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yoinkydoodlewastaken

thing i did i guess

Mar 30th, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. print(" by shackluster ")
  142.  
  143.  
  144. wait(0.2)
  145.  
  146.  
  147.  
  148. Player = game:GetService("Players").LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. local sick = Instance.new("Sound",Character)
  169. sick.SoundId = "rbxassetid://245939390"
  170. sick.Looped = true
  171. sick.Pitch = 1
  172. sick.Volume = 50
  173. sick:Play()
  174. local flange = Instance.new("FlangeSoundEffect", sick)
  175. flange.Depth = 1
  176. flange.Mix = 1
  177. flange.Rate = 2.4
  178.  
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195.  
  196. --//=================================\\
  197. --|| CUSTOMIZATION
  198. --\\=================================//
  199.  
  200.  
  201. Player_Size = 1 --Size of the player.
  202. Animation_Speed = 3
  203. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  204.  
  205. local Speed = 100
  206. local Effects2 = {}
  207.  
  208.  
  209.  
  210. --//=================================\\
  211. --|| END OF CUSTOMIZATION
  212. --\\=================================//
  213.  
  214. local function weldBetween(a, b)
  215. local weldd = Instance.new("ManualWeld")
  216. weldd.Part0 = a
  217. weldd.Part1 = b
  218. weldd.C0 = CFrame.new()
  219. weldd.C1 = b.CFrame:inverse() * a.CFrame
  220. weldd.Parent = a
  221. return weldd
  222. end
  223.  
  224. --//=================================\\
  225. --|| USEFUL VALUES
  226. --\\=================================//
  227.  
  228. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  229. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  230. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  231. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  232. local CO1 = 0
  233. local CO2 = 0
  234. local CO3 = 0
  235. local CO4 = 0
  236. local CHANGEDEFENSE = 0
  237. local CHANGEDAMAGE = 0
  238. local CHANGEMOVEMENT = 0
  239. local ANIM = "Idle"
  240. local ATTACK = false
  241. local EQUIPPED = false
  242. local HOLD = false
  243. local COMBO = 1
  244. local LASTPOINT = nil
  245. local BLCF = nil
  246. local SCFR = nil
  247. local STAGGERHITANIM = false
  248. local STAGGERANIM = false
  249. local STUNANIM = false
  250. local CRITCHANCENUMBER = 0
  251. local IDLENUMBER = 0
  252. local DONUMBER = 0
  253. local HANDIDLE = false
  254. local Rooted = false
  255. local SINE = 0
  256. local CHANGE = 2 / Animation_Speed
  257. local WALKINGANIM = false
  258. local WALK = 0
  259. local DISABLEJUMPING = false
  260. local ROBLOXIDLEANIMATION = IT("Animation")
  261. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  262. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  263. --ROBLOXIDLEANIMATION.Parent = Humanoid
  264. local ANIMATOR = Humanoid.Animator
  265. local ANIMATE = Character.Animate
  266. local UNANCHOR = true
  267.  
  268. local SKILLTEXTCOLOR = C3(0,0,0)
  269.  
  270. --//=================================\\
  271. --\\=================================//
  272.  
  273.  
  274. --//=================================\\
  275. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  276. --\\=================================//
  277.  
  278. ArtificialHB = Instance.new("BindableEvent", script)
  279. ArtificialHB.Name = "ArtificialHB"
  280.  
  281. script:WaitForChild("ArtificialHB")
  282.  
  283. frame = Frame_Speed
  284. tf = 0
  285. allowframeloss = false
  286. tossremainder = false
  287. lastframe = tick()
  288. script.ArtificialHB:Fire()
  289.  
  290. game:GetService("RunService").Heartbeat:connect(function(s, p)
  291. tf = tf + s
  292. if tf >= frame then
  293. if allowframeloss then
  294. script.ArtificialHB:Fire()
  295. lastframe = tick()
  296. else
  297. for i = 1, math.floor(tf / frame) do
  298. script.ArtificialHB:Fire()
  299. end
  300. lastframe = tick()
  301. end
  302. if tossremainder then
  303. tf = 0
  304. else
  305. tf = tf - frame * math.floor(tf / frame)
  306. end
  307. end
  308. end)
  309.  
  310. --//=================================\\
  311. --\\=================================//
  312.  
  313.  
  314.  
  315.  
  316.  
  317. --//=================================\\
  318. --|| SOME FUNCTIONS
  319. --\\=================================//
  320.  
  321. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  322. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  323. end
  324.  
  325. function PositiveAngle(NUMBER)
  326. if NUMBER >= 0 then
  327. NUMBER = 0
  328. end
  329. return NUMBER
  330. end
  331.  
  332. function NegativeAngle(NUMBER)
  333. if NUMBER <= 0 then
  334. NUMBER = 0
  335. end
  336. return NUMBER
  337. end
  338.  
  339. function Swait(NUMBER)
  340. if NUMBER == 0 or NUMBER == nil then
  341. ArtificialHB.Event:wait()
  342. else
  343. for i = 1, NUMBER do
  344. ArtificialHB.Event:wait()
  345. end
  346. end
  347. end
  348.  
  349. function QuaternionFromCFrame(cf)
  350. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  351. local trace = m00 + m11 + m22
  352. if trace > 0 then
  353. local s = math.sqrt(1 + trace)
  354. local recip = 0.5 / s
  355. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  356. else
  357. local i = 0
  358. if m11 > m00 then
  359. i = 1
  360. end
  361. if m22 > (i == 0 and m00 or m11) then
  362. i = 2
  363. end
  364. if i == 0 then
  365. local s = math.sqrt(m00 - m11 - m22 + 1)
  366. local recip = 0.5 / s
  367. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  368. elseif i == 1 then
  369. local s = math.sqrt(m11 - m22 - m00 + 1)
  370. local recip = 0.5 / s
  371. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  372. elseif i == 2 then
  373. local s = math.sqrt(m22 - m00 - m11 + 1)
  374. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  375. end
  376. end
  377. end
  378.  
  379. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  380. local xs, ys, zs = x + x, y + y, z + z
  381. local wx, wy, wz = w * xs, w * ys, w * zs
  382. local xx = x * xs
  383. local xy = x * ys
  384. local xz = x * zs
  385. local yy = y * ys
  386. local yz = y * zs
  387. local zz = z * zs
  388. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  389. end
  390.  
  391. function QuaternionSlerp(a, b, t)
  392. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  393. local startInterp, finishInterp;
  394. if cosTheta >= 0.0001 then
  395. if (1 - cosTheta) > 0.0001 then
  396. local theta = ACOS(cosTheta)
  397. local invSinTheta = 1 / SIN(theta)
  398. startInterp = SIN((1 - t) * theta) * invSinTheta
  399. finishInterp = SIN(t * theta) * invSinTheta
  400. else
  401. startInterp = 1 - t
  402. finishInterp = t
  403. end
  404. else
  405. if (1 + cosTheta) > 0.0001 then
  406. local theta = ACOS(-cosTheta)
  407. local invSinTheta = 1 / SIN(theta)
  408. startInterp = SIN((t - 1) * theta) * invSinTheta
  409. finishInterp = SIN(t * theta) * invSinTheta
  410. else
  411. startInterp = t - 1
  412. finishInterp = t
  413. end
  414. end
  415. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  416. end
  417.  
  418. function Clerp(a, b, t)
  419. local qa = {QuaternionFromCFrame(a)}
  420. local qb = {QuaternionFromCFrame(b)}
  421. local ax, ay, az = a.x, a.y, a.z
  422. local bx, by, bz = b.x, b.y, b.z
  423. local _t = 1 - t
  424. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  425. end
  426.  
  427. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  428. local frame = IT("Frame")
  429. frame.BackgroundTransparency = TRANSPARENCY
  430. frame.BorderSizePixel = BORDERSIZEPIXEL
  431. frame.Position = POSITION
  432. frame.Size = SIZE
  433. frame.BackgroundColor3 = COLOR
  434. frame.BorderColor3 = BORDERCOLOR
  435. frame.Name = NAME
  436. frame.Parent = PARENT
  437. return frame
  438. end
  439.  
  440. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  441. local label = IT("TextLabel")
  442. label.BackgroundTransparency = 1
  443. label.Size = UD2(1, 0, 1, 0)
  444. label.Position = UD2(0, 0, 0, 0)
  445. label.TextColor3 = TEXTCOLOR
  446. label.TextStrokeTransparency = STROKETRANSPARENCY
  447. label.TextTransparency = TRANSPARENCY
  448. label.FontSize = TEXTFONTSIZE
  449. label.Font = TEXTFONT
  450. label.BorderSizePixel = BORDERSIZEPIXEL
  451. label.TextScaled = false
  452. label.Text = TEXT
  453. label.Name = NAME
  454. label.Parent = PARENT
  455. return label
  456. end
  457.  
  458. function NoOutlines(PART)
  459. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  460. end
  461.  
  462.  
  463. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  464. local NEWWELD = IT(TYPE)
  465. NEWWELD.Part0 = PART0
  466. NEWWELD.Part1 = PART1
  467. NEWWELD.C0 = C0
  468. NEWWELD.C1 = C1
  469. NEWWELD.Parent = PARENT
  470. return NEWWELD
  471. end
  472.  
  473. function CreateSound(ID, PARENT, VOLUME, PITCH)
  474. local NEWSOUND = nil
  475. coroutine.resume(coroutine.create(function()
  476. NEWSOUND = IT("Sound", PARENT)
  477. NEWSOUND.Volume = VOLUME
  478. NEWSOUND.Pitch = PITCH
  479. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  480. Swait()
  481. NEWSOUND:play()
  482. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  483. end))
  484. return NEWSOUND
  485. end
  486.  
  487. function CFrameFromTopBack(at, top, back)
  488. local right = top:Cross(back)
  489. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  490. end
  491.  
  492. --//=================================\\
  493. --|| SPEECH
  494. --\\=================================//
  495.  
  496. local speak = Instance.new("Sound",Head)
  497. speak.SoundId = "rbxassetid://418252437"
  498. speak.Volume = 4
  499.  
  500. function chatfunc(text,waitt)
  501. local chat = coroutine.wrap(function()
  502. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  503. Character:FindFirstChild("TalkingBillBoard").Parent = nil
  504. end
  505. local naeeym2 = Instance.new("BillboardGui",Character)
  506. naeeym2.Size = UDim2.new(0,100,0,40)
  507. naeeym2.StudsOffset = Vector3.new(0,2,0)
  508. naeeym2.Adornee = Character.Head
  509. naeeym2.Name = "TalkingBillBoard"
  510. naeeym2.AlwaysOnTop = true
  511. local tecks2 = Instance.new("TextLabel",naeeym2)
  512. tecks2.BackgroundTransparency = 1
  513. tecks2.BorderSizePixel = 0
  514. tecks2.Text = ""
  515. tecks2.Font = "Fantasy"
  516. tecks2.TextSize = 30
  517. tecks2.TextStrokeTransparency = 1
  518. tecks2.TextColor3 = SKILLTEXTCOLOR
  519. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  520. tecks2.Size = UDim2.new(1,0,0.5,0)
  521. for i = 1,string.len(text),1 do
  522. if naeeym2.Parent ~= nil then
  523. tecks2.Text = string.sub(text,1,i)
  524. speak.PlaybackSpeed = (math.random(8,9)/10)
  525. speak:Play()
  526. Swait(3)
  527. end
  528. end
  529. wait(waitt)
  530. coroutine.resume(coroutine.create(function()
  531. for i = 1, 10 do
  532. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  533. Swait()
  534. end
  535. naeeym2:Destroy()
  536. end))
  537. end)
  538. chat()
  539. end
  540.  
  541. --//=================================\\
  542. --|| DAMAGING
  543. --\\=================================//
  544.  
  545. function glassified(hit)
  546. local GOLDNAMES = {"glass","glass","glass","glass"}
  547. hit.Anchored = false
  548. hit.CanCollide = true
  549. hit.Parent = workspace
  550. hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)]
  551. hit.Material = "ForceField"
  552. hit.Transparency = 0.4
  553. hit.BrickColor = BRICKC("Phosph. White")
  554. if hit:FindFirstChildOfClass("SpecialMesh") then
  555. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  556. mesh.TextureId = ""
  557. end
  558. if hit:FindFirstChildOfClass("Decal") then
  559. local mesh = hit:FindFirstChildOfClass("Decal")
  560. mesh:remove()
  561. end
  562. if hit.ClassName == "MeshPart" then
  563. hit.TextureID = ""
  564. end
  565. if hit.ClassName == "UnionOperation" then
  566. hit.UsePartColor = true
  567. end
  568. end
  569.  
  570. function turntoglass(hit)
  571. if hit.Parent ~= Character then
  572. if hit.Parent ~= workspace then
  573. print("Glassified")
  574. local body = hit.Parent:GetChildren()
  575. for part = 1, #body do
  576. local child = body[part]
  577. if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then
  578. if child.Name == "Head" then
  579. CreateSound("533427376", child, 2, 1)
  580. end
  581. glassified(child)
  582. elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then
  583. if child:FindFirstChild("Handle") then
  584. glassified(child.Handle)
  585. end
  586. end
  587. end
  588. else
  589. glassified(hit)
  590. end
  591. end
  592. end
  593.  
  594. --//=================================\\
  595. --|| ATTACK FUNCTIONS AND STUFF
  596. --\\=================================//
  597.  
  598. local hit = Torso.Touched:Connect(function(hit)
  599. if hit.Parent:FindFirstChild("Humanoid") then
  600. turntoglass(hit)
  601. end
  602. end)
  603. local hit = RightArm.Touched:Connect(function(hit)
  604. if hit.Parent:FindFirstChild("Humanoid") then
  605. turntoglass(hit)
  606. end
  607. end)
  608. local hit = LeftArm.Touched:Connect(function(hit)
  609. if hit.Parent:FindFirstChild("Humanoid") then
  610. turntoglass(hit)
  611. end
  612. end)
  613. local hit = RightLeg.Touched:Connect(function(hit)
  614. if hit.Parent:FindFirstChild("Humanoid") then
  615. turntoglass(hit)
  616. end
  617. end)
  618. local hit = LeftLeg.Touched:Connect(function(hit)
  619. if hit.Parent:FindFirstChild("Humanoid") then
  620. turntoglass(hit)
  621. end
  622. end)
  623. local hit = Head.Touched:Connect(function(hit)
  624. if hit.Parent:FindFirstChild("Humanoid") then
  625. turntoglass(hit)
  626. end
  627. end)
  628.  
  629.  
  630.  
  631.  
  632. --//=================================\\
  633. --|| ASSIGN THINGS TO KEYS
  634. --\\=================================//
  635.  
  636. function KeyDown(Key)
  637. if Key == "r" and ATTACK == false then
  638. chatfunc("muahahaha",100)
  639. Swait(150)
  640. chatfunc("ahahahaha",5)
  641. Swait(150)
  642. chatfunc("heaheheheahahaha",1)
  643. Swait(45)
  644. chatfunc("hehehehe",1)
  645. end
  646. if Key == "t" and ATTACK == false then
  647. CreateSound("546410481", Head, 2, 1)
  648. Swait(5)
  649. chatfunc("hahaha",5)
  650. Swait(50)
  651. chatfunc("ima spook u real good",3)
  652. Swait(75)
  653. chatfunc(">:)",10)
  654. end
  655. if Key == "f" and ATTACK == false then
  656. sick:Stop()
  657. CreateSound("181758125", Head, 2, 1)
  658. local Speed = 300
  659. Swait(350)
  660. sick:Play()
  661. local Speed = 100
  662. attack = false
  663. end
  664. end
  665.  
  666. function KeyUp(Key)
  667. end
  668.  
  669. Mouse.KeyDown:connect(function(NEWKEY)
  670. KeyDown(NEWKEY)
  671. end)
  672. Mouse.KeyUp:connect(function(NEWKEY)
  673. KeyUp(NEWKEY)
  674. end)
  675.  
  676.  
  677. --//=================================\\
  678. --\\=================================//
  679.  
  680.  
  681. function unanchor()
  682. if UNANCHOR == true then
  683. g = Character:GetChildren()
  684. for i = 1, #g do
  685. if g[i].ClassName == "Part" then
  686. g[i].Anchored = false
  687. end
  688. end
  689. end
  690. end
  691.  
  692.  
  693. --//=================================\\
  694. --|| WRAP THE WHOLE SCRIPT UP
  695. --\\=================================//
  696.  
  697.  
  698. Humanoid.Changed:connect(function(Jump)
  699. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  700. Humanoid.Jump = false
  701. end
  702. end)
  703. Rooted = true
  704. ANIMATE.Parent = nil
  705. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  706. IDLEANIMATION:Play()
  707. Swait()
  708. Rooted = false
  709.  
  710. local loop = 0
  711.  
  712. while true do
  713. Swait()
  714. SINE = SINE + CHANGE
  715. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  716. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  717. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  718. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  719. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  720. if ATTACK == false then
  721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  725. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  727. end
  728. if #Effects2>0 then
  729. for e=1,#Effects2 do
  730. if Effects2[e]~=nil then
  731. local Thing=Effects2[e]
  732. if Thing~=nil then
  733. local Part=Thing[1]
  734. local Mode=Thing[2]
  735. local Delay=Thing[3]
  736. local IncX=Thing[4]
  737. local IncY=Thing[5]
  738. local IncZ=Thing[6]
  739. local Part2=Thing[8]
  740. if Thing[1].Transparency<=1 then
  741. if Thing[2]=="Block1" then
  742. Thing[1].CFrame=Part2.CFrame
  743. Mesh=Thing[1].Mesh
  744. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  745. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  746. elseif Thing[2]=="Cylinder" then
  747. Mesh=Thing[1].Mesh
  748. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  749. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  750. elseif Thing[2]=="Blood" then
  751. Mesh=Thing[7]
  752. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  753. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  754. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  755. elseif Thing[2]=="Elec" then
  756. Mesh=Thing[1].Mesh
  757. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  758. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  759. elseif Thing[2]=="Disappear" then
  760. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  761. end
  762. else
  763. Part.Parent=nil
  764. table.remove(Effects2,e)
  765. end
  766. end
  767. end
  768. end
  769. end
  770. unanchor()
  771. Humanoid.MaxHealth = "inf"
  772. Humanoid.Health = "inf"
  773. if Rooted == false then
  774. Disable_Jump = false
  775. Humanoid.WalkSpeed = Speed
  776. elseif Rooted == true then
  777. Disable_Jump = true
  778. Humanoid.WalkSpeed = 1
  779. end
  780. if target ~= nil then
  781. loop = loop + 1
  782. if loop == 35 then
  783. if target:FindFirstChild("HumanoidRootPart") then
  784. CreateSound("161164363", target.HumanoidRootPart, 10, 1.1)
  785. end
  786. loop = 0
  787. end
  788. end
  789. end
  790.  
  791. --//=================================\\
  792. --\\=================================//
  793.  
  794.  
  795.  
  796.  
  797.  
  798. --//====================================================\\--
  799. --|| END OF SCRIPT
  800. --\\====================================================//--
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