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Aug 21st, 2021
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  1. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  2. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  3. game:GetService("RunService").Heartbeat:connect(function()
  4. v.Velocity = Vector3.new(45,0,0)
  5. end)
  6. end
  7. end
  8. wait()
  9.  
  10. Players=game:GetService('Players')LocalPlayer=Players.LocalPlayer;Char=LocalPlayer.Character;Char.Archivable=true;FakeChar=Char:Clone()FakeChar.Parent=workspace;FakeChar.Name="Dummy"workspace.CurrentCamera.CameraSubject=FakeChar.Humanoid;for T,v in pairs(FakeChar:GetDescendants())do if v:IsA("Part")then v.Transparency=1 end;if v:IsA("SpecialMesh")then v.MeshId="rbxassetid://0"end end;game:GetService('RunService').Stepped:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)game:GetService('RunService').RenderStepped:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)game:GetService('RunService').Heartbeat:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)function died()LocalPlayer.Character=Char;FakeChar:Destroy()Char:BreakJoints()end;function Align(aA,Part0,i,k8)local k9=Instance.new('AlignPosition',aA)k9.Parent.CanCollide=false;k9.ApplyAtCenterOfMass=true;k9.MaxForce=67752;k9.MaxVelocity=math.huge/9e110;k9.ReactionForceEnabled=false;k9.Responsiveness=math.huge;k9.RigidityEnabled=false;local ka=Instance.new('AlignOrientation',aA)ka.MaxAngularVelocity=math.huge/9e110;ka.MaxTorque=67752;ka.PrimaryAxisOnly=false;ka.ReactionTorqueEnabled=false;ka.Responsiveness=math.huge;ka.RigidityEnabled=false;local kb=Instance.new('Attachment',aA)local kc=Instance.new('Attachment',Part0)kc.Orientation=k8;kc.Position=i;k9.Attachment0=kb;k9.Attachment1=kc;ka.Attachment0=kb;ka.Attachment1=kc end;Char.Torso['Right Shoulder']:Destroy()Char.Torso['Left Shoulder']:Destroy()Char.Torso['Right Hip']:Destroy()Char.Torso['Left Hip']:Destroy()Char.HumanoidRootPart['RootJoint']:Destroy()Char.HumanoidRootPart.Anchored=true;Char.Humanoid.PlatformStand=true;FakeChar['Torso'].Position=Char['Torso'].Position;for T,v in pairs(Char:GetChildren())do if v:IsA("Part")and v.Name~="Head"then if v.Name=="Torso"then Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0.5,0),Vector3.new(0,0,0))else Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0,0),Vector3.new(0,0,0))end end end;FakeChar.Humanoid.Died:Connect(died)Char.Humanoid.Died:Connect(died)LocalPlayer.Character=FakeChar
  11.  
  12.  
  13. animid="rbxassetid://4966882047"
  14. plr=game.Players.LocalPlayer
  15. bruhmomentrighthahahahhahah=plr.Character
  16. cf=bruhmomentrighthahahahhahah.HumanoidRootPart.CFrame
  17. t=bruhmomentrighthahahahhahah.Torso
  18. rs=t["Right Shoulder"]
  19. ls=t["Left Shoulder"]
  20. rh=t["Right Hip"]
  21. lh=t["Left Hip"]
  22. n=t["Neck"]
  23. rj=bruhmomentrighthahahahhahah.HumanoidRootPart["RootJoint"]
  24. rsc0=rs.C0
  25. lsc0=ls.C0
  26. rhc0=rh.C0
  27. lhc0=lh.C0
  28. rjc0=rj.C0
  29. nc0=n.C0
  30. gc0=CFrame.new()
  31. orsc0=rs.C0
  32. olsc0=ls.C0
  33. orhc0=rh.C0
  34. olhc0=lh.C0
  35. orjc0=rj.C0
  36. onc0=n.C0
  37. count2 = 100
  38. maxcount2=100
  39. game["Run Service"].Heartbeat:Connect(function()
  40. count2 = count2+1
  41. if count2<=maxcount2 then
  42. rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
  43. ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
  44. rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
  45. lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
  46. n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
  47. rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
  48. end
  49. end)
  50. animid=game:GetObjects(animid)[1]
  51. function wait2(tim)
  52. if tim<0.1 then
  53. game.RunService.Heartbeat:Wait()
  54. else
  55. for i=1,tim*40 do
  56. game.RunService.Heartbeat:Wait()
  57. end
  58. end
  59. end
  60. anim={}
  61. function kftotbl(kf)
  62. tbl3 = {}
  63. for i,v in pairs(kf:GetDescendants()) do
  64. if v:IsA("Pose") then
  65. tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
  66. end
  67. end
  68. return(tbl3)
  69. end
  70. for i,v in pairs(animid:GetChildren()) do
  71. if v:IsA("Keyframe") then
  72. anim[v.Time]=kftotbl(v)
  73. end
  74. end
  75.  
  76. function getnext(tbl,number)
  77. c=100
  78. rtrnv=0
  79. for i,v in pairs(tbl) do
  80. if i>number and i-number<c then
  81. c=i-number
  82. rtrnv=i
  83. end
  84. end
  85. return(rtrnv)
  86. end
  87. count = 0
  88. char=game.Players.LocalPlayer.Character
  89. hhhh=game.Players.LocalPlayer.Character.Humanoid.Animator
  90. hhhh.Parent = nil
  91. for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
  92. v:Stop()
  93. end
  94. while wait() do
  95. for i,oasjdadlasdkadkldjkl in pairs(anim) do
  96. asdf=getnext(anim,count)
  97. v=anim[asdf]
  98. if v["Lg"] then
  99. lhc0 = v["Lg"]
  100. end
  101. if v["Rg"] then
  102. rhc0 = v["Rg"]
  103. end
  104. if v["Lm"] then
  105. lsc0 = v["Lm"]
  106. end
  107. if v["Rm"] then
  108. rsc0 = v["Rm"]
  109. end
  110. if v["To"] then
  111. rjc0 = v["To"]
  112. end
  113. if v["Hd"] then
  114. nc0 = v["Hd"]
  115. end
  116. count2=0
  117. maxcount2=asdf-count
  118. count=asdf
  119. wait2(asdf-count)
  120. count2=maxcount2
  121. if v["Lg"] then
  122. char.Torso["Left Hip"].Transform = v["Lg"]
  123. end
  124. if v["Rg"] then
  125. char.Torso["Right Hip"].Transform = v["Rg"]
  126. end
  127. if v["Lm"] then
  128. char.Torso["Left Shoulder"].Transform = v["Lm"]
  129. end
  130. if v["Rm"] then
  131. char.Torso["Right Shoulder"].Transform = v["Rm"]
  132. end
  133. if v["To"] then
  134. char.HumanoidRootPart["RootJoint"].Transform = v["To"]
  135. end
  136. if v["Hd"] then
  137. char.Torso["Neck"].Transform = v["Hd"]
  138. end
  139. end
  140. end
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