Toloo

Specter Knight Low% Notes

Mar 16th, 2017
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  1. Plains:*
  2. 1st Checkpoint, double slash the lantern.
  3. 1st Moving Platform, double slash the 1st lantern.
  4. 1st Skeleton, down slash the bottom block.
  5. Dirt Mountain, double slash the drake and take the bottom route and jump slash the last slime followed by an up slash.
  6. 2nd Moving Platform, up slash the beetle.
  7. 2nd Skeleton, up slash over the Red Skull.
  8. Last Red Skull, double slash the 1st lantern.
  9. Last Slime, jump into the ceiling in the middle dirt block and get a slime pattern that lets you jump over all of them.
  10. Last Drake, get a longer 2nd slash.
  11.  
  12. Explodatorium:*
  13. 1st Checkpoint, whiff down slash the 1st skeleton. Slash the top dirt block and jump off the bottom one after the 1st double skeletons? Avoid air slashing the skeleton below the chompy or dboost? Wall Jump from the left wall right before the 1st moving platform? Wall jump for the 1st moving platform and land on the water platform. Faster cycle on the last platform?
  14. 2nd Checkpoint, wall jump off the ladder?
  15. In the 2nd pot room, avoid wall flipping onto the the last top platform? Avoid the dboost at the end?
  16. In the 3rd pot room, dboost off the last spikes?
  17. In the 1st water bird room, faster dboost through the fire waterfall. Up slash the last bird. Up slash the bomb thrower without hitting him.
  18. Faster Alchemeister kill?
  19. Flame Screen, get a faster cycle?
  20. Last Green Armor, more effective wall jumps.
  21. Last Water, avoid grabbing the apple or grab it more effectively? Triple slash the lanterns without hitting the bomb thrower.
  22. Faster Plague Knight fight.
  23.  
  24. Lost City:*
  25. 2nd Screen, break the first goo block with a ground slash that hits the slime too. Break only the bottom goo block after jumping over the middle one and slash the last one through the wall?
  26. 1st Birder, bounce off the 2nd middle pillar goo block. Air slash the 1st birder after bouncing off the 2nd block on the 1st goo pillar, recoil boost off the middle block of the middle pillar?
  27. 1st Red Armor, ground dboost. Air slash the slime past the 1st Red Armor?
  28. Double Hoppicles, avoid the last air slash recoil? Dont air slash the last hoppicle and jump on the last set of lava blocks? Double down slash them?
  29. Magma Snake Blocks, dboost off the flame slime?
  30. 2nd Red Armor, get on the ladder off the first air slashable lantern?
  31. 2nd Big Beetle, double slash the lantern and air slash the mini boss?
  32. Goo Cube, fast double slash the lantern?
  33. Different pattern in the last birder room?
  34. Reduce Mole Knight HP to 1 full heart before the last phase.
  35.  
  36. Memory of Adventure:*
  37. Last Screen, get a regular air slash off Luan?
  38.  
  39. Iron Whale:*
  40. 1st Screen, fast double slash the orb? Or avoid the wall flip on the 2nd up slash?
  41. 1st Eel, ground dboost?
  42. 1st Snails, air slash them?
  43. 1st Grey Snails, do a 2nd down slash on the last snail?
  44. 2nd Grey Snails, dboost off the 1st snail on the middle platform after the air slash? Walk off the middle platform and wall jump twice to the exit? Wall jump once or twice to the exit or do a wall flip?
  45. In the 1st Manta Ray, air slash the tentacle from further away, falling closer to the wall?
  46. In the 2nd Manta Ray room, dboost over the spikes through the last tentacle? Faster start to the room?
  47. Tentacle Hell, faster slash pattern?
  48. 1st Anchor, get a hit on the block when the 1st anchor 1st drops.
  49. 2nd Anchor, slash the Purple Armor to make the anchor drop sooner?
  50. Teethalon, kill him before he dashes off the screen by slashing facing the opposite direction and then air slashing.
  51. 1st Clam, slash the pearl and grab the ladder without touching the wall?
  52. 2nd Clam, go through the clam? Wall jump to the top of the screen?
  53. 1st Missile, wall jump to the top of the ladder? Double slash the boulder in 1 jump at the top of the ladder.
  54. Bertha, exit without landing on the last anchor?
  55. Last missile, faster missile patterns. Wall jump or jump off the top platform to clear the last missile platforms?
  56. Faster Treasure Knight kill.
  57.  
  58. Dark Reize:*
  59. Faster Quick Kill from a different starting pattern?
  60.  
  61. Flying Machine:*
  62. 1st Falling Platform, wall kick off the 2nd platform onto the ladder? Wall jump more effectively.
  63. 1st Flying Enemy, jump from the 1st platform and air slash the middle enemy going right.
  64. 2nd Flying Enemy, fall off the 1st platform and up slash all the enemies.
  65. 1st Flying Knight, avoid dboosting off the flying knight.
  66. Faster Dinghy Dropper Kill.
  67. 1st Fan, faster cycle.
  68. Last Jellyfish, take the bottom route and air slash while he is still in lightning.
  69. Triple Jawa, faster pattern.
  70. Last Fan Screen, better cycle for the last fan? Down slash the beetle?
  71. Last Cannon, don't land after the 1st rat slash or land on the corner of the platform and up slash the 2nd rat right after.
  72. Faster Propeller Knight, get more hit on his 1st phase.
  73.  
  74. The Lich Yard:*
  75. 1st Super Skeleton, backwards dboost.
  76. 1st Dark Skeleton, whiff a down slash past the 1st skeleton?
  77. 1st Dark Frog, jump over the frogs always running right.
  78. 1st Water, up slash the beetle and land on the ghost platform and jump of the skeleton.On the last platform, wall flip onto it. Jump slash the skeletons instead of dboosting?
  79. 2nd Dark Skeleton, so the last down slash sooner.
  80. 2nd Blue Flame, avoid slashing the frog and jump over it instead?
  81. Last Dark Screen, double air slash the 1st and last lantern?
  82. Better Phantom Striker Quick Kill.
  83.  
  84. Memory of Conflict:*
  85. 1st Samurai, throw caltrops to kill the 1st samurai.
  86. 1st Checkpoint, never stop holding right. Do an air slash off the first falling samurai onto the ladder without caltrops?
  87. Faster Shield Knight fight? Use caltrops at the start?
  88.  
  89. Clockwork Tower:*
  90. 1st Rat, whiff a down slash on the 1st rat and 2nd rat or double air him?
  91. 1st Mech Mage, up slash the 1st gear as soon as it hits the ground? Dboost off the chomper? Up slash the 2nd gear as it falls down? Whiff down slash the last rat.
  92. Piston Hell, make it through the middle long piston without waiting in front of it.
  93. Last Red Armor, backwards slash through him as he lunges?
  94. Last Moving Platform, have the 2nd air slash on the last cog launcher be to the left.
  95. Faster Tinker Knight fights.
  96.  
  97. Pridemoor Keep:*
  98. 1st Screen, avoid the dboost on the lava pillar?
  99. 2nd Screen, air slash the rat?
  100. Chandelier, make the 2nd chandelier fall while on the 1st one?
  101. Wrecking Ball, get health? Land on the middle lower platform?
  102. Rat Army, more air slashes?
  103. Double Grey Armor, don't knock back the maces and dboost off the 1st Grey Knight and kill the last one.
  104. Last Golden Amor, jump past him without air slashing?
  105. Last Griffoth, double air slash with no dboost.
  106. Faster King Knight fight.
  107.  
  108. Stranded Ship:*
  109. 1st Rail Screen, do a bigger jump off the rail.
  110. 1st Mage, jump over him? Do another air slash towards the left? Destroy all the dirt blocks on the way down? Triple slash the mage?
  111. 1st Wolf, whiff air slash the 1st wolf?
  112. 1st Checkpoint, down slash whiff the 1st slime? Air slash past the gold armor? Wall jump near the the top of the 1st ladder?
  113. Mid Boss, hit him sooner as he appears on the screen. Exit the screen after an air slash?
  114. 1st Switch, don't stall after landing next to the dirt blocks.
  115. 3rd Switch, walk onto the 1st blue rail.
  116. 4th Switch, bonk off the wall next to the 1st switch? Jump on the last blue rail after you land on it?
  117. 2nd Hammer Vikings, double slash the drake? Slash the dirt block above the light ones in the middle of the screen? Wall jump and air slash the hammer viking.
  118. Last Mage, dboost off the snowflake? Better jump pattern to exit?
  119. 1st Rail Skater, jump on the bottom rail on the 1st rail skater screen? Different slash pattern?
  120. Last Rail Screen, more air slashes?
  121. Faster Polar Knight fight.
  122.  
  123. Tower Entrance:*
  124. 1st Screen, dboost off the last lava column or the 2nd to last lava column?
  125. Grave Zombies, jump over the 1st zombie onto the top platform?
  126. Green Goo, different bounce pattern through?
  127. Bertha, wall jump instead of vaulting out of the water onto the platform? Do only 1 air slash off Bertha.
  128. Lantern Conveyor, double slash off the lanterns?
  129. Faster Black Knight fight.
  130.  
  131. Tower Lair:*
  132. 1st Screen, dboost in the first room off the last wall tiles and keep them from being destroyed, then jump into the wall from the next room and then from the wall onto the elevator platform.
  133. Enchantress, start by hitting her with 2 ground slashes followed by 2 air slashes and a normal slash into an air slash to get to the 1st dive phase before she creates a 2nd fire wall. Get more hits in during dives.
  134. Nightmare Reize, get better rail spawns and get a double hit on the last dash.
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