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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Player : MonoBehaviour
- { // public or private reference
- //data type (int, (int is no decimal) float (float is decimal) , bool ( T or F), string)
- //every variable has name
- //optional value assigned
- [SerializeField]
- private float _speed = 3.5f;
- [SerializeField]
- private GameObject _lazerPrefab;
- [SerializeField]
- private float _fireRate = 0.5f;
- private float _canFire = -1f;
- // Start is called before the first frame update
- void Start()
- {
- //take the current position = new position (0, 0, 0)
- transform.position = new Vector3(0, 0, 0);
- }
- // Update is called once per frame
- void Update()
- {
- CalculateMovement();
- if (Input.GetKeyDown(KeyCode.Space) && Time.time > _canFire)
- {
- FireLazer();
- }
- //if hit space key spawn GO
- if (Input.GetKeyDown(KeyCode.Space) && Time.time > _canFire)
- {
- _canFire = Time.time + _fireRate;
- Instantiate(_lazerPrefab, transform.position + (Vector3.up * 0.8f), Quaternion.identity);
- }
- }
- void CalculateMovement(){
- float horizontalInput = Input.GetAxis("Horizontal");
- float verticalInput = Input.GetAxis("Vertical");
- transform.Translate(Vector3.right * horizontalInput *_speed * Time.deltaTime);
- transform.Translate(Vector3.up * verticalInput * _speed * Time.deltaTime);
- //if player position on the y is greater than 0
- // y position = 0
- // else if position on the y is less than -3.8f
- //y pos = -3.8f
- transform.position = new Vector3(transform.position.x, Mathf.Clamp(transform.position.y, -3.8f, 0), 0);
- if(transform.position.x > 11.3f)
- {
- transform.position = new Vector3(-11.3f, transform.position.y, 0);
- }
- else if (transform.position.x < -11.3f)
- {
- transform.position = new Vector3(11.3f, transform.position.y, 0);
- }
- }
- void FireLazer()
- {
- _canFire = Time.time + _fireRate;
- Instantiate(_lazerPrefab, transform.position + (Vector3.up * 0.8f), Quaternion.identity);
- }
- }
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