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Poe 2.6 Legacy loot filter v1.4

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Apr 8th, 2017
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  1. # Path of exile. Poe 2.6 Legacy loot filter 1.4
  2. # Script edited with dz9ikx loot filter endgame + https://github.com/ben-wallis/Filtration
  3. # https://www.twitch.tv/dz9ikx
  4.  
  5. Show
  6. Corrupted False
  7. BaseType "Sorcerer Boots" "Leather Belt"
  8. Rarity = Normal
  9. SetTextColor 0 0 255
  10. SetBackgroundColor 255 255 255 175
  11. SetBorderColor 0 0 255
  12. SetFontSize 40
  13.  
  14. Show # %TB - MultiBase - Uniques
  15. BaseType "Leather Belt"
  16. Rarity = Unique
  17. SetTextColor 166 108 79
  18. SetBackgroundColor 255 255 255
  19. SetBorderColor 166 108 79
  20. SetFontSize 45
  21. PlayAlertSound 6 150
  22.  
  23. Show # 6 - Links
  24. LinkedSockets = 6
  25. Rarity <= Unique
  26. SetTextColor 255 0 0
  27. SetBackgroundColor 255 255 255
  28. SetBorderColor 255 0 0
  29. SetFontSize 45
  30. PlayAlertSound 5 150
  31.  
  32. Show # 6 - Sockets
  33. Sockets = 6
  34. Rarity <= Unique
  35. SetTextColor 255 255 255
  36. SetBackgroundColor 128 128 128 # BACKGROUND: Recipes
  37. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  38. SetFontSize 35
  39. PlayAlertSound 9 150
  40.  
  41. Show # %TB - Uniques - T1 - Flasks
  42. BaseType "Stibnite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Silver Flask"
  43. Rarity = Unique
  44. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  45. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  46. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  47. SetFontSize 45
  48. PlayAlertSound 6 300
  49.  
  50. Show # %TB - Uniques - T1 - Wep
  51. BaseType "Void Axe" "Prophecy Wand" "Jewelled Foil" "Royal Axe" "Cutlass"
  52. Rarity = Unique
  53. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  54. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  55. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  56. SetFontSize 45
  57. PlayAlertSound 6 300
  58.  
  59. Show # %TB - Uniques - T1 - Arm
  60. BaseType "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Rawhide Boots" "Ezomyte Tower Shield" "Deicide Mask" "Glorious Plate" "Ezomyte Burgonet" "Assassin's Garb"
  61. Rarity = Unique
  62. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  63. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  64. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  65. SetFontSize 45
  66. PlayAlertSound 6 300
  67.  
  68. Show # %TB - Uniques - T1 - Misc
  69. BaseType "Greatwolf Talisman"
  70. Rarity = Unique
  71. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  72. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  73. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  74. SetFontSize 45
  75. PlayAlertSound 6 300
  76.  
  77. Show # %TB - Uniques - T2 - Flasks
  78. BaseType "Granite Flask" "Bismuth Flask"
  79. Rarity = Unique
  80. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  81. SetBackgroundColor 175 96 37
  82. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  83. SetFontSize 35
  84. PlayAlertSound 8 100
  85.  
  86. Show # %TB - Uniques - T2 - Wep
  87. BaseType "Granite Flask" "Fiend Dagger" "Imperial Staff" "Carnal Sceptre" "Siege Axe" "Abyssal Axe" "Sacrificial Garb" "Ritual Sceptre" "Judgement Staff" "Vaal Sceptre" "Imperial Maul" "Steelhead" "Carnal Sceptre" "Terror Maul"
  88. Rarity = Unique
  89. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  90. SetBackgroundColor 175 96 37
  91. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  92. SetFontSize 35
  93. PlayAlertSound 6 300
  94.  
  95. Show # %TB - Uniques - T2 - Arm
  96. BaseType "Jingling Spirit Shield" "Savant's Robe" "Gladiator Plate" "Vaal Regalia" "Sacrificial Garb" "Archon Kite Shield" "Legion Gloves" "Raven Mask" "Champion Kite Shield" "Nightmare Bascinet" "Clasped Mitts" "Wyrmscale Doublet"
  97. Rarity = Unique
  98. SetTextColor 255 255 255
  99. SetBackgroundColor 175 96 37
  100. SetBorderColor 255 255 255
  101. SetFontSize 35
  102. PlayAlertSound 6 200
  103.  
  104. Show # %TB - Uniques - T2 - Misc
  105. BaseType "Gold Ring" "Crystal Belt" "Citrine Amulet"
  106. Rarity = Unique
  107. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  108. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  109. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  110. SetFontSize 35
  111. PlayAlertSound 6 250
  112.  
  113. Show # %TB - MultiBase - Uniques
  114. BaseType "Ebony Tower Shield" "Onyx Amulet" "Goathide Boots" "Two-Stone Ring"
  115. Rarity = Unique
  116. SetTextColor 255 255 255
  117. SetBackgroundColor 175 96 37
  118. SetBorderColor 255 255 255
  119. SetFontSize 35
  120.  
  121. Show # %TB - Uniques - Fated
  122. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  123. Rarity = Unique
  124. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  125. SetBackgroundColor 255 173 121 143 # BACKGROUND: Uniques: Prophecy Base
  126. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Fated Uniques
  127. SetFontSize 35
  128.  
  129. Show # T3
  130. Rarity = Unique
  131. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  132. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  133. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  134. SetFontSize 45
  135.  
  136. Show
  137. Class "Quest"
  138. BaseType "Shaper's Orb"
  139. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  140. SetFontSize 44
  141. PlayAlertSound 2 300
  142.  
  143. Show # $crafting %TB - Top - Atlas - Bases
  144. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  145. Rarity <= Unique
  146. SetTextColor 255 255 255
  147. SetBackgroundColor 0 0 0
  148. SetBorderColor 255 255 255
  149. SetFontSize 45
  150. PlayAlertSound 8 150
  151.  
  152. Show # $crafting %TB - Atlas - Bases
  153. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  154. Rarity <= Unique
  155. SetTextColor 255 255 255
  156. SetBackgroundColor 0 0 0
  157. SetBorderColor 255 255 255
  158. SetFontSize 35
  159.  
  160. Show # %TB - Talisman
  161. Class "Amulets"
  162. BaseType "Talisman"
  163. Rarity < Unique
  164. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  165. SetBorderColor 150 0 0 # BORDERCOLOR: Cosmetic: Talisman
  166. SetFontSize 45
  167. PlayAlertSound 2 300
  168.  
  169. Show # $crafting %TB - T1 - Crafting
  170. Class "Rings" "Amulets" "Belts"
  171. Rarity = Rare
  172. ItemLevel >= 84
  173. SetTextColor 255 255 0
  174. SetBackgroundColor 0 0 0 0
  175. SetBorderColor 255 255 0
  176. SetFontSize 30
  177.  
  178. Show # $crafting %TB - T1 - Crafting
  179. Class "Rings" "Amulets" "Belts"
  180. Rarity = Rare
  181. ItemLevel <= 83
  182. ItemLevel > 73
  183. SetTextColor 255 255 0
  184. SetBackgroundColor 0 0 0 0
  185. SetBorderColor 255 255 255 0
  186. SetFontSize 30
  187.  
  188. Hide # $lead to gold bases %TC - Corrupted - Bases
  189. Class "Amulet" "Belt" "Rings"
  190. Rarity <= Rare
  191. SetTextColor 0 0 0 0
  192. SetBackgroundColor 0 0 0 0
  193. SetBorderColor 0 0 0 0
  194. SetFontSize 11
  195.  
  196. Hide # $trinkets, jewels %H4
  197. Class "Jewel"
  198. Rarity <= Magic
  199. SetTextColor 0 0 0 0
  200. SetBackgroundColor 0 0 0 0 # BACKGROUND: Jewel: Magic
  201. SetBorderColor 0 0 0 0
  202. SetFontSize 11
  203.  
  204. Show # %TC - Secret
  205. Class "Fishing Rod"
  206. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  207. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  208. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  209. SetFontSize 45
  210. PlayAlertSound 6 300
  211.  
  212. Hide # $rgb, small %H3
  213. SocketGroup "RGB"
  214. SetTextColor 255 255 255 0
  215. SetBackgroundColor 255 255 255 0
  216. SetBorderColor 255 255 255 0
  217. SetFontSize 11
  218.  
  219. # Section: Phys dmg 83 weapon 2h bow shit
  220.  
  221. Show
  222. BaseType "Citadel Bow" "Maraketh Bow" "Harbinger Bow" "Thicket Bow"
  223. Rarity = Rare
  224. ItemLevel >= 83
  225. SetTextColor 146 209 150
  226. SetBackgroundColor 255 255 255 0
  227. SetBorderColor 146 209 150
  228. SetFontSize 30
  229.  
  230. Hide
  231. BaseType "Citadel Bow" "Maraketh Bow" "Harbinger Bow" "Thicket Bow"
  232. Rarity = Rare
  233. ItemLevel >= 74
  234. ItemLevel < 83
  235. SetTextColor 146 209 150
  236. SetBackgroundColor 255 255 255 0
  237. SetBorderColor 255 255 255 0
  238. SetFontSize 30
  239.  
  240. # Section: Phys dmg 83 weapon 2h shit
  241.  
  242. Show
  243. BaseType "Imperial Staff" "Eclipse Staff" "Ezomyte Staff" "Judgement Staff" "Maelström Staff"
  244. Rarity = Rare
  245. ItemLevel >= 83
  246. SetTextColor 209 146 146
  247. SetBackgroundColor 255 255 255 0
  248. SetBorderColor 209 146 146
  249. SetFontSize 30
  250.  
  251. Hide
  252. BaseType "Imperial Staff" "Eclipse Staff" "Ezomyte Staff" "Judgement Staff" "Maelström Staff"
  253. Rarity = Rare
  254. ItemLevel < 83
  255. ItemLevel >= 74
  256. SetTextColor 209 146 146
  257. SetBackgroundColor 255 255 255 0
  258. SetBorderColor 255 255 255 0
  259. SetFontSize 30
  260.  
  261. Show
  262. BaseType "Vaal Axe" "Fleshripper" "Sundering Axe" "Void Axe"
  263. Rarity = Rare
  264. ItemLevel >= 83
  265. SetTextColor 209 146 146
  266. SetBackgroundColor 255 255 255 0
  267. SetBorderColor 209 146 146
  268. SetFontSize 30
  269.  
  270. Hide
  271. BaseType "Vaal Axe" "Fleshripper" "Sundering Axe" "Void Axe"
  272. Rarity = Rare
  273. ItemLevel < 83
  274. ItemLevel >= 74
  275. SetTextColor 209 146 146
  276. SetBackgroundColor 255 255 255 0
  277. SetBorderColor 255 255 255 0
  278. SetFontSize 30
  279.  
  280. Show
  281. BaseType "Coronal Maul" "Meatgrinder" "Imperial Maul" "Terror Maul" "Colossus Mallet" "Piledriver"
  282. Rarity = Rare
  283. ItemLevel >= 83
  284. SetTextColor 209 146 146
  285. SetBackgroundColor 255 255 255 0
  286. SetBorderColor 209 146 146
  287. SetFontSize 30
  288.  
  289. Hide
  290. BaseType "Coronal Maul" "Meatgrinder" "Imperial Maul" "Terror Maul" "Colossus Mallet" "Piledriver"
  291. Rarity = Rare
  292. ItemLevel < 83
  293. ItemLevel >= 74
  294. SetTextColor 209 146 146
  295. SetBackgroundColor 255 255 255 0
  296. SetBorderColor 255 255 255 0
  297. SetFontSize 30
  298.  
  299. Show
  300. BaseType "Vaal Greatsword" "Infernal Sword" "Ezomyte Blade" "Lion Sword" "Exquisite Blade"
  301. Rarity = Rare
  302. ItemLevel >= 83
  303. SetTextColor 209 146 146
  304. SetBackgroundColor 255 255 255 0
  305. SetBorderColor 209 146 146
  306. SetFontSize 30
  307.  
  308. Hide
  309. BaseType "Vaal Greatsword" "Infernal Sword" "Ezomyte Blade" "Lion Sword" "Exquisite Blade"
  310. Rarity = Rare
  311. ItemLevel < 83
  312. ItemLevel >= 74
  313. SetTextColor 209 146 146
  314. SetBackgroundColor 255 255 255 0
  315. SetBorderColor 255 255 255 0
  316. SetFontSize 30
  317.  
  318. # Section: Phys dmg 83 one hand shit dex
  319.  
  320. Show
  321. BaseType "Imperial Claw" "Sai" "Ambusher" "Platinum Kris" "Demon Dagger" "Gutting Knife" "Throat Stabber" "Eye Gouger" "Gemini Claw" "Vaal Claw" "Imperial Skean" "Ezomyte Dagger"
  322. Rarity = Rare
  323. ItemLevel >= 83
  324. SetTextColor 146 209 150
  325. SetBackgroundColor 255 255 255 0
  326. SetBorderColor 146 209 150
  327. SetFontSize 30
  328.  
  329. Hide
  330. BaseType "Imperial Claw" "Sai" "Ambusher" "Platinum Kris" "Demon Dagger" "Gutting Knife" "Throat Stabber" "Eye Gouger" "Gemini Claw" "Vaal Claw" "Imperial Skean" "Ezomyte Dagger"
  331. Rarity = Rare
  332. ItemLevel < 83
  333. ItemLevel >= 74
  334. SetTextColor 146 209 150
  335. SetBackgroundColor 255 255 255 0
  336. SetBorderColor 255 255 255 0
  337. SetFontSize 30
  338.  
  339. Show
  340. BaseType "Legion Sword" "Tiger Hook" "Midnight Blade" "Gladius" "Vaal Blade" "Eternal Sword"
  341. Rarity = Rare
  342. ItemLevel >= 83
  343. SetTextColor 146 209 150
  344. SetBackgroundColor 255 255 255 0
  345. SetBorderColor 146 209 150
  346. SetFontSize 30
  347.  
  348. Hide
  349. BaseType "Legion Sword" "Tiger Hook" "Midnight Blade" "Gladius" "Vaal Blade" "Eternal Sword"
  350. Rarity = Rare
  351. ItemLevel < 83
  352. ItemLevel >= 74
  353. SetTextColor 146 209 150
  354. SetBackgroundColor 255 255 255 0
  355. SetBorderColor 255 255 255 0
  356. SetFontSize 30
  357.  
  358. Show
  359. BaseType "Jewelled Foil" "Pecoraro" "Dragoon Sword" "Spiraled Foil" "Harpy Rapier" "Vaal Rapier" "Dragonbone Rapier" "Tempered Foil"
  360. Rarity = Rare
  361. ItemLevel >= 83
  362. SetTextColor 146 209 150
  363. SetBackgroundColor 255 255 255 0
  364. SetBorderColor 146 209 150
  365. SetFontSize 30
  366.  
  367. Hide
  368. BaseType "Jewelled Foil" "Pecoraro" "Dragoon Sword" "Spiraled Foil" "Harpy Rapier" "Vaal Rapier" "Dragonbone Rapier" "Tempered Foil"
  369. Rarity = Rare
  370. ItemLevel < 83
  371. ItemLevel >= 74
  372. SetTextColor 146 209 150
  373. SetBackgroundColor 255 255 255 0
  374. SetBorderColor 255 255 255 0
  375. SetFontSize 30
  376.  
  377. # Section: Phys dmg 83 one hand str weapon
  378.  
  379. Show
  380. BaseType "Royal Axe" "Reaver Axe" "Infernal Axe" "Runic Hatchet" "Vaal Hatchet" "Butcher Axe"
  381. Rarity = Rare
  382. ItemLevel >= 83
  383. SetTextColor 209 146 146
  384. SetBackgroundColor 255 255 255 0
  385. SetBorderColor 209 146 146
  386. SetFontSize 30
  387.  
  388. Hide
  389. BaseType "Royal Axe" "Reaver Axe" "Infernal Axe" "Runic Hatchet" "Vaal Hatchet" "Butcher Axe"
  390. Rarity = Rare
  391. ItemLevel < 83
  392. ItemLevel >= 74
  393. SetTextColor 209 146 146
  394. SetBackgroundColor 255 255 255 0
  395. SetBorderColor 255 255 255 0
  396. SetFontSize 30
  397.  
  398. Show
  399. BaseType "Gavel" "Auric Mace" "Pernarch" "Behemoth Mace" "Nightmare Mace" "Legion Hammer"
  400. Rarity = Rare
  401. ItemLevel >= 83
  402. SetTextColor 209 146 146
  403. SetBackgroundColor 255 255 255 0
  404. SetBorderColor 209 146 146
  405. SetFontSize 30
  406.  
  407. Hide
  408. BaseType "Gavel" "Auric Mace" "Pernarch" "Behemoth Mace" "Nightmare Mace" "Legion Hammer"
  409. Rarity = Rare
  410. ItemLevel < 83
  411. ItemLevel >= 74
  412. SetTextColor 209 146 146
  413. SetBackgroundColor 255 255 255 0
  414. SetBorderColor 255 255 255 0
  415. SetFontSize 30
  416.  
  417. Show
  418. BaseType "Carnal Sceptre" "Platinum Sceptre" "Void Sceptre" "Sambar Sceptre"
  419. Rarity = Rare
  420. ItemLevel >= 83
  421. SetTextColor 209 146 146
  422. SetBackgroundColor 255 255 255 0
  423. SetBorderColor 209 146 146
  424. SetFontSize 30
  425.  
  426. Hide
  427. BaseType "Carnal Sceptre" "Platinum Sceptre" "Void Sceptre" "Sambar Sceptre"
  428. Rarity = Rare
  429. ItemLevel < 83
  430. ItemLevel >= 74
  431. SetTextColor 209 146 146
  432. SetBackgroundColor 255 255 255 0
  433. SetBorderColor 255 255 255 0
  434. SetFontSize 30
  435.  
  436. # Section: Wand
  437.  
  438. Show
  439. BaseType "Imbued Wand"
  440. Rarity = Rare
  441. ItemLevel >= 83
  442. SetTextColor 146 147 209
  443. SetBackgroundColor 255 255 255 0
  444. SetBorderColor 146 147 209
  445. SetFontSize 30
  446.  
  447. Hide
  448. BaseType "Imbued Wand"
  449. Rarity = Rare
  450. ItemLevel < 83
  451. ItemLevel >= 74
  452. SetTextColor 146 147 209
  453. SetBackgroundColor 255 255 255 0
  454. SetBorderColor 255 255 255 0
  455. SetFontSize 30
  456.  
  457. Show
  458. BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand"
  459. Rarity = Rare
  460. ItemLevel >= 84
  461. SetTextColor 146 147 209
  462. SetBackgroundColor 255 255 255 0
  463. SetBorderColor 146 147 209
  464. SetFontSize 30
  465.  
  466. Hide
  467. BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand"
  468. Rarity = Rare
  469. ItemLevel < 84
  470. ItemLevel >= 74
  471. SetTextColor 146 147 209
  472. SetBackgroundColor 255 255 255 0
  473. SetBorderColor 255 255 255 0
  474. SetFontSize 30
  475.  
  476. # Section: 84 armour
  477.  
  478. Show
  479. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  480. BaseType "Glorious Plate" "Titan Greaves" "Titan Gauntlets" "Spiked Gloves" "Royal Burgonet" "Eternal Burgonet" "Colossal Tower Shield"
  481. Rarity = Rare
  482. ItemLevel >= 84
  483. SetTextColor 209 146 146
  484. SetBackgroundColor 0 0 0 0
  485. SetBorderColor 209 146 146
  486. SetFontSize 30
  487.  
  488. Hide
  489. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  490. BaseType "Glorious Plate" "Titan Greaves" "Titan Gauntlets" "Spiked Gloves" "Royal Burgonet" "Eternal Burgonet" "Colossal Tower Shield"
  491. Rarity = Rare
  492. ItemLevel < 84
  493. ItemLevel >= 73
  494. SetTextColor 209 146 146
  495. SetBackgroundColor 0 0 0 0
  496. SetBorderColor 255 255 255 0
  497. SetFontSize 30
  498.  
  499. Show
  500. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  501. BaseType "Zodiac Leather" "Assassin's Garb" "Slink Boots" "Slink Gloves" "Gripped Gloves" "Lion Pelt" "Sinner Tricorne" "Lacquered Buckler"
  502. Rarity = Rare
  503. ItemLevel >= 84
  504. SetTextColor 146 209 150
  505. SetBackgroundColor 0 0 0 0
  506. SetBorderColor 146 209 150
  507. SetFontSize 30
  508.  
  509. Hide
  510. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  511. BaseType "Zodiac Leather" "Assassin's Garb" "Slink Boots" "Slink Gloves" "Gripped Gloves" "Lion Pelt" "Sinner Tricorne" "Lacquered Buckler"
  512. Rarity = Rare
  513. ItemLevel < 84
  514. ItemLevel >= 73
  515. SetTextColor 146 209 150
  516. SetBackgroundColor 0 0 0 0
  517. SetBorderColor 0 0 0 0
  518. SetFontSize 30
  519.  
  520. Show
  521. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  522. BaseType "Vaal Regalia" "Sorcerer Boots" "Two-Toned Boots" "Sorcerer Gloves" "Fingerless Silk Gloves" "Hubris Circlet" "Titanium Spirit Shield"
  523. Rarity = Rare
  524. ItemLevel >= 84
  525. SetTextColor 146 147 209
  526. SetBackgroundColor 0 0 0 0
  527. SetBorderColor 146 147 209
  528. SetFontSize 30
  529.  
  530. Hide
  531. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  532. BaseType "Vaal Regalia" "Sorcerer Boots" "Two-Toned Boots" "Sorcerer Gloves" "Fingerless Silk Gloves" "Hubris Circlet" "Titanium Spirit Shield"
  533. Rarity = Rare
  534. ItemLevel < 84
  535. ItemLevel >= 73
  536. SetTextColor 146 147 209
  537. SetBackgroundColor 0 0 0 0
  538. SetBorderColor 255 255 255 0
  539. SetFontSize 30
  540.  
  541. Hide
  542. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  543. BaseType "Sacrificial Garb" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Sadist Garb" "Saint's Hauberk" "Two-Toned Boots" "Murder Boots" "Dragonscale Boots" "Crusader Boots" "Assassin's Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Bone Helmet" "Praetor Crown" "Nightmare Bascinet" "Deicide Mask" "Supreme Spiked Shield" "Elegant Round Shield" "Archon Kite Shield" "Mirrored Spiked Shield" "Cardinal Round Shield"
  544. Rarity = Rare
  545. ItemLevel >= 84
  546. SetTextColor 255 255 255
  547. SetBackgroundColor 0 0 0 0
  548. SetBorderColor 255 255 255
  549. SetFontSize 30
  550.  
  551. Hide
  552. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  553. BaseType "Sacrificial Garb" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Sadist Garb" "Saint's Hauberk" "Two-Toned Boots" "Murder Boots" "Dragonscale Boots" "Crusader Boots" "Assassin's Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Bone Helmet" "Praetor Crown" "Nightmare Bascinet" "Deicide Mask" "Supreme Spiked Shield" "Elegant Round Shield" "Archon Kite Shield" "Mirrored Spiked Shield" "Cardinal Round Shield"
  554. Rarity = Rare
  555. ItemLevel < 84
  556. ItemLevel >= 73
  557. SetTextColor 255 255 255
  558. SetBackgroundColor 0 0 0 0
  559. SetBorderColor 255 255 255 0
  560. SetFontSize 30
  561.  
  562. Show # %TB - Currency - T4
  563. Class "Currency"
  564. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  565. SetTextColor 255 255 255
  566. SetBackgroundColor 255 255 255 0
  567. SetBorderColor 210 0 220
  568. SetFontSize 37
  569.  
  570. #Disabled Block Start
  571. #Hide # %TB - Currency - T4
  572. # Class "Currency"
  573. # BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Chance"
  574. # SetTextColor 0 0 0 # TEXTCOLOR: Low currency T1
  575. # SetBackgroundColor 216 213 255 126
  576. # SetBorderColor 255 255 255 # BORDERCOLOR: T1 LOW currency
  577. # SetFontSize 30
  578. #Disabled Block End
  579.  
  580. Hide # %H4 %TB - Currency - T5
  581. Class "Currency"
  582. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  583. SetTextColor 255 255 255 0
  584. SetBackgroundColor 0 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  585. SetBorderColor 0 0 0 0
  586. SetFontSize 11
  587.  
  588. Hide # %H3 %TB - Currency - T6
  589. Class "Currency"
  590. BaseType "Armourer's Scrap" "Orb of Augmentation" "Alteration Shard"
  591. SetTextColor 0 0 0 0
  592. SetBackgroundColor 0 0 0 0
  593. SetBorderColor 0 0 0 0
  594. SetFontSize 11
  595.  
  596. Hide # %H3 %TB - Currency - T7
  597. Class "Currency"
  598. BaseType "Portal Scroll" "Scroll of Wisdom"
  599. SetTextColor 0 0 0 0
  600. SetBackgroundColor 0 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  601. SetBorderColor 0 0 0 0
  602. SetFontSize 11
  603.  
  604. Hide # $great, tiny, breach
  605. Class "Rings"
  606. BaseType "Breach"
  607. Rarity <= Unique
  608. ItemLevel >= 84
  609. SetTextColor 255 255 255
  610. SetBackgroundColor 128 0 128 # BACKGROUND: Breach
  611. SetBorderColor 255 255 255 # BORDERCOLOR: Breach - accent
  612. SetFontSize 35
  613.  
  614. Hide # $great, tiny, breach
  615. Class "Rings"
  616. BaseType "Breach"
  617. Rarity <= Unique
  618. ItemLevel <= 83
  619. SetTextColor 255 255 255
  620. SetBackgroundColor 128 0 128 # BACKGROUND: Breach
  621. SetBorderColor 255 255 255 # BORDERCOLOR: Breach - accent
  622. SetFontSize 35
  623.  
  624. Show # $trinkets, jewels, tiny %TC - Rare - Jewels
  625. Class "Jewel"
  626. Rarity = Rare
  627. SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
  628. SetBackgroundColor 0 0 0 0
  629. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  630. SetFontSize 35
  631.  
  632. Show # Drop only good gems %TB - Top - Gem
  633. Class "Gems"
  634. BaseType "Portal" "Empower" "Enlighten" "Item Quantity" "Vaal Breach" "Enhance Support"
  635. SetTextColor 30 200 200
  636. SetBackgroundColor 0 0 0 180
  637. SetBorderColor 30 150 180
  638. SetFontSize 35
  639.  
  640. Show
  641. Quality >= 15
  642. Class "Gems"
  643. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  644. SetBackgroundColor 0 0 0 # BACKGROUND: T1 Global High Value Drop
  645. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  646. SetFontSize 35
  647.  
  648. Hide
  649. Quality >= 11
  650. Class "Gems"
  651. SetTextColor 27 162 155
  652. SetBackgroundColor 0 0 0
  653. SetBorderColor 54 100 146
  654. SetFontSize 35
  655.  
  656. Hide # %H2
  657. Class "Gems"
  658. SetTextColor 0 0 0 0
  659. SetBackgroundColor 0 0 0 0
  660. SetBorderColor 0 0 0 0
  661. SetFontSize 11
  662.  
  663. Hide # $flask, recipe, glass, top %H4
  664. Quality = 20
  665. BaseType "Flask"
  666. Rarity <= Magic
  667. SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
  668. SetBackgroundColor 0 0 0 0
  669. SetBorderColor 255 255 255 0 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  670. SetFontSize 25
  671.  
  672. Hide # $flask
  673. BaseType "Flask"
  674. Rarity <= Magic
  675. SetTextColor 0 0 0 0
  676. SetBackgroundColor 0 0 0 0
  677. SetBorderColor 0 0 0 0
  678. SetFontSize 11
  679.  
  680. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  681. Class "Maps"
  682. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  683. Rarity = Unique
  684. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  685. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  686. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  687. SetFontSize 45
  688. PlayAlertSound 6 300
  689.  
  690. Show # Maps:Unique
  691. Class "Maps"
  692. Rarity = Unique
  693. SetBackgroundColor 0 0 0
  694. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  695. SetFontSize 44
  696. PlayAlertSound 4 300
  697.  
  698. Show # %TB - OfferingToTheGoddess
  699. BaseType "Offering to the Goddess"
  700. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  701. SetBackgroundColor 180 0 0 198 # BACKGROUND: Fragments - valuable
  702. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  703. SetFontSize 42
  704. PlayAlertSound 4 300
  705.  
  706. Show
  707. Class "Labyrinth"
  708. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  709. SetBackgroundColor 0 0 0 0
  710. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  711. SetFontSize 35
  712.  
  713. Show
  714. Class "Quest"
  715. SetBackgroundColor 0 0 0 0
  716. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  717. SetFontSize 35
  718.  
  719. Show # Maps:T16 %TB - Maps - T16
  720. Class "Maps"
  721. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  722. SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
  723. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  724. SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  725. SetFontSize 45
  726. PlayAlertSound 6 300
  727.  
  728. Show # Maps:T15
  729. DropLevel >= 82
  730. Class "Maps"
  731. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  732. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  733. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  734. SetFontSize 44
  735. PlayAlertSound 6 300
  736.  
  737. Show # Maps:T14
  738. DropLevel >= 81
  739. Class "Maps"
  740. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  741. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  742. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  743. SetFontSize 43
  744. PlayAlertSound 4 300
  745.  
  746. Show # Maps:T13
  747. DropLevel >= 80
  748. Class "Maps"
  749. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  750. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  751. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  752. SetFontSize 42
  753. PlayAlertSound 4 300
  754.  
  755. Show # Maps:T12
  756. DropLevel >= 79
  757. Class "Maps"
  758. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  759. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  760. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  761. SetFontSize 41
  762. PlayAlertSound 4 300
  763.  
  764. Show # Maps:T11
  765. DropLevel >= 78
  766. Class "Maps"
  767. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  768. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  769. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  770. SetFontSize 40
  771. PlayAlertSound 4 300
  772.  
  773. Show # Maps:T10
  774. DropLevel >= 77
  775. Class "Maps"
  776. SetTextColor 0 0 0
  777. SetBackgroundColor 200 200 200
  778. SetBorderColor 0 0 0
  779. SetFontSize 39
  780.  
  781. Hide # Maps:T1 %H3
  782. DropLevel < 77
  783. Class "Maps"
  784. Rarity <= Rare
  785. SetTextColor 0 0 0 0
  786. SetBackgroundColor 255 255 255 0
  787. SetBorderColor 0 0 0 0
  788. SetFontSize 11
  789.  
  790. Show # Safetyline
  791. Class "Maps"
  792. SetBorderColor 255 255 255
  793. SetFontSize 40
  794. PlayAlertSound 4 150
  795.  
  796. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a ""Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  797. Class "Misc Map Items"
  798. SetTextColor 230 120 0 # TEXTCOLOR: Relic Keys, Breachstones
  799. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  800. SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
  801. SetFontSize 45
  802. PlayAlertSound 6 300
  803.  
  804. Show # %TB - Fragments - T1
  805. Class "Map Fragments"
  806. BaseType "Mortal Hope" "Mortal Ignorance"
  807. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  808. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  809. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  810. SetFontSize 45
  811. PlayAlertSound 6 300
  812.  
  813. Show # %TB - Fragments - T1 - Expected
  814. Class "Map Fragments"
  815. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  816. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  817. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  818. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  819. SetFontSize 45
  820. PlayAlertSound 2 300
  821.  
  822. Show # %TB - Fragments - T2
  823. Class "Map Fragments"
  824. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  825. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  826. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  827. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  828. SetFontSize 45
  829. PlayAlertSound 2 300
  830.  
  831. Show
  832. Class "Map Fragments"
  833. SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
  834. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  835. SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
  836. SetFontSize 38
  837. PlayAlertSound 2 300
  838.  
  839. Show # %TB - Currency - T2
  840. Class "Currency"
  841. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  842. SetTextColor 0 0 0
  843. SetBackgroundColor 255 200 0
  844. SetBorderColor 0 0 0
  845. SetFontSize 45
  846. PlayAlertSound 2 300
  847.  
  848. Show # %TB - Currency - T3
  849. Class "Currency"
  850. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  851. SetTextColor 0 0 0
  852. SetBackgroundColor 255 200 0
  853. SetBorderColor 0 0 0
  854. SetFontSize 45
  855. PlayAlertSound 2 300
  856.  
  857. Show # $top %TB - Currency - T1
  858. Class "Currency"
  859. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  860. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  861. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  862. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  863. SetFontSize 45
  864. PlayAlertSound 6 300
  865.  
  866. Show # %TB - Essence - T1
  867. Class "Currency"
  868. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  869. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  870. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  871. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  872. SetFontSize 42
  873. PlayAlertSound 2 300
  874.  
  875. Show
  876. Class "Currency"
  877. BaseType "Screaming Essence of"
  878. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  879. SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
  880. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  881. SetFontSize 40
  882. PlayAlertSound 2 300
  883.  
  884. Show
  885. Class "Currency"
  886. BaseType "Wailing Essence of"
  887. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  888. SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
  889. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  890. SetFontSize 38
  891. PlayAlertSound 2 300
  892.  
  893. Show
  894. Class "Currency"
  895. BaseType "Weeping Essence of"
  896. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  897. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  898. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  899. SetFontSize 36
  900. PlayAlertSound 2 300
  901.  
  902. Show
  903. Class "Currency"
  904. BaseType "Muttering Essence of"
  905. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  906. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  907. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  908. SetFontSize 36
  909.  
  910. Show
  911. Class "Currency"
  912. BaseType "Whispering Essence of"
  913. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  914. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  915. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  916. SetFontSize 34
  917.  
  918. Show # Blessing
  919. Class "Currency"
  920. BaseType "Blessing"
  921. SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
  922. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  923. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  924. SetFontSize 39
  925. PlayAlertSound 6 300
  926.  
  927. Show # Splinter
  928. Class "Currency"
  929. BaseType "Splinter"
  930. SetTextColor 255 255 255
  931. SetBackgroundColor 74 0 123 145
  932. SetBorderColor 255 255 255
  933. SetFontSize 36
  934. PlayAlertSound 2 100
  935.  
  936. Show
  937. Class "Currency"
  938. BaseType "Perandus Coin"
  939. SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
  940. SetBackgroundColor 0 0 0 171
  941. SetBorderColor 255 178 135 # BORDERCOLOR: Perandus Coin
  942. SetFontSize 35
  943.  
  944. Show # %TB - Currency - NonDrop1
  945. Class "Currency"
  946. BaseType "Unshaping Orb" "Cartographer's Seal"
  947. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  948. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  949. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  950. SetFontSize 42
  951. PlayAlertSound 2 300
  952.  
  953. Show # %TB - Currency - NonDrop2
  954. Class "Currency"
  955. BaseType "Prophecy"
  956. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  957. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  958. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  959. SetFontSize 40
  960. PlayAlertSound 2 300
  961.  
  962. Show # %TB - Divination - T1
  963. Class "Divination"
  964. BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Brittle Emperor" "The Immortal" "The Artist" "Wealth and Power" "Pride Before the Fall" "The Enlightened" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "Spark and the Flame" "Polymath"
  965. SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  966. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  967. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  968. SetFontSize 45
  969. PlayAlertSound 6 300
  970.  
  971. Show # %TB - Divination - T2
  972. Class "Divination"
  973. BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "The Hoarder" "The Chains that Bind" "The Warlord" "The Aesthete" "Saint's Treasure" "The Thaumaturgist" "Heterochromia" "The Porcupine" "The Stormcaller" "The Soul" "Emperor of Purity"
  974. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  975. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  976. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  977. SetFontSize 44
  978. PlayAlertSound 2 300
  979.  
  980. Show # %TB - Divination - T3
  981. Class "Divination"
  982. BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "Glimmer of Hope" "The Tyrant" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "Jack in the Box" "The Traitor" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched" "The Opulent" "Might is Right" "The Fletcher" "The Forsaken" "The Formless Sea" "The Demoness" "Time-Lost Relic" "The Wolf" "Earth Drinker" "Standoff" "Merciless Armament"
  983. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  984. SetBackgroundColor 0 0 0 # BACKGROUND: T3 Divination
  985. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  986. SetFontSize 40
  987.  
  988. Hide # %H3 %TB - Divination - T5
  989. Class "Divination"
  990. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
  991. SetTextColor 0 0 0 0
  992. SetBackgroundColor 0 0 0 0
  993. SetBorderColor 0 0 0 0
  994. SetFontSize 11
  995.  
  996. Show
  997. Class "Divination"
  998. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  999. SetBackgroundColor 0 0 0 # BACKGROUND: T4 Divination
  1000. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: T4 Divination
  1001. SetFontSize 40
  1002.  
  1003. Hide # %H2 %TB - Currency - T8
  1004. Class "Currency"
  1005. BaseType "Scroll Fragment" "Transmutation Shard"
  1006. SetTextColor 0 0 0 0
  1007. SetBackgroundColor 0 0 0 0
  1008. SetBorderColor 0 0 0 0
  1009. SetFontSize 11
  1010.  
  1011. Show # %H3
  1012. Class "Currency"
  1013. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1014. SetFontSize 40
  1015.  
  1016. Show # %TB - Leaguestone - Value
  1017. Class "Leaguestone"
  1018. BaseType "Breach" "Nemesis" "Bloodline" "Beyond"
  1019. Rarity = Magic
  1020. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  1021. SetBackgroundColor 90 240 140 # BACKGROUND: LeagueStone T1
  1022. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  1023. SetFontSize 40
  1024. PlayAlertSound 2 150
  1025.  
  1026. Show
  1027. Class "Leaguestone"
  1028. Rarity <= Magic
  1029. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  1030. SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
  1031. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  1032. SetFontSize 35
  1033. PlayAlertSound 2 300
  1034.  
  1035. Show
  1036. Class "Quivers"
  1037. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
  1038. Rarity = Rare
  1039. ItemLevel >= 81
  1040. SetTextColor 255 255 119
  1041. SetBackgroundColor 255 255 255 0
  1042. SetBorderColor 255 255 119
  1043. SetFontSize 30
  1044.  
  1045. #Disabled Block Start
  1046. #Hide
  1047. # DropLevel >= 62
  1048. # Rarity = Rare
  1049. # ItemLevel < 83
  1050. # ItemLevel >= 74
  1051. # SetTextColor 255 255 119
  1052. # SetBackgroundColor 255 255 255 0
  1053. # SetBorderColor 255 255 255 0
  1054. # SetFontSize 30
  1055. #Disabled Block End
  1056.  
  1057. #Disabled Block Start
  1058. #Hide
  1059. # Rarity <= Rare
  1060. # ItemLevel <= 76
  1061. # SetTextColor 255 255 255 0
  1062. # SetBackgroundColor 255 255 255 0
  1063. # SetBorderColor 255 255 255 0
  1064. # SetFontSize 11
  1065. #Disabled Block End
  1066.  
  1067. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  1068. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1069. Rarity <= Magic
  1070. SetTextColor 0 0 0 0
  1071. SetBackgroundColor 0 0 0 0 # BACKGROUND: Leveling, low alch bases
  1072. SetBorderColor 0 0 0 0 # BORDERCOLOR: Cosmetic: Levelling-Trash
  1073. SetFontSize 11
  1074.  
  1075. Hide
  1076. Rarity <= Rare
  1077. SetTextColor 255 255 255 0
  1078. SetBackgroundColor 255 255 255 0
  1079. SetBorderColor 255 255 255 0
  1080. SetFontSize 11
  1081.  
  1082. #Disabled Block Start
  1083. #Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  1084. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1085. # SetTextColor 0 0 0 0
  1086. # SetBackgroundColor 0 0 0 0 # BACKGROUND: Leveling, low alch bases
  1087. # SetBorderColor 0 0 0 0 # BORDERCOLOR: Cosmetic: Levelling-Trash
  1088. # SetFontSize 11
  1089. #Disabled Block End
  1090.  
  1091. Show # SafetyLine!
  1092. SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
  1093. SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
  1094. SetFontSize 45
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