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- 12/2/2019 5:16:45 PM
- System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
- at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
- at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
- at Terraria.Main.DoDraw(GameTime gameTime)
- at Terraria.Main.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame_()
- 12/5/2019 5:22:15 PM
- System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
- at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
- at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
- at Terraria.Main.DoDraw(GameTime gameTime)
- at Terraria.Main.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame_()
- 12/5/2019 5:33:03 PM
- System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
- at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
- at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
- at Terraria.Main.DoDraw(GameTime gameTime)
- at Terraria.Main.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame_()
- 12/5/2019 7:07:00 PM
- System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
- at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
- at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
- at Terraria.Main.DoDraw(GameTime gameTime)
- at Terraria.Main.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame_()
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