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- ======================================================================================
- AXIS POWERS HETALIA:
- _____ _ __
- /__ \ |__ ___ / / ___ _ __ __ _
- / /\/ '_ \ / _ \ / / / _ \| '_ \ / _` |
- / / | | | | __/ / /__| (_) | | | | (_| |
- \/ |_| |_|\___| \____/\___/|_| |_|\__, |
- |___/
- ___ _ _
- / _ \___ ___ __| | |__ _ _ ___
- / /_\/ _ \ / _ \ / _` | '_ \| | | |/ _ \
- / /_\\ (_) | (_) | (_| | |_) | |_| | __/
- \____/\___/ \___/ \__,_|_.__/ \__, |\___|
- |___/
- ======================================================================================
- *** HISTORY/CHANGE LOG ***
- ======================================================================================
- -- Pre 2/19/2011
- The original battle system was suppose to support
- mostly large-scale conflicts only. However, because
- the scripter vanished and YDS decided to be more
- self-reliant, the game has been toned-down to
- become something more like Suikoden 2 with a
- hint of Final Fantasy 4HOL.
- ======================================================================================
- *** EXPLANATION ***
- ======================================================================================
- - SKIRMISH: Regular battles, plays like a
- many JRPG battles
- - SKIRMISH FEATURES:
- *** Fire: Uses the character's musket to blast a powerful shot
- however, it takes three turns to recharge. No AP.
- *** Attack: Attack with whatever weapon you have. How much AP it saps
- depends on the weapon
- *** Abilities: uses abilities unique to each class - each will sap AP points
- *** Defend: Recharges AP
- - CONFLICTS: This part of the game would be about -LARGE- historical battles. This part
- is still a work in progress, but here are some possible ideas:
- *** You have one large row [unlike the three in the screenshot]
- *** There are individual rows within it where you place 3 party members at a time
- *** Face off the row in front of you until you die
- ^ THE PROBLEM: I am not sure how to rectify this, but someone could easily just
- have a medic in their party and just wipe the floor and never touch anyone
- from the back rows
- ======================================================================================
- *** PLAYABLE CHARACTERS ***
- ======================================================================================
- - Alfred F. Jones
- - Arthur Kirkland
- - Francis Bonnefoy
- - Gilbert
- - Toris
- - Generic Commander Recruits
- * Male/Female Variation
- * Dark Skin Variation
- ======================================================================================
- *** ENEMIES ***
- ======================================================================================
- - Animals
- * Bear
- * Wolves
- - Dark Grey
- - Beige-ish
- - Generic Soldiers with the same classes as the allies
- - Arthur
- - Francis
- - Natives
- - Matthew
- ======================================================================================
- *** WEAPONS TYPES ***
- ======================================================================================
- In addition to a musket, which can be fired every three rounds, you have the options of
- using weapons:
- - Sabre
- - Blunderbuss
- - Knife
- - Axe
- - Bayonet
- ======================================================================================
- *** CLASSES ***
- ======================================================================================
- Each class gives you a unique abilities which saps AP. Some classes prevents the uses of
- certain weapons, or bonuses on certain weapons.
- Each class has four stars you can upgrade - I am still unsure how they will be upgraded.
- When you change class, you will have a unique hat.
- You will have three active abilities and one passive ability.
- - Minuteman: Default class
- Weapons: All
- Bonuses: None
- Unique Abilities:
- - Grenadier
- Weapons: Grenades
- Bonuses: ?
- Unique Abilities:
- - Skirmisher
- Weapons: Axe, Bayonet Saber
- Bonuses: ++ ATK, -Speed
- Unique Abilities:
- - Medic:
- Weapons:
- Bonuses:
- Unique Abilities:
- - Fusilier: good with rifles
- Weapons: Blunderbuss, Bayonet
- Bonuses:
- Unique Abilities: Recovery time for musket to 2 turns
- - Coureur des Bois:
- Weapons: Knife, Blunderbuss
- Bonuses:
- Unique Abilities: Increases money dropped after battle, increases effect of items
- - Commanders [Toris, Gilbert, Francis only]
- Weapons: All
- Bonuses:
- Unique Abilities:
- - General [Alfred Only] - unlocks after Valley Forge
- Weapons: All
- Bonuses:
- Unique Abilities:
- - Commandmant [Arthur Only] - unlocks after Crossing of Delaware
- Weapons: All
- Bonuses:
- Unique Abilities:
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