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Client Crash

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Dec 11th, 2019
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  1. 12/2/2019 5:16:45 PM
  2. System.ObjectDisposedException: Cannot access a disposed object.
  3. Object name: 'Texture2D'.
  4. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  5. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  6. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  7. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  8. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  9. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  10. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  11. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  12. at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
  13. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  14. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  15. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  16. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  17. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  18. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  19. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  20. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  21. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  22. at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
  23. at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
  24. at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
  25. at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
  26. at Terraria.Main.DoDraw(GameTime gameTime)
  27. at Terraria.Main.Draw(GameTime gameTime)
  28. at Microsoft.Xna.Framework.Game.DrawFrame()
  29. at Microsoft.Xna.Framework.Game.Tick()
  30. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  31. at Microsoft.Xna.Framework.GameHost.OnIdle()
  32. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  33. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  34. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  35. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  36. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  37. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  38. at System.Windows.Forms.Application.Run(Form mainForm)
  39. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  40. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  41. at Terraria.Program.LaunchGame_()
  42.  
  43. 12/5/2019 5:22:15 PM
  44. System.ObjectDisposedException: Cannot access a disposed object.
  45. Object name: 'Texture2D'.
  46. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  47. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  48. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  49. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  50. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  51. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  52. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  53. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  54. at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
  55. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  56. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  57. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  58. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  59. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  60. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  61. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  62. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  63. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  64. at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
  65. at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
  66. at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
  67. at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
  68. at Terraria.Main.DoDraw(GameTime gameTime)
  69. at Terraria.Main.Draw(GameTime gameTime)
  70. at Microsoft.Xna.Framework.Game.DrawFrame()
  71. at Microsoft.Xna.Framework.Game.Tick()
  72. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  73. at Microsoft.Xna.Framework.GameHost.OnIdle()
  74. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  75. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  76. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  77. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  78. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  79. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  80. at System.Windows.Forms.Application.Run(Form mainForm)
  81. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  82. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  83. at Terraria.Program.LaunchGame_()
  84.  
  85. 12/5/2019 5:33:03 PM
  86. System.ObjectDisposedException: Cannot access a disposed object.
  87. Object name: 'Texture2D'.
  88. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  89. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  90. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  91. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  92. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  93. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  94. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  95. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  96. at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
  97. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  98. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  99. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  100. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  101. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  102. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  103. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  104. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  105. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  106. at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
  107. at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
  108. at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
  109. at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
  110. at Terraria.Main.DoDraw(GameTime gameTime)
  111. at Terraria.Main.Draw(GameTime gameTime)
  112. at Microsoft.Xna.Framework.Game.DrawFrame()
  113. at Microsoft.Xna.Framework.Game.Tick()
  114. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  115. at Microsoft.Xna.Framework.GameHost.OnIdle()
  116. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  117. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  118. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  119. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  120. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  121. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  122. at System.Windows.Forms.Application.Run(Form mainForm)
  123. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  124. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  125. at Terraria.Program.LaunchGame_()
  126.  
  127. 12/5/2019 7:07:00 PM
  128. System.ObjectDisposedException: Cannot access a disposed object.
  129. Object name: 'Texture2D'.
  130. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  131. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  132. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  133. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  134. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  135. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  136. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  137. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  138. at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
  139. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  140. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  141. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  142. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  143. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  144. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  145. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  146. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  147. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  148. at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
  149. at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
  150. at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
  151. at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
  152. at Terraria.Main.DoDraw(GameTime gameTime)
  153. at Terraria.Main.Draw(GameTime gameTime)
  154. at Microsoft.Xna.Framework.Game.DrawFrame()
  155. at Microsoft.Xna.Framework.Game.Tick()
  156. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  157. at Microsoft.Xna.Framework.GameHost.OnIdle()
  158. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  159. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  160. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  161. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  162. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  163. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  164. at System.Windows.Forms.Application.Run(Form mainForm)
  165. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  166. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  167. at Terraria.Program.LaunchGame_()
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