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Xi-Cree

Pact of Monsters

Aug 15th, 2014
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  1. Ok these are the potential players right now. Anyone else coming in will have to wow me to get in.
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  5. Wing101 - Verethragna (Approved)
  6. Bonus Skills:
  7. Ideal Forge - Allows the application of direct debuffs to almost any opponent where normally they would be ignored. (Reduces combat challenge of any fight, amount variable)
  8. Victorious - Combat rolls are increased by [bonus 1/2 Ideal: 5] cumulatively with every challenge of the same creature, and [bonus 1/2 Ideal: 2] with the same creature type.
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  13. Gibbousmoons - Avid Learner (Approved)
  14. Bonus Skills:
  15. Social Control - Your participation in any group activity increases the group cohesion. (+3 per player participant in group rolls.)
  16. Avid technician - Technical rolls increase by [bonus +Ideal: 7] where you have prepared on the turn before hand. Moving locations demands new setup time.
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  21. Kinglugia - Eden's Garden (Approved)
  22. Bonus Skills:
  23. Biometal Generator: Can generate bio-metal 10 units a turn. Removes side effects of combat regen during events.
  24. Seed Whore: Generates minions to do combat for him. This is bonuses directly substitutes for all other combat rolls from this character. (Roll 9d4 minion combat bonus)
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  30. MrGazzer - [If you wanted a Killy Cat girl Gazer you need to label your stuff as Combat. All technical skills count for 1/2 during combat and vice verci]
  31. Bonus Skills: (I'm waiting to see if you want to make them combat skills or keep them technical, both result in a drastically different bonus skillset)
  32. NA
  33. NA
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  39. CrawlingChaos74 - Eternal Storm (Approved)
  40. Bonus Skills:
  41. Temporal Tempering - Allows you to apply your bonuses twice in combat. [Bonus total x 1.5]
  42. Temporal enhancement - Allows the use of temporally based techniques.
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  48. Adyen
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  50. Bloodshifter
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  52. Cyanios
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