
  24. ERROR: System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
  25. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  26. at AutomationTool.CommandUtils.Run(String App, String CommandLine, String Input, ERunOptions Options, Dictionary`2 Env, SpewFilterCallbackType SpewFilterCallback, String Identifier) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 839
  27. at AutomationTool.P4Environment.DetectP4Port() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\P4Environment.cs:line 279
  28. at AutomationTool.P4Environment..ctor(CommandEnvironment CmdEnv) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\P4Environment.cs:line 154
  29. at AutomationTool.CommandUtils.InitP4Environment() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\P4Utils.cs:line 971
  30. at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 527
  31. at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 174
  32. at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 100
  33. at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
  34. at AutomationTool.Program.Main() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 100
  35. (see D:\DivIT\unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
  36. ERROR: Exception performing nothrow action "Kill All Processes": Exception in System: No process is associated with this object.
  37. Stacktrace: at System.Diagnostics.Process.EnsureState(State state)
  38. at System.Diagnostics.Process.get_HasExited()
  39. at AutomationTool.ProcessResult.get_HasExited() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 427
  40. at AutomationTool.ProcessManager.KillAll() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 109
  41. at AutomationTool.Program.<>c.<Main>b__1_1() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 122
  42. at AutomationTool.Program.NoThrow(Action Action, String ActionDesc) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 143
  43. AutomationTool exiting with ExitCode=1 (Error_Unknown)
  44.  
  45. Unhandled Exception: System.InvalidOperationException: No process is associated with this object.
  46. at System.Diagnostics.Process.EnsureState(State state)
  47. at System.Diagnostics.Process.get_HasExited()
  48. at AutomationTool.ProcessResult.get_HasExited() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 427
  49. at AutomationTool.ProcessManager.KillAll() in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 109
  50. at AutomationTool.Program.Domain_ProcessExit(Object sender, EventArgs e) in D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 167
  51. BUILD FAILED
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement