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Jan 24th, 2018
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  1. Weapon Damage:
  2. PADamage^2 * rand(0.0085) - WDEF*A - (WDEF-StandardPDD)*B
  3.  
  4. where:
  5.  
  6. A = C + 0.28
  7.  
  8. if WDEF >= StandardPDD, then B = (C*28/45 + (CharacterLevel)*7/13000 + 0.196)
  9. if WDEF < StandardPDD, then B = D * (C + (CharacterLevel)/550 + 0.28)
  10.  
  11. C (warriors) = STR/2800 + DEX/3200 + INT/7200 + LUK/3200
  12. C (everyone else) = STR/2000 + DEX/2800 + INT/7200 + LUK/3200
  13.  
  14. if Character Level >= Mob Level, then D = 13/(13 + CharacterLevel - MobLevel)
  15. if Character Level < Mob Level, then D = 1.3
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