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                - ------ BEGIN SCRIPT ------
 - -- Copy and Paste this text into an empty text file, and save it as
 - -- YOURTITLEHERE.lua, in your Data/Missions/Training/ folder.
 - HedgewarsScriptLoad("/Scripts/Locale.lua")
 - HedgewarsScriptLoad("/Scripts/Tracker.lua")
 - local hhs = {}
 - local wepArray = {
 - amBazooka, amBee, amMortar, amDrill, amSnowball,
 - amGrenade, amClusterBomb, amMolotov, amWatermelon, amHellishBomb, amGasBomb,
 - amShotgun, amDEagle, amSniperRifle, amSineGun, amLandGun, amIceGun,
 - amFirePunch, amWhip, amBaseballBat, amKamikaze, amSeduction, amHammer,
 - amMine, amDynamite, amCake, amBallgun, amRCPlane, amSMine, amAirMine,
 - amAirAttack, amMineStrike, amDrillStrike, amNapalm, amPiano, amBirdy,
 - amBlowTorch, amPickHammer, amGirder, amRubber, amPortalGun,
 - amRope, amParachute, amTeleport, amJetpack,
 - amInvulnerable, amLaserSight, amVampiric,
 - amLowGravity, amExtraDamage, amExtraTime, amResurrector, amTardis, amSwitch
 - }
 - function onGameInit()
 - ClearGameFlags()
 - EnableGameFlags(gfDisableWind, gfDisableGirders, gfDisableLandObjects, gfPerHogAmmo)
 - Map = "Cogs"
 - Theme = "Nature"
 - TurnTime = 45000
 - Explosives = 0
 - MinesNum = 0
 - CaseFreq = 0
 - Delay = 100
 - HealthCaseProb = 35
 - HealthCaseAmount = 25
 - DamagePercent = 100
 - MinesTime = 3000
 - MineDudPercent = 0
 - SuddenDeathTurns = 50
 - WaterRise = 0
 - HealthDecrease = 1
 - ------ TEAM LIST ------
 - AddTeam("The Police", "0xff1de6ba", "Statue", "Castle", "British", "cm_star")
 - hhs[9] = AddHog("Mahoney", 0, 1, "bobby")
 - SetGearPosition(hhs[9], 1079, 435)
 - setGearValue(hhs[9], "tag", "failure")
 - AddTeam("Cybernetic Empire", "0xff4980c1", "Grave", "Castle", "Robot", "cm_binary")
 - hhs[1] = AddHog("Unit 189", 1, 100, "cyborg1")
 - SetGearPosition(hhs[1], 1867, 287)
 - setGearValue(hhs[1], "tag", "victory")
 - hhs[2] = AddHog("Unit 333", 1, 100, "cyborg2")
 - SetGearPosition(hhs[2], 1595, 609)
 - hhs[3] = AddHog("Unit 709", 1, 100, "cyborg1")
 - SetGearPosition(hhs[3], 372, 422)
 - hhs[4] = AddHog("Unit 485", 1, 100, "cyborg1")
 - SetGearPosition(hhs[4], 82, 403)
 - setGearValue(hhs[4], "tag", "victory")
 - hhs[5] = AddHog("Unit 883", 1, 100, "cyborg1")
 - SetGearPosition(hhs[5], 211, 576)
 - hhs[6] = AddHog("Unit 638", 1, 100, "cyborg1")
 - SetGearPosition(hhs[6], 457, 750)
 - hhs[7] = AddHog("Unit 234", 1, 100, "cyborg1")
 - SetGearPosition(hhs[7], 1872, 503)
 - hhs[8] = AddHog("Unit 527", 1, 100, "cyborg2")
 - SetGearPosition(hhs[8], 1664, 840)
 - end
 - function LoadHogWeapons()
 - AddAmmo(hhs[1], amBazooka, 100)
 - AddAmmo(hhs[1], amMortar, 100)
 - AddAmmo(hhs[1], amShotgun, 100)
 - AddAmmo(hhs[1], amSwitch, 100)
 - AddAmmo(hhs[2], amBazooka, 100)
 - AddAmmo(hhs[2], amMortar, 100)
 - AddAmmo(hhs[2], amShotgun, 100)
 - AddAmmo(hhs[2], amSwitch, 100)
 - AddAmmo(hhs[3], amBazooka, 100)
 - AddAmmo(hhs[3], amMortar, 100)
 - AddAmmo(hhs[3], amShotgun, 100)
 - AddAmmo(hhs[3], amSwitch, 100)
 - AddAmmo(hhs[4], amBazooka, 100)
 - AddAmmo(hhs[4], amMortar, 100)
 - AddAmmo(hhs[4], amShotgun, 100)
 - AddAmmo(hhs[4], amSwitch, 100)
 - AddAmmo(hhs[5], amBazooka, 100)
 - AddAmmo(hhs[5], amMortar, 100)
 - AddAmmo(hhs[5], amShotgun, 100)
 - AddAmmo(hhs[5], amSwitch, 100)
 - AddAmmo(hhs[6], amBazooka, 100)
 - AddAmmo(hhs[6], amMortar, 100)
 - AddAmmo(hhs[6], amShotgun, 100)
 - AddAmmo(hhs[6], amSwitch, 100)
 - AddAmmo(hhs[7], amBazooka, 100)
 - AddAmmo(hhs[7], amMortar, 100)
 - AddAmmo(hhs[7], amShotgun, 100)
 - AddAmmo(hhs[7], amSwitch, 100)
 - AddAmmo(hhs[8], amBazooka, 100)
 - AddAmmo(hhs[8], amMortar, 100)
 - AddAmmo(hhs[8], amShotgun, 100)
 - AddAmmo(hhs[8], amSwitch, 100)
 - AddAmmo(hhs[9], amSwitch, 100)
 - end
 - function LoadSprite(pX, pY, pSprite, pFrame, pTint, p1, p2, p3, pLandFlags)
 - PlaceSprite(pX, pY, pSprite, pFrame, pTint, p1, p2, p3, pLandFlags)
 - end
 - function LoadGearData()
 - --BEGIN CORE DATA--
 - ------ PORTAL DISTANCE and UFO FUEL ------
 - ufoFuel = 0
 - portalDistance = 5000
 - ------ GIRDER LIST ------
 - LoadSprite(1081, 524, sprAmGirder, 0, 4294967295, nil, nil, nil, lfNormal)
 - LoadSprite(1081, 524, sprAmGirder, 1, 4294967295, nil, nil, nil, lfNormal)
 - LoadSprite(1081, 524, sprAmGirder, 2, 4294967295, nil, nil, nil, lfNormal)
 - LoadSprite(1081, 524, sprAmGirder, 3, 4294967295, nil, nil, nil, lfNormal)
 - LoadSprite(1081, 524, sprAmGirder, 4, 4294967295, nil, nil, nil, lfNormal)
 - LoadSprite(1081, 524, sprAmGirder, 5, 4294967295, nil, nil, nil, lfNormal)
 - LoadSprite(1081, 524, sprAmGirder, 6, 4294967295, nil, nil, nil, lfNormal)
 - LoadSprite(1081, 524, sprAmGirder, 7, 4294967295, nil, nil, nil, lfNormal)
 - LoadSprite(778, 570, sprAmGirder, 7, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(801, 648, sprAmGirder, 7, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(305, 607, sprAmGirder, 5, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(343, 533, sprAmGirder, 5, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(99, 447, sprAmGirder, 1, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(165, 395, sprAmGirder, 1, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(259, 400, sprAmGirder, 3, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(303, 444, sprAmGirder, 3, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1389, 431, sprAmGirder, 4, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1389, 545, sprAmGirder, 4, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1616, 654, sprAmGirder, 2, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1710, 624, sprAmGirder, 6, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1755, 426, sprAmGirder, 3, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1762, 511, sprAmGirder, 3, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1816, 322, sprAmGirder, 2, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1916, 323, sprAmGirder, 2, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(985, 630, sprAmGirder, 1, 16448250, nil, nil, nil, lfIce)
 - LoadSprite(906, 650, sprAmGirder, 5, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(833, 443, sprAmGirder, 6, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(883, 310, sprAmGirder, 7, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1013, 255, sprAmGirder, 4, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1318, 617, sprAmGirder, 6, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1264, 741, sprAmGirder, 7, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1012, 754, sprAmGirder, 5, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1132, 808, sprAmGirder, 4, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1313, 359, sprAmGirder, 6, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1240, 279, sprAmGirder, 4, 2516582650, nil, nil, nil, lfIndestructible)
 - LoadSprite(1120, 265, sprAmGirder, 4, 2516582650, nil, nil, nil, lfIndestructible)
 - ------ HEALTH CRATE LIST ------
 - SetHealth(SpawnHealthCrate(561, 776), 25)
 - SetHealth(SpawnHealthCrate(409, 397), 25)
 - SetHealth(SpawnHealthCrate(172, 560), 25)
 - SetHealth(SpawnHealthCrate(82, 381), 25)
 - SetHealth(SpawnHealthCrate(1591, 786), 25)
 - SetHealth(SpawnHealthCrate(1536, 588), 25)
 - SetHealth(SpawnHealthCrate(1888, 482), 25)
 - SetHealth(SpawnHealthCrate(1858, 265), 25)
 - SetHealth(SpawnHealthCrate(1239, 646), 25)
 - SetHealth(SpawnHealthCrate(877, 234), 25)
 - SetHealth(SpawnHealthCrate(1087, 157), 25)
 - SetHealth(SpawnHealthCrate(1332, 254), 25)
 - SetHealth(SpawnHealthCrate(464, 271), 25)
 - SetHealth(SpawnHealthCrate(397, 223), 25)
 - SetHealth(SpawnHealthCrate(317, 232), 25)
 - SetHealth(SpawnHealthCrate(132, 297), 25)
 - SetHealth(SpawnHealthCrate(80, 282), 25)
 - SetHealth(SpawnHealthCrate(26, 302), 25)
 - SetHealth(SpawnHealthCrate(208, 376), 25)
 - SetHealth(SpawnHealthCrate(244, 298), 25)
 - SetHealth(SpawnHealthCrate(484, 346), 25)
 - SetHealth(SpawnHealthCrate(664, 392), 25)
 - SetHealth(SpawnHealthCrate(767, 444), 25)
 - SetHealth(SpawnHealthCrate(1478, 316), 25)
 - SetHealth(SpawnHealthCrate(1626, 292), 25)
 - SetHealth(SpawnHealthCrate(1415, 407), 25)
 - SetHealth(SpawnHealthCrate(1746, 369), 25)
 - SetHealth(SpawnHealthCrate(1791, 329), 25)
 - SetHealth(SpawnHealthCrate(1984, 401), 25)
 - SetHealth(SpawnHealthCrate(1956, 331), 25)
 - SetHealth(SpawnHealthCrate(1955, 235), 25)
 - SetHealth(SpawnHealthCrate(1944, 179), 25)
 - SetHealth(SpawnHealthCrate(1884, 146), 25)
 - SetHealth(SpawnHealthCrate(1810, 156), 25)
 - SetHealth(SpawnHealthCrate(1782, 196), 25)
 - SetHealth(SpawnHealthCrate(1771, 742), 25)
 - SetHealth(SpawnHealthCrate(1740, 668), 25)
 - SetHealth(SpawnHealthCrate(1561, 679), 25)
 - SetHealth(SpawnHealthCrate(1540, 747), 25)
 - SetHealth(SpawnHealthCrate(821, 685), 25)
 - SetHealth(SpawnHealthCrate(1348, 685), 25)
 - ------ AMMO CRATE LIST ------
 - tempG = SpawnAmmoCrate(1054, 713, amBazooka)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBazooka")
 - tempG = SpawnAmmoCrate(1054, 709, amBazooka)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBazooka")
 - tempG = SpawnAmmoCrate(1054, 709, amBazooka)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBazooka")
 - tempG = SpawnAmmoCrate(1054, 709, amBazooka)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBazooka")
 - tempG = SpawnAmmoCrate(1054, 709, amBazooka)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBazooka")
 - tempG = SpawnAmmoCrate(1054, 709, amBazooka)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBazooka")
 - tempG = SpawnAmmoCrate(1054, 709, amBazooka)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBazooka")
 - tempG = SpawnAmmoCrate(1054, 709, amBazooka)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBazooka")
 - tempG = SpawnAmmoCrate(1102, 715, amShotgun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amShotgun")
 - tempG = SpawnAmmoCrate(1153, 702, amDEagle)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amDEagle")
 - tempG = SpawnAmmoCrate(1100, 712, amShotgun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amShotgun")
 - tempG = SpawnAmmoCrate(1100, 712, amShotgun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amShotgun")
 - tempG = SpawnAmmoCrate(1100, 712, amShotgun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amShotgun")
 - tempG = SpawnAmmoCrate(1100, 712, amShotgun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amShotgun")
 - tempG = SpawnAmmoCrate(1100, 712, amShotgun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amShotgun")
 - tempG = SpawnAmmoCrate(1100, 712, amShotgun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amShotgun")
 - tempG = SpawnAmmoCrate(1100, 712, amShotgun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amShotgun")
 - tempG = SpawnAmmoCrate(1100, 712, amShotgun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amShotgun")
 - tempG = SpawnAmmoCrate(1100, 712, amShotgun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amShotgun")
 - tempG = SpawnAmmoCrate(1100, 712, amShotgun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amShotgun")
 - tempG = SpawnAmmoCrate(1152, 697, amDEagle)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amDEagle")
 - tempG = SpawnAmmoCrate(1152, 697, amDEagle)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amDEagle")
 - tempG = SpawnAmmoCrate(1152, 697, amDEagle)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amDEagle")
 - tempG = SpawnAmmoCrate(1152, 697, amDEagle)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amDEagle")
 - tempG = SpawnAmmoCrate(1122, 678, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 676, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(1122, 674, amGrenade)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amGrenade")
 - tempG = SpawnAmmoCrate(82, 382, amWatermelon)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amWatermelon")
 - tempG = SpawnAmmoCrate(408, 368, amHellishBomb)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amHellishBomb")
 - tempG = SpawnAmmoCrate(173, 531, amMolotov)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amMolotov")
 - tempG = SpawnAmmoCrate(173, 531, amMolotov)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amMolotov")
 - tempG = SpawnAmmoCrate(173, 531, amMolotov)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amMolotov")
 - tempG = SpawnAmmoCrate(173, 531, amMolotov)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amMolotov")
 - tempG = SpawnAmmoCrate(173, 531, amMolotov)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amMolotov")
 - tempG = SpawnAmmoCrate(173, 531, amMolotov)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amMolotov")
 - tempG = SpawnAmmoCrate(173, 531, amMolotov)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amMolotov")
 - tempG = SpawnAmmoCrate(567, 747, amSineGun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amSineGun")
 - tempG = SpawnAmmoCrate(567, 745, amSineGun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amSineGun")
 - tempG = SpawnAmmoCrate(567, 744, amSineGun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amSineGun")
 - tempG = SpawnAmmoCrate(567, 744, amSineGun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amSineGun")
 - tempG = SpawnAmmoCrate(567, 744, amSineGun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amSineGun")
 - tempG = SpawnAmmoCrate(567, 744, amSineGun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amSineGun")
 - tempG = SpawnAmmoCrate(567, 744, amSineGun)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amSineGun")
 - tempG = SpawnAmmoCrate(1576, 586, amDrill)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amDrill")
 - tempG = SpawnAmmoCrate(1576, 584, amDrill)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amDrill")
 - tempG = SpawnAmmoCrate(1571, 576, amDrill)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amDrill")
 - tempG = SpawnAmmoCrate(1571, 572, amDrill)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amDrill")
 - tempG = SpawnAmmoCrate(1571, 572, amDrill)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amDrill")
 - tempG = SpawnAmmoCrate(1571, 572, amDrill)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amDrill")
 - tempG = SpawnAmmoCrate(1699, 806, amAirAttack)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amAirAttack")
 - tempG = SpawnAmmoCrate(1699, 803, amAirAttack)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amAirAttack")
 - tempG = SpawnAmmoCrate(1699, 797, amAirAttack)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amAirAttack")
 - tempG = SpawnAmmoCrate(1699, 796, amAirAttack)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amAirAttack")
 - tempG = SpawnAmmoCrate(1699, 796, amAirAttack)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amAirAttack")
 - tempG = SpawnAmmoCrate(1699, 796, amAirAttack)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amAirAttack")
 - tempG = SpawnAmmoCrate(1910, 455, amBaseballBat)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBaseballBat")
 - tempG = SpawnAmmoCrate(1910, 451, amBaseballBat)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBaseballBat")
 - tempG = SpawnAmmoCrate(1910, 447, amBaseballBat)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBaseballBat")
 - tempG = SpawnAmmoCrate(1910, 447, amBaseballBat)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBaseballBat")
 - tempG = SpawnAmmoCrate(1910, 447, amBaseballBat)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBaseballBat")
 - tempG = SpawnAmmoCrate(1910, 447, amBaseballBat)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBaseballBat")
 - tempG = SpawnAmmoCrate(1910, 447, amBaseballBat)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amBaseballBat")
 - tempG = SpawnAmmoCrate(1857, 236, amWatermelon)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amWatermelon")
 - tempG = SpawnAmmoCrate(1857, 234, amWatermelon)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amWatermelon")
 - tempG = SpawnAmmoCrate(1857, 234, amWatermelon)
 - setGearValue(tempG, "caseType", "ammo")
 - setGearValue(tempG, "contents", "amWatermelon")
 - ------ UTILITY CRATE LIST ------
 - tempG = SpawnUtilityCrate(1079, 682, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1079, 677, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1079, 676, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1079, 676, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1079, 676, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1079, 676, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1079, 676, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1079, 676, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1079, 676, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1079, 676, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1079, 676, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1079, 676, amGirder)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amGirder")
 - tempG = SpawnUtilityCrate(1174, 668, amJetpack)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amJetpack")
 - tempG = SpawnUtilityCrate(1174, 664, amJetpack)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amJetpack")
 - tempG = SpawnUtilityCrate(1174, 659, amJetpack)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amJetpack")
 - tempG = SpawnUtilityCrate(1174, 659, amJetpack)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amJetpack")
 - tempG = SpawnUtilityCrate(1174, 659, amJetpack)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amJetpack")
 - tempG = SpawnUtilityCrate(1174, 659, amJetpack)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amJetpack")
 - tempG = SpawnUtilityCrate(1174, 659, amJetpack)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amJetpack")
 - tempG = SpawnUtilityCrate(1174, 659, amJetpack)
 - setGearValue(tempG, "caseType", "util")
 - setGearValue(tempG, "contents", "amJetpack")
 - ------ BARREL LIST ------
 - SetHealth(AddGear(1837, 318, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(1891, 318, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(1745, 480, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(1773, 453, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(1641, 621, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(1677, 660, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(1342, 456, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(1435, 510, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(1436, 466, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(1351, 510, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(749, 652, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(815, 587, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(130, 419, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(281, 419, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(298, 549, gtExplosives, 0, 0, 0, 0), 1)
 - SetHealth(AddGear(341, 595, gtExplosives, 0, 0, 0, 0), 1)
 - ------ AIR MINE LIST ------
 - SetTimer(AddGear(668, 148, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(668, 148, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(668, 148, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(668, 148, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(668, 148, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(668, 148, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(668, 148, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1404, 97, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1404, 97, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1404, 97, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1404, 97, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1474, 78, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1420, -12, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1232, 0, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1331, 107, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1355, 197, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1395, 321, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1504, 146, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1676, -139, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1628, 161, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1755, -12, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(833, -107, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1048, 58, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(819, 202, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(900, 22, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(1105, -153, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(677, -90, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(513, -10, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(476, 92, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(737, 371, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(566, 280, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(478, 140, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(226, 96, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(8, 114, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(186, 237, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(335, 142, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(335, -56, gtAirMine, 0, 0, 0, 0), 1)
 - SetTimer(AddGear(156, -49, gtAirMine, 0, 0, 0, 0), 1)
 - --END CORE DATA--
 - LoadHogWeapons()
 - end
 - function onGameStart()
 - LoadGearData()
 - DetermineMissionGoal()
 - end
 - function onNewTurn()
 - --insert code according to taste
 - end
 - function onGameTick()
 - runOnGears(UpdateTagCircles)
 - end
 - function UpdateTagCircles(gear)
 - if getGearValue(gear,"tag") ~= nil then
 - if getGearValue(gear,"tCirc") == nil then
 - setGearValue(gear, "tCirc",AddVisualGear(0,0,vgtCircle,0,true))
 - end
 - if getGearValue(gear,"tag") == "victory" then
 - SetVisualGearValues(getGearValue(gear,"tCirc"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0xff0000ff)
 - elseif getGearValue(gear,"tag") == "failure" then
 - SetVisualGearValues(getGearValue(gear,"tCirc"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0x00ff00ff)
 - elseif getGearValue(gear,"tag") == "collection" then
 - SetVisualGearValues(getGearValue(gear,"tCirc"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0x0000ffff)
 - end
 - end
 - end
 - function CheckForConditions(gear)
 - if getGearValue(gear,"tag") == "victory" then
 - victoryObj = victoryObj +1
 - elseif getGearValue(gear,"tag") == "failure" then
 - failObj = failObj +1
 - elseif getGearValue(gear,"tag") == "collection" then
 - collectObj = collectObj +1
 - end
 - end
 - function CheckForConclusion(gear)
 - if getGearValue(gear,"tag") == "failure" then
 - EndGameIn("failure")
 - else
 - victoryObj = 0
 - failObj = 0
 - collectObj = 0
 - runOnGears(CheckForConditions)
 - if GetGearType(gear) ~= gtCase then
 - victoryObj = victoryObj - 1
 - if (victoryObj == 0) and (collectObj == 0) then
 - EndGameIn("victory")
 - end
 - else
 - if (GetGearMessage(gear) == 256) and (getGearValue(gear,"tag") == "collection") then
 - if GetHogLevel(CurrentHedgehog) ~= 0 then
 - EndGameIn("failure")
 - else
 - collectObj = collectObj - 1
 - if (victoryObj == 0) and (collectObj == 0) then
 - EndGameIn("victory")
 - end
 - end
 - elseif (GetGearMessage(gear) == 0) and (getGearValue(gear,"tag") == "victory") then
 - victoryObj = victoryObj - 1
 - if (victoryObj == 0) and (collectObj == 0) then
 - EndGameIn("victory")
 - end
 - else
 - EndGameIn("failure")
 - end
 - end
 - end
 - end
 - function DetermineMissionGoal()
 - victoryObj = 0
 - failObj = 0
 - collectObj = 0
 - vComment = ""
 - fComment = ""
 - collectComment = ""
 - runOnGears(CheckForConditions)
 - if victoryObj > 0 then
 - if victoryObj == 1 then
 - vComment = loc("Destroy the red target")
 - else
 - vComment = loc("Destroy the red targets")
 - end
 - end
 - if collectObj > 0 then
 - if collectObj == 1 then
 - collectComment = loc("Collect the blue target")
 - else
 - collectComment = loc("Collect all the blue targets")
 - end
 - end
 - if (collectObj == 0) and (victoryObj == 0) then
 - vComment = loc("Destroy the enemy.")
 - end
 - if failObj > 0 then
 - if failObj == 1 then
 - fComment = loc("The green target must survive")
 - else
 - fComment = loc("The green targets must survive")
 - end
 - end
 - ShowMission(loc("User Challenge"), loc("Mission Goals") .. ":", collectComment .. "|" .. vComment .. "|" .. fComment, 0, 0)
 - end
 - function isATrackedGear(gear)
 - if (GetGearType(gear) == gtHedgehog) or
 - (GetGearType(gear) == gtExplosives) or
 - (GetGearType(gear) == gtMine) or
 - (GetGearType(gear) == gtSMine) or
 - (GetGearType(gear) == gtAirMine) or
 - (GetGearType(gear) == gtTarget) or
 - (GetGearType(gear) == gtKnife) or
 - (GetGearType(gear) == gtPortal) or
 - (GetGearType(gear) == gtCase)
 - then
 - return(true)
 - else
 - return(false)
 - end
 - end
 - function onGearAdd(gear)
 - if isATrackedGear(gear) then
 - trackGear(gear)
 - end
 - end
 - function EndGameIn(c)
 - teamCounter = 0
 - lastRecordedTeam = ""
 - for i = 1, #hhs do
 - if GetHogTeamName(hhs[i]) ~= lastRecordedTeam then --er, is this okay without nill checks?
 - lastRecordedTeam = GetHogTeamName(hhs[i])
 - teamCounter = teamCounter + 1
 - if teamCounter == 9 then
 - teamCounter = 1
 - end
 - if (c == "victory") and (GetHogLevel(hhs[i]) ~= 0) then
 - DismissTeam(GetHogTeamName(hhs[i]))
 - ShowMission(loc("User Challenge"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
 - elseif (c == "failure") and (GetHogLevel(hhs[i]) == 0) then
 - DismissTeam(GetHogTeamName(hhs[i]))
 - ShowMission(loc("User Challenge"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
 - elseif (c == "victory") and (GetHogLevel(hhs[i]) == 0) then
 - PlaySound(sndVictory,hhs[i]) -- check if we actually need this
 - end
 - end
 - end
 - end
 - function onGearDelete(gear)
 - --insert code according to taste
 - if isATrackedGear(gear) then
 - if getGearValue(gear,"tag") ~= nil then
 - CheckForConclusion(gear)
 - end
 - if getGearValue(gear, "tCirc") ~= nil then
 - DeleteVisualGear(getGearValue(gear, "tCirc"))
 - end
 - trackDeletion(gear)
 - end
 - end
 - --enable and/or alter code according to taste
 - function onAmmoStoreInit()
 - for i = 1, #wepArray do
 - SetAmmo(wepArray[i], 0, 0, 0, 1)
 - end
 - SetAmmo(amSkip, 9, 0, 0, 0)
 - end
 - ------ END GENERATED MISSION ------
 - function GeneratePreviewData()
 - PreviewGirder(1081, 524, 0)
 - PreviewGirder(1081, 524, 1)
 - PreviewGirder(1081, 524, 2)
 - PreviewGirder(1081, 524, 3)
 - PreviewGirder(1081, 524, 4)
 - PreviewGirder(1081, 524, 5)
 - PreviewGirder(1081, 524, 6)
 - PreviewGirder(1081, 524, 7)
 - PreviewGirder(778, 570, 7)
 - PreviewGirder(801, 648, 7)
 - PreviewGirder(305, 607, 5)
 - PreviewGirder(343, 533, 5)
 - PreviewGirder(99, 447, 1)
 - PreviewGirder(165, 395, 1)
 - PreviewGirder(259, 400, 3)
 - PreviewGirder(303, 444, 3)
 - PreviewGirder(1389, 431, 4)
 - PreviewGirder(1389, 545, 4)
 - PreviewGirder(1616, 654, 2)
 - PreviewGirder(1710, 624, 6)
 - PreviewGirder(1755, 426, 3)
 - PreviewGirder(1762, 511, 3)
 - PreviewGirder(1816, 322, 2)
 - PreviewGirder(1916, 323, 2)
 - PreviewGirder(985, 630, 1)
 - PreviewGirder(906, 650, 5)
 - PreviewGirder(833, 443, 6)
 - PreviewGirder(883, 310, 7)
 - PreviewGirder(1013, 255, 4)
 - PreviewGirder(1318, 617, 6)
 - PreviewGirder(1264, 741, 7)
 - PreviewGirder(1012, 754, 5)
 - PreviewGirder(1132, 808, 4)
 - PreviewGirder(1313, 359, 6)
 - PreviewGirder(1240, 279, 4)
 - PreviewGirder(1120, 265, 4)
 - PreviewPlacedGear(1837, 318)
 - PreviewPlacedGear(1891, 318)
 - PreviewPlacedGear(1745, 480)
 - PreviewPlacedGear(1773, 453)
 - PreviewPlacedGear(1641, 621)
 - PreviewPlacedGear(1677, 660)
 - PreviewPlacedGear(1342, 456)
 - PreviewPlacedGear(1435, 510)
 - PreviewPlacedGear(1436, 466)
 - PreviewPlacedGear(1351, 510)
 - PreviewPlacedGear(749, 652)
 - PreviewPlacedGear(815, 587)
 - PreviewPlacedGear(130, 419)
 - PreviewPlacedGear(281, 419)
 - PreviewPlacedGear(298, 549)
 - PreviewPlacedGear(341, 595)
 - PreviewPlacedGear(668, 148)
 - PreviewPlacedGear(668, 148)
 - PreviewPlacedGear(668, 148)
 - PreviewPlacedGear(668, 148)
 - PreviewPlacedGear(668, 148)
 - PreviewPlacedGear(668, 148)
 - PreviewPlacedGear(668, 148)
 - PreviewPlacedGear(1404, 97)
 - PreviewPlacedGear(1404, 97)
 - PreviewPlacedGear(1404, 97)
 - PreviewPlacedGear(1404, 97)
 - PreviewPlacedGear(1474, 78)
 - PreviewPlacedGear(1420, -12)
 - PreviewPlacedGear(1232, 0)
 - PreviewPlacedGear(1331, 107)
 - PreviewPlacedGear(1355, 197)
 - PreviewPlacedGear(1395, 321)
 - PreviewPlacedGear(1504, 146)
 - PreviewPlacedGear(1676, -139)
 - PreviewPlacedGear(1628, 161)
 - PreviewPlacedGear(1755, -12)
 - PreviewPlacedGear(833, -107)
 - PreviewPlacedGear(1048, 58)
 - PreviewPlacedGear(819, 202)
 - PreviewPlacedGear(900, 22)
 - PreviewPlacedGear(1105, -153)
 - PreviewPlacedGear(677, -90)
 - PreviewPlacedGear(513, -10)
 - PreviewPlacedGear(476, 92)
 - PreviewPlacedGear(737, 371)
 - PreviewPlacedGear(566, 280)
 - PreviewPlacedGear(478, 140)
 - PreviewPlacedGear(226, 96)
 - PreviewPlacedGear(8, 114)
 - PreviewPlacedGear(186, 237)
 - PreviewPlacedGear(335, 142)
 - PreviewPlacedGear(335, -56)
 - PreviewPlacedGear(156, -49)
 - PreviewPlacedGear(561, 776)
 - PreviewPlacedGear(409, 397)
 - PreviewPlacedGear(172, 560)
 - PreviewPlacedGear(82, 381)
 - PreviewPlacedGear(1591, 786)
 - PreviewPlacedGear(1536, 588)
 - PreviewPlacedGear(1888, 482)
 - PreviewPlacedGear(1858, 265)
 - PreviewPlacedGear(1239, 646)
 - PreviewPlacedGear(1054, 713)
 - PreviewPlacedGear(1054, 709)
 - PreviewPlacedGear(1054, 709)
 - PreviewPlacedGear(1054, 709)
 - PreviewPlacedGear(1054, 709)
 - PreviewPlacedGear(1054, 709)
 - PreviewPlacedGear(1054, 709)
 - PreviewPlacedGear(1054, 709)
 - PreviewPlacedGear(1102, 715)
 - PreviewPlacedGear(1153, 702)
 - PreviewPlacedGear(1100, 712)
 - PreviewPlacedGear(1100, 712)
 - PreviewPlacedGear(1100, 712)
 - PreviewPlacedGear(1100, 712)
 - PreviewPlacedGear(1100, 712)
 - PreviewPlacedGear(1100, 712)
 - PreviewPlacedGear(1100, 712)
 - PreviewPlacedGear(1100, 712)
 - PreviewPlacedGear(1100, 712)
 - PreviewPlacedGear(1100, 712)
 - PreviewPlacedGear(1152, 697)
 - PreviewPlacedGear(1152, 697)
 - PreviewPlacedGear(1152, 697)
 - PreviewPlacedGear(1152, 697)
 - PreviewPlacedGear(1122, 678)
 - PreviewPlacedGear(1122, 676)
 - PreviewPlacedGear(1122, 674)
 - PreviewPlacedGear(1122, 674)
 - PreviewPlacedGear(1122, 674)
 - PreviewPlacedGear(1122, 674)
 - PreviewPlacedGear(1122, 674)
 - PreviewPlacedGear(1122, 674)
 - PreviewPlacedGear(1122, 674)
 - PreviewPlacedGear(1122, 674)
 - PreviewPlacedGear(1122, 674)
 - PreviewPlacedGear(1122, 674)
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