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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. components:
  4. - class: org.dynmap.ClientConfigurationComponent
  5.  
  6. # - class: org.dynmap.InternalClientUpdateComponent
  7. # sendhealth: true
  8. # sendposition: true
  9. # allowwebchat: true
  10. # webchat-interval: 5
  11. # hidewebchatip: false
  12. - class: org.dynmap.JsonFileClientUpdateComponent
  13. writeinterval: 1
  14. sendhealth: true
  15. sendposition: true
  16. allowwebchat: false
  17. hidewebchatip: false
  18.  
  19. - class: org.dynmap.SimpleWebChatComponent
  20. allowchat: true
  21. #- class: org.dynmap.herochat.HeroWebChatComponent
  22. # # Control which HeroChat channel messages from web are directed to
  23. # herochatwebchannel: Global
  24. # # Control which channels are monitored and reported to the web
  25. # herochatchannels:
  26. # - Global
  27. # #- Trade
  28. # #- Haggle
  29.  
  30. - class: org.dynmap.ClientComponent
  31. type: chat
  32. - class: org.dynmap.ClientComponent
  33. type: chatballoon
  34. focuschatballoons: false
  35. - class: org.dynmap.ClientComponent
  36. type: chatbox
  37. showplayerfaces: true
  38. messagettl: 5
  39. - class: org.dynmap.ClientComponent
  40. type: playermarkers
  41. showplayerfaces: true
  42. showplayerhealth: true
  43. #- class: org.dynmap.ClientComponent
  44. # type: digitalclock
  45. - class: org.dynmap.ClientComponent
  46. type: timeofdayclock
  47. showdigitalclock: true
  48. showweather: true
  49. #- class: org.dynmap.regions.RegionsComponent
  50. # type: regions
  51. # name: WorldGuard
  52. # useworldpath: true
  53. # filename: regions.yml
  54. # basenode: regions
  55. # use3dregions: true
  56. # infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  57. # regionstyle:
  58. # strokeColor: "#FF0000"
  59. # strokeOpacity: 0.8
  60. # strokeWeight: 3
  61. # fillColor: "#FF0000"
  62. # fillOpacity: 0.35
  63. #- class: org.dynmap.TestComponent
  64. # stuff: "This is some configuration-value"
  65.  
  66. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  67. display-whitelist: false
  68.  
  69. # How often a tile gets rendered (in seconds).
  70. renderinterval: 1
  71.  
  72. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  73. enabletilehash: true
  74.  
  75. render-triggers:
  76. # - chunkloaded
  77. # - playermove
  78. # - playerjoin
  79. - blockplaced
  80. - blockbreak
  81.  
  82. # The path where the tile-files are placed.
  83. tilespath: /var/www/html/tiles
  84.  
  85. # The path where the web-files are located.
  86. webpath: /var/www/html
  87.  
  88. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  89. webserver-bindaddress: 0.0.0.0
  90.  
  91. # The TCP-port the webserver will listen on.
  92. webserver-port: 80
  93.  
  94. # Disables Webserver portion of Dynmap (Advanced users only)
  95. disable-webserver: false
  96.  
  97. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  98. timesliceinterval: 1.0
  99.  
  100. # Interval the browser should poll for updates.
  101. updaterate: 2000
  102.  
  103. showplayerfacesinmenu: true
  104.  
  105. # Set sidebaropened: true to pin menu sidebar opened
  106. sidebaropened: true
  107.  
  108. joinmessage: "%playername% joined"
  109. quitmessage: "%playername% quit"
  110. spammessage: "You may only chat once every %interval% seconds."
  111. webprefix: "§2[WEB CHAT] "
  112. websuffix: "§f"
  113.  
  114. defaultzoom: 0
  115. defaultworld: world
  116.  
  117. # template world - this is used for worlds that exist but aren't defined in the worlds section.
  118. # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
  119. # for worlds lacking a "center" section.
  120. templates:
  121. # Template for normal world
  122. normal:
  123. enabled: true
  124. center:
  125. x: 0
  126. y: 64
  127. z: 0
  128. maps:
  129. - class: org.dynmap.flat.FlatMap
  130. name: flat
  131. title: "Flat"
  132. prefix: flat
  133. colorscheme: default
  134. # To render a world as a "night view", set shadowstrength and ambientlight
  135. # shadowstrength: 1.0
  136. # ambientlight: 4
  137. # To render both night and day versions of tiles (when ambientlight is set), set true
  138. # night-and-day: true
  139. # Option to turn on transparency support (off by default) - slows render
  140. # transparency: true
  141. # Background color for map during the day
  142. # backgroundday: "#153E7E"
  143. # Background color for map during the night
  144. # backgroundnight: "#000000"
  145. # Backgrounc color for map (independent of night/day)
  146. # background: "#000000"
  147. - class: org.dynmap.kzedmap.KzedMap
  148. renderers:
  149. - class: org.dynmap.kzedmap.DefaultTileRenderer
  150. name: surface
  151. title: "Surface"
  152. prefix: t
  153. maximumheight: 127
  154. colorscheme: default
  155. # Add shadows to world (based on top-down shadows from chunk data)
  156. # shadowstrength: 1.0
  157. # To render a world as a "night view", set shadowstrength and ambientlight
  158. # ambientlight: 4
  159. # To render both night and day versions of tiles (when ambientlight is set), set true
  160. # night-and-day: true
  161. # Option to turn off transparency support (on by default) - speeds render
  162. # transparency: false
  163. # Background color for map during the day
  164. # backgroundday: "#153E7E"
  165. # Background color for map during the night
  166. # backgroundnight: "#000000"
  167. # Backgrounc color for map (independent of night/day)
  168. # background: "#000000"
  169. # Sets the icon to 'images/block_custom.png'
  170. # icon: custom
  171. #- class: org.dynmap.kzedmap.HighlightTileRenderer
  172. # prefix: ht
  173. # maximumheight: 127
  174. # colorscheme: default
  175. # highlight: # For highlighting multiple block-types.
  176. # - 56 # Highlight diamond-ore
  177. # - 66 # Highlight minecart track
  178. # highlight: 56 # For highlighting a single block-type.
  179. - class: org.dynmap.kzedmap.CaveTileRenderer
  180. name: cave
  181. title: "Cave"
  182. prefix: ct
  183. maximumheight: 127
  184. # Nether world template
  185. nether:
  186. enabled: true
  187. center:
  188. x: 0
  189. y: 64
  190. z: 0
  191. maps:
  192. - class: org.dynmap.flat.FlatMap
  193. name: flat
  194. title: "Flat"
  195. prefix: flat
  196. colorscheme: default
  197. # Map background color (day or night)
  198. background: "#300806"
  199. - class: org.dynmap.kzedmap.KzedMap
  200. renderers:
  201. - class: org.dynmap.kzedmap.DefaultTileRenderer
  202. name: nether
  203. title: "Surface"
  204. prefix: nt
  205. maximumheight: 127
  206. colorscheme: default
  207. # Map background color (day or night)
  208. background: "#300806"
  209. # Skylands world template
  210. skylands:
  211. enabled: true
  212. center:
  213. x: 0
  214. y: 64
  215. z: 0
  216. maps:
  217. - class: org.dynmap.flat.FlatMap
  218. name: flat
  219. title: "Flat"
  220. prefix: flat
  221. colorscheme: default
  222. # Background color for map during the day
  223. backgroundday: "#153E7E"
  224. # Background color for map during the night
  225. backgroundnight: "#000000"
  226. - class: org.dynmap.kzedmap.KzedMap
  227. renderers:
  228. - class: org.dynmap.kzedmap.DefaultTileRenderer
  229. name: skylands
  230. title: "Surface"
  231. prefix: st
  232. maximumheight: 127
  233. colorscheme: default
  234. # Background color for map during the day
  235. backgroundday: "#153E7E"
  236. # Background color for map during the night
  237. backgroundnight: "#000000"
  238. night-and-day: true
  239. shadowstrength: 1.0
  240. ambientlight: 4
  241.  
  242. # The maptypes Dynmap will use to render.
  243. worlds:
  244. # Worlds can be handled by templates, based on world type
  245. # You can override the properties of the template by specifying them in this section
  246. # for example 'Title: "My Awesome World"'
  247. #- name: world
  248. # title: "World"
  249. # Use 'enabled: false' to disable a certain world.
  250. # enabled: false
  251. # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
  252. # sendposition: false
  253. # Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
  254. # sendhealth: false
  255. # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  256. # fullrenderlocations:
  257. # - x: 10000
  258. # y: 64
  259. # z: 20000
  260. # - x: -15000
  261. # y: 64
  262. # z: -5000
  263. # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  264. # template: mycustomtemplate
  265. # Rest of comes from template - uncomment to tailor for world specifically
  266. # center:
  267. # x: 0
  268. # y: 64
  269. # z: 0
  270. # maps:
  271. # - class: org.dynmap.flat.FlatMap
  272. # name: flat
  273. # title: "Flat"
  274. # prefix: flat
  275. # colorscheme: default
  276. # # To render a world as a "night view", set shadowstrength and ambientlight
  277. # # shadowstrength: 1.0
  278. # # ambientlight: 4
  279. # # To render both night and day versions of tiles (when ambientlight is set), set true
  280. # # night-and-day: true
  281. # # Option to turn on transparency support (off by default) - slows render
  282. # # transparency: true
  283. # # Background color for map during the day
  284. # # backgroundday: "#153E7E"
  285. # # Background color for map during the night
  286. # # backgroundnight: "#000000"
  287. # # Backgrounc color for map (independent of night/day)
  288. # # background: "#000000"
  289. # - class: org.dynmap.kzedmap.KzedMap
  290. # renderers:
  291. # - class: org.dynmap.kzedmap.DefaultTileRenderer
  292. # name: surface
  293. # title: "Surface"
  294. # prefix: t
  295. # maximumheight: 127
  296. # colorscheme: default
  297. # # Add shadows to world (based on top-down shadows from chunk data)
  298. # # shadowstrength: 1.0
  299. # # To render a world as a "night view", set shadowstrength and ambientlight
  300. # # ambientlight: 4
  301. # # To render both night and day versions of tiles (when ambientlight is set), set true
  302. # # night-and-day: true
  303. # # Option to turn off transparency support (on by default) - speeds render
  304. # # transparency: false
  305. # # Background color for map during the day
  306. # # backgroundday: "#153E7E"
  307. # # Background color for map during the night
  308. # # backgroundnight: "#000000"
  309. # # Backgrounc color for map (independent of night/day)
  310. # # background: "#000000"
  311. # # Sets the icon to 'images/block_custom.png'
  312. # # icon: custom
  313. # #- class: org.dynmap.kzedmap.HighlightTileRenderer
  314. # # prefix: ht
  315. # # maximumheight: 127
  316. # # colorscheme: default
  317. # # highlight: # For highlighting multiple block-types.
  318. # # - 56 # Highlight diamond-ore
  319. # # - 66 # Highlight minecart track
  320. # # highlight: 56 # For highlighting a single block-type.
  321. # - class: org.dynmap.kzedmap.CaveTileRenderer
  322. # name: cave
  323. # title: "Cave"
  324. # prefix: ct
  325. # maximumheight: 127
  326. #
  327. # To just label world, and inherit rest from template, just provide name and title
  328. #- name: world2
  329. # title: "Second World"
  330. #
  331. #- name: nether
  332. # title: "Nether"
  333. # center:
  334. # x: 0
  335. # y: 64
  336. # z: 0
  337. # maps:
  338. # - class: org.dynmap.flat.FlatMap
  339. # name: flat
  340. # title: "Flat"
  341. # prefix: flat
  342. # colorscheme: default
  343. # - class: org.dynmap.kzedmap.KzedMap
  344. # renderers:
  345. # - class: org.dynmap.kzedmap.DefaultTileRenderer
  346. # name: nether
  347. # title: "Surface"
  348. # prefix: nt
  349. # maximumheight: 127
  350. # colorscheme: default
  351.  
  352. # Enables debugging.
  353. #debuggers:
  354. # - class: org.dynmap.debug.LogDebugger
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