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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  6. Vendor:
  7. VRAM: 8079 MB
  8. Driver: 26.21.14.4108
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.235400 ms
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: 48a0 -> priority: 1
  18. Thread -> id: 21bc -> priority: 1
  19. Thread -> id: 12e8 -> priority: 1
  20. Thread -> id: 20a8 -> priority: 1
  21. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  22. UnloadTime: 0.699100 ms
  23.  
  24. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1868.
  25. Total: 1.762700 ms (FindLiveObjects: 0.625600 ms CreateObjectMapping: 0.169800 ms MarkObjects: 0.930000 ms DeleteObjects: 0.036300 ms)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. UnloadTime: 0.294600 ms
  29.  
  30. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1843.
  31. Total: 0.840300 ms (FindLiveObjects: 0.289900 ms CreateObjectMapping: 0.085200 ms MarkObjects: 0.439400 ms DeleteObjects: 0.025200 ms)
  32.  
  33. NullReferenceException: Object reference not set to an instance of an object.
  34. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  35. at YL2.Coroutine+<_Fade>d__5.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  36. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  37.  
  38. (Filename: currently not available on il2cpp Line: -1)
  39.  
  40. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  41. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  42. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  43. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  44. main loaded
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  48. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  49. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  52.  
  53. Trying to open asset bundle at path: B:/New folder/Games/Yiffalicious 2/YL2_Data/StreamingAssets/CC
  54. UnityEngine.Logger:Log(LogType, Object)
  55. UnityEngine.Debug:Log(Object)
  56. YL2.Assets:GetAssetBundle(AssetBundle&)
  57. YL2.Assets:Load(String)
  58. YL2.Assets:Load(String)
  59. YL2.Preferences:Initialize()
  60. YL2.YL2Object:Initialize(YL2Object)
  61. YL2.YL2Object:Create()
  62. YL2.Preferences:get_Instance()
  63. YL2.YL2App:.ctor()
  64. YL2.YL2App:get_Instance()
  65. YL2.Main:Start()
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  68.  
  69. Couldn't find asset bundle at path: B:/New folder/Games/Yiffalicious 2/YL2_Data/StreamingAssets/CC
  70. UnityEngine.Logger:Log(LogType, Object)
  71. UnityEngine.Debug:Log(Object)
  72. YL2.Assets:GetAssetBundle(AssetBundle&)
  73. YL2.Assets:Load(String)
  74. YL2.Assets:Load(String)
  75. YL2.Preferences:Initialize()
  76. YL2.YL2Object:Initialize(YL2Object)
  77. YL2.YL2Object:Create()
  78. YL2.Preferences:get_Instance()
  79. YL2.YL2App:.ctor()
  80. YL2.YL2App:get_Instance()
  81. YL2.Main:Start()
  82.  
  83. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  84.  
  85. Main started
  86. UnityEngine.Logger:Log(LogType, Object)
  87. UnityEngine.Debug:Log(Object)
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  90.  
  91. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.InspectorCellViewProperty:Awake()
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  99. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  100. UnityEngine.Logger:Log(LogType, Object)
  101. UnityEngine.Debug:LogWarning(Object)
  102. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  103. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  104. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  105. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  106. YL2.YL2Object:LoadLocal(ES2Data)
  107. YL2.YL2Object:Load(ES2Data)
  108. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  109. YL2.YL2Object:LoadLocal(ES2Data)
  110. YL2.YL2Object:Load(ES2Data)
  111. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  112. YL2.YL2Object:LoadLocal(ES2Data)
  113. YL2.YL2Object:Load(ES2Data)
  114. YL2.CC.StateCharacterCreator:Enter()
  115. YL2.StateManager:set_Current(State)
  116. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  117. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  118. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  119. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  120. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  121. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  122. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  125.  
  126. Warning! Not using cache for MeshNormals!
  127. UnityEngine.Logger:Log(LogType, Object)
  128. UnityEngine.Debug:Log(Object)
  129. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  130. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  131. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  132. YL2.CC.CharacterBuilder:BuildMesh()
  133. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  134. YL2.YL2Object:LoadLocal(ES2Data)
  135. YL2.YL2Object:Load(ES2Data)
  136. YL2.CC.StateCharacterCreator:Enter()
  137. YL2.StateManager:set_Current(State)
  138. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  139. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  140. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  141. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  142. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  143. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  144. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  145.  
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  147.  
  148. QuadMesh.Merge(): 16.6145 ms
  149. Total time: 16.6161 ms
  150. UnityEngine.Logger:Log(LogType, Object)
  151. UnityEngine.Debug:Log(Object)
  152. YL2.QuadMesh:MergeAll(QuadMesh[])
  153. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  154. YL2.CC.CharacterBuilder:BuildMesh()
  155. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  156. YL2.YL2Object:LoadLocal(ES2Data)
  157. YL2.YL2Object:Load(ES2Data)
  158. YL2.CC.StateCharacterCreator:Enter()
  159. YL2.StateManager:set_Current(State)
  160. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  161. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  162. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  163. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  164. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  165. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  166. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  169.  
  170. MapTriangleVerticesToQuadVertices: 1.4669 ms
  171. Total time: 1.4689 ms
  172. UnityEngine.Logger:Log(LogType, Object)
  173. UnityEngine.Debug:Log(Object)
  174. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  175. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  176. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  177. YL2.CC.CharacterBuilder:BuildMesh()
  178. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  179. YL2.YL2Object:LoadLocal(ES2Data)
  180. YL2.YL2Object:Load(ES2Data)
  181. YL2.CC.StateCharacterCreator:Enter()
  182. YL2.StateManager:set_Current(State)
  183. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  184. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  185. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  186. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  187. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  188. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  189. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  190.  
  191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  192.  
  193. Took 9.1682 ms to rebuild shapes on GPU.
  194. UnityEngine.Logger:Log(LogType, Object)
  195. UnityEngine.Debug:Log(Object)
  196. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  197. YL2.CC.CharacterBuilder:RebuildShapes()
  198. YL2.CC.CharacterBuilder:BuildMesh()
  199. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  200. YL2.YL2Object:LoadLocal(ES2Data)
  201. YL2.YL2Object:Load(ES2Data)
  202. YL2.CC.StateCharacterCreator:Enter()
  203. YL2.StateManager:set_Current(State)
  204. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  205. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  206. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  207. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  208. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  209. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  210. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  211.  
  212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  213.  
  214. Took 1.808 ms to RefreshBakerMesh().
  215. UnityEngine.Logger:Log(LogType, Object)
  216. UnityEngine.Debug:Log(Object)
  217. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  218. YL2.CC.CharacterBuilder:RebuildShapes()
  219. YL2.CC.CharacterBuilder:BuildMesh()
  220. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  221. YL2.YL2Object:LoadLocal(ES2Data)
  222. YL2.YL2Object:Load(ES2Data)
  223. YL2.CC.StateCharacterCreator:Enter()
  224. YL2.StateManager:set_Current(State)
  225. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  226. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  227. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  228. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  229. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  230. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  231. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  232.  
  233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  234.  
  235. Reset: 0.1248 ms
  236. CalculateRefitParallel: 1.5983 ms
  237. ApplyRefit: 4.0458 ms
  238. Total time: 5.7728 ms
  239. UnityEngine.Logger:Log(LogType, Object)
  240. UnityEngine.Debug:Log(Object)
  241. YL2.CC.CharacterBuilder:RebuildShapes()
  242. YL2.CC.CharacterBuilder:BuildMesh()
  243. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  244. YL2.YL2Object:LoadLocal(ES2Data)
  245. YL2.YL2Object:Load(ES2Data)
  246. YL2.CC.StateCharacterCreator:Enter()
  247. YL2.StateManager:set_Current(State)
  248. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  249. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  250. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  251. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  252. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  253. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  254. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  255.  
  256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  257.  
  258. Rebuilt mesh collider
  259. UnityEngine.Logger:Log(LogType, Object)
  260. UnityEngine.Debug:Log(Object)
  261. YL2.CC.CharacterBuilder:BuildMesh()
  262. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  263. YL2.YL2Object:LoadLocal(ES2Data)
  264. YL2.YL2Object:Load(ES2Data)
  265. YL2.CC.StateCharacterCreator:Enter()
  266. YL2.StateManager:set_Current(State)
  267. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  268. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  269. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  270. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  271. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  272. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  273. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  274.  
  275. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  276.  
  277. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  278. UnityEngine.Logger:Log(LogType, Object)
  279. UnityEngine.Debug:LogWarning(Object)
  280. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  281. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  282. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  283. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  284. YL2.PropertyBase:Load(ES2Data)
  285. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  286. YL2.YL2Object:LoadLocal(ES2Data)
  287. YL2.YL2Object:Load(ES2Data)
  288. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  289. YL2.YL2Object:LoadLocal(ES2Data)
  290. YL2.YL2Object:Load(ES2Data)
  291. YL2.YL2Object:LoadLocal(ES2Data)
  292. YL2.YL2Object:Load(ES2Data)
  293. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  294. YL2.YL2Object:LoadLocal(ES2Data)
  295. YL2.YL2Object:Load(ES2Data)
  296. YL2.CC.StateCharacterCreator:Enter()
  297. YL2.StateManager:set_Current(State)
  298. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  299. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  300. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  301. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  302. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  303. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  304. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  305.  
  306. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  307.  
  308. No YL2Object for this scopedID
  309. UnityEngine.Logger:Log(LogType, Object)
  310. UnityEngine.Debug:Log(Object)
  311. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  312. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  313. YL2.PropertyBase:Load(ES2Data)
  314. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  315. YL2.YL2Object:LoadLocal(ES2Data)
  316. YL2.YL2Object:Load(ES2Data)
  317. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  318. YL2.YL2Object:LoadLocal(ES2Data)
  319. YL2.YL2Object:Load(ES2Data)
  320. YL2.YL2Object:LoadLocal(ES2Data)
  321. YL2.YL2Object:Load(ES2Data)
  322. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  323. YL2.YL2Object:LoadLocal(ES2Data)
  324. YL2.YL2Object:Load(ES2Data)
  325. YL2.CC.StateCharacterCreator:Enter()
  326. YL2.StateManager:set_Current(State)
  327. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  328. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  329. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  330. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  331. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  332. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  333. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  334.  
  335. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  336.  
  337. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  338. UnityEngine.Logger:Log(LogType, Object)
  339. UnityEngine.Debug:LogWarning(Object)
  340. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  341. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  342. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  343. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  344. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  345. YL2.YL2Object:Load(ES2Data)
  346. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  347. YL2.YL2Object:LoadLocal(ES2Data)
  348. YL2.YL2Object:Load(ES2Data)
  349. YL2.YL2Object:LoadLocal(ES2Data)
  350. YL2.YL2Object:Load(ES2Data)
  351. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  352. YL2.YL2Object:LoadLocal(ES2Data)
  353. YL2.YL2Object:Load(ES2Data)
  354. YL2.CC.StateCharacterCreator:Enter()
  355. YL2.StateManager:set_Current(State)
  356. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  357. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  358. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  359. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  360. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  361. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  362. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  363.  
  364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  365.  
  366. No YL2Object for this scopedID
  367. UnityEngine.Logger:Log(LogType, Object)
  368. UnityEngine.Debug:Log(Object)
  369. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  370. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  371. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  372. YL2.YL2Object:Load(ES2Data)
  373. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  374. YL2.YL2Object:LoadLocal(ES2Data)
  375. YL2.YL2Object:Load(ES2Data)
  376. YL2.YL2Object:LoadLocal(ES2Data)
  377. YL2.YL2Object:Load(ES2Data)
  378. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  379. YL2.YL2Object:LoadLocal(ES2Data)
  380. YL2.YL2Object:Load(ES2Data)
  381. YL2.CC.StateCharacterCreator:Enter()
  382. YL2.StateManager:set_Current(State)
  383. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  384. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  385. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  386. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  387. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  388. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  389. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  390.  
  391. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  392.  
  393. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  394. UnityEngine.Logger:Log(LogType, Object)
  395. UnityEngine.Debug:LogWarning(Object)
  396. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  397. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  398. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  399. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  400. YL2.PropertyBase:Load(ES2Data)
  401. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  402. YL2.YL2Object:LoadLocal(ES2Data)
  403. YL2.YL2Object:Load(ES2Data)
  404. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  405. YL2.YL2Object:LoadLocal(ES2Data)
  406. YL2.YL2Object:Load(ES2Data)
  407. YL2.YL2Object:LoadLocal(ES2Data)
  408. YL2.YL2Object:Load(ES2Data)
  409. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  410. YL2.YL2Object:LoadLocal(ES2Data)
  411. YL2.YL2Object:Load(ES2Data)
  412. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  413. YL2.YL2Object:LoadLocal(ES2Data)
  414. YL2.YL2Object:Load(ES2Data)
  415. YL2.YL2Object:LoadLocal(ES2Data)
  416. YL2.YL2Object:Load(ES2Data)
  417. YL2.CC.StateCharacterCreator:Enter()
  418. YL2.StateManager:set_Current(State)
  419. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  420. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  421. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  422. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  423. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  424. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  425. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  426.  
  427. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  428.  
  429. No YL2Object for this scopedID
  430. UnityEngine.Logger:Log(LogType, Object)
  431. UnityEngine.Debug:Log(Object)
  432. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  433. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  434. YL2.PropertyBase:Load(ES2Data)
  435. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  436. YL2.YL2Object:LoadLocal(ES2Data)
  437. YL2.YL2Object:Load(ES2Data)
  438. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  439. YL2.YL2Object:LoadLocal(ES2Data)
  440. YL2.YL2Object:Load(ES2Data)
  441. YL2.YL2Object:LoadLocal(ES2Data)
  442. YL2.YL2Object:Load(ES2Data)
  443. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  444. YL2.YL2Object:LoadLocal(ES2Data)
  445. YL2.YL2Object:Load(ES2Data)
  446. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  447. YL2.YL2Object:LoadLocal(ES2Data)
  448. YL2.YL2Object:Load(ES2Data)
  449. YL2.YL2Object:LoadLocal(ES2Data)
  450. YL2.YL2Object:Load(ES2Data)
  451. YL2.CC.StateCharacterCreator:Enter()
  452. YL2.StateManager:set_Current(State)
  453. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  454. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  455. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  456. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  457. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  458. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  459. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  460.  
  461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  462.  
  463. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  464. UnityEngine.Logger:Log(LogType, Object)
  465. UnityEngine.Debug:LogWarning(Object)
  466. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  467. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  468. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  469. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  470. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  471. YL2.YL2Object:Load(ES2Data)
  472. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  473. YL2.YL2Object:LoadLocal(ES2Data)
  474. YL2.YL2Object:Load(ES2Data)
  475. YL2.YL2Object:LoadLocal(ES2Data)
  476. YL2.YL2Object:Load(ES2Data)
  477. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  478. YL2.YL2Object:LoadLocal(ES2Data)
  479. YL2.YL2Object:Load(ES2Data)
  480. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  481. YL2.YL2Object:LoadLocal(ES2Data)
  482. YL2.YL2Object:Load(ES2Data)
  483. YL2.YL2Object:LoadLocal(ES2Data)
  484. YL2.YL2Object:Load(ES2Data)
  485. YL2.CC.StateCharacterCreator:Enter()
  486. YL2.StateManager:set_Current(State)
  487. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  488. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  489. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  490. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  491. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  492. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  493. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  494.  
  495. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  496.  
  497. No YL2Object for this scopedID
  498. UnityEngine.Logger:Log(LogType, Object)
  499. UnityEngine.Debug:Log(Object)
  500. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  501. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  502. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  503. YL2.YL2Object:Load(ES2Data)
  504. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  505. YL2.YL2Object:LoadLocal(ES2Data)
  506. YL2.YL2Object:Load(ES2Data)
  507. YL2.YL2Object:LoadLocal(ES2Data)
  508. YL2.YL2Object:Load(ES2Data)
  509. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  510. YL2.YL2Object:LoadLocal(ES2Data)
  511. YL2.YL2Object:Load(ES2Data)
  512. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  513. YL2.YL2Object:LoadLocal(ES2Data)
  514. YL2.YL2Object:Load(ES2Data)
  515. YL2.YL2Object:LoadLocal(ES2Data)
  516. YL2.YL2Object:Load(ES2Data)
  517. YL2.CC.StateCharacterCreator:Enter()
  518. YL2.StateManager:set_Current(State)
  519. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  520. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  521. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  522. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  523. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  524. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  525. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  526.  
  527. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  528.  
  529. Missing nm or ao for part Resources/cc/models/ears/rabbitears/rabbitears at paths: Resources/cc/models/ears/rabbitears/rabbitears_nm, Resources/cc/models/ears/rabbitears/rabbitears_ao.
  530. UnityEngine.Logger:Log(LogType, Object)
  531. UnityEngine.Debug:Log(Object)
  532. YL2.CC.Part:GetBaseNormalAOTextures()
  533. System.Func`1:Invoke()
  534. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  535. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  536. YL2.YL2Object:LoadLocal(ES2Data)
  537. YL2.YL2Object:Load(ES2Data)
  538. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  539. YL2.YL2Object:LoadLocal(ES2Data)
  540. YL2.YL2Object:Load(ES2Data)
  541. YL2.YL2Object:LoadLocal(ES2Data)
  542. YL2.YL2Object:Load(ES2Data)
  543. YL2.CC.StateCharacterCreator:Enter()
  544. YL2.StateManager:set_Current(State)
  545. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  546. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  547. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  548. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  549. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  550. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  551. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  552.  
  553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  554.  
  555. Releasing render texture that is set to be RenderTexture.active!
  556. YL2.MaterialHair:SetupMaterial(Material)
  557. YL2.YL2Material:CreateDefaultMaterial()
  558. YL2.MaterialProxy:RefreshMaterial()
  559. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  560. YL2.YL2Object:LoadLocal(ES2Data)
  561. YL2.YL2Object:Load(ES2Data)
  562. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  563. YL2.YL2Object:LoadLocal(ES2Data)
  564. YL2.YL2Object:Load(ES2Data)
  565. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  566. YL2.YL2Object:LoadLocal(ES2Data)
  567. YL2.YL2Object:Load(ES2Data)
  568. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  569. YL2.YL2Object:LoadLocal(ES2Data)
  570. YL2.YL2Object:Load(ES2Data)
  571. YL2.YL2Object:LoadLocal(ES2Data)
  572. YL2.YL2Object:Load(ES2Data)
  573. YL2.CC.StateCharacterCreator:Enter()
  574. YL2.StateManager:set_Current(State)
  575. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  576. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  577. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  578. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  579. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  580. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  581. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  582.  
  583. [ line 823]
  584. (Filename: Line: 823)
  585.  
  586. Releasing render texture that is set to be RenderTexture.active!
  587. YL2.MaterialHair:SetupMaterial(Material)
  588. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  589. YL2.PropertyBase:FireEventOnChanged()
  590. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  591. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  592. YL2.YL2Object:LoadLocal(ES2Data)
  593. YL2.YL2Object:Load(ES2Data)
  594. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  595. YL2.YL2Object:LoadLocal(ES2Data)
  596. YL2.YL2Object:Load(ES2Data)
  597. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  598. YL2.YL2Object:LoadLocal(ES2Data)
  599. YL2.YL2Object:Load(ES2Data)
  600. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  601. YL2.YL2Object:LoadLocal(ES2Data)
  602. YL2.YL2Object:Load(ES2Data)
  603. YL2.YL2Object:LoadLocal(ES2Data)
  604. YL2.YL2Object:Load(ES2Data)
  605. YL2.CC.StateCharacterCreator:Enter()
  606. YL2.StateManager:set_Current(State)
  607. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  608. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  609. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  610. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  611. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  612. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  613. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  614.  
  615. [ line 823]
  616. (Filename: Line: 823)
  617.  
  618. Releasing render texture that is set to be RenderTexture.active!
  619. YL2.MaterialHair:SetupMaterial(Material)
  620. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  621. YL2.YL2Object:LoadLocal(ES2Data)
  622. YL2.YL2Object:Load(ES2Data)
  623. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  624. YL2.YL2Object:LoadLocal(ES2Data)
  625. YL2.YL2Object:Load(ES2Data)
  626. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  627. YL2.YL2Object:LoadLocal(ES2Data)
  628. YL2.YL2Object:Load(ES2Data)
  629. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  630. YL2.YL2Object:LoadLocal(ES2Data)
  631. YL2.YL2Object:Load(ES2Data)
  632. YL2.YL2Object:LoadLocal(ES2Data)
  633. YL2.YL2Object:Load(ES2Data)
  634. YL2.CC.StateCharacterCreator:Enter()
  635. YL2.StateManager:set_Current(State)
  636. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  637. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  638. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  639. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  640. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  641. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  642. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  643.  
  644. [ line 823]
  645. (Filename: Line: 823)
  646.  
  647. Missing nm or ao for part Resources/cc/models/ears/earfluff/earfluff at paths: Resources/cc/models/ears/earfluff/earfluff_nm, Resources/cc/models/ears/earfluff/earfluff_ao.
  648. UnityEngine.Logger:Log(LogType, Object)
  649. UnityEngine.Debug:Log(Object)
  650. YL2.CC.Part:GetBaseNormalAOTextures()
  651. System.Func`1:Invoke()
  652. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  653. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  654. YL2.YL2Object:LoadLocal(ES2Data)
  655. YL2.YL2Object:Load(ES2Data)
  656. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  657. YL2.YL2Object:LoadLocal(ES2Data)
  658. YL2.YL2Object:Load(ES2Data)
  659. YL2.YL2Object:LoadLocal(ES2Data)
  660. YL2.YL2Object:Load(ES2Data)
  661. YL2.CC.StateCharacterCreator:Enter()
  662. YL2.StateManager:set_Current(State)
  663. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  664. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  665. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  666. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  667. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  668. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  669. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  670.  
  671. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  672.  
  673. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  674. UnityEngine.Logger:Log(LogType, Object)
  675. UnityEngine.Debug:Log(Object)
  676. YL2.CC.Part:GetBaseNormalAOTextures()
  677. System.Func`1:Invoke()
  678. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  679. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  680. YL2.YL2Object:LoadLocal(ES2Data)
  681. YL2.YL2Object:Load(ES2Data)
  682. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  683. YL2.YL2Object:LoadLocal(ES2Data)
  684. YL2.YL2Object:Load(ES2Data)
  685. YL2.YL2Object:LoadLocal(ES2Data)
  686. YL2.YL2Object:Load(ES2Data)
  687. YL2.CC.StateCharacterCreator:Enter()
  688. YL2.StateManager:set_Current(State)
  689. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  690. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  691. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  692. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  693. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  694. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  695. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  696.  
  697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  698.  
  699. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  700.  
  701. (Filename: Line: 294)
  702.  
  703. Mesh is null!
  704. UnityEngine.Logger:Log(LogType, Object)
  705. UnityEngine.Debug:LogWarning(Object)
  706. YL2.CC.TextureBuilder.Layer:Perform()
  707. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  708. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  709. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  710.  
  711. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  712.  
  713. Material UIGradient(Clone) doesn't have _Stencil property
  714. UnityEngine.Logger:Log(LogType, Object, Object)
  715. UnityEngine.Debug:LogWarning(Object, Object)
  716. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  717. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  718. UnityEngine.UI.Graphic:get_materialForRendering()
  719. UnityEngine.UI.Image:UpdateMaterial()
  720. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  721. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  722. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  723.  
  724. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  725.  
  726. Material UIGradient(Clone) doesn't have _Stencil property
  727. UnityEngine.Logger:Log(LogType, Object, Object)
  728. UnityEngine.Debug:LogWarning(Object, Object)
  729. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  730. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  731. UnityEngine.UI.Graphic:get_materialForRendering()
  732. UnityEngine.UI.Image:UpdateMaterial()
  733. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  734. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  735. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  736.  
  737. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  738.  
  739. Material UIGradient(Clone) doesn't have _Stencil property
  740. UnityEngine.Logger:Log(LogType, Object, Object)
  741. UnityEngine.Debug:LogWarning(Object, Object)
  742. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  743. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  744. UnityEngine.UI.Graphic:get_materialForRendering()
  745. UnityEngine.UI.Image:UpdateMaterial()
  746. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  747. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  748. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  749.  
  750. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  751.  
  752. Reset: 0.1301 ms
  753. CalculateRefitParallel: 0.1401 ms
  754. ApplyRefit: 2.1057 ms
  755. Total time: 2.3789 ms
  756. UnityEngine.Logger:Log(LogType, Object)
  757. UnityEngine.Debug:Log(Object)
  758. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  759. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  760. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  761. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  762.  
  763. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  764.  
  765. Reset: 0.1201 ms
  766. CalculateRefitParallel: 0.1455 ms
  767. ApplyRefit: 2.6959 ms
  768. Total time: 2.9649 ms
  769. UnityEngine.Logger:Log(LogType, Object)
  770. UnityEngine.Debug:Log(Object)
  771. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  772. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  773. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  774. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  775.  
  776. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  777.  
  778. CalculateCorrectiveShapes: 14.9074 ms
  779. Total time: 14.9095 ms
  780. UnityEngine.Logger:Log(LogType, Object)
  781. UnityEngine.Debug:Log(Object)
  782. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  783. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  784. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  785.  
  786. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  787.  
  788. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  789. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  790. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  791. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  792. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  793. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  794. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  795. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  796. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  797. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  798. at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  799. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  800. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  801. at UnityEngine.Video.VideoPlayer+ErrorEventHandler.Invoke (UnityEngine.Video.VideoPlayer source, System.String message) [0x00000] in <00000000000000000000000000000000>:0
  802. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  803. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  804. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  805. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  806. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  807. UnityEngine.Logger:Log(LogType, Object)
  808. UnityEngine.Debug:LogWarning(Object)
  809. YL2.LocalAssetManager:RefreshAssets()
  810. System.Action`1:Invoke(T)
  811. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  812. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  813. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  814. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  815. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  816. YL2.MenuOptionUICommand:OnClick()
  817. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  818. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  819. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  820. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  821. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  822. UnityEngine.EventSystems.StandaloneInputModule:Process()
  823. UnityEngine.EventSystems.EventSystem:Update()
  824.  
  825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  826.  
  827. Refreshed 0 assets.
  828. UnityEngine.Logger:Log(LogType, Object)
  829. UnityEngine.Debug:Log(Object)
  830. YL2.LocalAssetManager:RefreshAssets()
  831. System.Action`1:Invoke(T)
  832. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  833. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  834. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  835. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  836. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  837. YL2.MenuOptionUICommand:OnClick()
  838. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  839. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  840. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  841. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  842. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  843. UnityEngine.EventSystems.StandaloneInputModule:Process()
  844. UnityEngine.EventSystems.EventSystem:Update()
  845.  
  846. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  847.  
  848. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  849. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  850. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  851. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  852. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  853. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  854. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  855. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  856. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  857. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  858. at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  859. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  860. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  861. at UnityEngine.Video.VideoPlayer+ErrorEventHandler.Invoke (UnityEngine.Video.VideoPlayer source, System.String message) [0x00000] in <00000000000000000000000000000000>:0
  862. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  863. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  864. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  865. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  866. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  867. UnityEngine.Logger:Log(LogType, Object)
  868. UnityEngine.Debug:LogWarning(Object)
  869. YL2.LocalAssetManager:RefreshAssets()
  870. System.Action`1:Invoke(T)
  871. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  872. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  873. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  874. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  875. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  876. YL2.MenuOptionUICommand:OnClick()
  877. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  878. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  879. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  880. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  881. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  882. UnityEngine.EventSystems.StandaloneInputModule:Process()
  883. UnityEngine.EventSystems.EventSystem:Update()
  884.  
  885. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  886.  
  887. Refreshed 0 assets.
  888. UnityEngine.Logger:Log(LogType, Object)
  889. UnityEngine.Debug:Log(Object)
  890. YL2.LocalAssetManager:RefreshAssets()
  891. System.Action`1:Invoke(T)
  892. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  893. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  894. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  895. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  896. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  897. YL2.MenuOptionUICommand:OnClick()
  898. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  899. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  900. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  901. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  902. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  903. UnityEngine.EventSystems.StandaloneInputModule:Process()
  904. UnityEngine.EventSystems.EventSystem:Update()
  905.  
  906. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  907.  
  908. Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
  909. UnityEngine.Logger:Log(LogType, Object)
  910. UnityEngine.Debug:LogWarning(Object)
  911. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  912. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  913. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  914. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  915. YL2.YL2Object:Deconstruct()
  916. YL2.YL2Object:Deconstruct()
  917. YL2.YL2Object:Deconstruct()
  918. YL2.YL2Object:Deconstruct()
  919. YL2.YL2Object:Deconstruct()
  920. YL2.CC.CharacterBuilder:Deconstruct()
  921. YL2.CC.StateCharacterCreator:Leave()
  922. YL2.StateManager:PopAllStates()
  923. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  924. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  925. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  926. YL2.MenuOptionUICommand:OnClick()
  927. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  928. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  929. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  930. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  931. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  932. UnityEngine.EventSystems.StandaloneInputModule:Process()
  933. UnityEngine.EventSystems.EventSystem:Update()
  934.  
  935. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  936.  
  937. No YL2Object for this scopedID
  938. UnityEngine.Logger:Log(LogType, Object)
  939. UnityEngine.Debug:Log(Object)
  940. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  941. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  942. YL2.YL2Object:Deconstruct()
  943. YL2.YL2Object:Deconstruct()
  944. YL2.YL2Object:Deconstruct()
  945. YL2.YL2Object:Deconstruct()
  946. YL2.YL2Object:Deconstruct()
  947. YL2.CC.CharacterBuilder:Deconstruct()
  948. YL2.CC.StateCharacterCreator:Leave()
  949. YL2.StateManager:PopAllStates()
  950. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  951. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  952. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  953. YL2.MenuOptionUICommand:OnClick()
  954. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  955. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  956. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  957. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  958. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  959. UnityEngine.EventSystems.StandaloneInputModule:Process()
  960. UnityEngine.EventSystems.EventSystem:Update()
  961.  
  962. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  963.  
  964. Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
  965. UnityEngine.Logger:Log(LogType, Object)
  966. UnityEngine.Debug:LogWarning(Object)
  967. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  968. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  969. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  970. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  971. YL2.YL2Object:Deconstruct()
  972. YL2.YL2Object:Deconstruct()
  973. YL2.YL2Object:Deconstruct()
  974. YL2.YL2Object:Deconstruct()
  975. YL2.YL2Object:Deconstruct()
  976. YL2.CC.Part:Deconstruct()
  977. YL2.YL2Object:Deconstruct()
  978. YL2.YL2Object:Deconstruct()
  979. YL2.CC.StateCharacterCreator:Leave()
  980. YL2.StateManager:PopAllStates()
  981. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  982. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  983. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  984. YL2.MenuOptionUICommand:OnClick()
  985. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  986. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  987. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  988. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  989. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  990. UnityEngine.EventSystems.StandaloneInputModule:Process()
  991. UnityEngine.EventSystems.EventSystem:Update()
  992.  
  993. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  994.  
  995. No YL2Object for this scopedID
  996. UnityEngine.Logger:Log(LogType, Object)
  997. UnityEngine.Debug:Log(Object)
  998. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  999. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1000. YL2.YL2Object:Deconstruct()
  1001. YL2.YL2Object:Deconstruct()
  1002. YL2.YL2Object:Deconstruct()
  1003. YL2.YL2Object:Deconstruct()
  1004. YL2.YL2Object:Deconstruct()
  1005. YL2.CC.Part:Deconstruct()
  1006. YL2.YL2Object:Deconstruct()
  1007. YL2.YL2Object:Deconstruct()
  1008. YL2.CC.StateCharacterCreator:Leave()
  1009. YL2.StateManager:PopAllStates()
  1010. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1011. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1012. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1013. YL2.MenuOptionUICommand:OnClick()
  1014. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1015. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1016. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1017. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1018. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1019. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1020. UnityEngine.EventSystems.EventSystem:Update()
  1021.  
  1022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1023.  
  1024. Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
  1025. UnityEngine.Logger:Log(LogType, Object)
  1026. UnityEngine.Debug:LogWarning(Object)
  1027. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1028. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1029. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1030. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1031. YL2.YL2Object:Deconstruct()
  1032. YL2.YL2Object:Deconstruct()
  1033. YL2.YL2Object:Deconstruct()
  1034. YL2.YL2Object:Deconstruct()
  1035. YL2.YL2Object:Deconstruct()
  1036. YL2.CC.StateCharacterCreator:Leave()
  1037. YL2.StateManager:PopAllStates()
  1038. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1039. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1040. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1041. YL2.MenuOptionUICommand:OnClick()
  1042. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1043. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1044. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1045. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1046. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1047. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1048. UnityEngine.EventSystems.EventSystem:Update()
  1049.  
  1050. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1051.  
  1052. No YL2Object for this scopedID
  1053. UnityEngine.Logger:Log(LogType, Object)
  1054. UnityEngine.Debug:Log(Object)
  1055. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1056. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1057. YL2.YL2Object:Deconstruct()
  1058. YL2.YL2Object:Deconstruct()
  1059. YL2.YL2Object:Deconstruct()
  1060. YL2.YL2Object:Deconstruct()
  1061. YL2.YL2Object:Deconstruct()
  1062. YL2.CC.StateCharacterCreator:Leave()
  1063. YL2.StateManager:PopAllStates()
  1064. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1065. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1066. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1067. YL2.MenuOptionUICommand:OnClick()
  1068. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1069. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1070. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1071. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1072. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1073. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1074. UnityEngine.EventSystems.EventSystem:Update()
  1075.  
  1076. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1077.  
  1078. Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
  1079. UnityEngine.Logger:Log(LogType, Object)
  1080. UnityEngine.Debug:LogWarning(Object)
  1081. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1082. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1083. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1084. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1085. YL2.YL2Object:Deconstruct()
  1086. YL2.YL2Object:Deconstruct()
  1087. YL2.YL2Object:Deconstruct()
  1088. YL2.YL2Object:Deconstruct()
  1089. YL2.YL2Object:Deconstruct()
  1090. YL2.CC.StateCharacterCreator:Leave()
  1091. YL2.StateManager:PopAllStates()
  1092. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1093. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1094. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1095. YL2.MenuOptionUICommand:OnClick()
  1096. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1097. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1098. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1099. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1100. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1101. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1102. UnityEngine.EventSystems.EventSystem:Update()
  1103.  
  1104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1105.  
  1106. No YL2Object for this scopedID
  1107. UnityEngine.Logger:Log(LogType, Object)
  1108. UnityEngine.Debug:Log(Object)
  1109. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1110. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1111. YL2.YL2Object:Deconstruct()
  1112. YL2.YL2Object:Deconstruct()
  1113. YL2.YL2Object:Deconstruct()
  1114. YL2.YL2Object:Deconstruct()
  1115. YL2.YL2Object:Deconstruct()
  1116. YL2.CC.StateCharacterCreator:Leave()
  1117. YL2.StateManager:PopAllStates()
  1118. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1119. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1120. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1121. YL2.MenuOptionUICommand:OnClick()
  1122. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1123. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1124. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1125. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1126. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1127. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1128. UnityEngine.EventSystems.EventSystem:Update()
  1129.  
  1130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1131.  
  1132. Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
  1133. UnityEngine.Logger:Log(LogType, Object)
  1134. UnityEngine.Debug:LogWarning(Object)
  1135. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1136. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1137. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1138. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1139. YL2.YL2Object:Deconstruct()
  1140. YL2.YL2Object:Deconstruct()
  1141. YL2.YL2Object:Deconstruct()
  1142. YL2.YL2Object:Deconstruct()
  1143. YL2.YL2Object:Deconstruct()
  1144. YL2.CC.StateCharacterCreator:Leave()
  1145. YL2.StateManager:PopAllStates()
  1146. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1147. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1148. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1149. YL2.MenuOptionUICommand:OnClick()
  1150. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1151. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1152. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1153. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1154. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1155. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1156. UnityEngine.EventSystems.EventSystem:Update()
  1157.  
  1158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1159.  
  1160. No YL2Object for this scopedID
  1161. UnityEngine.Logger:Log(LogType, Object)
  1162. UnityEngine.Debug:Log(Object)
  1163. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1164. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1165. YL2.YL2Object:Deconstruct()
  1166. YL2.YL2Object:Deconstruct()
  1167. YL2.YL2Object:Deconstruct()
  1168. YL2.YL2Object:Deconstruct()
  1169. YL2.YL2Object:Deconstruct()
  1170. YL2.CC.StateCharacterCreator:Leave()
  1171. YL2.StateManager:PopAllStates()
  1172. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1173. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1174. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1175. YL2.MenuOptionUICommand:OnClick()
  1176. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1177. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1178. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1179. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1180. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1181. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1182. UnityEngine.EventSystems.EventSystem:Update()
  1183.  
  1184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1185.  
  1186. Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
  1187. UnityEngine.Logger:Log(LogType, Object)
  1188. UnityEngine.Debug:LogWarning(Object)
  1189. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1190. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1191. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1192. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1193. YL2.YL2Object:Deconstruct()
  1194. YL2.YL2Object:Deconstruct()
  1195. YL2.YL2Object:Deconstruct()
  1196. YL2.YL2Object:Deconstruct()
  1197. YL2.YL2Object:Deconstruct()
  1198. YL2.CC.StateCharacterCreator:Leave()
  1199. YL2.StateManager:PopAllStates()
  1200. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1201. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1202. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1203. YL2.MenuOptionUICommand:OnClick()
  1204. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1205. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1206. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1207. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1208. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1209. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1210. UnityEngine.EventSystems.EventSystem:Update()
  1211.  
  1212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1213.  
  1214. No YL2Object for this scopedID
  1215. UnityEngine.Logger:Log(LogType, Object)
  1216. UnityEngine.Debug:Log(Object)
  1217. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1218. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1219. YL2.YL2Object:Deconstruct()
  1220. YL2.YL2Object:Deconstruct()
  1221. YL2.YL2Object:Deconstruct()
  1222. YL2.YL2Object:Deconstruct()
  1223. YL2.YL2Object:Deconstruct()
  1224. YL2.CC.StateCharacterCreator:Leave()
  1225. YL2.StateManager:PopAllStates()
  1226. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1227. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1228. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1229. YL2.MenuOptionUICommand:OnClick()
  1230. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1231. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1232. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1233. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1234. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1235. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1236. UnityEngine.EventSystems.EventSystem:Update()
  1237.  
  1238. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1239.  
  1240. Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
  1241. UnityEngine.Logger:Log(LogType, Object)
  1242. UnityEngine.Debug:LogWarning(Object)
  1243. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1244. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1245. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1246. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1247. YL2.YL2Object:Deconstruct()
  1248. YL2.YL2Object:Deconstruct()
  1249. YL2.YL2Object:Deconstruct()
  1250. YL2.YL2Object:Deconstruct()
  1251. YL2.YL2Object:Deconstruct()
  1252. YL2.CC.StateCharacterCreator:Leave()
  1253. YL2.StateManager:PopAllStates()
  1254. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1255. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1256. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1257. YL2.MenuOptionUICommand:OnClick()
  1258. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1259. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1260. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1261. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1262. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1263. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1264. UnityEngine.EventSystems.EventSystem:Update()
  1265.  
  1266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1267.  
  1268. No YL2Object for this scopedID
  1269. UnityEngine.Logger:Log(LogType, Object)
  1270. UnityEngine.Debug:Log(Object)
  1271. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1272. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1273. YL2.YL2Object:Deconstruct()
  1274. YL2.YL2Object:Deconstruct()
  1275. YL2.YL2Object:Deconstruct()
  1276. YL2.YL2Object:Deconstruct()
  1277. YL2.YL2Object:Deconstruct()
  1278. YL2.CC.StateCharacterCreator:Leave()
  1279. YL2.StateManager:PopAllStates()
  1280. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1281. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1282. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1283. YL2.MenuOptionUICommand:OnClick()
  1284. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1285. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1286. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1287. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1288. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1289. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1290. UnityEngine.EventSystems.EventSystem:Update()
  1291.  
  1292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1293.  
  1294. Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
  1295. UnityEngine.Logger:Log(LogType, Object)
  1296. UnityEngine.Debug:LogWarning(Object)
  1297. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1298. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1299. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1300. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1301. YL2.YL2Object:Deconstruct()
  1302. YL2.YL2Object:Deconstruct()
  1303. YL2.YL2Object:Deconstruct()
  1304. YL2.YL2Object:Deconstruct()
  1305. YL2.YL2Object:Deconstruct()
  1306. YL2.CC.StateCharacterCreator:Leave()
  1307. YL2.StateManager:PopAllStates()
  1308. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1309. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1310. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1311. YL2.MenuOptionUICommand:OnClick()
  1312. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1313. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1314. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1315. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1316. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1317. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1318. UnityEngine.EventSystems.EventSystem:Update()
  1319.  
  1320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1321.  
  1322. No YL2Object for this scopedID
  1323. UnityEngine.Logger:Log(LogType, Object)
  1324. UnityEngine.Debug:Log(Object)
  1325. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1326. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1327. YL2.YL2Object:Deconstruct()
  1328. YL2.YL2Object:Deconstruct()
  1329. YL2.YL2Object:Deconstruct()
  1330. YL2.YL2Object:Deconstruct()
  1331. YL2.YL2Object:Deconstruct()
  1332. YL2.CC.StateCharacterCreator:Leave()
  1333. YL2.StateManager:PopAllStates()
  1334. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1335. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1336. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1337. YL2.MenuOptionUICommand:OnClick()
  1338. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1339. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1340. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1341. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1342. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1343. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1344. UnityEngine.EventSystems.EventSystem:Update()
  1345.  
  1346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1347.  
  1348. Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
  1349. UnityEngine.Logger:Log(LogType, Object)
  1350. UnityEngine.Debug:LogWarning(Object)
  1351. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1352. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1353. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1354. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1355. YL2.YL2Object:Deconstruct()
  1356. YL2.YL2Object:Deconstruct()
  1357. YL2.YL2Object:Deconstruct()
  1358. YL2.YL2Object:Deconstruct()
  1359. YL2.YL2Object:Deconstruct()
  1360. YL2.CC.StateCharacterCreator:Leave()
  1361. YL2.StateManager:PopAllStates()
  1362. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1363. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1364. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1365. YL2.MenuOptionUICommand:OnClick()
  1366. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1367. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1368. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1369. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1370. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1371. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1372. UnityEngine.EventSystems.EventSystem:Update()
  1373.  
  1374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1375.  
  1376. No YL2Object for this scopedID
  1377. UnityEngine.Logger:Log(LogType, Object)
  1378. UnityEngine.Debug:Log(Object)
  1379. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1380. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1381. YL2.YL2Object:Deconstruct()
  1382. YL2.YL2Object:Deconstruct()
  1383. YL2.YL2Object:Deconstruct()
  1384. YL2.YL2Object:Deconstruct()
  1385. YL2.YL2Object:Deconstruct()
  1386. YL2.CC.StateCharacterCreator:Leave()
  1387. YL2.StateManager:PopAllStates()
  1388. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1389. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1390. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1391. YL2.MenuOptionUICommand:OnClick()
  1392. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1393. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1394. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1395. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1396. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1397. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1398. UnityEngine.EventSystems.EventSystem:Update()
  1399.  
  1400. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1401.  
  1402. Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
  1403. UnityEngine.Logger:Log(LogType, Object)
  1404. UnityEngine.Debug:LogWarning(Object)
  1405. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1406. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1407. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1408. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1409. YL2.YL2Object:Deconstruct()
  1410. YL2.YL2Object:Deconstruct()
  1411. YL2.YL2Object:Deconstruct()
  1412. YL2.YL2Object:Deconstruct()
  1413. YL2.YL2Object:Deconstruct()
  1414. YL2.CC.StateCharacterCreator:Leave()
  1415. YL2.StateManager:PopAllStates()
  1416. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1417. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1418. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1419. YL2.MenuOptionUICommand:OnClick()
  1420. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1421. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1422. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1423. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1424. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1425. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1426. UnityEngine.EventSystems.EventSystem:Update()
  1427.  
  1428. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1429.  
  1430. No YL2Object for this scopedID
  1431. UnityEngine.Logger:Log(LogType, Object)
  1432. UnityEngine.Debug:Log(Object)
  1433. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1434. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1435. YL2.YL2Object:Deconstruct()
  1436. YL2.YL2Object:Deconstruct()
  1437. YL2.YL2Object:Deconstruct()
  1438. YL2.YL2Object:Deconstruct()
  1439. YL2.YL2Object:Deconstruct()
  1440. YL2.CC.StateCharacterCreator:Leave()
  1441. YL2.StateManager:PopAllStates()
  1442. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1443. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1444. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1445. YL2.MenuOptionUICommand:OnClick()
  1446. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1447. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1448. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1449. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1450. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1451. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1452. UnityEngine.EventSystems.EventSystem:Update()
  1453.  
  1454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1455.  
  1456. Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
  1457. UnityEngine.Logger:Log(LogType, Object)
  1458. UnityEngine.Debug:LogWarning(Object)
  1459. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1460. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1461. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1462. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1463. YL2.YL2Object:Deconstruct()
  1464. YL2.YL2Object:Deconstruct()
  1465. YL2.YL2Object:Deconstruct()
  1466. YL2.YL2Object:Deconstruct()
  1467. YL2.YL2Object:Deconstruct()
  1468. YL2.CC.StateCharacterCreator:Leave()
  1469. YL2.StateManager:PopAllStates()
  1470. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1471. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1472. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1473. YL2.MenuOptionUICommand:OnClick()
  1474. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1475. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1476. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1477. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1478. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1479. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1480. UnityEngine.EventSystems.EventSystem:Update()
  1481.  
  1482. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1483.  
  1484. No YL2Object for this scopedID
  1485. UnityEngine.Logger:Log(LogType, Object)
  1486. UnityEngine.Debug:Log(Object)
  1487. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1488. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1489. YL2.YL2Object:Deconstruct()
  1490. YL2.YL2Object:Deconstruct()
  1491. YL2.YL2Object:Deconstruct()
  1492. YL2.YL2Object:Deconstruct()
  1493. YL2.YL2Object:Deconstruct()
  1494. YL2.CC.StateCharacterCreator:Leave()
  1495. YL2.StateManager:PopAllStates()
  1496. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1497. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1498. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1499. YL2.MenuOptionUICommand:OnClick()
  1500. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1501. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1502. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1503. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1504. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1505. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1506. UnityEngine.EventSystems.EventSystem:Update()
  1507.  
  1508. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1509.  
  1510. Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
  1511. UnityEngine.Logger:Log(LogType, Object)
  1512. UnityEngine.Debug:LogWarning(Object)
  1513. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1514. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1515. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1516. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1517. YL2.YL2Object:Deconstruct()
  1518. YL2.YL2Object:Deconstruct()
  1519. YL2.YL2Object:Deconstruct()
  1520. YL2.YL2Object:Deconstruct()
  1521. YL2.YL2Object:Deconstruct()
  1522. YL2.CC.StateCharacterCreator:Leave()
  1523. YL2.StateManager:PopAllStates()
  1524. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1525. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1526. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1527. YL2.MenuOptionUICommand:OnClick()
  1528. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1529. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1530. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1531. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1532. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1533. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1534. UnityEngine.EventSystems.EventSystem:Update()
  1535.  
  1536. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1537.  
  1538. No YL2Object for this scopedID
  1539. UnityEngine.Logger:Log(LogType, Object)
  1540. UnityEngine.Debug:Log(Object)
  1541. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1542. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1543. YL2.YL2Object:Deconstruct()
  1544. YL2.YL2Object:Deconstruct()
  1545. YL2.YL2Object:Deconstruct()
  1546. YL2.YL2Object:Deconstruct()
  1547. YL2.YL2Object:Deconstruct()
  1548. YL2.CC.StateCharacterCreator:Leave()
  1549. YL2.StateManager:PopAllStates()
  1550. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1551. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1552. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1553. YL2.MenuOptionUICommand:OnClick()
  1554. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1555. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1556. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1557. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1558. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1559. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1560. UnityEngine.EventSystems.EventSystem:Update()
  1561.  
  1562. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1563.  
  1564. Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
  1565. UnityEngine.Logger:Log(LogType, Object)
  1566. UnityEngine.Debug:LogWarning(Object)
  1567. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1568. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1569. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1570. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1571. YL2.YL2Object:Deconstruct()
  1572. YL2.YL2Object:Deconstruct()
  1573. YL2.YL2Object:Deconstruct()
  1574. YL2.YL2Object:Deconstruct()
  1575. YL2.YL2Object:Deconstruct()
  1576. YL2.CC.StateCharacterCreator:Leave()
  1577. YL2.StateManager:PopAllStates()
  1578. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1579. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1580. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1581. YL2.MenuOptionUICommand:OnClick()
  1582. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1583. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1584. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1585. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1586. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1587. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1588. UnityEngine.EventSystems.EventSystem:Update()
  1589.  
  1590. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1591.  
  1592. No YL2Object for this scopedID
  1593. UnityEngine.Logger:Log(LogType, Object)
  1594. UnityEngine.Debug:Log(Object)
  1595. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1596. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1597. YL2.YL2Object:Deconstruct()
  1598. YL2.YL2Object:Deconstruct()
  1599. YL2.YL2Object:Deconstruct()
  1600. YL2.YL2Object:Deconstruct()
  1601. YL2.YL2Object:Deconstruct()
  1602. YL2.CC.StateCharacterCreator:Leave()
  1603. YL2.StateManager:PopAllStates()
  1604. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1605. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1606. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1607. YL2.MenuOptionUICommand:OnClick()
  1608. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1609. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1610. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1611. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1612. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1613. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1614. UnityEngine.EventSystems.EventSystem:Update()
  1615.  
  1616. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1617.  
  1618. Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
  1619. UnityEngine.Logger:Log(LogType, Object)
  1620. UnityEngine.Debug:LogWarning(Object)
  1621. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1622. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1623. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1624. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1625. YL2.YL2Object:Deconstruct()
  1626. YL2.YL2Object:Deconstruct()
  1627. YL2.YL2Object:Deconstruct()
  1628. YL2.YL2Object:Deconstruct()
  1629. YL2.YL2Object:Deconstruct()
  1630. YL2.CC.StateCharacterCreator:Leave()
  1631. YL2.StateManager:PopAllStates()
  1632. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1633. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1634. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1635. YL2.MenuOptionUICommand:OnClick()
  1636. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1637. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1638. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1639. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1640. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1641. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1642. UnityEngine.EventSystems.EventSystem:Update()
  1643.  
  1644. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1645.  
  1646. No YL2Object for this scopedID
  1647. UnityEngine.Logger:Log(LogType, Object)
  1648. UnityEngine.Debug:Log(Object)
  1649. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1650. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1651. YL2.YL2Object:Deconstruct()
  1652. YL2.YL2Object:Deconstruct()
  1653. YL2.YL2Object:Deconstruct()
  1654. YL2.YL2Object:Deconstruct()
  1655. YL2.YL2Object:Deconstruct()
  1656. YL2.CC.StateCharacterCreator:Leave()
  1657. YL2.StateManager:PopAllStates()
  1658. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1659. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1660. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1661. YL2.MenuOptionUICommand:OnClick()
  1662. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1663. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1664. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1665. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1666. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1667. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1668. UnityEngine.EventSystems.EventSystem:Update()
  1669.  
  1670. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1671.  
  1672. Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
  1673. UnityEngine.Logger:Log(LogType, Object)
  1674. UnityEngine.Debug:LogWarning(Object)
  1675. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1676. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1677. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1678. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1679. YL2.YL2Object:Deconstruct()
  1680. YL2.YL2Object:Deconstruct()
  1681. YL2.YL2Object:Deconstruct()
  1682. YL2.YL2Object:Deconstruct()
  1683. YL2.YL2Object:Deconstruct()
  1684. YL2.CC.StateCharacterCreator:Leave()
  1685. YL2.StateManager:PopAllStates()
  1686. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1687. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1688. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1689. YL2.MenuOptionUICommand:OnClick()
  1690. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1691. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1692. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1693. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1694. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1695. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1696. UnityEngine.EventSystems.EventSystem:Update()
  1697.  
  1698. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1699.  
  1700. No YL2Object for this scopedID
  1701. UnityEngine.Logger:Log(LogType, Object)
  1702. UnityEngine.Debug:Log(Object)
  1703. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1704. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1705. YL2.YL2Object:Deconstruct()
  1706. YL2.YL2Object:Deconstruct()
  1707. YL2.YL2Object:Deconstruct()
  1708. YL2.YL2Object:Deconstruct()
  1709. YL2.YL2Object:Deconstruct()
  1710. YL2.CC.StateCharacterCreator:Leave()
  1711. YL2.StateManager:PopAllStates()
  1712. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1713. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1714. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1715. YL2.MenuOptionUICommand:OnClick()
  1716. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1717. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1718. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1719. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1720. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1721. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1722. UnityEngine.EventSystems.EventSystem:Update()
  1723.  
  1724. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1725.  
  1726. Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
  1727. UnityEngine.Logger:Log(LogType, Object)
  1728. UnityEngine.Debug:LogWarning(Object)
  1729. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1730. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1731. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1732. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1733. YL2.YL2Object:Deconstruct()
  1734. YL2.YL2Object:Deconstruct()
  1735. YL2.YL2Object:Deconstruct()
  1736. YL2.YL2Object:Deconstruct()
  1737. YL2.YL2Object:Deconstruct()
  1738. YL2.CC.StateCharacterCreator:Leave()
  1739. YL2.StateManager:PopAllStates()
  1740. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1741. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1742. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1743. YL2.MenuOptionUICommand:OnClick()
  1744. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1745. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1746. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1747. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1748. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1749. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1750. UnityEngine.EventSystems.EventSystem:Update()
  1751.  
  1752. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1753.  
  1754. No YL2Object for this scopedID
  1755. UnityEngine.Logger:Log(LogType, Object)
  1756. UnityEngine.Debug:Log(Object)
  1757. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1758. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1759. YL2.YL2Object:Deconstruct()
  1760. YL2.YL2Object:Deconstruct()
  1761. YL2.YL2Object:Deconstruct()
  1762. YL2.YL2Object:Deconstruct()
  1763. YL2.YL2Object:Deconstruct()
  1764. YL2.CC.StateCharacterCreator:Leave()
  1765. YL2.StateManager:PopAllStates()
  1766. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1767. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1768. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1769. YL2.MenuOptionUICommand:OnClick()
  1770. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1771. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1772. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1773. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1774. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1775. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1776. UnityEngine.EventSystems.EventSystem:Update()
  1777.  
  1778. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1779.  
  1780. Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
  1781. UnityEngine.Logger:Log(LogType, Object)
  1782. UnityEngine.Debug:LogWarning(Object)
  1783. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1784. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1785. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1786. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1787. YL2.YL2Object:Deconstruct()
  1788. YL2.YL2Object:Deconstruct()
  1789. YL2.YL2Object:Deconstruct()
  1790. YL2.YL2Object:Deconstruct()
  1791. YL2.YL2Object:Deconstruct()
  1792. YL2.CC.StateCharacterCreator:Leave()
  1793. YL2.StateManager:PopAllStates()
  1794. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1795. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1796. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1797. YL2.MenuOptionUICommand:OnClick()
  1798. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1799. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1800. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1801. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1802. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1803. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1804. UnityEngine.EventSystems.EventSystem:Update()
  1805.  
  1806. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1807.  
  1808. No YL2Object for this scopedID
  1809. UnityEngine.Logger:Log(LogType, Object)
  1810. UnityEngine.Debug:Log(Object)
  1811. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1812. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1813. YL2.YL2Object:Deconstruct()
  1814. YL2.YL2Object:Deconstruct()
  1815. YL2.YL2Object:Deconstruct()
  1816. YL2.YL2Object:Deconstruct()
  1817. YL2.YL2Object:Deconstruct()
  1818. YL2.CC.StateCharacterCreator:Leave()
  1819. YL2.StateManager:PopAllStates()
  1820. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1821. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1822. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1823. YL2.MenuOptionUICommand:OnClick()
  1824. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1825. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1826. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1827. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1828. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1829. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1830. UnityEngine.EventSystems.EventSystem:Update()
  1831.  
  1832. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1833.  
  1834. Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
  1835. UnityEngine.Logger:Log(LogType, Object)
  1836. UnityEngine.Debug:LogWarning(Object)
  1837. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1838. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1839. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1840. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1841. YL2.YL2Object:Deconstruct()
  1842. YL2.YL2Object:Deconstruct()
  1843. YL2.YL2Object:Deconstruct()
  1844. YL2.YL2Object:Deconstruct()
  1845. YL2.YL2Object:Deconstruct()
  1846. YL2.CC.StateCharacterCreator:Leave()
  1847. YL2.StateManager:PopAllStates()
  1848. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1849. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1850. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1851. YL2.MenuOptionUICommand:OnClick()
  1852. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1853. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1854. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1855. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1856. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1857. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1858. UnityEngine.EventSystems.EventSystem:Update()
  1859.  
  1860. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1861.  
  1862. No YL2Object for this scopedID
  1863. UnityEngine.Logger:Log(LogType, Object)
  1864. UnityEngine.Debug:Log(Object)
  1865. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1866. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1867. YL2.YL2Object:Deconstruct()
  1868. YL2.YL2Object:Deconstruct()
  1869. YL2.YL2Object:Deconstruct()
  1870. YL2.YL2Object:Deconstruct()
  1871. YL2.YL2Object:Deconstruct()
  1872. YL2.CC.StateCharacterCreator:Leave()
  1873. YL2.StateManager:PopAllStates()
  1874. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1875. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1876. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1877. YL2.MenuOptionUICommand:OnClick()
  1878. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1879. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1880. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1881. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1882. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1883. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1884. UnityEngine.EventSystems.EventSystem:Update()
  1885.  
  1886. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1887.  
  1888. Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
  1889. UnityEngine.Logger:Log(LogType, Object)
  1890. UnityEngine.Debug:LogWarning(Object)
  1891. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1892. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1893. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1894. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1895. YL2.YL2Object:Deconstruct()
  1896. YL2.YL2Object:Deconstruct()
  1897. YL2.YL2Object:Deconstruct()
  1898. YL2.YL2Object:Deconstruct()
  1899. YL2.YL2Object:Deconstruct()
  1900. YL2.CC.StateCharacterCreator:Leave()
  1901. YL2.StateManager:PopAllStates()
  1902. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1903. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1904. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1905. YL2.MenuOptionUICommand:OnClick()
  1906. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1907. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1908. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1909. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1910. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1911. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1912. UnityEngine.EventSystems.EventSystem:Update()
  1913.  
  1914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1915.  
  1916. No YL2Object for this scopedID
  1917. UnityEngine.Logger:Log(LogType, Object)
  1918. UnityEngine.Debug:Log(Object)
  1919. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1920. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1921. YL2.YL2Object:Deconstruct()
  1922. YL2.YL2Object:Deconstruct()
  1923. YL2.YL2Object:Deconstruct()
  1924. YL2.YL2Object:Deconstruct()
  1925. YL2.YL2Object:Deconstruct()
  1926. YL2.CC.StateCharacterCreator:Leave()
  1927. YL2.StateManager:PopAllStates()
  1928. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1929. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1930. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1931. YL2.MenuOptionUICommand:OnClick()
  1932. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1933. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1934. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1935. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1936. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1937. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1938. UnityEngine.EventSystems.EventSystem:Update()
  1939.  
  1940. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1941.  
  1942. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  1943. UnityEngine.Logger:Log(LogType, Object)
  1944. UnityEngine.Debug:LogWarning(Object)
  1945. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1946. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1947. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1948. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1949. YL2.YL2Object:Deconstruct()
  1950. YL2.YL2Object:Deconstruct()
  1951. YL2.YL2Object:Deconstruct()
  1952. YL2.YL2Object:Deconstruct()
  1953. YL2.YL2Object:Deconstruct()
  1954. YL2.CC.StateCharacterCreator:Leave()
  1955. YL2.StateManager:PopAllStates()
  1956. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1957. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1958. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1959. YL2.MenuOptionUICommand:OnClick()
  1960. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1961. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1962. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1963. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1964. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1965. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1966. UnityEngine.EventSystems.EventSystem:Update()
  1967.  
  1968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1969.  
  1970. No YL2Object for this scopedID
  1971. UnityEngine.Logger:Log(LogType, Object)
  1972. UnityEngine.Debug:Log(Object)
  1973. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1974. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1975. YL2.YL2Object:Deconstruct()
  1976. YL2.YL2Object:Deconstruct()
  1977. YL2.YL2Object:Deconstruct()
  1978. YL2.YL2Object:Deconstruct()
  1979. YL2.YL2Object:Deconstruct()
  1980. YL2.CC.StateCharacterCreator:Leave()
  1981. YL2.StateManager:PopAllStates()
  1982. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1983. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1984. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1985. YL2.MenuOptionUICommand:OnClick()
  1986. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1987. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1988. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1989. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1990. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1991. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1992. UnityEngine.EventSystems.EventSystem:Update()
  1993.  
  1994. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1995.  
  1996. Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
  1997. UnityEngine.Logger:Log(LogType, Object)
  1998. UnityEngine.Debug:LogWarning(Object)
  1999. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2000. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2001. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2002. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2003. YL2.YL2Object:Deconstruct()
  2004. YL2.YL2Object:Deconstruct()
  2005. YL2.YL2Object:Deconstruct()
  2006. YL2.YL2Object:Deconstruct()
  2007. YL2.YL2Object:Deconstruct()
  2008. YL2.CC.StateCharacterCreator:Leave()
  2009. YL2.StateManager:PopAllStates()
  2010. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2011. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2012. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2013. YL2.MenuOptionUICommand:OnClick()
  2014. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2015. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2016. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2017. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2018. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2019. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2020. UnityEngine.EventSystems.EventSystem:Update()
  2021.  
  2022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2023.  
  2024. No YL2Object for this scopedID
  2025. UnityEngine.Logger:Log(LogType, Object)
  2026. UnityEngine.Debug:Log(Object)
  2027. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2028. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2029. YL2.YL2Object:Deconstruct()
  2030. YL2.YL2Object:Deconstruct()
  2031. YL2.YL2Object:Deconstruct()
  2032. YL2.YL2Object:Deconstruct()
  2033. YL2.YL2Object:Deconstruct()
  2034. YL2.CC.StateCharacterCreator:Leave()
  2035. YL2.StateManager:PopAllStates()
  2036. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2037. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2038. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2039. YL2.MenuOptionUICommand:OnClick()
  2040. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2041. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2042. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2043. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2044. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2045. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2046. UnityEngine.EventSystems.EventSystem:Update()
  2047.  
  2048. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2049.  
  2050. Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
  2051. UnityEngine.Logger:Log(LogType, Object)
  2052. UnityEngine.Debug:LogWarning(Object)
  2053. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2054. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2055. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2056. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2057. YL2.YL2Object:Deconstruct()
  2058. YL2.YL2Object:Deconstruct()
  2059. YL2.YL2Object:Deconstruct()
  2060. YL2.YL2Object:Deconstruct()
  2061. YL2.YL2Object:Deconstruct()
  2062. YL2.CC.StateCharacterCreator:Leave()
  2063. YL2.StateManager:PopAllStates()
  2064. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2065. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2066. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2067. YL2.MenuOptionUICommand:OnClick()
  2068. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2069. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2070. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2071. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2072. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2073. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2074. UnityEngine.EventSystems.EventSystem:Update()
  2075.  
  2076. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2077.  
  2078. No YL2Object for this scopedID
  2079. UnityEngine.Logger:Log(LogType, Object)
  2080. UnityEngine.Debug:Log(Object)
  2081. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2082. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2083. YL2.YL2Object:Deconstruct()
  2084. YL2.YL2Object:Deconstruct()
  2085. YL2.YL2Object:Deconstruct()
  2086. YL2.YL2Object:Deconstruct()
  2087. YL2.YL2Object:Deconstruct()
  2088. YL2.CC.StateCharacterCreator:Leave()
  2089. YL2.StateManager:PopAllStates()
  2090. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2091. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2092. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2093. YL2.MenuOptionUICommand:OnClick()
  2094. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2095. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2096. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2097. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2098. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2099. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2100. UnityEngine.EventSystems.EventSystem:Update()
  2101.  
  2102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2103.  
  2104. Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
  2105. UnityEngine.Logger:Log(LogType, Object)
  2106. UnityEngine.Debug:LogWarning(Object)
  2107. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2108. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2109. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2110. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2111. YL2.YL2Object:Deconstruct()
  2112. YL2.YL2Object:Deconstruct()
  2113. YL2.YL2Object:Deconstruct()
  2114. YL2.YL2Object:Deconstruct()
  2115. YL2.YL2Object:Deconstruct()
  2116. YL2.CC.StateCharacterCreator:Leave()
  2117. YL2.StateManager:PopAllStates()
  2118. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2119. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2120. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2121. YL2.MenuOptionUICommand:OnClick()
  2122. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2123. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2124. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2125. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2126. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2127. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2128. UnityEngine.EventSystems.EventSystem:Update()
  2129.  
  2130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2131.  
  2132. No YL2Object for this scopedID
  2133. UnityEngine.Logger:Log(LogType, Object)
  2134. UnityEngine.Debug:Log(Object)
  2135. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2136. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2137. YL2.YL2Object:Deconstruct()
  2138. YL2.YL2Object:Deconstruct()
  2139. YL2.YL2Object:Deconstruct()
  2140. YL2.YL2Object:Deconstruct()
  2141. YL2.YL2Object:Deconstruct()
  2142. YL2.CC.StateCharacterCreator:Leave()
  2143. YL2.StateManager:PopAllStates()
  2144. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2145. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2146. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2147. YL2.MenuOptionUICommand:OnClick()
  2148. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2149. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2150. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2151. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2152. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2153. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2154. UnityEngine.EventSystems.EventSystem:Update()
  2155.  
  2156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2157.  
  2158. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2159. UnityEngine.Logger:Log(LogType, Object)
  2160. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2161. UnityEngine.ComputeBuffer:Finalize()
  2162.  
  2163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2164.  
  2165. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2166. UnityEngine.Logger:Log(LogType, Object)
  2167. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2168. UnityEngine.ComputeBuffer:Finalize()
  2169.  
  2170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2171.  
  2172. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2173. UnityEngine.Logger:Log(LogType, Object)
  2174. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2175. UnityEngine.ComputeBuffer:Finalize()
  2176.  
  2177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2178.  
  2179. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2180. UnityEngine.Logger:Log(LogType, Object)
  2181. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2182. UnityEngine.ComputeBuffer:Finalize()
  2183.  
  2184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2185.  
  2186. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2187. UnityEngine.Logger:Log(LogType, Object)
  2188. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2189. UnityEngine.ComputeBuffer:Finalize()
  2190.  
  2191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2192.  
  2193. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2194. UnityEngine.Logger:Log(LogType, Object)
  2195. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2196. UnityEngine.ComputeBuffer:Finalize()
  2197.  
  2198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2199.  
  2200. Warning! Not using cache for MeshNormals!
  2201. UnityEngine.Logger:Log(LogType, Object)
  2202. UnityEngine.Debug:Log(Object)
  2203. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  2204. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  2205. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  2206. YL2.CC.CharacterBuilder:BuildMesh()
  2207. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2208. YL2.YL2Object:LoadLocal(ES2Data)
  2209. YL2.YL2Object:Load(ES2Data)
  2210. YL2.CC.StateCharacterCreator:Enter()
  2211. YL2.StateManager:set_Current(State)
  2212. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2213. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2214. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2215. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2216.  
  2217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2218.  
  2219. Took 0.1778 ms to apply blend shapes on cpu.
  2220. UnityEngine.Logger:Log(LogType, Object)
  2221. UnityEngine.Debug:Log(Object)
  2222. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  2223. YL2.CC.CharacterBuilder:BuildMesh()
  2224. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2225. YL2.YL2Object:LoadLocal(ES2Data)
  2226. YL2.YL2Object:Load(ES2Data)
  2227. YL2.CC.StateCharacterCreator:Enter()
  2228. YL2.StateManager:set_Current(State)
  2229. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2230. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2231. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2232. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2233.  
  2234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2235.  
  2236. MapTriangleVerticesToQuadVertices: 0.7233 ms
  2237. Total time: 0.7253 ms
  2238. UnityEngine.Logger:Log(LogType, Object)
  2239. UnityEngine.Debug:Log(Object)
  2240. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2241. YL2.CC.CharacterBuilder:BuildMesh()
  2242. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2243. YL2.YL2Object:LoadLocal(ES2Data)
  2244. YL2.YL2Object:Load(ES2Data)
  2245. YL2.CC.StateCharacterCreator:Enter()
  2246. YL2.StateManager:set_Current(State)
  2247. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2248. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2249. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2250. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2251.  
  2252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2253.  
  2254. QuadMesh.Merge(): 40.8434 ms
  2255. Total time: 40.8461 ms
  2256. UnityEngine.Logger:Log(LogType, Object)
  2257. UnityEngine.Debug:Log(Object)
  2258. YL2.QuadMesh:MergeAll(QuadMesh[])
  2259. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2260. YL2.CC.CharacterBuilder:BuildMesh()
  2261. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2262. YL2.YL2Object:LoadLocal(ES2Data)
  2263. YL2.YL2Object:Load(ES2Data)
  2264. YL2.CC.StateCharacterCreator:Enter()
  2265. YL2.StateManager:set_Current(State)
  2266. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2267. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2268. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2269. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2270.  
  2271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2272.  
  2273. MapTriangleVerticesToQuadVertices: 2.3831 ms
  2274. Total time: 2.3849 ms
  2275. UnityEngine.Logger:Log(LogType, Object)
  2276. UnityEngine.Debug:Log(Object)
  2277. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2278. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2279. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2280. YL2.CC.CharacterBuilder:BuildMesh()
  2281. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2282. YL2.YL2Object:LoadLocal(ES2Data)
  2283. YL2.YL2Object:Load(ES2Data)
  2284. YL2.CC.StateCharacterCreator:Enter()
  2285. YL2.StateManager:set_Current(State)
  2286. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2287. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2288. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2289. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2290.  
  2291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2292.  
  2293. Took 8.1925 ms to rebuild shapes on GPU.
  2294. UnityEngine.Logger:Log(LogType, Object)
  2295. UnityEngine.Debug:Log(Object)
  2296. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2297. YL2.CC.CharacterBuilder:RebuildShapes()
  2298. YL2.CC.CharacterBuilder:BuildMesh()
  2299. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2300. YL2.YL2Object:LoadLocal(ES2Data)
  2301. YL2.YL2Object:Load(ES2Data)
  2302. YL2.CC.StateCharacterCreator:Enter()
  2303. YL2.StateManager:set_Current(State)
  2304. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2305. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2306. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2307. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2308.  
  2309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2310.  
  2311. Took 2.5475 ms to RefreshBakerMesh().
  2312. UnityEngine.Logger:Log(LogType, Object)
  2313. UnityEngine.Debug:Log(Object)
  2314. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2315. YL2.CC.CharacterBuilder:RebuildShapes()
  2316. YL2.CC.CharacterBuilder:BuildMesh()
  2317. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2318. YL2.YL2Object:LoadLocal(ES2Data)
  2319. YL2.YL2Object:Load(ES2Data)
  2320. YL2.CC.StateCharacterCreator:Enter()
  2321. YL2.StateManager:set_Current(State)
  2322. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2323. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2324. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2325. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2326.  
  2327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2328.  
  2329. Reset: 0.1146 ms
  2330. CalculateRefitParallel: 6.5737 ms
  2331. ApplyRefit: 6.6665 ms
  2332. Total time: 13.3616 ms
  2333. UnityEngine.Logger:Log(LogType, Object)
  2334. UnityEngine.Debug:Log(Object)
  2335. YL2.CC.CharacterBuilder:RebuildShapes()
  2336. YL2.CC.CharacterBuilder:BuildMesh()
  2337. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2338. YL2.YL2Object:LoadLocal(ES2Data)
  2339. YL2.YL2Object:Load(ES2Data)
  2340. YL2.CC.StateCharacterCreator:Enter()
  2341. YL2.StateManager:set_Current(State)
  2342. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2343. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2344. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2345. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2346.  
  2347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2348.  
  2349. Rebuilt mesh collider
  2350. UnityEngine.Logger:Log(LogType, Object)
  2351. UnityEngine.Debug:Log(Object)
  2352. YL2.CC.CharacterBuilder:BuildMesh()
  2353. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2354. YL2.YL2Object:LoadLocal(ES2Data)
  2355. YL2.YL2Object:Load(ES2Data)
  2356. YL2.CC.StateCharacterCreator:Enter()
  2357. YL2.StateManager:set_Current(State)
  2358. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2359. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2360. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2361. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2362.  
  2363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2364.  
  2365. Missing nm or ao for part Resources/cc/models/ears/felineears/felineears at paths: Resources/cc/models/ears/felineears/felineears_nm, Resources/cc/models/ears/felineears/felineears_ao.
  2366. UnityEngine.Logger:Log(LogType, Object)
  2367. UnityEngine.Debug:Log(Object)
  2368. YL2.CC.Part:GetBaseNormalAOTextures()
  2369. System.Func`1:Invoke()
  2370. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2371. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2372. YL2.YL2Object:LoadLocal(ES2Data)
  2373. YL2.YL2Object:Load(ES2Data)
  2374. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2375. YL2.YL2Object:LoadLocal(ES2Data)
  2376. YL2.YL2Object:Load(ES2Data)
  2377. YL2.YL2Object:LoadLocal(ES2Data)
  2378. YL2.YL2Object:Load(ES2Data)
  2379. YL2.CC.StateCharacterCreator:Enter()
  2380. YL2.StateManager:set_Current(State)
  2381. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2382. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2383. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2384. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2385.  
  2386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2387.  
  2388. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2389. UnityEngine.Logger:Log(LogType, Object)
  2390. UnityEngine.Debug:Log(Object)
  2391. YL2.CC.Part:GetBaseNormalAOTextures()
  2392. System.Func`1:Invoke()
  2393. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2394. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2395. YL2.YL2Object:LoadLocal(ES2Data)
  2396. YL2.YL2Object:Load(ES2Data)
  2397. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2398. YL2.YL2Object:LoadLocal(ES2Data)
  2399. YL2.YL2Object:Load(ES2Data)
  2400. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2401. YL2.YL2Object:LoadLocal(ES2Data)
  2402. YL2.YL2Object:Load(ES2Data)
  2403. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2404. YL2.YL2Object:LoadLocal(ES2Data)
  2405. YL2.YL2Object:Load(ES2Data)
  2406. YL2.YL2Object:LoadLocal(ES2Data)
  2407. YL2.YL2Object:Load(ES2Data)
  2408. YL2.CC.StateCharacterCreator:Enter()
  2409. YL2.StateManager:set_Current(State)
  2410. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2411. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2412. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2413. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2414.  
  2415. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2416.  
  2417. Missing nm or ao for part Resources/cc/models/tails/cat/cat at paths: Resources/cc/models/tails/cat/cat_nm, Resources/cc/models/tails/cat/cat_ao.
  2418. UnityEngine.Logger:Log(LogType, Object)
  2419. UnityEngine.Debug:Log(Object)
  2420. YL2.CC.Part:GetBaseNormalAOTextures()
  2421. System.Func`1:Invoke()
  2422. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2423. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2424. YL2.YL2Object:LoadLocal(ES2Data)
  2425. YL2.YL2Object:Load(ES2Data)
  2426. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2427. YL2.YL2Object:LoadLocal(ES2Data)
  2428. YL2.YL2Object:Load(ES2Data)
  2429. YL2.YL2Object:LoadLocal(ES2Data)
  2430. YL2.YL2Object:Load(ES2Data)
  2431. YL2.CC.StateCharacterCreator:Enter()
  2432. YL2.StateManager:set_Current(State)
  2433. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2434. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2435. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2436. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2437.  
  2438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2439.  
  2440. Missing nm or ao for part Resources/cc/models/tails/fox/fox at paths: Resources/cc/models/tails/fox/fox_nm, Resources/cc/models/tails/fox/fox_ao.
  2441. UnityEngine.Logger:Log(LogType, Object)
  2442. UnityEngine.Debug:Log(Object)
  2443. YL2.CC.Part:GetBaseNormalAOTextures()
  2444. System.Func`1:Invoke()
  2445. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2446. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2447. YL2.YL2Object:LoadLocal(ES2Data)
  2448. YL2.YL2Object:Load(ES2Data)
  2449. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2450. YL2.YL2Object:LoadLocal(ES2Data)
  2451. YL2.YL2Object:Load(ES2Data)
  2452. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2453. YL2.YL2Object:LoadLocal(ES2Data)
  2454. YL2.YL2Object:Load(ES2Data)
  2455. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2456. YL2.YL2Object:LoadLocal(ES2Data)
  2457. YL2.YL2Object:Load(ES2Data)
  2458. YL2.YL2Object:LoadLocal(ES2Data)
  2459. YL2.YL2Object:Load(ES2Data)
  2460. YL2.CC.StateCharacterCreator:Enter()
  2461. YL2.StateManager:set_Current(State)
  2462. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2463. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2464. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2465. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2466.  
  2467. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2468.  
  2469. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2470. UnityEngine.Logger:Log(LogType, Object)
  2471. UnityEngine.Debug:Log(Object)
  2472. YL2.CC.Part:GetBaseNormalAOTextures()
  2473. System.Func`1:Invoke()
  2474. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2475. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2476. YL2.YL2Object:LoadLocal(ES2Data)
  2477. YL2.YL2Object:Load(ES2Data)
  2478. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2479. YL2.YL2Object:LoadLocal(ES2Data)
  2480. YL2.YL2Object:Load(ES2Data)
  2481. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2482. YL2.YL2Object:LoadLocal(ES2Data)
  2483. YL2.YL2Object:Load(ES2Data)
  2484. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2485. YL2.YL2Object:LoadLocal(ES2Data)
  2486. YL2.YL2Object:Load(ES2Data)
  2487. YL2.YL2Object:LoadLocal(ES2Data)
  2488. YL2.YL2Object:Load(ES2Data)
  2489. YL2.CC.StateCharacterCreator:Enter()
  2490. YL2.StateManager:set_Current(State)
  2491. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2492. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2493. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2494. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2495.  
  2496. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2497.  
  2498. Missing nm or ao for part Resources/cc/models/tails/fox/fox at paths: Resources/cc/models/tails/fox/fox_nm, Resources/cc/models/tails/fox/fox_ao.
  2499. UnityEngine.Logger:Log(LogType, Object)
  2500. UnityEngine.Debug:Log(Object)
  2501. YL2.CC.Part:GetBaseNormalAOTextures()
  2502. System.Func`1:Invoke()
  2503. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2504. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2505. YL2.YL2Object:LoadLocal(ES2Data)
  2506. YL2.YL2Object:Load(ES2Data)
  2507. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2508. YL2.YL2Object:LoadLocal(ES2Data)
  2509. YL2.YL2Object:Load(ES2Data)
  2510. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2511. YL2.YL2Object:LoadLocal(ES2Data)
  2512. YL2.YL2Object:Load(ES2Data)
  2513. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2514. YL2.YL2Object:LoadLocal(ES2Data)
  2515. YL2.YL2Object:Load(ES2Data)
  2516. YL2.YL2Object:LoadLocal(ES2Data)
  2517. YL2.YL2Object:Load(ES2Data)
  2518. YL2.CC.StateCharacterCreator:Enter()
  2519. YL2.StateManager:set_Current(State)
  2520. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2521. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2522. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2523. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2524.  
  2525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2526.  
  2527. Missing nm or ao for part Resources/cc/models/tails/fox/fox at paths: Resources/cc/models/tails/fox/fox_nm, Resources/cc/models/tails/fox/fox_ao.
  2528. UnityEngine.Logger:Log(LogType, Object)
  2529. UnityEngine.Debug:Log(Object)
  2530. YL2.CC.Part:GetBaseNormalAOTextures()
  2531. System.Func`1:Invoke()
  2532. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2533. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2534. YL2.YL2Object:LoadLocal(ES2Data)
  2535. YL2.YL2Object:Load(ES2Data)
  2536. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2537. YL2.YL2Object:LoadLocal(ES2Data)
  2538. YL2.YL2Object:Load(ES2Data)
  2539. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2540. YL2.YL2Object:LoadLocal(ES2Data)
  2541. YL2.YL2Object:Load(ES2Data)
  2542. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2543. YL2.YL2Object:LoadLocal(ES2Data)
  2544. YL2.YL2Object:Load(ES2Data)
  2545. YL2.YL2Object:LoadLocal(ES2Data)
  2546. YL2.YL2Object:Load(ES2Data)
  2547. YL2.CC.StateCharacterCreator:Enter()
  2548. YL2.StateManager:set_Current(State)
  2549. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2550. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2551. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2552. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2553.  
  2554. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2555.  
  2556. Missing nm or ao for part Resources/cc/models/tails/fox/fox at paths: Resources/cc/models/tails/fox/fox_nm, Resources/cc/models/tails/fox/fox_ao.
  2557. UnityEngine.Logger:Log(LogType, Object)
  2558. UnityEngine.Debug:Log(Object)
  2559. YL2.CC.Part:GetBaseNormalAOTextures()
  2560. System.Func`1:Invoke()
  2561. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2562. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2563. YL2.YL2Object:LoadLocal(ES2Data)
  2564. YL2.YL2Object:Load(ES2Data)
  2565. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2566. YL2.YL2Object:LoadLocal(ES2Data)
  2567. YL2.YL2Object:Load(ES2Data)
  2568. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2569. YL2.YL2Object:LoadLocal(ES2Data)
  2570. YL2.YL2Object:Load(ES2Data)
  2571. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2572. YL2.YL2Object:LoadLocal(ES2Data)
  2573. YL2.YL2Object:Load(ES2Data)
  2574. YL2.YL2Object:LoadLocal(ES2Data)
  2575. YL2.YL2Object:Load(ES2Data)
  2576. YL2.CC.StateCharacterCreator:Enter()
  2577. YL2.StateManager:set_Current(State)
  2578. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2579. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2580. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2581. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2582.  
  2583. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2584.  
  2585. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2586. UnityEngine.Logger:Log(LogType, Object)
  2587. UnityEngine.Debug:Log(Object)
  2588. YL2.CC.Part:GetBaseNormalAOTextures()
  2589. System.Func`1:Invoke()
  2590. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2591. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2592. YL2.YL2Object:LoadLocal(ES2Data)
  2593. YL2.YL2Object:Load(ES2Data)
  2594. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2595. YL2.YL2Object:LoadLocal(ES2Data)
  2596. YL2.YL2Object:Load(ES2Data)
  2597. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2598. YL2.YL2Object:LoadLocal(ES2Data)
  2599. YL2.YL2Object:Load(ES2Data)
  2600. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2601. YL2.YL2Object:LoadLocal(ES2Data)
  2602. YL2.YL2Object:Load(ES2Data)
  2603. YL2.YL2Object:LoadLocal(ES2Data)
  2604. YL2.YL2Object:Load(ES2Data)
  2605. YL2.CC.StateCharacterCreator:Enter()
  2606. YL2.StateManager:set_Current(State)
  2607. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2608. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2609. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2610. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2611.  
  2612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2613.  
  2614. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2615. UnityEngine.Logger:Log(LogType, Object)
  2616. UnityEngine.Debug:Log(Object)
  2617. YL2.CC.Part:GetBaseNormalAOTextures()
  2618. System.Func`1:Invoke()
  2619. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2620. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2621. YL2.YL2Object:LoadLocal(ES2Data)
  2622. YL2.YL2Object:Load(ES2Data)
  2623. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2624. YL2.YL2Object:LoadLocal(ES2Data)
  2625. YL2.YL2Object:Load(ES2Data)
  2626. YL2.YL2Object:LoadLocal(ES2Data)
  2627. YL2.YL2Object:Load(ES2Data)
  2628. YL2.CC.StateCharacterCreator:Enter()
  2629. YL2.StateManager:set_Current(State)
  2630. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2631. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2632. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2633. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2634.  
  2635. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2636.  
  2637. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2638. UnityEngine.Logger:Log(LogType, Object)
  2639. UnityEngine.Debug:Log(Object)
  2640. YL2.CC.Part:GetBaseNormalAOTextures()
  2641. System.Func`1:Invoke()
  2642. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2643. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2644. YL2.YL2Object:LoadLocal(ES2Data)
  2645. YL2.YL2Object:Load(ES2Data)
  2646. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2647. YL2.YL2Object:LoadLocal(ES2Data)
  2648. YL2.YL2Object:Load(ES2Data)
  2649. YL2.YL2Object:LoadLocal(ES2Data)
  2650. YL2.YL2Object:Load(ES2Data)
  2651. YL2.CC.StateCharacterCreator:Enter()
  2652. YL2.StateManager:set_Current(State)
  2653. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2654. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2655. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2656. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2657.  
  2658. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2659.  
  2660. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2661. UnityEngine.Logger:Log(LogType, Object)
  2662. UnityEngine.Debug:Log(Object)
  2663. YL2.CC.Part:GetBaseNormalAOTextures()
  2664. System.Func`1:Invoke()
  2665. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2666. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2667. YL2.YL2Object:LoadLocal(ES2Data)
  2668. YL2.YL2Object:Load(ES2Data)
  2669. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2670. YL2.YL2Object:LoadLocal(ES2Data)
  2671. YL2.YL2Object:Load(ES2Data)
  2672. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2673. YL2.YL2Object:LoadLocal(ES2Data)
  2674. YL2.YL2Object:Load(ES2Data)
  2675. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2676. YL2.YL2Object:LoadLocal(ES2Data)
  2677. YL2.YL2Object:Load(ES2Data)
  2678. YL2.YL2Object:LoadLocal(ES2Data)
  2679. YL2.YL2Object:Load(ES2Data)
  2680. YL2.CC.StateCharacterCreator:Enter()
  2681. YL2.StateManager:set_Current(State)
  2682. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2683. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2684. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2685. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2686.  
  2687. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2688.  
  2689. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2690. UnityEngine.Logger:Log(LogType, Object)
  2691. UnityEngine.Debug:Log(Object)
  2692. YL2.CC.Part:GetBaseNormalAOTextures()
  2693. System.Func`1:Invoke()
  2694. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2695. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2696. YL2.YL2Object:LoadLocal(ES2Data)
  2697. YL2.YL2Object:Load(ES2Data)
  2698. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2699. YL2.YL2Object:LoadLocal(ES2Data)
  2700. YL2.YL2Object:Load(ES2Data)
  2701. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2702. YL2.YL2Object:LoadLocal(ES2Data)
  2703. YL2.YL2Object:Load(ES2Data)
  2704. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2705. YL2.YL2Object:LoadLocal(ES2Data)
  2706. YL2.YL2Object:Load(ES2Data)
  2707. YL2.YL2Object:LoadLocal(ES2Data)
  2708. YL2.YL2Object:Load(ES2Data)
  2709. YL2.CC.StateCharacterCreator:Enter()
  2710. YL2.StateManager:set_Current(State)
  2711. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2712. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2713. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2714. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2715.  
  2716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2717.  
  2718. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2719. UnityEngine.Logger:Log(LogType, Object)
  2720. UnityEngine.Debug:Log(Object)
  2721. YL2.CC.Part:GetBaseNormalAOTextures()
  2722. System.Func`1:Invoke()
  2723. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2724. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2725. YL2.YL2Object:LoadLocal(ES2Data)
  2726. YL2.YL2Object:Load(ES2Data)
  2727. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2728. YL2.YL2Object:LoadLocal(ES2Data)
  2729. YL2.YL2Object:Load(ES2Data)
  2730. YL2.YL2Object:LoadLocal(ES2Data)
  2731. YL2.YL2Object:Load(ES2Data)
  2732. YL2.CC.StateCharacterCreator:Enter()
  2733. YL2.StateManager:set_Current(State)
  2734. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2735. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2736. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2737. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2738.  
  2739. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2740.  
  2741. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2742. UnityEngine.Logger:Log(LogType, Object)
  2743. UnityEngine.Debug:Log(Object)
  2744. YL2.CC.Part:GetBaseNormalAOTextures()
  2745. System.Func`1:Invoke()
  2746. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2747. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2748. YL2.YL2Object:LoadLocal(ES2Data)
  2749. YL2.YL2Object:Load(ES2Data)
  2750. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2751. YL2.YL2Object:LoadLocal(ES2Data)
  2752. YL2.YL2Object:Load(ES2Data)
  2753. YL2.YL2Object:LoadLocal(ES2Data)
  2754. YL2.YL2Object:Load(ES2Data)
  2755. YL2.CC.StateCharacterCreator:Enter()
  2756. YL2.StateManager:set_Current(State)
  2757. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2758. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2759. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2760. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2761.  
  2762. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2763.  
  2764. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2765. UnityEngine.Logger:Log(LogType, Object)
  2766. UnityEngine.Debug:Log(Object)
  2767. YL2.CC.Part:GetBaseNormalAOTextures()
  2768. System.Func`1:Invoke()
  2769. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2770. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2771. YL2.YL2Object:LoadLocal(ES2Data)
  2772. YL2.YL2Object:Load(ES2Data)
  2773. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2774. YL2.YL2Object:LoadLocal(ES2Data)
  2775. YL2.YL2Object:Load(ES2Data)
  2776. YL2.YL2Object:LoadLocal(ES2Data)
  2777. YL2.YL2Object:Load(ES2Data)
  2778. YL2.CC.StateCharacterCreator:Enter()
  2779. YL2.StateManager:set_Current(State)
  2780. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2781. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2782. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2783. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2784.  
  2785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2786.  
  2787. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2788. UnityEngine.Logger:Log(LogType, Object)
  2789. UnityEngine.Debug:Log(Object)
  2790. YL2.CC.Part:GetBaseNormalAOTextures()
  2791. System.Func`1:Invoke()
  2792. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2793. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2794. YL2.YL2Object:LoadLocal(ES2Data)
  2795. YL2.YL2Object:Load(ES2Data)
  2796. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2797. YL2.YL2Object:LoadLocal(ES2Data)
  2798. YL2.YL2Object:Load(ES2Data)
  2799. YL2.YL2Object:LoadLocal(ES2Data)
  2800. YL2.YL2Object:Load(ES2Data)
  2801. YL2.CC.StateCharacterCreator:Enter()
  2802. YL2.StateManager:set_Current(State)
  2803. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2804. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2805. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2806. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2807.  
  2808. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2809.  
  2810. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2811. UnityEngine.Logger:Log(LogType, Object)
  2812. UnityEngine.Debug:Log(Object)
  2813. YL2.CC.Part:GetBaseNormalAOTextures()
  2814. System.Func`1:Invoke()
  2815. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2816. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2817. YL2.YL2Object:LoadLocal(ES2Data)
  2818. YL2.YL2Object:Load(ES2Data)
  2819. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2820. YL2.YL2Object:LoadLocal(ES2Data)
  2821. YL2.YL2Object:Load(ES2Data)
  2822. YL2.YL2Object:LoadLocal(ES2Data)
  2823. YL2.YL2Object:Load(ES2Data)
  2824. YL2.CC.StateCharacterCreator:Enter()
  2825. YL2.StateManager:set_Current(State)
  2826. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2827. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2828. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2829. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2830.  
  2831. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2832.  
  2833. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2834. UnityEngine.Logger:Log(LogType, Object)
  2835. UnityEngine.Debug:Log(Object)
  2836. YL2.CC.Part:GetBaseNormalAOTextures()
  2837. System.Func`1:Invoke()
  2838. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2839. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2840. YL2.YL2Object:LoadLocal(ES2Data)
  2841. YL2.YL2Object:Load(ES2Data)
  2842. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2843. YL2.YL2Object:LoadLocal(ES2Data)
  2844. YL2.YL2Object:Load(ES2Data)
  2845. YL2.YL2Object:LoadLocal(ES2Data)
  2846. YL2.YL2Object:Load(ES2Data)
  2847. YL2.CC.StateCharacterCreator:Enter()
  2848. YL2.StateManager:set_Current(State)
  2849. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2850. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2851. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2852. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2853.  
  2854. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2855.  
  2856. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2857. UnityEngine.Logger:Log(LogType, Object)
  2858. UnityEngine.Debug:Log(Object)
  2859. YL2.CC.Part:GetBaseNormalAOTextures()
  2860. System.Func`1:Invoke()
  2861. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2862. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2863. YL2.YL2Object:LoadLocal(ES2Data)
  2864. YL2.YL2Object:Load(ES2Data)
  2865. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2866. YL2.YL2Object:LoadLocal(ES2Data)
  2867. YL2.YL2Object:Load(ES2Data)
  2868. YL2.YL2Object:LoadLocal(ES2Data)
  2869. YL2.YL2Object:Load(ES2Data)
  2870. YL2.CC.StateCharacterCreator:Enter()
  2871. YL2.StateManager:set_Current(State)
  2872. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2873. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2874. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2875. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2876.  
  2877. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2878.  
  2879. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2880. UnityEngine.Logger:Log(LogType, Object)
  2881. UnityEngine.Debug:Log(Object)
  2882. YL2.CC.Part:GetBaseNormalAOTextures()
  2883. System.Func`1:Invoke()
  2884. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2885. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2886. YL2.YL2Object:LoadLocal(ES2Data)
  2887. YL2.YL2Object:Load(ES2Data)
  2888. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2889. YL2.YL2Object:LoadLocal(ES2Data)
  2890. YL2.YL2Object:Load(ES2Data)
  2891. YL2.YL2Object:LoadLocal(ES2Data)
  2892. YL2.YL2Object:Load(ES2Data)
  2893. YL2.CC.StateCharacterCreator:Enter()
  2894. YL2.StateManager:set_Current(State)
  2895. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2896. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2897. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2898. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2899.  
  2900. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2901.  
  2902. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2903. UnityEngine.Logger:Log(LogType, Object)
  2904. UnityEngine.Debug:Log(Object)
  2905. YL2.CC.Part:GetBaseNormalAOTextures()
  2906. System.Func`1:Invoke()
  2907. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2908. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2909. YL2.YL2Object:LoadLocal(ES2Data)
  2910. YL2.YL2Object:Load(ES2Data)
  2911. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2912. YL2.YL2Object:LoadLocal(ES2Data)
  2913. YL2.YL2Object:Load(ES2Data)
  2914. YL2.YL2Object:LoadLocal(ES2Data)
  2915. YL2.YL2Object:Load(ES2Data)
  2916. YL2.CC.StateCharacterCreator:Enter()
  2917. YL2.StateManager:set_Current(State)
  2918. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2919. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2920. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2921. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2922.  
  2923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2924.  
  2925. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2926. UnityEngine.Logger:Log(LogType, Object)
  2927. UnityEngine.Debug:Log(Object)
  2928. YL2.CC.Part:GetBaseNormalAOTextures()
  2929. System.Func`1:Invoke()
  2930. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2931. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2932. YL2.YL2Object:LoadLocal(ES2Data)
  2933. YL2.YL2Object:Load(ES2Data)
  2934. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2935. YL2.YL2Object:LoadLocal(ES2Data)
  2936. YL2.YL2Object:Load(ES2Data)
  2937. YL2.YL2Object:LoadLocal(ES2Data)
  2938. YL2.YL2Object:Load(ES2Data)
  2939. YL2.CC.StateCharacterCreator:Enter()
  2940. YL2.StateManager:set_Current(State)
  2941. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2942. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2943. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2944. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2945.  
  2946. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2947.  
  2948. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2949. UnityEngine.Logger:Log(LogType, Object)
  2950. UnityEngine.Debug:Log(Object)
  2951. YL2.CC.Part:GetBaseNormalAOTextures()
  2952. System.Func`1:Invoke()
  2953. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2954. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2955. YL2.YL2Object:LoadLocal(ES2Data)
  2956. YL2.YL2Object:Load(ES2Data)
  2957. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2958. YL2.YL2Object:LoadLocal(ES2Data)
  2959. YL2.YL2Object:Load(ES2Data)
  2960. YL2.YL2Object:LoadLocal(ES2Data)
  2961. YL2.YL2Object:Load(ES2Data)
  2962. YL2.CC.StateCharacterCreator:Enter()
  2963. YL2.StateManager:set_Current(State)
  2964. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2965. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2966. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2967. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2968.  
  2969. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2970.  
  2971. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2972. UnityEngine.Logger:Log(LogType, Object)
  2973. UnityEngine.Debug:Log(Object)
  2974. YL2.CC.Part:GetBaseNormalAOTextures()
  2975. System.Func`1:Invoke()
  2976. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2977. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2978. YL2.YL2Object:LoadLocal(ES2Data)
  2979. YL2.YL2Object:Load(ES2Data)
  2980. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2981. YL2.YL2Object:LoadLocal(ES2Data)
  2982. YL2.YL2Object:Load(ES2Data)
  2983. YL2.YL2Object:LoadLocal(ES2Data)
  2984. YL2.YL2Object:Load(ES2Data)
  2985. YL2.CC.StateCharacterCreator:Enter()
  2986. YL2.StateManager:set_Current(State)
  2987. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2988. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2989. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2990. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2991.  
  2992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2993.  
  2994. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  2995. UnityEngine.Logger:Log(LogType, Object)
  2996. UnityEngine.Debug:Log(Object)
  2997. YL2.CC.Part:GetBaseNormalAOTextures()
  2998. System.Func`1:Invoke()
  2999. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  3000. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  3001. YL2.YL2Object:LoadLocal(ES2Data)
  3002. YL2.YL2Object:Load(ES2Data)
  3003. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  3004. YL2.YL2Object:LoadLocal(ES2Data)
  3005. YL2.YL2Object:Load(ES2Data)
  3006. YL2.YL2Object:LoadLocal(ES2Data)
  3007. YL2.YL2Object:Load(ES2Data)
  3008. YL2.CC.StateCharacterCreator:Enter()
  3009. YL2.StateManager:set_Current(State)
  3010. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3011. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3012. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3013. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3014.  
  3015. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3016.  
  3017. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  3018. UnityEngine.Logger:Log(LogType, Object)
  3019. UnityEngine.Debug:Log(Object)
  3020. YL2.CC.Part:GetBaseNormalAOTextures()
  3021. System.Func`1:Invoke()
  3022. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  3023. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  3024. YL2.YL2Object:LoadLocal(ES2Data)
  3025. YL2.YL2Object:Load(ES2Data)
  3026. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  3027. YL2.YL2Object:LoadLocal(ES2Data)
  3028. YL2.YL2Object:Load(ES2Data)
  3029. YL2.YL2Object:LoadLocal(ES2Data)
  3030. YL2.YL2Object:Load(ES2Data)
  3031. YL2.CC.StateCharacterCreator:Enter()
  3032. YL2.StateManager:set_Current(State)
  3033. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3034. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3035. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3036. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3037.  
  3038. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3039.  
  3040. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  3041. UnityEngine.Logger:Log(LogType, Object)
  3042. UnityEngine.Debug:Log(Object)
  3043. YL2.CC.Part:GetBaseNormalAOTextures()
  3044. System.Func`1:Invoke()
  3045. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  3046. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  3047. YL2.YL2Object:LoadLocal(ES2Data)
  3048. YL2.YL2Object:Load(ES2Data)
  3049. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  3050. YL2.YL2Object:LoadLocal(ES2Data)
  3051. YL2.YL2Object:Load(ES2Data)
  3052. YL2.YL2Object:LoadLocal(ES2Data)
  3053. YL2.YL2Object:Load(ES2Data)
  3054. YL2.CC.StateCharacterCreator:Enter()
  3055. YL2.StateManager:set_Current(State)
  3056. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3057. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3058. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3059. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3060.  
  3061. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3062.  
  3063. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  3064. UnityEngine.Logger:Log(LogType, Object)
  3065. UnityEngine.Debug:Log(Object)
  3066. YL2.CC.Part:GetBaseNormalAOTextures()
  3067. System.Func`1:Invoke()
  3068. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  3069. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  3070. YL2.YL2Object:LoadLocal(ES2Data)
  3071. YL2.YL2Object:Load(ES2Data)
  3072. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  3073. YL2.YL2Object:LoadLocal(ES2Data)
  3074. YL2.YL2Object:Load(ES2Data)
  3075. YL2.YL2Object:LoadLocal(ES2Data)
  3076. YL2.YL2Object:Load(ES2Data)
  3077. YL2.CC.StateCharacterCreator:Enter()
  3078. YL2.StateManager:set_Current(State)
  3079. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3080. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3081. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3082. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3083.  
  3084. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3085.  
  3086. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  3087. UnityEngine.Logger:Log(LogType, Object)
  3088. UnityEngine.Debug:Log(Object)
  3089. YL2.CC.Part:GetBaseNormalAOTextures()
  3090. System.Func`1:Invoke()
  3091. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  3092. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  3093. YL2.YL2Object:LoadLocal(ES2Data)
  3094. YL2.YL2Object:Load(ES2Data)
  3095. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  3096. YL2.YL2Object:LoadLocal(ES2Data)
  3097. YL2.YL2Object:Load(ES2Data)
  3098. YL2.YL2Object:LoadLocal(ES2Data)
  3099. YL2.YL2Object:Load(ES2Data)
  3100. YL2.CC.StateCharacterCreator:Enter()
  3101. YL2.StateManager:set_Current(State)
  3102. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3103. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3104. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3105. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3106.  
  3107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3108.  
  3109. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  3110. UnityEngine.Logger:Log(LogType, Object)
  3111. UnityEngine.Debug:Log(Object)
  3112. YL2.CC.Part:GetBaseNormalAOTextures()
  3113. System.Func`1:Invoke()
  3114. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  3115. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  3116. YL2.YL2Object:LoadLocal(ES2Data)
  3117. YL2.YL2Object:Load(ES2Data)
  3118. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  3119. YL2.YL2Object:LoadLocal(ES2Data)
  3120. YL2.YL2Object:Load(ES2Data)
  3121. YL2.YL2Object:LoadLocal(ES2Data)
  3122. YL2.YL2Object:Load(ES2Data)
  3123. YL2.CC.StateCharacterCreator:Enter()
  3124. YL2.StateManager:set_Current(State)
  3125. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3126. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3127. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3128. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3129.  
  3130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3131.  
  3132. Look rotation viewing vector is zero
  3133. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3134. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3135. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3136. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3137. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3138. YL2.CC.TextureBuilder.Layer:Perform()
  3139. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3140. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3141. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3142.  
  3143. [ line 84]
  3144. (Filename: Line: 84)
  3145.  
  3146. Look rotation viewing vector is zero
  3147. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3148. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3149. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3150. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3151. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3152. YL2.CC.TextureBuilder.Layer:Perform()
  3153. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3154. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3155. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3156.  
  3157. [ line 84]
  3158. (Filename: Line: 84)
  3159.  
  3160. Look rotation viewing vector is zero
  3161. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3162. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3163. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3164. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3165. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3166. YL2.CC.TextureBuilder.Layer:Perform()
  3167. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3168. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3169. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3170.  
  3171. [ line 84]
  3172. (Filename: Line: 84)
  3173.  
  3174. Look rotation viewing vector is zero
  3175. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3176. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3177. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3178. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3179. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3180. YL2.CC.TextureBuilder.Layer:Perform()
  3181. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3182. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3183. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3184.  
  3185. [ line 84]
  3186. (Filename: Line: 84)
  3187.  
  3188. Look rotation viewing vector is zero
  3189. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3190. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3191. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3192. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3193. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3194. YL2.CC.TextureBuilder.Layer:Perform()
  3195. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3196. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3197. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3198.  
  3199. [ line 84]
  3200. (Filename: Line: 84)
  3201.  
  3202. Look rotation viewing vector is zero
  3203. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3204. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3205. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3206. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3207. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3208. YL2.CC.TextureBuilder.Layer:Perform()
  3209. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3210. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3211. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3212.  
  3213. [ line 84]
  3214. (Filename: Line: 84)
  3215.  
  3216. Look rotation viewing vector is zero
  3217. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3218. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3219. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3220. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3221. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3222. YL2.CC.TextureBuilder.Layer:Perform()
  3223. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3224. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3225. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3226.  
  3227. [ line 84]
  3228. (Filename: Line: 84)
  3229.  
  3230. Look rotation viewing vector is zero
  3231. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3232. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3233. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3234. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3235. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3236. YL2.CC.TextureBuilder.Layer:Perform()
  3237. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3238. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3239. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3240.  
  3241. [ line 84]
  3242. (Filename: Line: 84)
  3243.  
  3244. Look rotation viewing vector is zero
  3245. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3246. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3247. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3248. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3249. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3250. YL2.CC.TextureBuilder.Layer:Perform()
  3251. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3252. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3253. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3254.  
  3255. [ line 84]
  3256. (Filename: Line: 84)
  3257.  
  3258. Look rotation viewing vector is zero
  3259. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3260. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3261. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3262. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3263. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3264. YL2.CC.TextureBuilder.Layer:Perform()
  3265. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3266. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3267. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3268.  
  3269. [ line 84]
  3270. (Filename: Line: 84)
  3271.  
  3272. Look rotation viewing vector is zero
  3273. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3274. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3275. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3276. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3277. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3278. YL2.CC.TextureBuilder.Layer:Perform()
  3279. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3280. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3281. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3282.  
  3283. [ line 84]
  3284. (Filename: Line: 84)
  3285.  
  3286. Look rotation viewing vector is zero
  3287. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3288. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3289. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3290. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3291. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3292. YL2.CC.TextureBuilder.Layer:Perform()
  3293. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3294. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3295. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3296.  
  3297. [ line 84]
  3298. (Filename: Line: 84)
  3299.  
  3300. Look rotation viewing vector is zero
  3301. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3302. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3303. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3304. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3305. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3306. YL2.CC.TextureBuilder.Layer:Perform()
  3307. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3308. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3309. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3310.  
  3311. [ line 84]
  3312. (Filename: Line: 84)
  3313.  
  3314. Look rotation viewing vector is zero
  3315. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3316. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3317. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3318. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3319. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3320. YL2.CC.TextureBuilder.Layer:Perform()
  3321. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3322. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3323. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3324.  
  3325. [ line 84]
  3326. (Filename: Line: 84)
  3327.  
  3328. Look rotation viewing vector is zero
  3329. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3330. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3331. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3332. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3333. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3334. YL2.CC.TextureBuilder.Layer:Perform()
  3335. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3336. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3337. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3338.  
  3339. [ line 84]
  3340. (Filename: Line: 84)
  3341.  
  3342. Look rotation viewing vector is zero
  3343. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3344. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3345. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3346. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3347. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3348. YL2.CC.TextureBuilder.Layer:Perform()
  3349. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3350. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3351. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3352.  
  3353. [ line 84]
  3354. (Filename: Line: 84)
  3355.  
  3356. Look rotation viewing vector is zero
  3357. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3358. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3359. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3360. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3361. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3362. YL2.CC.TextureBuilder.Layer:Perform()
  3363. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3364. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3365. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3366.  
  3367. [ line 84]
  3368. (Filename: Line: 84)
  3369.  
  3370. Look rotation viewing vector is zero
  3371. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3372. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3373. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3374. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3375. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3376. YL2.CC.TextureBuilder.Layer:Perform()
  3377. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3378. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3379. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3380.  
  3381. [ line 84]
  3382. (Filename: Line: 84)
  3383.  
  3384. Look rotation viewing vector is zero
  3385. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3386. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3387. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3388. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3389. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3390. YL2.CC.TextureBuilder.Layer:Perform()
  3391. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3392. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3393. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3394.  
  3395. [ line 84]
  3396. (Filename: Line: 84)
  3397.  
  3398. Look rotation viewing vector is zero
  3399. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3400. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3401. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3402. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3403. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3404. YL2.CC.TextureBuilder.Layer:Perform()
  3405. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3406. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3407. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3408.  
  3409. [ line 84]
  3410. (Filename: Line: 84)
  3411.  
  3412. Look rotation viewing vector is zero
  3413. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3414. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3415. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3416. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3417. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3418. YL2.CC.TextureBuilder.Layer:Perform()
  3419. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3420. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3421. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3422.  
  3423. [ line 84]
  3424. (Filename: Line: 84)
  3425.  
  3426. Look rotation viewing vector is zero
  3427. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3428. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3429. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3430. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3431. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3432. YL2.CC.TextureBuilder.Layer:Perform()
  3433. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3434. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3435. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3436.  
  3437. [ line 84]
  3438. (Filename: Line: 84)
  3439.  
  3440. Look rotation viewing vector is zero
  3441. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3442. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3443. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3444. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3445. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3446. YL2.CC.TextureBuilder.Layer:Perform()
  3447. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3448. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3449. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3450.  
  3451. [ line 84]
  3452. (Filename: Line: 84)
  3453.  
  3454. Look rotation viewing vector is zero
  3455. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3456. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3457. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3458. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3459. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3460. YL2.CC.TextureBuilder.Layer:Perform()
  3461. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3462. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3463. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3464.  
  3465. [ line 84]
  3466. (Filename: Line: 84)
  3467.  
  3468. Look rotation viewing vector is zero
  3469. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3470. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3471. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3472. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3473. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3474. YL2.CC.TextureBuilder.Layer:Perform()
  3475. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3476. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3477. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3478.  
  3479. [ line 84]
  3480. (Filename: Line: 84)
  3481.  
  3482. Look rotation viewing vector is zero
  3483. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3484. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3485. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3486. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3487. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3488. YL2.CC.TextureBuilder.Layer:Perform()
  3489. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3490. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3491. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3492.  
  3493. [ line 84]
  3494. (Filename: Line: 84)
  3495.  
  3496. Look rotation viewing vector is zero
  3497. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3498. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3499. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3500. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3501. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3502. YL2.CC.TextureBuilder.Layer:Perform()
  3503. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3504. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3505. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3506.  
  3507. [ line 84]
  3508. (Filename: Line: 84)
  3509.  
  3510. Look rotation viewing vector is zero
  3511. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3512. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3513. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3514. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3515. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3516. YL2.CC.TextureBuilder.Layer:Perform()
  3517. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3518. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3519. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3520.  
  3521. [ line 84]
  3522. (Filename: Line: 84)
  3523.  
  3524. Look rotation viewing vector is zero
  3525. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3526. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3527. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3528. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3529. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3530. YL2.CC.TextureBuilder.Layer:Perform()
  3531. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3532. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3533. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3534.  
  3535. [ line 84]
  3536. (Filename: Line: 84)
  3537.  
  3538. Look rotation viewing vector is zero
  3539. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3540. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3541. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3542. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3543. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3544. YL2.CC.TextureBuilder.Layer:Perform()
  3545. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3546. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3547. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3548.  
  3549. [ line 84]
  3550. (Filename: Line: 84)
  3551.  
  3552. Look rotation viewing vector is zero
  3553. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3554. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3555. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3556. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3557. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3558. YL2.CC.TextureBuilder.Layer:Perform()
  3559. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3560. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3561. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3562.  
  3563. [ line 84]
  3564. (Filename: Line: 84)
  3565.  
  3566. Look rotation viewing vector is zero
  3567. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3568. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3569. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3570. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3571. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3572. YL2.CC.TextureBuilder.Layer:Perform()
  3573. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3574. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3575. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3576.  
  3577. [ line 84]
  3578. (Filename: Line: 84)
  3579.  
  3580. Look rotation viewing vector is zero
  3581. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3582. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3583. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3584. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3585. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3586. YL2.CC.TextureBuilder.Layer:Perform()
  3587. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3588. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3589. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3590.  
  3591. [ line 84]
  3592. (Filename: Line: 84)
  3593.  
  3594. Look rotation viewing vector is zero
  3595. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3596. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3597. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3598. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3599. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3600. YL2.CC.TextureBuilder.Layer:Perform()
  3601. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3602. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3603. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3604.  
  3605. [ line 84]
  3606. (Filename: Line: 84)
  3607.  
  3608. Look rotation viewing vector is zero
  3609. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3610. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3611. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3612. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3613. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3614. YL2.CC.TextureBuilder.Layer:Perform()
  3615. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3616. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3617. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3618.  
  3619. [ line 84]
  3620. (Filename: Line: 84)
  3621.  
  3622. Look rotation viewing vector is zero
  3623. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3624. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3625. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3626. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3627. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3628. YL2.CC.TextureBuilder.Layer:Perform()
  3629. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3630. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3631. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3632.  
  3633. [ line 84]
  3634. (Filename: Line: 84)
  3635.  
  3636. Look rotation viewing vector is zero
  3637. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3638. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3639. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3640. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3641. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3642. YL2.CC.TextureBuilder.Layer:Perform()
  3643. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3644. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3645. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3646.  
  3647. [ line 84]
  3648. (Filename: Line: 84)
  3649.  
  3650. Look rotation viewing vector is zero
  3651. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3652. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3653. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3654. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3655. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3656. YL2.CC.TextureBuilder.Layer:Perform()
  3657. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3658. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3659. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3660.  
  3661. [ line 84]
  3662. (Filename: Line: 84)
  3663.  
  3664. Look rotation viewing vector is zero
  3665. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3666. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3667. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3668. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3669. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3670. YL2.CC.TextureBuilder.Layer:Perform()
  3671. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3672. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3673. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3674.  
  3675. [ line 84]
  3676. (Filename: Line: 84)
  3677.  
  3678. Look rotation viewing vector is zero
  3679. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3680. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3681. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3682. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3683. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3684. YL2.CC.TextureBuilder.Layer:Perform()
  3685. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3686. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3687. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3688.  
  3689. [ line 84]
  3690. (Filename: Line: 84)
  3691.  
  3692. Look rotation viewing vector is zero
  3693. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3694. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3695. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3696. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3697. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3698. YL2.CC.TextureBuilder.Layer:Perform()
  3699. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3700. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3701. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3702.  
  3703. [ line 84]
  3704. (Filename: Line: 84)
  3705.  
  3706. Look rotation viewing vector is zero
  3707. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3708. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3709. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3710. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3711. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3712. YL2.CC.TextureBuilder.Layer:Perform()
  3713. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3714. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3715. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3716.  
  3717. [ line 84]
  3718. (Filename: Line: 84)
  3719.  
  3720. Look rotation viewing vector is zero
  3721. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3722. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3723. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3724. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3725. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3726. YL2.CC.TextureBuilder.Layer:Perform()
  3727. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3728. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3729. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3730.  
  3731. [ line 84]
  3732. (Filename: Line: 84)
  3733.  
  3734. Look rotation viewing vector is zero
  3735. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3736. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3737. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3738. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3739. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3740. YL2.CC.TextureBuilder.Layer:Perform()
  3741. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3742. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3743. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3744.  
  3745. [ line 84]
  3746. (Filename: Line: 84)
  3747.  
  3748. Look rotation viewing vector is zero
  3749. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3750. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3751. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3752. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3753. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3754. YL2.CC.TextureBuilder.Layer:Perform()
  3755. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3756. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3757. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3758.  
  3759. [ line 84]
  3760. (Filename: Line: 84)
  3761.  
  3762. Look rotation viewing vector is zero
  3763. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3764. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3765. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3766. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3767. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3768. YL2.CC.TextureBuilder.Layer:Perform()
  3769. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3770. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3771. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3772.  
  3773. [ line 84]
  3774. (Filename: Line: 84)
  3775.  
  3776. Look rotation viewing vector is zero
  3777. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3778. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3779. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3780. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3781. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3782. YL2.CC.TextureBuilder.Layer:Perform()
  3783. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3784. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3785. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3786.  
  3787. [ line 84]
  3788. (Filename: Line: 84)
  3789.  
  3790. Look rotation viewing vector is zero
  3791. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3792. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3793. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3794. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3795. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3796. YL2.CC.TextureBuilder.Layer:Perform()
  3797. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3798. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3799. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3800.  
  3801. [ line 84]
  3802. (Filename: Line: 84)
  3803.  
  3804. Look rotation viewing vector is zero
  3805. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3806. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3807. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3808. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3809. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3810. YL2.CC.TextureBuilder.Layer:Perform()
  3811. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3812. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3813. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3814.  
  3815. [ line 84]
  3816. (Filename: Line: 84)
  3817.  
  3818. Look rotation viewing vector is zero
  3819. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3820. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3821. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3822. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3823. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3824. YL2.CC.TextureBuilder.Layer:Perform()
  3825. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3826. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3827. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3828.  
  3829. [ line 84]
  3830. (Filename: Line: 84)
  3831.  
  3832. Look rotation viewing vector is zero
  3833. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3834. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3835. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3836. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3837. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3838. YL2.CC.TextureBuilder.Layer:Perform()
  3839. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3840. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3841. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3842.  
  3843. [ line 84]
  3844. (Filename: Line: 84)
  3845.  
  3846. Look rotation viewing vector is zero
  3847. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3848. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3849. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3850. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3851. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3852. YL2.CC.TextureBuilder.Layer:Perform()
  3853. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3854. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3855. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3856.  
  3857. [ line 84]
  3858. (Filename: Line: 84)
  3859.  
  3860. Look rotation viewing vector is zero
  3861. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3862. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3863. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3864. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3865. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3866. YL2.CC.TextureBuilder.Layer:Perform()
  3867. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3868. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3869. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3870.  
  3871. [ line 84]
  3872. (Filename: Line: 84)
  3873.  
  3874. Look rotation viewing vector is zero
  3875. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3876. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3877. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3878. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3879. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3880. YL2.CC.TextureBuilder.Layer:Perform()
  3881. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3882. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3883. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3884.  
  3885. [ line 84]
  3886. (Filename: Line: 84)
  3887.  
  3888. Look rotation viewing vector is zero
  3889. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3890. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3891. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3892. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3893. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3894. YL2.CC.TextureBuilder.Layer:Perform()
  3895. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3896. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3897. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3898.  
  3899. [ line 84]
  3900. (Filename: Line: 84)
  3901.  
  3902. Look rotation viewing vector is zero
  3903. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3904. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3905. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3906. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3907. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3908. YL2.CC.TextureBuilder.Layer:Perform()
  3909. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3910. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3911. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3912.  
  3913. [ line 84]
  3914. (Filename: Line: 84)
  3915.  
  3916. Look rotation viewing vector is zero
  3917. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3918. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3919. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3920. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3921. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3922. YL2.CC.TextureBuilder.Layer:Perform()
  3923. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3924. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3925. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3926.  
  3927. [ line 84]
  3928. (Filename: Line: 84)
  3929.  
  3930. Look rotation viewing vector is zero
  3931. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3932. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3933. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3934. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3935. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3936. YL2.CC.TextureBuilder.Layer:Perform()
  3937. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3938. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3939. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3940.  
  3941. [ line 84]
  3942. (Filename: Line: 84)
  3943.  
  3944. Look rotation viewing vector is zero
  3945. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3946. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3947. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3948. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3949. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3950. YL2.CC.TextureBuilder.Layer:Perform()
  3951. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3952. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3953. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3954.  
  3955. [ line 84]
  3956. (Filename: Line: 84)
  3957.  
  3958. Look rotation viewing vector is zero
  3959. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3960. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3961. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3962. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3963. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3964. YL2.CC.TextureBuilder.Layer:Perform()
  3965. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3966. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3967. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3968.  
  3969. [ line 84]
  3970. (Filename: Line: 84)
  3971.  
  3972. Look rotation viewing vector is zero
  3973. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3974. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3975. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3976. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3977. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3978. YL2.CC.TextureBuilder.Layer:Perform()
  3979. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3980. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3981. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3982.  
  3983. [ line 84]
  3984. (Filename: Line: 84)
  3985.  
  3986. Look rotation viewing vector is zero
  3987. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3988. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  3989. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  3990. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  3991. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  3992. YL2.CC.TextureBuilder.Layer:Perform()
  3993. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3994. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  3995. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3996.  
  3997. [ line 84]
  3998. (Filename: Line: 84)
  3999.  
  4000. Look rotation viewing vector is zero
  4001. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4002. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4003. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4004. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4005. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4006. YL2.CC.TextureBuilder.Layer:Perform()
  4007. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4008. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4009. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4010.  
  4011. [ line 84]
  4012. (Filename: Line: 84)
  4013.  
  4014. Look rotation viewing vector is zero
  4015. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4016. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4017. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4018. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4019. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4020. YL2.CC.TextureBuilder.Layer:Perform()
  4021. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4022. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4023. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4024.  
  4025. [ line 84]
  4026. (Filename: Line: 84)
  4027.  
  4028. Look rotation viewing vector is zero
  4029. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4030. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4031. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4032. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4033. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4034. YL2.CC.TextureBuilder.Layer:Perform()
  4035. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4036. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4037. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4038.  
  4039. [ line 84]
  4040. (Filename: Line: 84)
  4041.  
  4042. Look rotation viewing vector is zero
  4043. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4044. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4045. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4046. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4047. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4048. YL2.CC.TextureBuilder.Layer:Perform()
  4049. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4050. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4051. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4052.  
  4053. [ line 84]
  4054. (Filename: Line: 84)
  4055.  
  4056. Look rotation viewing vector is zero
  4057. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4058. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4059. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4060. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4061. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4062. YL2.CC.TextureBuilder.Layer:Perform()
  4063. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4064. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4065. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4066.  
  4067. [ line 84]
  4068. (Filename: Line: 84)
  4069.  
  4070. Look rotation viewing vector is zero
  4071. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4072. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4073. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4074. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4075. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4076. YL2.CC.TextureBuilder.Layer:Perform()
  4077. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4078. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4079. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4080.  
  4081. [ line 84]
  4082. (Filename: Line: 84)
  4083.  
  4084. Look rotation viewing vector is zero
  4085. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4086. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4087. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4088. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4089. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4090. YL2.CC.TextureBuilder.Layer:Perform()
  4091. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4092. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4093. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4094.  
  4095. [ line 84]
  4096. (Filename: Line: 84)
  4097.  
  4098. Look rotation viewing vector is zero
  4099. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4100. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4101. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4102. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4103. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4104. YL2.CC.TextureBuilder.Layer:Perform()
  4105. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4106. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4107. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4108.  
  4109. [ line 84]
  4110. (Filename: Line: 84)
  4111.  
  4112. Look rotation viewing vector is zero
  4113. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4114. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4115. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4116. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4117. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4118. YL2.CC.TextureBuilder.Layer:Perform()
  4119. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4120. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4121. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4122.  
  4123. [ line 84]
  4124. (Filename: Line: 84)
  4125.  
  4126. Look rotation viewing vector is zero
  4127. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4128. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4129. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4130. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4131. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4132. YL2.CC.TextureBuilder.Layer:Perform()
  4133. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4134. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4135. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4136.  
  4137. [ line 84]
  4138. (Filename: Line: 84)
  4139.  
  4140. Look rotation viewing vector is zero
  4141. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4142. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4143. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4144. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4145. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4146. YL2.CC.TextureBuilder.Layer:Perform()
  4147. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4148. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4149. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4150.  
  4151. [ line 84]
  4152. (Filename: Line: 84)
  4153.  
  4154. Look rotation viewing vector is zero
  4155. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4156. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4157. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4158. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4159. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4160. YL2.CC.TextureBuilder.Layer:Perform()
  4161. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4162. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4163. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4164.  
  4165. [ line 84]
  4166. (Filename: Line: 84)
  4167.  
  4168. Look rotation viewing vector is zero
  4169. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4170. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4171. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4172. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4173. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4174. YL2.CC.TextureBuilder.Layer:Perform()
  4175. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4176. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4177. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4178.  
  4179. [ line 84]
  4180. (Filename: Line: 84)
  4181.  
  4182. Look rotation viewing vector is zero
  4183. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4184. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4185. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4186. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4187. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4188. YL2.CC.TextureBuilder.Layer:Perform()
  4189. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4190. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4191. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4192.  
  4193. [ line 84]
  4194. (Filename: Line: 84)
  4195.  
  4196. Look rotation viewing vector is zero
  4197. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4198. YL2.CC.TextureBuilder.MaskDecalGroup:Project(MaskDecalItem[], Mesh, Matrix4x4, Texture, RenderTexture, Int32)
  4199. YL2.CC.TextureBuilder.MaskDecalGroup:BuildMask(TextureBuilder, Int32)
  4200. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  4201. YL2.CC.TextureBuilder.LayerFillMask:PerformIndividual(Int32)
  4202. YL2.CC.TextureBuilder.Layer:Perform()
  4203. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  4204. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  4205. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4206.  
  4207. [ line 84]
  4208. (Filename: Line: 84)
  4209.  
  4210. Reset: 0.1665 ms
  4211. CalculateRefitParallel: 0.1509 ms
  4212. ApplyRefit: 3.9608 ms
  4213. Total time: 4.2821 ms
  4214. UnityEngine.Logger:Log(LogType, Object)
  4215. UnityEngine.Debug:Log(Object)
  4216. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  4217. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  4218. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  4219. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4220.  
  4221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4222.  
  4223. Reset: 0.102 ms
  4224. CalculateRefitParallel: 0.1357 ms
  4225. ApplyRefit: 3.7629 ms
  4226. Total time: 4.0041 ms
  4227. UnityEngine.Logger:Log(LogType, Object)
  4228. UnityEngine.Debug:Log(Object)
  4229. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  4230. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  4231. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  4232. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4233.  
  4234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4235.  
  4236. CalculateCorrectiveShapes: 16.5989 ms
  4237. Total time: 16.6008 ms
  4238. UnityEngine.Logger:Log(LogType, Object)
  4239. UnityEngine.Debug:Log(Object)
  4240. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  4241. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  4242. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4243.  
  4244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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