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- local AddBackOnDeath = true --if it comes back after you die or not
- local function AddParticle(t)
- local p = Instance.new("ParticleEmitter")
- local auraColor = Color3.fromRGB(13,105,172) --the color it's gonna be
- if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("AURARARARA") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.AURARARARA:Destroy()
- end
- p.Lifetime = NumberRange.new(0.5)
- p.Color = ColorSequence.new(auraColor)
- p.Rate = 20
- p.Speed = NumberRange.new(0)
- p.Acceleration = Vector3.new(0,0,0)
- p.Brightness = 1
- p.Name = "AURARARARA"
- p.LightEmission = 1 --you can change this, just makes it glowy
- p.LockedToPart = true
- p.Texture = "rbxassetid://347913776"
- p.Size = NumberSequence.new{
- NumberSequenceKeypoint.new(0, 1), -- (time, value)
- NumberSequenceKeypoint.new(0.5,10),
- NumberSequenceKeypoint.new(1, 1)
- }
- p.Transparency = NumberSequence.new{
- NumberSequenceKeypoint.new(0, 0.8), -- (time, value)
- NumberSequenceKeypoint.new(1, 1)
- }
- p.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- end
- AddParticle(game.Players.LocalPlayer.Character)
- game.Players.LocalPlayer.CharacterAdded:Connect(function(charr)
- if AddBackOnDeath == false then return end
- repeat task.wait() until game.Players.LocalPlayer.PlayerGui:WaitForChild("HUD"):WaitForChild("1").Visible == true
- AddParticle(charr)
- end)
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