Bidderlyn

Building examples

Feb 24th, 2020 (edited)
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  1. ** This is a list of examples for buildings.
  2. ** When you use an action to invent a building for your nation, you can use one of the buildings from this list, or create your own building using this sheet: https://pastebin.com/9y0bEYCR
  3.  
  4. --
  5. 1 Ingenuity point buildings
  6. --
  7. ♦ Farm
  8. * Wealth: +1
  9. * Terrain: Plains
  10. * Gold cost: 1,000 gold
  11.  
  12. ♦ Monument
  13. * Progress: +400
  14. * Terrain: Cliffs
  15. * Gold cost: 1,000 gold
  16.  
  17. --
  18. 2 Ingenuity points buildings
  19. --
  20. ♦City District
  21. * Progress: +400
  22. * Population Growth: +20
  23. * Terrain: Plains
  24. * District costs 4,000 gold to build
  25. * Restrictions: District can only be built adjacent to a city or another District / Region
  26.  
  27. --
  28. 3 Ingenuity points buildings
  29. --
  30. ♦Temple
  31. * Religious Devotion: +1, Declare to which god you dedicate the temple. Gain +1 Devotion to that god.
  32. * Terrain: Plains
  33. * Temples cost 10,000 gold to build
  34. * Restriction: If a temple is destroyed or removed by any means, you lose the associated devotion points.
  35.  
  36. ♦ Mine
  37. * Wealth: +3
  38. * Terrain: Cliffs
  39. * Mines costs 15,000 gold to build
  40.  
  41. --
  42. 4 Ingenuity points buildings
  43. --
  44. ♦ Lumber-Mill
  45. * Wealth: +4
  46. * Terrain: Forest
  47. * Restrictions: Lumber-Mill destroys the forest tile it is built on(converts it to Plains), it also destroys a random adjacent "Forest" tile and converts it to "Plains" each end of turn . If there are no "Forest" tiles nearby, it doesn't generate wealth
  48. * Lumber-Mill costs 20,000 gold to build
  49.  
  50. ♦City Region
  51. * Progress: +800
  52. * Population Growth: +40
  53. * Terrain: Plains
  54. * District costs 25,000 gold to build
  55. * Restrictions: Region can only be built adjacent to a city or another District/Region
  56.  
  57. ♦ Border-Outpost
  58. * Terrain: Plains, Cliffs
  59. * Fortification: +20%
  60. * Border-Outpost Costs 20,000 gold to build
  61. * Restrictions: Must be built on the border, which means 1 adjacent tile must be neutral/enemy territory. If it is surrounded by your nation's territory, the outpost is abandoned and stops functioning
  62. * Special ability: Border outpost sends a dispatch of Levy army Unit(+300 strength) to aid any defensive battle of the nation if it happens on this tile or in an adjacent tile. If the unit is lost in battle you lose 150 population.
  63.  
  64.  
  65. --
  66. 5 Ingenuity points buildings
  67. --
  68. ♦ Mining-complex
  69. * Wealth: +5
  70. * Terrain: Cliffs
  71. * Mining-complex costs 50,000 gold to build
  72.  
  73. ♦ Dock
  74. * Terrain: River
  75. * Dock costs 50,000 gold to build
  76. * Special ability: Dock allows you to expand or attack any territory adjacent to any river tile on the river which the dock is built on.
  77.  
  78. ♦ Castle
  79. * Wealth: +1
  80. * Fortification: +40%
  81. * Terrain: Cliffs, Plains
  82. * Castles costs 50,000 gold to build
  83. * Special ability: Raiders attacking your nation will not gain loot for tiles with castles on them
  84.  
  85. --
  86. 6 Ingenuity points buildings
  87. --
  88. ♦ Cathedral
  89. * Religious Devotion: +2, Declare to which god you dedicate the temple. Gain +2 Devotion to that god.
  90. * Terrain: Plains
  91. * Temples cost 75,000 gold to build
  92. * Restriction: If a Cathedral is destroyed or removed by any means, you lose the associated devotion points.
  93.  
  94. --
  95. 7 Ingenuity points buildings
  96. --
  97. ♦ Academy
  98. * Special bonus: If you have more academies built than half your nation's level(round down), gain +1 ingenuity point. If you have more academies than your nation's level, gain +2 ingenuity points when inventing a building.
  99. * Academy costs 100,000 gold to build
  100. * Restriction: Must be built next to a building that generates population growth.
  101.  
  102. --
  103. 10 Ingenuity points
  104. --
  105. ♦ The Great arena
  106. * Costs 360,000 gold
  107. * Terrain: Plains
  108. * Special ability: Allows you to pit(as an action) two elite armies against each other, the stronger army destroys the weaker army, and gains +200 strength. You can do this action once per arena your nation owns.
  109.  
  110. --
  111. 13 Ingenuity points buildings
  112. --
  113. ♦ City
  114. * Wealth: +2
  115. * Progress: +200
  116. * Population Growth: +100
  117. * Terrain: Plains
  118. * Fortification: +20%
  119. * Costs 800,000 gold to build
  120. * Special ability: Imitates the starting city in the game.
  121. * Restriction: The maximum amount of cities you can have equals to 1+population/3000.
  122.  
  123. ♦ Divine Wonder
  124. * Costs 1,000,000 gold
  125. * Terrain: Cliffs
  126. * Grants you an additional "Objective" point
  127. * Restriction: If destroyed, you lose the associated objective point.
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