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  1. ======================================================================================
  2. AXIS POWERS HETALIA:
  3. _____ _ __
  4. /__ \ |__ ___ / / ___ _ __ __ _
  5. / /\/ '_ \ / _ \ / / / _ \| '_ \ / _` |
  6. / / | | | | __/ / /__| (_) | | | | (_| |
  7. \/ |_| |_|\___| \____/\___/|_| |_|\__, |
  8. |___/
  9. ___ _ _
  10. / _ \___ ___ __| | |__ _ _ ___
  11. / /_\/ _ \ / _ \ / _` | '_ \| | | |/ _ \
  12. / /_\\ (_) | (_) | (_| | |_) | |_| | __/
  13. \____/\___/ \___/ \__,_|_.__/ \__, |\___|
  14. |___/
  15. ======================================================================================
  16. *** HISTORY/CHANGE LOG ***
  17. ======================================================================================
  18.  
  19. -- Pre 2/19/2011
  20.  
  21. The original battle system was suppose to support
  22. mostly large-scale conflicts only. However, because
  23. the scripter vanished and YDS decided to be more
  24. self-reliant, the game has been toned-down to
  25. become something more like Suikoden 2 with a
  26. hint of Final Fantasy 4HOL.
  27.  
  28. ======================================================================================
  29. *** EXPLANATION ***
  30. ======================================================================================
  31.  
  32. - SKIRMISH: Regular battles, plays like a
  33. many JRPG battles
  34.  
  35. - SKIRMISH FEATURES:
  36. *** Fire: Uses the character's musket to blast a powerful shot
  37. however, it takes three turns to recharge. No AP.
  38.  
  39. *** Attack: Attack with whatever weapon you have. How much AP it saps
  40. depends on the weapon
  41.  
  42. *** Abilities: uses abilities unique to each class - each will sap AP points
  43.  
  44. *** Defend: Recharges AP
  45.  
  46. - CONFLICTS: This part of the game would be about -LARGE- historical battles. This part
  47. is still a work in progress, but here are some possible ideas:
  48.  
  49. *** You have one large row [unlike the three in the screenshot]
  50. *** There are individual rows within it where you place 3 party members at a time
  51. *** Face off the row in front of you until you die
  52.  
  53. ^ THE PROBLEM: I am not sure how to rectify this, but someone could easily just
  54. have a medic in their party and just wipe the floor and never touch anyone
  55. from the back rows
  56.  
  57. ======================================================================================
  58. *** PLAYABLE CHARACTERS ***
  59. ======================================================================================
  60.  
  61. - Alfred F. Jones
  62. - Arthur Kirkland
  63. - Francis Bonnefoy
  64. - Gilbert
  65. - Toris
  66. - Generic Commander Recruits
  67. * Male/Female Variation
  68. * Dark Skin Variation
  69.  
  70. ======================================================================================
  71. *** ENEMIES ***
  72. ======================================================================================
  73.  
  74. - Animals
  75. * Bear
  76. * Wolves
  77. - Dark Grey
  78. - Beige-ish
  79. - Generic Soldiers with the same classes as the allies
  80. - Arthur
  81. - Francis
  82. - Natives
  83. - Matthew
  84.  
  85. ======================================================================================
  86. *** WEAPONS TYPES ***
  87. ======================================================================================
  88. In addition to a musket, which can be fired every three rounds, you have the options of
  89. using weapons:
  90.  
  91. - Sabre
  92. - Blunderbuss
  93. - Knife
  94. - Axe
  95. - Bayonet
  96.  
  97.  
  98. ======================================================================================
  99. *** CLASSES ***
  100. ======================================================================================
  101.  
  102. Each class gives you a unique abilities which saps AP. Some classes prevents the uses of
  103. certain weapons, or bonuses on certain weapons.
  104.  
  105. Each class has four stars you can upgrade - I am still unsure how they will be upgraded.
  106.  
  107. When you change class, you will have a unique hat.
  108.  
  109. You will have three active abilities and one passive ability.
  110.  
  111. - Minuteman: Default class
  112. Weapons: All
  113. Bonuses: None
  114. Unique Abilities:
  115.  
  116. - Grenadier
  117. Weapons: Grenades
  118. Bonuses: ?
  119. Unique Abilities:
  120.  
  121. - Skirmisher
  122. Weapons: Axe, Bayonet Saber
  123. Bonuses: ++ ATK, -Speed
  124. Unique Abilities:
  125.  
  126. - Medic:
  127. Weapons:
  128. Bonuses:
  129. Unique Abilities:
  130.  
  131. - Fusilier: good with rifles
  132. Weapons: Blunderbuss, Bayonet
  133. Bonuses:
  134. Unique Abilities: Recovery time for musket to 2 turns
  135.  
  136. - Coureur des Bois:
  137. Weapons: Knife, Blunderbuss
  138. Bonuses:
  139. Unique Abilities: Increases money dropped after battle, increases effect of items
  140.  
  141. - Commanders [Toris, Gilbert, Francis only]
  142. Weapons: All
  143. Bonuses:
  144. Unique Abilities:
  145.  
  146. - General [Alfred Only] - unlocks after Valley Forge
  147. Weapons: All
  148. Bonuses:
  149. Unique Abilities:
  150.  
  151. - Commandmant [Arthur Only] - unlocks after Crossing of Delaware
  152. Weapons: All
  153. Bonuses:
  154. Unique Abilities:
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