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- //BASIC ESSENTIALS
- name "^4Po^7LL^4e^7NS^4Ki"
- sex "male"
- model "bones/blue"
- cg_autoSwitch "0" //change weapons on pick-up (0/1)
- cg_switchOnEmpty "0" //switch to next gun when no ammo
- cg_switchToEmpty "1" //allows switching to empty weapon
- cl_run "1" //auto-run
- //VIEW/MOUSE
- cg_bob "0" //amount of bob whilst moving (0-1)
- cg_fov "105" //field of view
- cg_kickScale "0" //screen shake on hit
- cg_waterWarp "0"
- cg_zoomFov "75" //zoomed FOV
- cg_zoomScaling "0" //zoom 'snap'
- cg_zoomSensitivity ".8" //zoom sens
- cg_zoomOutOnDeath "1"
- //sensitivity 10 //sens set in LG section in aliases
- cl_mouseaccel 0.48
- cl_mouseAccelOffset "5"
- cl_mouseAccelStyle "0"
- //HUD
- cg_hudFiles “pollenski/PoLLHUD.cfg”
- cg_clanOnTeamOverlay "0"
- cg_crosshairBrightness "1"
- cg_crosshairColor "5"
- cg_crosshairHealth "0"
- cg_crosshairHitColor "1"
- cg_crosshairHitStyle "2"
- cg_crosshairPulse "0" //crosshair pulse on pickups
- cg_drawAmmoWarning "1" //ammo low warning (0/1/2)
- cg_drawAttacker "0"
- cg_drawCrosshair "20"
- cg_drawCrosshairNames "1" //player names when targeted
- cg_drawFriend "1"
- cg_drawFullWeaponBar "0"
- cg_drawGun "0" //gun on screen (0/1/2)
- cg_drawItemPickups "7"
- cg_drawFPS "0"
- cg_drawRewards "1" //display personal awards earnt
- cg_drawTeamOverlay "1"
- cg_enableRespawnTimer "1"
- cg_lagometer "0"
- cg_levelTimerDirection "0"
- cg_lowAmmoWeaponBarWarning "2"
- cg_scorePlums "1" //scorechange over players
- cg_selfOnTeamOverlay"0"
- cg_speedometer "0"
- cg_weaponBar "3" //ammo bar position
- cl_demoRecordMessage "0" //show 'recording' message
- //WEAPON GRAPHICS
- cg_brasstime "0" //ammo casing time
- cg_bubbletrail "0"
- cg_impactSparksLifetime "1000"
- cg_impactSparksSize "4"
- cg_lightningImpact "0"
- cg_lightningStyle "4"
- cg_marks "0"
- cg_plasmaStyle "0"
- cg_rocketStyle "1"
- cg_railStyle "0"
- cg_railTrailTime "1500"
- cg_smoke_SG "0"
- cg_smokeRadius_GL "0"
- cg_smokeRadius_NG "0"
- cg_smokeRadius_RL "0"
- cg_weaponColor_grenade "0x00FF00FF" //changes own grenade colour
- color1 "9" //rg beam primary colour
- color2 "11" //rg beam secondary colour
- r_railCoreWidth "4"
- r_railSegmentLength "128"
- r_railWidth "0"
- //FRIEND+FOE DETAILS
- cg_deadBodyDarken "1" //toggle dead bodies change colour
- cg_gibs "0"
- cg_forceEnemyModel "keel/bright" //all enemies same model
- cg_forceTeamModel "crash/bright" //all team-mates same model
- cg_forceEnemyWeaponColor "1" //toggle specific enemy grenade/rail colours (follows cg_enemyUpperColor)
- cg_forceTeamWeaponColor "1" // " " team " " " ( " cg_teamUpperColor)
- setenemyColor "YYY" //specify enemy AND weapon colours
- cg_enemyUpperColor "0xFFFFFFFF"
- setTeamColor "NNN" // " team AND weapon colours
- cg_chatBeep "0" //general chat beep
- cg_teamChatBeep "1" //team chat beep
- cg_teamChatHeight "0"
- cg_teamChatTime "5000"
- //LEVEL DETAIL
- cg_simpleitems "1" //2D pickups
- cg_shadows "0"
- r_colorbits "16"
- r_contrast "" //contrast (if post-processing enabled)
- r_dynamicLight "1" //dynamic lighting FX
- r_enablepostprocess "0" //bloom+colour correction
- r_ext_compressed_textures "1" //use compressed textures
- r_fastsky "0"
- r_fullbright "0"
- r_gamma "1.2"
- r_lodbias "2" //detail on models (-2->2)
- r_picmip "4"
- r_subdivisions "80"
- r_texturebits "16"
- r_vertexlight "0"
- //SCREEN RESOLUTION
- r_mode "-2" //full screen resolution (set as -1 for custom, -2 for native)
- r_customwidth "" //custom res width
- r_customheight "" //custom res height
- //SOUND
- cg_buzzerSound "1" //level buzzer
- cg_hitBeep "2" //damage beeps
- cg_lowAmmoWarningSound "1"
- cg_stereoSeparation "0.4"
- s_ambient "0" //Level SFX
- s_doppler "1" //Weapon doppler sounds
- s_musicVolume "0" //Music Volume
- s_volume 0.8
- //MISC
- bot_noChat "1" //bot chat
- cg_autoAction "3" //auto record demo/screenshots
- cg_lowAmmoWarningPercentile "0.20" //set low ammo warning
- cg_playernames "1" //shows player names whilst speccing
- cg_predictItems "0" //predict items picked up
- cg_trueLightning "0.95" //lg 'bend'
- com_allowConsole "1"
- com_blood "0"
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