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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.XR;
- using UnityEngine.SceneManagement;
- public class VrModeChanger : MonoBehaviour
- {
- public string menuSceneName;
- void Awake()
- {
- StartCoroutine(LoadDevice("Cardboard"));
- }
- IEnumerator LoadDevice(string newDevice)
- {
- XRSettings.LoadDeviceByName(newDevice);
- yield return null;
- XRSettings.enabled = true;
- }
- public void DeactivateVr()
- {
- XRSettings.enabled = false;
- }
- private void Update()
- {
- if(Input.GetKeyDown(KeyCode.Escape))
- {
- SceneManager.LoadScene(menuSceneName);
- DeactivateVr();
- }
- }
- }
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