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- tooltips.register(upgrades.upgradeColorCombo, genTooltip(
- function():String
- {
- var val:Float = levelConvert(false, 3, upgrades.upgradeColorCombo.level);
- var valN:Float = levelConvert(false, 3, upgrades.upgradeColorCombo.level + 1);
- var lvl:Int = upgrades.upgradeColorCombo.level;
- var lCap:Int = levelCap(false, 3);
- return "<font color='#00FF00'>Color Combo</font>\n-----------------------------\n\n" +
- "Level <font color='#00FFFF'>" + upgrades.upgradeColorCombo.level + "</font>" +
- ((lCap==-1)?"\n":"/<font color='#00FFFF'>" + lCap + "</font>\n") +
- ((lvl >= lCap || lCap==-1)?"\n\n":("Costs <font color='#CC0000'>" + UIUtil.bigNum(upgrades.upgradeColorCombo.cost) + "</font> Mass\n\n")) +
- "Chance to spawn a block of the next color\n" +
- "when picking one up.\n\n" +
- "Currently: <font color='#FFFF00'>" + toPercent(val) + "%</font> chance\n" +
- ((lvl<lCap || lCap==-1)?("Next level: <font color='#FFFF00'>" + toPercent(valN) + "%</font> chance"):"");
- },
- 320, 126, 1,
- function():Bool { return true; }, true),
- new IntPoint(189 - 160, 4 - 126));
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