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Jul 22nd, 2017
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  1. //BASIC ESSENTIALS
  2. name "^4Po^7LL^4e^7NS^4Ki"
  3. sex "male"
  4. model "bones/blue"
  5. cg_autoSwitch "0" //change weapons on pick-up (0/1)
  6. cg_switchOnEmpty "0" //switch to next gun when no ammo
  7. cg_switchToEmpty "1" //allows switching to empty weapon
  8. cl_run "1" //auto-run
  9.  
  10. //VIEW/MOUSE
  11. cg_bob "0" //amount of bob whilst moving (0-1)
  12. cg_fov "105" //field of view
  13. cg_kickScale "0" //screen shake on hit
  14. cg_waterWarp "0"
  15. cg_zoomFov "75" //zoomed FOV
  16. cg_zoomScaling "0" //zoom 'snap'
  17. cg_zoomSensitivity ".8" //zoom sens
  18. cg_zoomOutOnDeath "1"
  19. //sensitivity 10 //sens set in LG section in aliases
  20. cl_mouseaccel 0.48
  21. cl_mouseAccelOffset "5"
  22. cl_mouseAccelStyle "0"
  23.  
  24.  
  25. //HUD
  26. cg_hudFiles “pollenski/PoLLHUD.cfg”
  27. cg_clanOnTeamOverlay "0"
  28. cg_crosshairBrightness "1"
  29. cg_crosshairColor "5"
  30. cg_crosshairHealth "0"
  31. cg_crosshairHitColor "1"
  32. cg_crosshairHitStyle "2"
  33. cg_crosshairPulse "0" //crosshair pulse on pickups
  34. cg_drawAmmoWarning "1" //ammo low warning (0/1/2)
  35. cg_drawAttacker "0"
  36. cg_drawCrosshair "20"
  37. cg_drawCrosshairNames "1" //player names when targeted
  38. cg_drawFriend "1"
  39. cg_drawFullWeaponBar "0"
  40. cg_drawGun "0" //gun on screen (0/1/2)
  41. cg_drawItemPickups "7"
  42. cg_drawFPS "0"
  43. cg_drawRewards "1" //display personal awards earnt
  44. cg_drawTeamOverlay "1"
  45. cg_enableRespawnTimer "1"
  46. cg_lagometer "0"
  47. cg_levelTimerDirection "0"
  48. cg_lowAmmoWeaponBarWarning "2"
  49. cg_scorePlums "1" //scorechange over players
  50. cg_selfOnTeamOverlay"0"
  51. cg_speedometer "0"
  52. cg_weaponBar "3" //ammo bar position
  53. cl_demoRecordMessage "0" //show 'recording' message
  54.  
  55. //WEAPON GRAPHICS
  56. cg_brasstime "0" //ammo casing time
  57. cg_bubbletrail "0"
  58. cg_impactSparksLifetime "1000"
  59. cg_impactSparksSize "4"
  60. cg_lightningImpact "0"
  61. cg_lightningStyle "4"
  62. cg_marks "0"
  63. cg_plasmaStyle "0"
  64. cg_rocketStyle "1"
  65. cg_railStyle "0"
  66. cg_railTrailTime "1500"
  67. cg_smoke_SG "0"
  68. cg_smokeRadius_GL "0"
  69. cg_smokeRadius_NG "0"
  70. cg_smokeRadius_RL "0"
  71. cg_weaponColor_grenade "0x00FF00FF" //changes own grenade colour
  72. color1 "9" //rg beam primary colour
  73. color2 "11" //rg beam secondary colour
  74. r_railCoreWidth "4"
  75. r_railSegmentLength "128"
  76. r_railWidth "0"
  77.  
  78. //FRIEND+FOE DETAILS
  79. cg_deadBodyDarken "1" //toggle dead bodies change colour
  80. cg_gibs "0"
  81. cg_forceEnemyModel "keel/bright" //all enemies same model
  82. cg_forceTeamModel "crash/bright" //all team-mates same model
  83. cg_forceEnemyWeaponColor "1" //toggle specific enemy grenade/rail colours (follows cg_enemyUpperColor)
  84. cg_forceTeamWeaponColor "1" // " " team " " " ( " cg_teamUpperColor)
  85. setenemyColor "YYY" //specify enemy AND weapon colours
  86. cg_enemyUpperColor "0xFFFFFFFF"
  87. setTeamColor "NNN" // " team AND weapon colours
  88. cg_chatBeep "0" //general chat beep
  89. cg_teamChatBeep "1" //team chat beep
  90. cg_teamChatHeight "0"
  91. cg_teamChatTime "5000"
  92.  
  93. //LEVEL DETAIL
  94. cg_simpleitems "1" //2D pickups
  95. cg_shadows "0"
  96. r_colorbits "16"
  97. r_contrast "" //contrast (if post-processing enabled)
  98. r_dynamicLight "1" //dynamic lighting FX
  99. r_enablepostprocess "0" //bloom+colour correction
  100. r_ext_compressed_textures "1" //use compressed textures
  101. r_fastsky "0"
  102. r_fullbright "0"
  103. r_gamma "1.2"
  104. r_lodbias "2" //detail on models (-2->2)
  105. r_picmip "4"
  106. r_subdivisions "80"
  107. r_texturebits "16"
  108. r_vertexlight "0"
  109.  
  110. //SCREEN RESOLUTION
  111. r_mode "-2" //full screen resolution (set as -1 for custom, -2 for native)
  112. r_customwidth "" //custom res width
  113. r_customheight "" //custom res height
  114.  
  115. //SOUND
  116. cg_buzzerSound "1" //level buzzer
  117. cg_hitBeep "2" //damage beeps
  118. cg_lowAmmoWarningSound "1"
  119. cg_stereoSeparation "0.4"
  120. s_ambient "0" //Level SFX
  121. s_doppler "1" //Weapon doppler sounds
  122. s_musicVolume "0" //Music Volume
  123. s_volume 0.8
  124.  
  125. //MISC
  126. bot_noChat "1" //bot chat
  127. cg_autoAction "3" //auto record demo/screenshots
  128. cg_lowAmmoWarningPercentile "0.20" //set low ammo warning
  129. cg_playernames "1" //shows player names whilst speccing
  130. cg_predictItems "0" //predict items picked up
  131. cg_trueLightning "0.95" //lg 'bend'
  132. com_allowConsole "1"
  133. com_blood "0"
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