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May 31st, 2017
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Haxe 1.21 KB | None | 0 0
  1.        
  2.         tooltips.register(upgrades.upgradeColorCombo, genTooltip(
  3.                           function():String
  4.                           {
  5.                               var val:Float = levelConvert(false, 3, upgrades.upgradeColorCombo.level);
  6.                               var valN:Float = levelConvert(false, 3, upgrades.upgradeColorCombo.level + 1);
  7.                              
  8.                               var lvl:Int = upgrades.upgradeColorCombo.level;
  9.                               var lCap:Int = levelCap(false, 3);
  10.                              
  11.                               return "<font color='#00FF00'>Color Combo</font>\n-----------------------------\n\n" +
  12.                               "Level <font color='#00FFFF'>" + upgrades.upgradeColorCombo.level + "</font>" +
  13.                               ((lCap==-1)?"\n":"/<font color='#00FFFF'>" + lCap + "</font>\n") +
  14.                               ((lvl >= lCap || lCap==-1)?"\n\n":("Costs <font color='#CC0000'>" + UIUtil.bigNum(upgrades.upgradeColorCombo.cost) + "</font> Mass\n\n")) +
  15.                               "Chance to spawn a block of the next color\n" +
  16.                               "when picking one up.\n\n" +
  17.                               "Currently: <font color='#FFFF00'>" + toPercent(val) + "%</font> chance\n" +
  18.                               ((lvl<lCap || lCap==-1)?("Next level: <font color='#FFFF00'>" + toPercent(valN) + "%</font> chance"):"");
  19.                           },
  20.                           320, 126, 1,
  21.                           function():Bool { return true; }, true),
  22.                           new IntPoint(189 - 160, 4 - 126));
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