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Jan 1st, 2018
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Rust 0.75 KB | None | 0 0
  1.     if let Some(tech_tree_node_entity) = tech_tree_node_entity {
  2.             if let Some(current_tooltip) = self.current_tooltip {
  3.                 // only create if node entity has changed
  4.                 if current_tooltip != tech_tree_node_entity {
  5.                     if let Some(container_node) = scene.get_node_for_entity(tech_tree_node_entity) {
  6.                         let tooltip_node = create_tooltip::create(&entities, &mut color_storage, &mut rect_storage, &mut text_storage, &mut transform_storage, 0.0, 0.0);
  7.                         self.current_tooltip = Some(tooltip_node.entity.unwrap().clone());
  8.                         container_node.sub_nodes.push(tooltip_node);
  9.                     }
  10.                 }
  11.             }
  12.         }
  13.     }
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