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imbuedl

Collision Angle on JP 1.1 Notes (0x1150)

Jan 19th, 2020
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  1. 0x77FFAE is collision angle on JP 1.1 (2 bytes)
  2.  
  3. JP 1.1 item table starts at 0x7797CE (or at least get item value 0 points here)
  4.  
  5. (0x77FFAE - 0x7797CE)/6 = 0x1150
  6. (each entry in the item table is 6 bytes)
  7.  
  8. So instead of using 0x1134 (like we use on English), we want to use 0x1150 on JP 1.1
  9.  
  10. -----
  11.  
  12. However, recall that collision angle can only take on values in [0, 0x8000] where the first byte determines the item value. On the JP 1.1 Item Table, there are several items out of reach of collision angle that we can normally obtain on English. These items include:
  13.  
  14. Sonata (0x81 JP 1.1, 0x61 English) [maybe relevant for something?]
  15. NWBN (0x83 JP 1.1, 0x63 English) [relevant for 100%, though minor]
  16. Epona's Song (0x89 JP 1.1, 0x69 English) [maybe relevant for All Masks]
  17. Sun's Song (0x8C JP 1.1, 0x6C English) [relevant for 100%]
  18. Lullaby Intro (0x93 JP 1.1, 0x73 English) [relevant for 100%]
  19. Boss Key (defaults to Woodfall) (0x94 JP 1.1, 0x74 English) [relevant for 100%]
  20.  
  21. Because of this, 100% will likely remain on English unless something even more convenient is found (even if Graveyard Draw SRM Happens, that's also only going to work on English anyway).
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