crystalguy123

Untitled

Jan 24th, 2020
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class Player : MonoBehaviour
  6. { // public or private reference
  7. //data type (int, (int is no decimal) float (float is decimal) , bool ( T or F), string)
  8. //every variable has name
  9. //optional value assigned
  10. [SerializeField]
  11. private float _speed = 3.5f;
  12. [SerializeField]
  13. private GameObject _lazerPrefab;
  14. [SerializeField]
  15. private float _fireRate = 0.5f;
  16.  
  17. private float _canFire = -1f;
  18.  
  19.  
  20.  
  21.  
  22.  
  23. // Start is called before the first frame update
  24. void Start()
  25. {
  26. //take the current position = new position (0, 0, 0)
  27. transform.position = new Vector3(0, 0, 0);
  28. }
  29. // Update is called once per frame
  30. void Update()
  31. {
  32. CalculateMovement();
  33.  
  34. if (Input.GetKeyDown(KeyCode.Space) && Time.time > _canFire)
  35. {
  36. FireLazer();
  37. }
  38.  
  39.  
  40. //if hit space key spawn GO
  41. if (Input.GetKeyDown(KeyCode.Space) && Time.time > _canFire)
  42. {
  43. _canFire = Time.time + _fireRate;
  44. Instantiate(_lazerPrefab, transform.position + (Vector3.up * 0.8f), Quaternion.identity);
  45. }
  46.  
  47.  
  48. }
  49.  
  50.  
  51. void CalculateMovement(){
  52. float horizontalInput = Input.GetAxis("Horizontal");
  53. float verticalInput = Input.GetAxis("Vertical");
  54. transform.Translate(Vector3.right * horizontalInput *_speed * Time.deltaTime);
  55. transform.Translate(Vector3.up * verticalInput * _speed * Time.deltaTime);
  56.  
  57.  
  58. //if player position on the y is greater than 0
  59. // y position = 0
  60. // else if position on the y is less than -3.8f
  61. //y pos = -3.8f
  62. transform.position = new Vector3(transform.position.x, Mathf.Clamp(transform.position.y, -3.8f, 0), 0);
  63.  
  64. if(transform.position.x > 11.3f)
  65. {
  66. transform.position = new Vector3(-11.3f, transform.position.y, 0);
  67. }
  68. else if (transform.position.x < -11.3f)
  69. {
  70. transform.position = new Vector3(11.3f, transform.position.y, 0);
  71. }
  72. }
  73. void FireLazer()
  74. {
  75. _canFire = Time.time + _fireRate;
  76. Instantiate(_lazerPrefab, transform.position + (Vector3.up * 0.8f), Quaternion.identity);
  77.  
  78. }
  79. }
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