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Sampai

Sampai's Custom Wave Mode (041719)

Apr 17th, 2019
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  1. OnFirstLoad()
  2. {
  3. Game.PrintMessage("CustomWaveMode_17Apr2019");
  4. Game.PrintMessage("Logic by Sampai");
  5. Game.PrintMessage("Toggle Wave Mode: /wavemode");
  6. Game.PrintMessage("For more commands: /help");
  7. VariableInt.Set("0", 0);
  8. VariableInt.Set("1", 0);
  9. VariableInt.Set("2", 1);
  10. VariableInt.Set("3", 1);
  11. VariableInt.Set("4", 25);
  12. VariableInt.Set("5", 3);
  13. VariableInt.Set("6", 3);
  14. VariableInt.Set("7", 1);
  15. VariableInt.Set("8", 5);
  16. VariableInt.Set("9", 10);
  17. VariableInt.Set("10", 0);
  18. VariableInt.Set("11", 0);
  19. VariableInt.Set("12", 999999);
  20. VariableInt.Set("13", 1);
  21. VariableInt.Set("14", 10);
  22. VariableInt.Set("15", 0);
  23. VariableInt.Set("16", 250);
  24. VariableInt.Set("17", 1000);
  25. VariableInt.Set("18", 5000);
  26. VariableInt.Set("19", 10000);
  27. VariableBool.Set("0", false);
  28. VariableBool.Set("1", false);
  29. VariableBool.Set("2", false);
  30. VariableBool.Set("3", true);
  31. VariableBool.Set("4", false);
  32. VariableBool.Set("5", true);
  33. VariableBool.Set("6", false);
  34. VariableFloat.Set("0", 1.0);
  35. VariableFloat.Set("1", 3.0);
  36. VariableFloat.Set("2", 3.0);
  37. VariableFloat.Set("3", 6.0);
  38. }
  39.  
  40. OnRoundStart()
  41. {
  42. VariableInt.Set("0", 0);
  43. VariableInt.Set("1", 0);
  44. VariableInt.Set("2", 1);
  45. VariableInt.Set("3", 1);
  46. VariableInt.Set("4", 25);
  47. VariableInt.Set("5", 3);
  48. VariableInt.Set("6", 3);
  49. VariableInt.Set("7", 1);
  50. VariableInt.Set("8", 5);
  51. VariableInt.Set("9", 10);
  52. VariableInt.Set("10", 0);
  53. VariableInt.Set("11", 0);
  54. VariableInt.Set("12", 999999);
  55. VariableInt.Set("13", 1);
  56. VariableInt.Set("14", 10);
  57. VariableInt.Set("15", 0);
  58. VariableInt.Set("16", 250);
  59. VariableInt.Set("17", 1000);
  60. VariableInt.Set("18", 5000);
  61. VariableInt.Set("19", 10000);
  62. VariableBool.Set("0", false);
  63. VariableBool.Set("1", false);
  64. VariableBool.Set("2", false);
  65. VariableBool.Set("3", true);
  66. VariableBool.Set("4", false);
  67. VariableBool.Set("5", true);
  68. VariableBool.Set("6", false);
  69. VariableFloat.Set("0", 1.0);
  70. VariableFloat.Set("1", 3.0);
  71. VariableFloat.Set("2", 3.0);
  72. VariableFloat.Set("3", 6.0);
  73. Game.PrintMessage("Wave Mode: off");
  74. Game.PrintMessage("Health Mode: off");
  75. Game.PrintMessage("Spawn rates: Normal");
  76. Game.PrintMessage("Spawn cap: 25");
  77. Game.PrintMessage("Initial titans: 3");
  78. Game.PrintMessage("Last Wave: 999999");
  79. Game.PrintMessage("Punks every 5 waves: Yes");
  80. Game.PrintMessage("Bosses every 10 waves: No");
  81. }
  82.  
  83. OnUpdate()
  84. {
  85. VariableInt.Add("11", 1);
  86.  
  87. If(Bool.Equals(VariableBool("6"), true))
  88. {
  89. VariableInt.Set("20", VariableInt("11"));
  90. VariableInt.Modulo("20", VariableInt("14"));
  91. If(Int.Equals(VariableInt("20"), 0))
  92. {
  93. VariablePlayer.Set("player", VariablePlayer("null"));
  94. ForeachPlayer("player")
  95. {
  96. Player.SpawnPlayer(VariablePlayer("player"));
  97. }
  98. }
  99. }
  100.  
  101. VariableInt.Set("0", 0);
  102. ForeachTitan("titan")
  103. {
  104. VariableInt.Add("0", 1);
  105. }
  106. If(Bool.Equals(VariableBool("0"), true))
  107. {
  108. If(Int.Equals(VariableInt("0"), 0))
  109. {
  110. If(Int.Equals(VariableInt("1"), VariableInt("12")))
  111. {
  112. VariableBool.Set("0", false);
  113. VariableBool.Set("1", true);
  114. VariableInt.Set("1", 0);
  115. Game.PrintMessage("<size=15>Congratulations!</size>");
  116. Game.PrintMessage("<size=15>All<size=1>___</size>waves<size=1>___</size>survived!</size>");
  117. }
  118. If(Bool.Equals(VariableBool("1"), false))
  119. {
  120. VariableInt.Add("1", 1);
  121. VariableBool.Set("1", true);
  122.  
  123. If(Bool.Equals(VariableBool("5"), true))
  124. {
  125. VariableInt.Set("2", VariableInt("1"));
  126. VariableInt.Modulo("2", VariableInt("13"));
  127. If(Int.Equals(VariableInt("2"), 0))
  128. {
  129. VariablePlayer.Set("player", VariablePlayer("null"));
  130. ForeachPlayer("player")
  131. {
  132. Player.SpawnPlayer(VariablePlayer("player"));
  133. }
  134. }
  135. }
  136.  
  137. VariableInt.Set("21", 0);
  138. If(Bool.Equals(VariableBool("3"), true))
  139. {
  140. If(Int.Equals(VariableInt("1"), VariableInt("8")))
  141. {
  142. VariableInt.Set("21", 1);
  143. }
  144. If(Int.GreaterThan(VariableInt("1"), VariableInt("8")))
  145. {
  146. VariableInt.Set("2", VariableInt("1"));
  147. VariableInt.Modulo("2", VariableInt("8"));
  148. If(Int.Equals(VariableInt("2"), 0))
  149. {
  150. VariableInt.Set("21", 1);
  151. }
  152. }
  153. }
  154. If(Bool.Equals(VariableBool("4"), true))
  155. {
  156. If(Int.Equals(VariableInt("1"), VariableInt("9")))
  157. {
  158. VariableInt.Set("21", 2);
  159. }
  160. If(Int.GreaterThan(VariableInt("1"), VariableInt("9")))
  161. {
  162. VariableInt.Set("2", VariableInt("1"));
  163. VariableInt.Modulo("2", VariableInt("9"));
  164. If(Int.Equals(VariableInt("2"), 0))
  165. {
  166. VariableInt.Set("21", 2);
  167. }
  168. }
  169. }
  170. If(Int.Equals(VariableInt("21"), 0))
  171. {
  172. VariableInt.Set("22", VariableInt("6"));
  173. VariableInt.Add("22", VariableInt("7"));
  174. If(Int.Equals(VariableInt("1"), 1))
  175. {
  176. VariableInt.Set("22", VariableInt("5"));
  177. }
  178. If(Int.GreaterThan(VariableInt("22"), VariableInt("4")))
  179. {
  180. VariableInt.Set("22", VariableInt("4"));
  181. }
  182. If(Int.LessThan(VariableInt("22"), 1))
  183. {
  184. VariableBool.Set("0", false);
  185. VariableBool.Set("1", true);
  186. VariableInt.Subtract("1", 1);
  187. Game.PrintMessage("<size=15>No<size=1>___</size>more<size=1>___</size>titans<size=1>___</size>approaching!</size>");
  188. VariableString.Set("message", "<size=15>");
  189. VariableString.Append("message", VariableInt("1").ConvertToString());
  190. VariableString.Append("message", "<size=1>___</size>waves<size=1>___</size>completed!</size>");
  191. Game.PrintMessage(VariableString("message"));
  192. VariableInt.Set("1", 0);
  193. }
  194.  
  195. VariableInt.Set("23", VariableInt("17"));
  196. VariableInt.Subtract("23", VariableInt("16"));
  197. VariableFloat.Set("4", VariableFloat("1"));
  198. If(Float.NotEquals(VariableFloat("1"), VariableFloat("0")))
  199. {
  200. VariableFloat.Subtract("4", VariableFloat("0"));
  201. }
  202. VariableFloat.Set("5", VariableInt("23").ConvertToFloat());
  203. VariableFloat.Divide("5", VariableFloat("4"));
  204.  
  205. VariableInt.Set("6", VariableInt("22"));
  206. While(Int.GreaterThan(VariableInt("22"), 0))
  207. {
  208. VariableFloat.SetRandom("6", VariableFloat("0"), VariableFloat("1"));
  209. VariableInt.SetRandom("24", 0, 101);
  210. VariableInt.Set("25", 1);
  211. If(Int.Equals(VariableInt("3"), 0))
  212. {
  213. VariableInt.Set("25", 3);
  214. If(Int.LessThan(VariableInt("24"), 102))
  215. {
  216. VariableInt.Set("25", 2);
  217. }
  218. If(Int.LessThan(VariableInt("24"), 90))
  219. {
  220. VariableInt.Set("25", 1);
  221. }
  222. If(Int.LessThan(VariableInt("24"), 70))
  223. {
  224. VariableInt.Set("25", 0);
  225. }
  226. }
  227. If(Int.Equals(VariableInt("3"), 1))
  228. {
  229. VariableInt.Set("25", 3);
  230. If(Int.LessThan(VariableInt("24"), 99))
  231. {
  232. VariableInt.Set("25", 2);
  233. }
  234. If(Int.LessThan(VariableInt("24"), 80))
  235. {
  236. VariableInt.Set("25", 1);
  237. }
  238. If(Int.LessThan(VariableInt("24"), 50))
  239. {
  240. VariableInt.Set("25", 0);
  241. }
  242. }
  243. If(Int.Equals(VariableInt("3"), 2))
  244. {
  245. VariableInt.Set("25", 3);
  246. If(Int.LessThan(VariableInt("24"), 97))
  247. {
  248. VariableInt.Set("25", 2);
  249. }
  250. If(Int.LessThan(VariableInt("24"), 73))
  251. {
  252. VariableInt.Set("25", 1);
  253. }
  254. If(Int.LessThan(VariableInt("24"), 33))
  255. {
  256. VariableInt.Set("25", 0);
  257. }
  258. }
  259. If(Int.Equals(VariableInt("3"), 3))
  260. {
  261. VariableInt.Set("25", 3);
  262. If(Int.LessThan(VariableInt("24"), 90))
  263. {
  264. VariableInt.Set("25", 2);
  265. }
  266. If(Int.LessThan(VariableInt("24"), 60))
  267. {
  268. VariableInt.Set("25", 1);
  269. }
  270. If(Int.LessThan(VariableInt("24"), 15))
  271. {
  272. VariableInt.Set("25", 0);
  273. }
  274. }
  275. If(Int.Equals(VariableInt("3"), 4))
  276. {
  277. VariableInt.Set("25", 3);
  278. If(Int.LessThan(VariableInt("24"), 65))
  279. {
  280. VariableInt.Set("25", 2);
  281. }
  282. If(Int.LessThan(VariableInt("24"), 45))
  283. {
  284. VariableInt.Set("25", 1);
  285. }
  286. If(Int.LessThan(VariableInt("24"), 36))
  287. {
  288. VariableInt.Set("25", 4);
  289. }
  290. If(Int.LessThan(VariableInt("24"), 1))
  291. {
  292. VariableInt.Set("25", 0);
  293. }
  294. }
  295. If(Int.Equals(VariableInt("3"), 6))
  296. {
  297. VariableInt.Set("25", 3);
  298. If(Int.LessThan(VariableInt("24"), 50))
  299. {
  300. VariableInt.Set("25", 4);
  301. }
  302. }
  303. VariableFloat.Set("7", 0.0);
  304. If(Bool.Equals(VariableBool("2"), true))
  305. {
  306. If(Int.Equals(VariableInt("15"), 0))
  307. {
  308. VariableFloat.Set("7", VariableFloat("6"));
  309. VariableFloat.Subtract("7", VariableFloat("0"));
  310. VariableFloat.Multiply("7", VariableFloat("5"));
  311. VariableFloat.Add("7", VariableInt("16").ConvertToFloat());
  312. }
  313. If(Int.Equals(VariableInt("15"), 1))
  314. {
  315. VariableFloat.Set("7", VariableInt("17").ConvertToFloat());
  316. }
  317. }
  318. Titan.SpawnTitan(VariableInt("25"), VariableFloat("6"), VariableFloat("7").ConvertToInt(), 1);
  319. VariableInt.Subtract("22", 1);
  320. }
  321. }
  322. If(Int.Equals(VariableInt("21"), 1))
  323. {
  324. VariableInt.Set("22", VariableInt("1"));
  325. VariableInt.Divide("22", VariableInt("8"));
  326. VariableInt.Add("6", VariableInt("7"));
  327. If(Int.GreaterThan(VariableInt("22"), VariableInt("4")))
  328. {
  329. VariableInt.Set("22", VariableInt("4"));
  330. }
  331.  
  332. VariableInt.Set("23", VariableInt("17"));
  333. VariableInt.Subtract("23", VariableInt("16"));
  334. VariableFloat.Set("4", VariableFloat("1"));
  335. If(Float.NotEquals(VariableFloat("1"), VariableFloat("0")))
  336. {
  337. VariableFloat.Subtract("4", VariableFloat("0"));
  338. }
  339. VariableFloat.Set("5", VariableInt("23").ConvertToFloat());
  340. VariableFloat.Divide("5", VariableFloat("4"));
  341.  
  342. While(Int.GreaterThan(VariableInt("22"), 0))
  343. {
  344. VariableFloat.SetRandom("6", VariableFloat("0"), VariableFloat("1"));
  345. VariableFloat.Set("7", 0.0);
  346. VariableInt.Set("25", 4);
  347. If(Int.Equals(VariableInt("3"), 4))
  348. {
  349. VariableInt.SetRandom("24", 0, 101);
  350. If(Int.LessThan(VariableInt("24"), 50))
  351. {
  352. VariableInt.Set("25", 3);
  353. }
  354. VariableFloat.SetRandom("6", 0.5, 4.0);
  355. }
  356. If(Int.Equals(VariableInt("3"), 6))
  357. {
  358. VariableInt.SetRandom("24", 0, 101);
  359. If(Int.LessThan(VariableInt("24"), 50))
  360. {
  361. VariableInt.Set("25", 3);
  362. }
  363. }
  364. If(Bool.Equals(VariableBool("2"), true))
  365. {
  366. If(Int.Equals(VariableInt("15"), 0))
  367. {
  368. VariableFloat.Set("7", VariableFloat("6"));
  369. VariableFloat.Subtract("7", VariableFloat("0"));
  370. VariableFloat.Multiply("7", VariableFloat("5"));
  371. VariableFloat.Add("7", VariableInt("16").ConvertToFloat());
  372. }
  373. If(Int.Equals(VariableInt("15"), 1))
  374. {
  375. VariableFloat.Set("7", VariableInt("17").ConvertToFloat());
  376. }
  377. }
  378. Titan.SpawnTitan(VariableInt("25"), VariableFloat("6"), VariableFloat("7").ConvertToInt(), 1);
  379. VariableInt.Subtract("22", 1);
  380. }
  381. }
  382. If(Int.Equals(VariableInt("21"), 2))
  383. {
  384. VariableInt.Add("6", VariableInt("7"));
  385. VariableInt.Set("22", VariableInt("1"));
  386. VariableInt.Divide("22", VariableInt("9"));
  387. If(Int.GreaterThan(VariableInt("22"), VariableInt("4")))
  388. {
  389. VariableInt.Set("22", VariableInt("4"));
  390. }
  391.  
  392. VariableInt.Set("23", VariableInt("19"));
  393. VariableInt.Subtract("23", VariableInt("18"));
  394. VariableFloat.Set("4", VariableFloat("3"));
  395. If(Float.NotEquals(VariableFloat("3"), VariableFloat("2")))
  396. {
  397. VariableFloat.Subtract("4", VariableFloat("2"));
  398. }
  399. VariableFloat.Set("5", VariableInt("23").ConvertToFloat());
  400. VariableFloat.Divide("5", VariableFloat("4"));
  401.  
  402. While(Int.GreaterThan(VariableInt("22"), 0))
  403. {
  404. VariableFloat.SetRandom("6", VariableFloat("2"), VariableFloat("3"));
  405. VariableInt.SetRandom("24", 0, 101);
  406. VariableInt.Set("25", 4);
  407. If(Int.Equals(VariableInt("3"), 0))
  408. {
  409. If(Int.LessThan(VariableInt("24"), -1))
  410. {
  411. VariableInt.Set("25", 3);
  412. }
  413. If(Int.LessThan(VariableInt("24"), 70))
  414. {
  415. VariableInt.Set("25", 2);
  416. }
  417. If(Int.LessThan(VariableInt("24"), 56))
  418. {
  419. VariableInt.Set("25", 1);
  420. }
  421. If(Int.LessThan(VariableInt("24"), 16))
  422. {
  423. VariableInt.Set("25", 0);
  424. }
  425. }
  426. If(Int.Equals(VariableInt("3"), 1))
  427. {
  428. If(Int.LessThan(VariableInt("24"), 65))
  429. {
  430. VariableInt.Set("25", 3);
  431. }
  432. If(Int.LessThan(VariableInt("24"), 60))
  433. {
  434. VariableInt.Set("25", 2);
  435. }
  436. If(Int.LessThan(VariableInt("24"), 47))
  437. {
  438. VariableInt.Set("25", 1);
  439. }
  440. If(Int.LessThan(VariableInt("24"), 17))
  441. {
  442. VariableInt.Set("25", 0);
  443. }
  444. }
  445. If(Int.Equals(VariableInt("3"), 2))
  446. {
  447. If(Int.LessThan(VariableInt("24"), 60))
  448. {
  449. VariableInt.Set("25", 3);
  450. }
  451. If(Int.LessThan(VariableInt("24"), 50))
  452. {
  453. VariableInt.Set("25", 2);
  454. }
  455. If(Int.LessThan(VariableInt("24"), 38))
  456. {
  457. VariableInt.Set("25", 1);
  458. }
  459. If(Int.LessThan(VariableInt("24"), 18))
  460. {
  461. VariableInt.Set("25", 0);
  462. }
  463. }
  464. If(Int.Equals(VariableInt("3"), 3))
  465. {
  466. If(Int.LessThan(VariableInt("24"), 55))
  467. {
  468. VariableInt.Set("25", 3);
  469. }
  470. If(Int.LessThan(VariableInt("24"), 35))
  471. {
  472. VariableInt.Set("25", 2);
  473. }
  474. If(Int.LessThan(VariableInt("24"), 24))
  475. {
  476. VariableInt.Set("25", 1);
  477. }
  478. If(Int.LessThan(VariableInt("24"), 19))
  479. {
  480. VariableInt.Set("25", 0);
  481. }
  482. }
  483. If(Int.Equals(VariableInt("3"), 4))
  484. {
  485. If(Int.LessThan(VariableInt("24"), 50))
  486. {
  487. VariableInt.Set("25", 3);
  488. }
  489. If(Int.LessThan(VariableInt("24"), -1))
  490. {
  491. VariableInt.Set("25", 2);
  492. }
  493. If(Int.LessThan(VariableInt("24"), -1))
  494. {
  495. VariableInt.Set("25", 1);
  496. }
  497. If(Int.LessThan(VariableInt("24"), 20))
  498. {
  499. VariableInt.Set("25", 0);
  500. }
  501. }
  502. If(Int.Equals(VariableInt("3"), 6))
  503. {
  504. If(Int.LessThan(VariableInt("24"), 62))
  505. {
  506. VariableInt.Set("25", 3);
  507. }
  508. If(Int.LessThan(VariableInt("24"), 25))
  509. {
  510. VariableInt.Set("25", 0);
  511. }
  512. }
  513. If(Int.Equals(VariableInt("15"), 0))
  514. {
  515. VariableFloat.Set("7", VariableFloat("6"));
  516. VariableFloat.Subtract("7", VariableFloat("2"));
  517. VariableFloat.Multiply("7", VariableFloat("5"));
  518. VariableFloat.Add("7", VariableInt("18").ConvertToFloat());
  519. }
  520. If(Int.Equals(VariableInt("15"), 1))
  521. {
  522. VariableFloat.Set("7", VariableInt("19").ConvertToFloat());
  523. }
  524. Titan.SpawnTitan(VariableInt("25"), VariableFloat("6"), VariableFloat("7").ConvertToInt(), 1);
  525. VariableInt.Subtract("22", 1);
  526. }
  527. }
  528. }
  529. If(Bool.Equals(VariableBool("1"), true))
  530. {
  531. VariableBool.Set("1", false);
  532. If(Int.GreaterThan(VariableInt("1"), 0))
  533. {
  534. If(Int.LessThan(VariableInt("1"), VariableInt("12")))
  535. {
  536. VariableString.Set("message", "Wave:<size=1>___</size>");
  537. VariableString.Append("message", VariableInt("1").ConvertToString());
  538. Game.PrintMessage(VariableString("message"));
  539. }
  540. If(Int.Equals(VariableInt("1"), VariableInt("12")))
  541. {
  542. VariableString.Set("message", "Wave:<size=1>___</size>");
  543. VariableString.Append("message", VariableInt("1").ConvertToString());
  544. Game.PrintMessage(VariableString("message"));
  545. }
  546. }
  547. }
  548. }
  549. }
  550. }
  551.  
  552. OnChatInput("input")
  553. {
  554. If(String.Equals(VariableString("input"), "/wavemode"))
  555. {
  556. If(Bool.Equals(VariableBool("0"), false));
  557. {
  558. VariableBool.Set("7", true);
  559. }
  560. If(Bool.Equals(VariableBool("0"), true));
  561. {
  562. VariableBool.Set("7", false);
  563. }
  564. If(Bool.Equals(VariableBool("7"), false));
  565. {
  566. VariableBool.Set("0", false);
  567. Game.PrintMessage("<size=20>Wave<size=1>_____</size>Mode<size=1>_____</size>Off!</size>");
  568. }
  569. If(Bool.Equals(VariableBool("7"), true));
  570. {
  571. VariableBool.Set("0", true);
  572. Game.PrintMessage("<size=20>Wave<size=1>_____</size>Mode<size=1>_____</size>On!</size>");
  573. }
  574. }
  575.  
  576. If(String.Equals(VariableString("input"),"/getwave"))
  577. {
  578. VariableString.Set("message", "Current wave: ");
  579. VariableString.Append("message", VariableInt("1").ConvertToString());
  580. Game.PrintMessage(VariableString("message"));
  581. }
  582.  
  583. If(String.Equals(VariableString("input"), "/resetwaves"))
  584. {
  585. VariableInt.Set("1", 0);
  586. Game.PrintMessage("Waves<size=1>_____</size>Reset!");
  587. }
  588.  
  589. If(String.StartsWith(VariableString("input"), "/punkwaves"))
  590. {
  591.  
  592. If(String.Equals(VariableString("input"), "/punkwaves"))
  593. {
  594. If(Bool.Equals(VariableBool("3"), false));
  595. {
  596. VariableBool.Set("7", true);
  597. }
  598. If(Bool.Equals(VariableBool("3"), true));
  599. {
  600. VariableBool.Set("7", false);
  601. }
  602. If(Bool.Equals(VariableBool("7"), false));
  603. {
  604. VariableBool.Set("3", false);
  605. Game.PrintMessage("Punks<size=1>___</size>every<size=1>___</size>few<size=1>___</size>waves:<size=1>___</size>No");
  606. }
  607. If(Bool.Equals(VariableBool("7"), true));
  608. {
  609. VariableBool.Set("3", true);
  610. Game.PrintMessage("Punks<size=1>___</size>every<size=1>___</size>few<size=1>___</size>waves:<size=1>___</size>Yes");
  611. }
  612. }
  613. If(String.Equals(VariableString("input"), "/punkwaves1"))
  614. {
  615. VariableInt.Set("8", 1);
  616. Game.PrintMessage("Punk only waves every wave!");
  617. }
  618. If(String.Equals(VariableString("input"), "/punkwaves2"))
  619. {
  620. VariableInt.Set("8", 2);
  621. Game.PrintMessage("Punk only waves every 2 waves!");
  622. }
  623. If(String.Equals(VariableString("input"), "/punkwaves3"))
  624. {
  625. VariableInt.Set("8", 3);
  626. Game.PrintMessage("Punk only waves every 3 waves!");
  627. }
  628. If(String.Equals(VariableString("input"), "/punkwaves4"))
  629. {
  630. VariableInt.Set("8", 4);
  631. Game.PrintMessage("Punk only waves every 4 waves!");
  632. }
  633. If(String.Equals(VariableString("input"), "/punkwaves5"))
  634. {
  635. VariableInt.Set("8", 5);
  636. Game.PrintMessage("Punk only waves every 5 waves!");
  637. }
  638. If(String.Equals(VariableString("input"), "/punkwaves6"))
  639. {
  640. VariableInt.Set("8", 6);
  641. Game.PrintMessage("Punk only waves every 6 waves!");
  642. }
  643. If(String.Equals(VariableString("input"), "/punkwaves7"))
  644. {
  645. VariableInt.Set("8", 7);
  646. Game.PrintMessage("Punk only waves every 7 waves!");
  647. }
  648. If(String.Equals(VariableString("input"), "/punkwaves8"))
  649. {
  650. VariableInt.Set("8", 8);
  651. Game.PrintMessage("Punk only waves every 8 waves!");
  652. }
  653. If(String.Equals(VariableString("input"), "/punkwaves9"))
  654. {
  655. VariableInt.Set("8", 9);
  656. Game.PrintMessage("Punk only waves every 9 waves!");
  657. }
  658. If(String.Equals(VariableString("input"), "/punkwaves10"))
  659. {
  660. VariableInt.Set("8", 10);
  661. Game.PrintMessage("Punk only waves every 10 waves!");
  662. }
  663. If(String.Equals(VariableString("input"), "/punkwaves11"))
  664. {
  665. VariableInt.Set("8", 11);
  666. Game.PrintMessage("Punk only waves every 11 waves!");
  667. }
  668. If(String.Equals(VariableString("input"), "/punkwaves12"))
  669. {
  670. VariableInt.Set("8", 12);
  671. Game.PrintMessage("Punk only waves every 12 waves!");
  672. }
  673. If(String.Equals(VariableString("input"), "/punkwaves13"))
  674. {
  675. VariableInt.Set("8", 13);
  676. Game.PrintMessage("Punk only waves every 13 waves!");
  677. }
  678. If(String.Equals(VariableString("input"), "/punkwaves14"))
  679. {
  680. VariableInt.Set("8", 14);
  681. Game.PrintMessage("Punk only waves every 14 waves!");
  682. }
  683. If(String.Equals(VariableString("input"), "/punkwaves15"))
  684. {
  685. VariableInt.Set("8", 15);
  686. Game.PrintMessage("Punk only waves every 15 waves!");
  687. }
  688. If(String.Equals(VariableString("input"), "/punkwaves16"))
  689. {
  690. VariableInt.Set("8", 16);
  691. Game.PrintMessage("Punk only waves every 16 waves!");
  692. }
  693. If(String.Equals(VariableString("input"), "/punkwaves17"))
  694. {
  695. VariableInt.Set("8", 17);
  696. Game.PrintMessage("Punk only waves every 17 waves!");
  697. }
  698. If(String.Equals(VariableString("input"), "/punkwaves18"))
  699. {
  700. VariableInt.Set("8", 18);
  701. Game.PrintMessage("Punk only waves every 18 waves!");
  702. }
  703. If(String.Equals(VariableString("input"), "/punkwaves19"))
  704. {
  705. VariableInt.Set("8", 19);
  706. Game.PrintMessage("Punk only waves every 19 waves!");
  707. }
  708. If(String.Equals(VariableString("input"), "/punkwaves20"))
  709. {
  710. VariableInt.Set("8", 20);
  711. Game.PrintMessage("Punk only waves every 20 waves!");
  712. }
  713. If(String.Equals(VariableString("input"), "/punkwaves21"))
  714. {
  715. VariableInt.Set("8", 21);
  716. Game.PrintMessage("Punk only waves every 21 waves!");
  717. }
  718. If(String.Equals(VariableString("input"), "/punkwaves22"))
  719. {
  720. VariableInt.Set("8", 22);
  721. Game.PrintMessage("Punk only waves every 22 waves!");
  722. }
  723. If(String.Equals(VariableString("input"), "/punkwaves23"))
  724. {
  725. VariableInt.Set("8", 23);
  726. Game.PrintMessage("Punk only waves every 23 waves!");
  727. }
  728. If(String.Equals(VariableString("input"), "/punkwaves24"))
  729. {
  730. VariableInt.Set("8", 24);
  731. Game.PrintMessage("Punk only waves every 24 waves!");
  732. }
  733. If(String.Equals(VariableString("input"), "/punkwaves25"))
  734. {
  735. VariableInt.Set("8", 25);
  736. Game.PrintMessage("Punk only waves every 25 waves!");
  737. }
  738.  
  739. }
  740.  
  741. If(String.StartsWith(VariableString("input"), "/bosswaves"))
  742. {
  743.  
  744. If(String.Equals(VariableString("input"), "/bosswaves"))
  745. {
  746. If(Bool.Equals(VariableBool("4"), false));
  747. {
  748. VariableBool.Set("7", true);
  749. }
  750. If(Bool.Equals(VariableBool("4"), true));
  751. {
  752. VariableBool.Set("7", false);
  753. }
  754. If(Bool.Equals(VariableBool("7"), false));
  755. {
  756. VariableBool.Set("4", false);
  757. Game.PrintMessage("Bosses<size=1>___</size>every<size=1>___</size>few<size=1>___</size>waves:<size=1>___</size>No");
  758. }
  759. If(Bool.Equals(VariableBool("7"), true));
  760. {
  761. VariableBool.Set("4", true);
  762. Game.PrintMessage("Bosses<size=1>___</size>every<size=1>___</size>few<size=1>___</size>waves:<size=1>___</size>Yes");
  763. }
  764. }
  765. If(String.Equals(VariableString("input"), "/bosswaves1"))
  766. {
  767. VariableInt.Set("9", 1);
  768. Game.PrintMessage("Boss only waves every wave!");
  769. }
  770. If(String.Equals(VariableString("input"), "/bosswaves2"))
  771. {
  772. VariableInt.Set("9", 2);
  773. Game.PrintMessage("Boss waves every 2 waves!");
  774. }
  775. If(String.Equals(VariableString("input"), "/bosswaves3"))
  776. {
  777. VariableInt.Set("9", 3);
  778. Game.PrintMessage("Boss waves every 3 waves!");
  779. }
  780. If(String.Equals(VariableString("input"), "/bosswaves4"))
  781. {
  782. VariableInt.Set("9", 4);
  783. Game.PrintMessage("Boss waves every 4 waves!");
  784. }
  785. If(String.Equals(VariableString("input"), "/bosswaves5"))
  786. {
  787. VariableInt.Set("9", 5);
  788. Game.PrintMessage("Boss waves every 5 waves!");
  789. }
  790. If(String.Equals(VariableString("input"), "/bosswaves6"))
  791. {
  792. VariableInt.Set("9", 6);
  793. Game.PrintMessage("Boss waves every 6 waves!");
  794. }
  795. If(String.Equals(VariableString("input"), "/bosswaves7"))
  796. {
  797. VariableInt.Set("9", 7);
  798. Game.PrintMessage("Boss waves every 7 waves!");
  799. }
  800. If(String.Equals(VariableString("input"), "/bosswaves8"))
  801. {
  802. VariableInt.Set("9", 8);
  803. Game.PrintMessage("Boss waves every 8 waves!");
  804. }
  805. If(String.Equals(VariableString("input"), "/bosswaves9"))
  806. {
  807. VariableInt.Set("9", 9);
  808. Game.PrintMessage("Boss waves every 9 waves!");
  809. }
  810. If(String.Equals(VariableString("input"), "/bosswaves10"))
  811. {
  812. VariableInt.Set("9", 10);
  813. Game.PrintMessage("Boss waves every 10 waves!");
  814. }
  815. If(String.Equals(VariableString("input"), "/bosswaves11"))
  816. {
  817. VariableInt.Set("9", 11);
  818. Game.PrintMessage("Boss waves every 11 waves!");
  819. }
  820. If(String.Equals(VariableString("input"), "/bosswaves12"))
  821. {
  822. VariableInt.Set("9", 12);
  823. Game.PrintMessage("Boss waves every 12 waves!");
  824. }
  825. If(String.Equals(VariableString("input"), "/bosswaves13"))
  826. {
  827. VariableInt.Set("9", 13);
  828. Game.PrintMessage("Boss waves every 13 waves!");
  829. }
  830. If(String.Equals(VariableString("input"), "/bosswaves14"))
  831. {
  832. VariableInt.Set("9", 14);
  833. Game.PrintMessage("Boss waves every 14 waves!");
  834. }
  835. If(String.Equals(VariableString("input"), "/bosswaves15"))
  836. {
  837. VariableInt.Set("9", 15);
  838. Game.PrintMessage("Boss waves every 15 waves!");
  839. }
  840. If(String.Equals(VariableString("input"), "/bosswaves16"))
  841. {
  842. VariableInt.Set("9", 16);
  843. Game.PrintMessage("Boss waves every 16 waves!");
  844. }
  845. If(String.Equals(VariableString("input"), "/bosswaves17"))
  846. {
  847. VariableInt.Set("9", 17);
  848. Game.PrintMessage("Boss waves every 17 waves!");
  849. }
  850. If(String.Equals(VariableString("input"), "/bosswaves18"))
  851. {
  852. VariableInt.Set("9", 18);
  853. Game.PrintMessage("Boss waves every 18 waves!");
  854. }
  855. If(String.Equals(VariableString("input"), "/bosswaves19"))
  856. {
  857. VariableInt.Set("9", 19);
  858. Game.PrintMessage("Boss waves every 19 waves!");
  859. }
  860. If(String.Equals(VariableString("input"), "/bosswaves20"))
  861. {
  862. VariableInt.Set("9", 20);
  863. Game.PrintMessage("Boss waves every 20 waves!");
  864. }
  865. If(String.Equals(VariableString("input"), "/bosswaves21"))
  866. {
  867. VariableInt.Set("9", 21);
  868. Game.PrintMessage("Boss waves every 21 waves!");
  869. }
  870. If(String.Equals(VariableString("input"), "/bosswaves22"))
  871. {
  872. VariableInt.Set("9", 22);
  873. Game.PrintMessage("Boss waves every 22 waves!");
  874. }
  875. If(String.Equals(VariableString("input"), "/bosswaves23"))
  876. {
  877. VariableInt.Set("9", 23);
  878. Game.PrintMessage("Boss waves every 23 waves!");
  879. }
  880. If(String.Equals(VariableString("input"), "/bosswaves24"))
  881. {
  882. VariableInt.Set("9", 24);
  883. Game.PrintMessage("Boss waves every 24 waves!");
  884. }
  885. If(String.Equals(VariableString("input"), "/bosswaves25"))
  886. {
  887. VariableInt.Set("9", 25);
  888. Game.PrintMessage("Boss waves every 25 waves!");
  889. }
  890.  
  891. }
  892.  
  893. If(String.StartsWith(VariableString("input"), "/spawn"))
  894. {
  895.  
  896. If(String.Equals(VariableString("input"), "/spawnratee"))
  897. {
  898. VariableInt.Set("3", 0);
  899. Game.PrintMessage("Spawn rate set to Easy!");
  900. }
  901. If(String.Equals(VariableString("input"), "/spawnraten"))
  902. {
  903. VariableInt.Set("3", 1);
  904. Game.PrintMessage("Spawn rate set to Normal!");
  905. }
  906. If(String.Equals(VariableString("input"), "/spawnrateh"))
  907. {
  908. VariableInt.Set("3", 2);
  909. Game.PrintMessage("Spawn rate set to Hard!");
  910. }
  911. If(String.Equals(VariableString("input"), "/spawnrates"))
  912. {
  913. VariableInt.Set("3", 3);
  914. Game.PrintMessage("Spawn rate set to Super!");
  915. }
  916. If(String.Equals(VariableString("input"), "/spawnratex"))
  917. {
  918. VariableInt.Set("3", 4);
  919. Game.PrintMessage("Spawn rate set to Extreme!");
  920. }
  921. If(String.Equals(VariableString("input"), "/spawnratehell"))
  922. {
  923. VariableInt.Set("3", 6);
  924. Game.PrintMessage("Spawn rate set to Hell!");
  925. }
  926.  
  927. If(String.Equals(VariableString("input"), "/spawncap1"))
  928. {
  929. VariableInt.Set("4", 1);
  930. Game.PrintMessage("Spawn cap set to 1!");
  931. }
  932. If(String.Equals(VariableString("input"), "/spawncap2"))
  933. {
  934. VariableInt.Set("4", 2);
  935. Game.PrintMessage("Spawn cap set to 2!");
  936. }
  937. If(String.Equals(VariableString("input"), "/spawncap3"))
  938. {
  939. VariableInt.Set("4", 3);
  940. Game.PrintMessage("Spawn cap set to 3!");
  941. }
  942. If(String.Equals(VariableString("input"), "/spawncap4"))
  943. {
  944. VariableInt.Set("4", 4);
  945. Game.PrintMessage("Spawn cap set to 4!");
  946. }
  947. If(String.Equals(VariableString("input"), "/spawncap5"))
  948. {
  949. VariableInt.Set("4", 5);
  950. Game.PrintMessage("Spawn cap set to 5!");
  951. }
  952. If(String.Equals(VariableString("input"), "/spawncap6"))
  953. {
  954. VariableInt.Set("4", 6);
  955. Game.PrintMessage("Spawn cap set to 6!");
  956. }
  957. If(String.Equals(VariableString("input"), "/spawncap9"))
  958. {
  959. VariableInt.Set("4", 9);
  960. Game.PrintMessage("Spawn cap set to 9!");
  961. }
  962. If(String.Equals(VariableString("input"), "/spawncap12"))
  963. {
  964. VariableInt.Set("4", 12);
  965. Game.PrintMessage("Spawn cap set to 12!");
  966. }
  967. If(String.Equals(VariableString("input"), "/spawncap15"))
  968. {
  969. VariableInt.Set("4", 15);
  970. Game.PrintMessage("Spawn cap set to 15!");
  971. }
  972. If(String.Equals(VariableString("input"), "/spawncap18"))
  973. {
  974. VariableInt.Set("4", 18);
  975. Game.PrintMessage("Spawn cap set to 18!");
  976. }
  977. If(String.Equals(VariableString("input"), "/spawncap20"))
  978. {
  979. VariableInt.Set("4", 20);
  980. Game.PrintMessage("Spawn cap set to 20!");
  981. }
  982. If(String.Equals(VariableString("input"), "/spawncap21"))
  983. {
  984. VariableInt.Set("4", 21);
  985. Game.PrintMessage("Spawn cap set to 21!");
  986. }
  987. If(String.Equals(VariableString("input"), "/spawncap24"))
  988. {
  989. VariableInt.Set("4", 24);
  990. Game.PrintMessage("Spawn cap set to 24!");
  991. }
  992. If(String.Equals(VariableString("input"), "/spawncap25"))
  993. {
  994. VariableInt.Set("4", 25);
  995. Game.PrintMessage("Spawn cap set to 25!");
  996. }
  997. If(String.Equals(VariableString("input"), "/spawncap27"))
  998. {
  999. VariableInt.Set("4", 27);
  1000. Game.PrintMessage("Spawn cap set to 27!");
  1001. }
  1002. If(String.Equals(VariableString("input"), "/spawncap30"))
  1003. {
  1004. VariableInt.Set("4", 30);
  1005. Game.PrintMessage("Spawn cap set to 30!");
  1006. }
  1007. If(String.Equals(VariableString("input"), "/spawncap33"))
  1008. {
  1009. VariableInt.Set("4", 33);
  1010. Game.PrintMessage("Spawn cap set to 33!");
  1011. }
  1012. If(String.Equals(VariableString("input"), "/spawncap35"))
  1013. {
  1014. VariableInt.Set("4", 35);
  1015. Game.PrintMessage("Spawn cap set to 35!");
  1016. }
  1017. If(String.Equals(VariableString("input"), "/spawncap36"))
  1018. {
  1019. VariableInt.Set("4", 36);
  1020. Game.PrintMessage("Spawn cap set to 36!");
  1021. }
  1022. If(String.Equals(VariableString("input"), "/spawncap39"))
  1023. {
  1024. VariableInt.Set("4", 39);
  1025. Game.PrintMessage("Spawn cap set to 39!");
  1026. }
  1027. If(String.Equals(VariableString("input"), "/spawncap40"))
  1028. {
  1029. VariableInt.Set("4", 40);
  1030. Game.PrintMessage("Spawn cap set to 40!");
  1031. }
  1032. If(String.Equals(VariableString("input"), "/spawncap42"))
  1033. {
  1034. VariableInt.Set("4", 42);
  1035. Game.PrintMessage("Spawn cap set to 42!");
  1036. }
  1037. If(String.Equals(VariableString("input"), "/spawncap45"))
  1038. {
  1039. VariableInt.Set("4", 45);
  1040. Game.PrintMessage("Spawn cap set to 45!");
  1041. }
  1042. If(String.Equals(VariableString("input"), "/spawncap48"))
  1043. {
  1044. VariableInt.Set("4", 48);
  1045. Game.PrintMessage("Spawn cap set to 48!");
  1046. }
  1047. If(String.Equals(VariableString("input"), "/spawncap50"))
  1048. {
  1049. VariableInt.Set("4", 50);
  1050. Game.PrintMessage("Spawn cap set to 50!");
  1051. }
  1052. If(String.Equals(VariableString("input"), "/spawncap60"))
  1053. {
  1054. VariableInt.Set("4", 60);
  1055. Game.PrintMessage("Spawn cap set to 60!");
  1056. }
  1057. If(String.Equals(VariableString("input"), "/spawncap70"))
  1058. {
  1059. VariableInt.Set("4", 70);
  1060. Game.PrintMessage("Spawn cap set to 70!");
  1061. }
  1062. If(String.Equals(VariableString("input"), "/spawncap80"))
  1063. {
  1064. VariableInt.Set("4", 80);
  1065. Game.PrintMessage("Spawn cap set to 80!");
  1066. }
  1067. If(String.Equals(VariableString("input"), "/spawncap90"))
  1068. {
  1069. VariableInt.Set("4", 90);
  1070. Game.PrintMessage("Spawn cap set to 90!");
  1071. }
  1072. If(String.Equals(VariableString("input"), "/spawncap100"))
  1073. {
  1074. VariableInt.Set("4", 100);
  1075. Game.PrintMessage("Spawn cap set to 100!");
  1076. }
  1077. If(String.Equals(VariableString("input"), "/spawncapoff"))
  1078. {
  1079. VariableInt.Set("4", 999999);
  1080. Game.PrintMessage("Spawn cap turned off!");
  1081. }
  1082.  
  1083. }
  1084.  
  1085. If(String.StartsWith(VariableString("input"), "/initialt"))
  1086. {
  1087.  
  1088. If(String.Equals(VariableString("input"), "/initialt1"))
  1089. {
  1090. VariableInt.Set("5", 1);
  1091. Game.PrintMessage("Initial titans set to 1!");
  1092. }
  1093. If(String.Equals(VariableString("input"), "/initialt2"))
  1094. {
  1095. VariableInt.Set("5", 2);
  1096. Game.PrintMessage("Initial titans set to 2!");
  1097. }
  1098. If(String.Equals(VariableString("input"), "/initialt3"))
  1099. {
  1100. VariableInt.Set("5", 3);
  1101. Game.PrintMessage("Initial titans set to 3!");
  1102. }
  1103. If(String.Equals(VariableString("input"), "/initialt4"))
  1104. {
  1105. VariableInt.Set("5", 4);
  1106. Game.PrintMessage("Initial titans set to 4!");
  1107. }
  1108. If(String.Equals(VariableString("input"), "/initialt5"))
  1109. {
  1110. VariableInt.Set("5", 5);
  1111. Game.PrintMessage("Initial titans set to 5!");
  1112. }
  1113. If(String.Equals(VariableString("input"), "/initialt6"))
  1114. {
  1115. VariableInt.Set("5", 6);
  1116. Game.PrintMessage("Initial titans set to 6!");
  1117. }
  1118. If(String.Equals(VariableString("input"), "/initialt7"))
  1119. {
  1120. VariableInt.Set("5", 7);
  1121. Game.PrintMessage("Initial titans set to 7!");
  1122. }
  1123. If(String.Equals(VariableString("input"), "/initialt8"))
  1124. {
  1125. VariableInt.Set("5", 8);
  1126. Game.PrintMessage("Initial titans set to 8!");
  1127. }
  1128. If(String.Equals(VariableString("input"), "/initialt9"))
  1129. {
  1130. VariableInt.Set("5", 9);
  1131. Game.PrintMessage("Initial titans set to 9!");
  1132. }
  1133. If(String.Equals(VariableString("input"), "/initialt10"))
  1134. {
  1135. VariableInt.Set("5", 10);
  1136. Game.PrintMessage("Initial titans set to 10!");
  1137. }
  1138. If(String.Equals(VariableString("input"), "/initialt11"))
  1139. {
  1140. VariableInt.Set("5", 11);
  1141. Game.PrintMessage("Initial titans set to 11!");
  1142. }
  1143. If(String.Equals(VariableString("input"), "/initialt12"))
  1144. {
  1145. VariableInt.Set("5", 12);
  1146. Game.PrintMessage("Initial titans set to 12!");
  1147. }
  1148. If(String.Equals(VariableString("input"), "/initialt13"))
  1149. {
  1150. VariableInt.Set("5", 13);
  1151. Game.PrintMessage("Initial titans set to 13!");
  1152. }
  1153. If(String.Equals(VariableString("input"), "/initialt14"))
  1154. {
  1155. VariableInt.Set("5", 14);
  1156. Game.PrintMessage("Initial titans set to 14!");
  1157. }
  1158. If(String.Equals(VariableString("input"), "/initialt15"))
  1159. {
  1160. VariableInt.Set("5", 15);
  1161. Game.PrintMessage("Initial titans set to 15!");
  1162. }
  1163. If(String.Equals(VariableString("input"), "/initialt16"))
  1164. {
  1165. VariableInt.Set("5", 16);
  1166. Game.PrintMessage("Initial titans set to 16!");
  1167. }
  1168. If(String.Equals(VariableString("input"), "/initialt17"))
  1169. {
  1170. VariableInt.Set("5", 17);
  1171. Game.PrintMessage("Initial titans set to 17!");
  1172. }
  1173. If(String.Equals(VariableString("input"), "/initialt18"))
  1174. {
  1175. VariableInt.Set("5", 18);
  1176. Game.PrintMessage("Initial titans set to 18!");
  1177. }
  1178. If(String.Equals(VariableString("input"), "/initialt19"))
  1179. {
  1180. VariableInt.Set("5", 19);
  1181. Game.PrintMessage("Initial titans set to 19!");
  1182. }
  1183. If(String.Equals(VariableString("input"), "/initialt20"))
  1184. {
  1185. VariableInt.Set("5", 20);
  1186. Game.PrintMessage("Initial titans set to 20!");
  1187. }
  1188. If(String.Equals(VariableString("input"), "/initialt21"))
  1189. {
  1190. VariableInt.Set("5", 21);
  1191. Game.PrintMessage("Initial titans set to 21!");
  1192. }
  1193. If(String.Equals(VariableString("input"), "/initialt22"))
  1194. {
  1195. VariableInt.Set("5", 22);
  1196. Game.PrintMessage("Initial titans set to 22!");
  1197. }
  1198. If(String.Equals(VariableString("input"), "/initialt23"))
  1199. {
  1200. VariableInt.Set("5", 23);
  1201. Game.PrintMessage("Initial titans set to 23!");
  1202. }
  1203. If(String.Equals(VariableString("input"), "/initialt24"))
  1204. {
  1205. VariableInt.Set("5", 24);
  1206. Game.PrintMessage("Initial titans set to 24!");
  1207. }
  1208. If(String.Equals(VariableString("input"), "/initialt25"))
  1209. {
  1210. VariableInt.Set("5", 25);
  1211. Game.PrintMessage("Initial titans set to 25!");
  1212. }
  1213.  
  1214. }
  1215.  
  1216. If(String.StartsWith(VariableString("input"), "/increment"))
  1217. {
  1218.  
  1219. If(String.Equals(VariableString("input"), "/increment-10"))
  1220. {
  1221. VariableInt.Set("7", -10);
  1222. Game.PrintMessage("Increment per wave set to -10!");
  1223. }
  1224. If(String.Equals(VariableString("input"), "/increment-9"))
  1225. {
  1226. VariableInt.Set("7", -9);
  1227. Game.PrintMessage("Increment per wave set to -9!");
  1228. }
  1229. If(String.Equals(VariableString("input"), "/increment-8"))
  1230. {
  1231. VariableInt.Set("7", -8);
  1232. Game.PrintMessage("Increment per wave set to -8!");
  1233. }
  1234. If(String.Equals(VariableString("input"), "/increment-7"))
  1235. {
  1236. VariableInt.Set("7", -7);
  1237. Game.PrintMessage("Increment per wave set to -7!");
  1238. }
  1239. If(String.Equals(VariableString("input"), "/increment-6"))
  1240. {
  1241. VariableInt.Set("7", -6);
  1242. Game.PrintMessage("Increment per wave set to -6!");
  1243. }
  1244. If(String.Equals(VariableString("input"), "/increment-5"))
  1245. {
  1246. VariableInt.Set("7", -5);
  1247. Game.PrintMessage("Increment per wave set to -5!");
  1248. }
  1249. If(String.Equals(VariableString("input"), "/increment-4"))
  1250. {
  1251. VariableInt.Set("7", -4);
  1252. Game.PrintMessage("Increment per wave set to -4!");
  1253. }
  1254. If(String.Equals(VariableString("input"), "/increment-3"))
  1255. {
  1256. VariableInt.Set("7", -3);
  1257. Game.PrintMessage("Increment per wave set to -3!");
  1258. }
  1259. If(String.Equals(VariableString("input"), "/increment-2"))
  1260. {
  1261. VariableInt.Set("7", -2);
  1262. Game.PrintMessage("Increment per wave set to -2!");
  1263. }
  1264. If(String.Equals(VariableString("input"), "/increment-1"))
  1265. {
  1266. VariableInt.Set("7", -1);
  1267. Game.PrintMessage("Increment per wave set to -1!");
  1268. }
  1269. If(String.Equals(VariableString("input"), "/increment0"))
  1270. {
  1271. VariableInt.Set("7", 0);
  1272. Game.PrintMessage("Increment per wave set to 0!");
  1273. }
  1274. If(String.Equals(VariableString("input"), "/increment1"))
  1275. {
  1276. VariableInt.Set("7", 1);
  1277. Game.PrintMessage("Increment per wave set to 1!");
  1278. }
  1279. If(String.Equals(VariableString("input"), "/increment2"))
  1280. {
  1281. VariableInt.Set("7", 2);
  1282. Game.PrintMessage("Increment per wave set to 2!");
  1283. }
  1284. If(String.Equals(VariableString("input"), "/increment3"))
  1285. {
  1286. VariableInt.Set("7", 3);
  1287. Game.PrintMessage("Increment per wave set to 3!");
  1288. }
  1289. If(String.Equals(VariableString("input"), "/increment4"))
  1290. {
  1291. VariableInt.Set("7", 4);
  1292. Game.PrintMessage("Increment per wave set to 4!");
  1293. }
  1294. If(String.Equals(VariableString("input"), "/increment5"))
  1295. {
  1296. VariableInt.Set("7", 5);
  1297. Game.PrintMessage("Increment per wave set to 5!");
  1298. }
  1299. If(String.Equals(VariableString("input"), "/increment6"))
  1300. {
  1301. VariableInt.Set("7", 6);
  1302. Game.PrintMessage("Increment per wave set to 6!");
  1303. }
  1304. If(String.Equals(VariableString("input"), "/increment7"))
  1305. {
  1306. VariableInt.Set("7", 7);
  1307. Game.PrintMessage("Increment per wave set to 7!");
  1308. }
  1309. If(String.Equals(VariableString("input"), "/increment8"))
  1310. {
  1311. VariableInt.Set("7", 8);
  1312. Game.PrintMessage("Increment per wave set to 8!");
  1313. }
  1314. If(String.Equals(VariableString("input"), "/increment9"))
  1315. {
  1316. VariableInt.Set("7", 9);
  1317. Game.PrintMessage("Increment per wave set to 9!");
  1318. }
  1319. If(String.Equals(VariableString("input"), "/increment10"))
  1320. {
  1321. VariableInt.Set("7", 10);
  1322. Game.PrintMessage("Increment per wave set to 10!");
  1323. }
  1324.  
  1325. }
  1326.  
  1327. If(String.StartsWith(VariableString("input"), "/lastwave"))
  1328. {
  1329.  
  1330. If(String.Equals(VariableString("input"), "/lastwave5"))
  1331. {
  1332. VariableInt.Set("12", 5);
  1333. Game.PrintMessage("Last wave set to 5!");
  1334. }
  1335. If(String.Equals(VariableString("input"), "/lastwave10"))
  1336. {
  1337. VariableInt.Set("12", 10);
  1338. Game.PrintMessage("Last wave set to 10!");
  1339. }
  1340. If(String.Equals(VariableString("input"), "/lastwave15"))
  1341. {
  1342. VariableInt.Set("12", 15);
  1343. Game.PrintMessage("Last wave set to 15!");
  1344. }
  1345. If(String.Equals(VariableString("input"), "/lastwave20"))
  1346. {
  1347. VariableInt.Set("12", 20);
  1348. Game.PrintMessage("Last wave set to 20!");
  1349. }
  1350. If(String.Equals(VariableString("input"), "/lastwave25"))
  1351. {
  1352. VariableInt.Set("12", 25);
  1353. Game.PrintMessage("Last wave set to 25!");
  1354. }
  1355. If(String.Equals(VariableString("input"), "/lastwave30"))
  1356. {
  1357. VariableInt.Set("12", 30);
  1358. Game.PrintMessage("Last wave set to 30!");
  1359. }
  1360. If(String.Equals(VariableString("input"), "/lastwave35"))
  1361. {
  1362. VariableInt.Set("12", 35);
  1363. Game.PrintMessage("Last wave set to 35!");
  1364. }
  1365. If(String.Equals(VariableString("input"), "/lastwave40"))
  1366. {
  1367. VariableInt.Set("12", 40);
  1368. Game.PrintMessage("Last wave set to 40!");
  1369. }
  1370. If(String.Equals(VariableString("input"), "/lastwave45"))
  1371. {
  1372. VariableInt.Set("12", 45);
  1373. Game.PrintMessage("Last wave set to 45!");
  1374. }
  1375. If(String.Equals(VariableString("input"), "/lastwave50"))
  1376. {
  1377. VariableInt.Set("12", 50);
  1378. Game.PrintMessage("Last wave set to 50!");
  1379. }
  1380. If(String.Equals(VariableString("input"), "/lastwave60"))
  1381. {
  1382. VariableInt.Set("12", 60);
  1383. Game.PrintMessage("Last wave set to 60!");
  1384. }
  1385. If(String.Equals(VariableString("input"), "/lastwave70"))
  1386. {
  1387. VariableInt.Set("12", 70);
  1388. Game.PrintMessage("Last wave set to 70!");
  1389. }
  1390. If(String.Equals(VariableString("input"), "/lastwave75"))
  1391. {
  1392. VariableInt.Set("12", 75);
  1393. Game.PrintMessage("Last wave set to 75!");
  1394. }
  1395. If(String.Equals(VariableString("input"), "/lastwave80"))
  1396. {
  1397. VariableInt.Set("12", 80);
  1398. Game.PrintMessage("Last wave set to 80!");
  1399. }
  1400. If(String.Equals(VariableString("input"), "/lastwave90"))
  1401. {
  1402. VariableInt.Set("12", 90);
  1403. Game.PrintMessage("Last wave set to 90!");
  1404. }
  1405. If(String.Equals(VariableString("input"), "/lastwave100"))
  1406. {
  1407. VariableInt.Set("12", 100);
  1408. Game.PrintMessage("Last wave set to 100!");
  1409. }
  1410. If(String.Equals(VariableString("input"), "/lastwave125"))
  1411. {
  1412. VariableInt.Set("12", 125);
  1413. Game.PrintMessage("Last wave set to 125!");
  1414. }
  1415. If(String.Equals(VariableString("input"), "/lastwave150"))
  1416. {
  1417. VariableInt.Set("12", 150);
  1418. Game.PrintMessage("Last wave set to 150!");
  1419. }
  1420. If(String.Equals(VariableString("input"), "/lastwave175"))
  1421. {
  1422. VariableInt.Set("12", 175);
  1423. Game.PrintMessage("Last wave set to 175!");
  1424. }
  1425. If(String.Equals(VariableString("input"), "/lastwave200"))
  1426. {
  1427. VariableInt.Set("12", 200);
  1428. Game.PrintMessage("Last wave set to 200!");
  1429. }
  1430. If(String.Equals(VariableString("input"), "/lastwave250"))
  1431. {
  1432. VariableInt.Set("12", 250);
  1433. Game.PrintMessage("Last wave set to 250!");
  1434. }
  1435. If(String.Equals(VariableString("input"), "/lastwave300"))
  1436. {
  1437. VariableInt.Set("12", 300);
  1438. Game.PrintMessage("Last wave set to 300!");
  1439. }
  1440. If(String.Equals(VariableString("input"), "/lastwave350"))
  1441. {
  1442. VariableInt.Set("12", 350);
  1443. Game.PrintMessage("Last wave set to 350!");
  1444. }
  1445. If(String.Equals(VariableString("input"), "/lastwave400"))
  1446. {
  1447. VariableInt.Set("12", 400);
  1448. Game.PrintMessage("Last wave set to 400!");
  1449. }
  1450. If(String.Equals(VariableString("input"), "/lastwave450"))
  1451. {
  1452. VariableInt.Set("12", 450);
  1453. Game.PrintMessage("Last wave set to 450!");
  1454. }
  1455. If(String.Equals(VariableString("input"), "/lastwave500"))
  1456. {
  1457. VariableInt.Set("12", 500);
  1458. Game.PrintMessage("Last wave set to 500!");
  1459. }
  1460. If(String.Equals(VariableString("input"), "/lastwave600"))
  1461. {
  1462. VariableInt.Set("12", 600);
  1463. Game.PrintMessage("Last wave set to 600!");
  1464. }
  1465. If(String.Equals(VariableString("input"), "/lastwave700"))
  1466. {
  1467. VariableInt.Set("12", 700);
  1468. Game.PrintMessage("Last wave set to 700!");
  1469. }
  1470. If(String.Equals(VariableString("input"), "/lastwave750"))
  1471. {
  1472. VariableInt.Set("12", 750);
  1473. Game.PrintMessage("Last wave set to 750!");
  1474. }
  1475. If(String.Equals(VariableString("input"), "/lastwave800"))
  1476. {
  1477. VariableInt.Set("12", 800);
  1478. Game.PrintMessage("Last wave set to 800!");
  1479. }
  1480. If(String.Equals(VariableString("input"), "/lastwave900"))
  1481. {
  1482. VariableInt.Set("12", 900);
  1483. Game.PrintMessage("Last wave set to 900!");
  1484. }
  1485. If(String.Equals(VariableString("input"), "/lastwave1000"))
  1486. {
  1487. VariableInt.Set("12", 1000);
  1488. Game.PrintMessage("Last wave set to 1000!");
  1489. }
  1490. If(String.Equals(VariableString("input"), "/lastwavemax"))
  1491. {
  1492. VariableInt.Set("12", 999999);
  1493. Game.PrintMessage("Last wave set to 999999!");
  1494. }
  1495.  
  1496. }
  1497.  
  1498. If(String.StartsWith(VariableString("input"), "/rev"))
  1499. {
  1500.  
  1501. If(String.Equals(VariableString("input"), "/revwave"))
  1502. {
  1503. If(Bool.Equals(VariableBool("5"), false));
  1504. {
  1505. VariableBool.Set("7", true);
  1506. }
  1507. If(Bool.Equals(VariableBool("5"), true));
  1508. {
  1509. VariableBool.Set("7", false);
  1510. }
  1511. If(Bool.Equals(VariableBool("7"), false));
  1512. {
  1513. VariableBool.Set("5", false);
  1514. Game.PrintMessage("Revive<size=1>___</size>on<size=1>___</size>wave<size=1>___</size>start: No");
  1515. }
  1516. If(Bool.Equals(VariableBool("7"), true));
  1517. {
  1518. VariableBool.Set("3", true);
  1519. Game.PrintMessage("Revive<size=1>___</size>on<size=1>___</size>wave<size=1>___</size>start:<size=1>___</size>Yes");
  1520. }
  1521. }
  1522. If(String.Equals(VariableString("input"), "/revwave1"))
  1523. {
  1524. VariableInt.Set("13", 1);
  1525. Game.PrintMessage("Revives every wave!");
  1526. }
  1527. If(String.Equals(VariableString("input"), "/revwave2"))
  1528. {
  1529. VariableInt.Set("13", 2);
  1530. Game.PrintMessage("Revives every 2 waves!");
  1531. }
  1532. If(String.Equals(VariableString("input"), "/revwave3"))
  1533. {
  1534. VariableInt.Set("13", 3);
  1535. Game.PrintMessage("Revives every 3 waves!");
  1536. }
  1537. If(String.Equals(VariableString("input"), "/revwave4"))
  1538. {
  1539. VariableInt.Set("13", 4);
  1540. Game.PrintMessage("Revives every 4 waves!");
  1541. }
  1542. If(String.Equals(VariableString("input"), "/revwave5"))
  1543. {
  1544. VariableInt.Set("13", 5);
  1545. Game.PrintMessage("Revives every 5 waves!");
  1546. }
  1547. If(String.Equals(VariableString("input"), "/revwave6"))
  1548. {
  1549. VariableInt.Set("13", 6);
  1550. Game.PrintMessage("Revives every 6 waves!");
  1551. }
  1552. If(String.Equals(VariableString("input"), "/revwave7"))
  1553. {
  1554. VariableInt.Set("13", 7);
  1555. Game.PrintMessage("Revives every 7 waves!");
  1556. }
  1557. If(String.Equals(VariableString("input"), "/revwave8"))
  1558. {
  1559. VariableInt.Set("13", 8);
  1560. Game.PrintMessage("Revives every 8 waves!");
  1561. }
  1562. If(String.Equals(VariableString("input"), "/revwave9"))
  1563. {
  1564. VariableInt.Set("13", 9);
  1565. Game.PrintMessage("Revives every 9 waves!");
  1566. }
  1567. If(String.Equals(VariableString("input"), "/revwave10"))
  1568. {
  1569. VariableInt.Set("13", 10);
  1570. Game.PrintMessage("Revives every 10 waves!");
  1571. }
  1572. If(String.Equals(VariableString("input"), "/revwave11"))
  1573. {
  1574. VariableInt.Set("13", 11);
  1575. Game.PrintMessage("Revives every 11 waves!");
  1576. }
  1577. If(String.Equals(VariableString("input"), "/revwave12"))
  1578. {
  1579. VariableInt.Set("13", 12);
  1580. Game.PrintMessage("Revives every 12 waves!");
  1581. }
  1582. If(String.Equals(VariableString("input"), "/revwave13"))
  1583. {
  1584. VariableInt.Set("13", 13);
  1585. Game.PrintMessage("Revives every 13 waves!");
  1586. }
  1587. If(String.Equals(VariableString("input"), "/revwave14"))
  1588. {
  1589. VariableInt.Set("13", 14);
  1590. Game.PrintMessage("Revives every 14 waves!");
  1591. }
  1592. If(String.Equals(VariableString("input"), "/revwave15"))
  1593. {
  1594. VariableInt.Set("13", 15);
  1595. Game.PrintMessage("Revives every 15 waves!");
  1596. }
  1597. If(String.Equals(VariableString("input"), "/revwave16"))
  1598. {
  1599. VariableInt.Set("13", 16);
  1600. Game.PrintMessage("Revives every 16 waves!");
  1601. }
  1602. If(String.Equals(VariableString("input"), "/revwave17"))
  1603. {
  1604. VariableInt.Set("13", 17);
  1605. Game.PrintMessage("Revives every 17 waves!");
  1606. }
  1607. If(String.Equals(VariableString("input"), "/revwave18"))
  1608. {
  1609. VariableInt.Set("13", 18);
  1610. Game.PrintMessage("Revives every 18 waves!");
  1611. }
  1612. If(String.Equals(VariableString("input"), "/revwave19"))
  1613. {
  1614. VariableInt.Set("13", 19);
  1615. Game.PrintMessage("Revives every 19 waves!");
  1616. }
  1617. If(String.Equals(VariableString("input"), "/revwave20"))
  1618. {
  1619. VariableInt.Set("13", 20);
  1620. Game.PrintMessage("Revives every 20 waves!");
  1621. }
  1622. If(String.Equals(VariableString("input"), "/revwave21"))
  1623. {
  1624. VariableInt.Set("13", 21);
  1625. Game.PrintMessage("Revives every 21 waves!");
  1626. }
  1627. If(String.Equals(VariableString("input"), "/revwave22"))
  1628. {
  1629. VariableInt.Set("13", 22);
  1630. Game.PrintMessage("Revives every 22 waves!");
  1631. }
  1632. If(String.Equals(VariableString("input"), "/revwave23"))
  1633. {
  1634. VariableInt.Set("13", 23);
  1635. Game.PrintMessage("Revives every 23 waves!");
  1636. }
  1637. If(String.Equals(VariableString("input"), "/revwave24"))
  1638. {
  1639. VariableInt.Set("13", 24);
  1640. Game.PrintMessage("Revives every 24 waves!");
  1641. }
  1642. If(String.Equals(VariableString("input"), "/revwave25"))
  1643. {
  1644. VariableInt.Set("13", 25);
  1645. Game.PrintMessage("Revives every 25 waves!");
  1646. }
  1647.  
  1648. If(String.Equals(VariableString("input"), "/revtime"))
  1649. {
  1650. If(Bool.Equals(VariableBool("6"), false));
  1651. {
  1652. VariableBool.Set("7", true);
  1653. }
  1654. If(Bool.Equals(VariableBool("6"), true));
  1655. {
  1656. VariableBool.Set("7", false);
  1657. }
  1658. If(Bool.Equals(VariableBool("7"), false));
  1659. {
  1660. VariableBool.Set("6", false);
  1661. Game.PrintMessage("Revive<size=1>___</size>every<size=1>___</size>few<size=1>___</size>seconds: No");
  1662. }
  1663. If(Bool.Equals(VariableBool("7"), true));
  1664. {
  1665. VariableBool.Set("6", true);
  1666. Game.PrintMessage("Revive<size=1>___</size>every<size=1>___</size>few<size=1>___</size>seconds:<size=1>___</size>Yes");
  1667. }
  1668. }
  1669. If(String.Equals(VariableString("input"), "/revtime1"))
  1670. {
  1671. VariableInt.Set("14", 1);
  1672. Game.PrintMessage("Timed revives set to 1 seconds!");
  1673. }
  1674. If(String.Equals(VariableString("input"), "/revtime2"))
  1675. {
  1676. VariableInt.Set("14", 2);
  1677. Game.PrintMessage("Timed revives set to 2 seconds!");
  1678. }
  1679. If(String.Equals(VariableString("input"), "/revtime3"))
  1680. {
  1681. VariableInt.Set("14", 3);
  1682. Game.PrintMessage("Timed revives set to 3 seconds!");
  1683. }
  1684. If(String.Equals(VariableString("input"), "/revtime4"))
  1685. {
  1686. VariableInt.Set("14", 4);
  1687. Game.PrintMessage("Timed revives set to 4 seconds!");
  1688. }
  1689. If(String.Equals(VariableString("input"), "/revtime5"))
  1690. {
  1691. VariableInt.Set("14", 5);
  1692. Game.PrintMessage("Timed revives set to 5 seconds!");
  1693. }
  1694. If(String.Equals(VariableString("input"), "/revtime6"))
  1695. {
  1696. VariableInt.Set("14", 6);
  1697. Game.PrintMessage("Timed revives set to 6 seconds!");
  1698. }
  1699. If(String.Equals(VariableString("input"), "/revtime7"))
  1700. {
  1701. VariableInt.Set("14", 7);
  1702. Game.PrintMessage("Timed revives set to 7 seconds!");
  1703. }
  1704. If(String.Equals(VariableString("input"), "/revtime8"))
  1705. {
  1706. VariableInt.Set("14", 8);
  1707. Game.PrintMessage("Timed revives set to 8 seconds!");
  1708. }
  1709. If(String.Equals(VariableString("input"), "/revtime9"))
  1710. {
  1711. VariableInt.Set("14", 9);
  1712. Game.PrintMessage("Timed revives set to 9 seconds!");
  1713. }
  1714. If(String.Equals(VariableString("input"), "/revtime10"))
  1715. {
  1716. VariableInt.Set("14", 10);
  1717. Game.PrintMessage("Timed revives set to 10 seconds!");
  1718. }
  1719. If(String.Equals(VariableString("input"), "/revtime15"))
  1720. {
  1721. VariableInt.Set("14", 15);
  1722. Game.PrintMessage("Timed revives set to 15 seconds!");
  1723. }
  1724. If(String.Equals(VariableString("input"), "/revtime20"))
  1725. {
  1726. VariableInt.Set("14", 20);
  1727. Game.PrintMessage("Timed revives set to 20 seconds!");
  1728. }
  1729. If(String.Equals(VariableString("input"), "/revtime25"))
  1730. {
  1731. VariableInt.Set("14", 25);
  1732. Game.PrintMessage("Timed revives set to 25 seconds!");
  1733. }
  1734. If(String.Equals(VariableString("input"), "/revtime30"))
  1735. {
  1736. VariableInt.Set("14", 30);
  1737. Game.PrintMessage("Timed revives set to 30 seconds!");
  1738. }
  1739. If(String.Equals(VariableString("input"), "/revtime35"))
  1740. {
  1741. VariableInt.Set("14", 35);
  1742. Game.PrintMessage("Timed revives set to 35 seconds!");
  1743. }
  1744. If(String.Equals(VariableString("input"), "/revtime40"))
  1745. {
  1746. VariableInt.Set("14", 40);
  1747. Game.PrintMessage("Timed revives set to 40 seconds!");
  1748. }
  1749. If(String.Equals(VariableString("input"), "/revtime45"))
  1750. {
  1751. VariableInt.Set("14", 45);
  1752. Game.PrintMessage("Timed revives set to 45 seconds!");
  1753. }
  1754. If(String.Equals(VariableString("input"), "/revtime50"))
  1755. {
  1756. VariableInt.Set("14", 50);
  1757. Game.PrintMessage("Timed revives set to 50 seconds!");
  1758. }
  1759. If(String.Equals(VariableString("input"), "/revtime55"))
  1760. {
  1761. VariableInt.Set("14", 55);
  1762. Game.PrintMessage("Timed revives set to 55 seconds!");
  1763. }
  1764. If(String.Equals(VariableString("input"), "/revtime60"))
  1765. {
  1766. VariableInt.Set("14", 60);
  1767. Game.PrintMessage("Timed revives set to 1 minute!");
  1768. }
  1769. If(String.Equals(VariableString("input"), "/revtime120"))
  1770. {
  1771. VariableInt.Set("14", 120);
  1772. Game.PrintMessage("Timed revives set to 2 minutes!");
  1773. }
  1774. If(String.Equals(VariableString("input"), "/revtime180"))
  1775. {
  1776. VariableInt.Set("14", 180);
  1777. Game.PrintMessage("Timed revives set to 3 minutes!");
  1778. }
  1779. If(String.Equals(VariableString("input"), "/revtime240"))
  1780. {
  1781. VariableInt.Set("14", 240);
  1782. Game.PrintMessage("Timed revives set to 4 minutes!");
  1783. }
  1784. If(String.Equals(VariableString("input"), "/revtime300"))
  1785. {
  1786. VariableInt.Set("14", 300);
  1787. Game.PrintMessage("Timed revives set to 5 minutes!");
  1788. }
  1789. If(String.Equals(VariableString("input"), "/revtime360"))
  1790. {
  1791. VariableInt.Set("14", 360);
  1792. Game.PrintMessage("Timed revives set to 6 minutes!");
  1793. }
  1794. If(String.Equals(VariableString("input"), "/revtime420"))
  1795. {
  1796. VariableInt.Set("14", 420);
  1797. Game.PrintMessage("Timed revives set to 7 minutes!");
  1798. }
  1799. If(String.Equals(VariableString("input"), "/revtime480"))
  1800. {
  1801. VariableInt.Set("14", 480);
  1802. Game.PrintMessage("Timed revives set to 8 minutes!");
  1803. }
  1804. If(String.Equals(VariableString("input"), "/revtime540"))
  1805. {
  1806. VariableInt.Set("14", 540);
  1807. Game.PrintMessage("Timed revives set to 9 minutes!");
  1808. }
  1809. If(String.Equals(VariableString("input"), "/revtime600"))
  1810. {
  1811. VariableInt.Set("14", 600);
  1812. Game.PrintMessage("Timed revives set to 10 minutes!");
  1813. }
  1814.  
  1815. }
  1816.  
  1817. If(String.StartsWith(VariableString("input"), "/health"))
  1818. {
  1819.  
  1820. If(String.Equals(VariableString("input"), "/healthmode"))
  1821. {
  1822. If(Bool.Equals(VariableBool("2"), false));
  1823. {
  1824. VariableBool.Set("7", true);
  1825. }
  1826. If(Bool.Equals(VariableBool("2"), true));
  1827. {
  1828. VariableBool.Set("7", false);
  1829. }
  1830. If(Bool.Equals(VariableBool("7"), false));
  1831. {
  1832. VariableBool.Set("2", false);
  1833. Game.PrintMessage("Titan<size=1>_____</size>health<size=1>_____</size>mode<size=1>_____</size>is<size=1>_____</size>off!");
  1834. }
  1835. If(Bool.Equals(VariableBool("7"), true));
  1836. {
  1837. VariableBool.Set("2", true);
  1838. Game.PrintMessage("Titan<size=1>_____</size>health<size=1>_____</size>mode<size=1>_____</size>is<size=1>_____</size>on!");
  1839. }
  1840. }
  1841.  
  1842. If(String.Equals(VariableString("input"), "/healthmodescaled"))
  1843. {
  1844. VariableInt.Set("15", 0);
  1845. Game.PrintMessage("Health Mode: Scaled");
  1846. }
  1847. If(String.Equals(VariableString("input"), "/healthmodefixed"))
  1848. {
  1849. VariableInt.Set("15", 1);
  1850. Game.PrintMessage("Health Mode: Fixed");
  1851. }
  1852.  
  1853. If(String.Equals(VariableString("input"), "/healthmin0"))
  1854. {
  1855. VariableInt.Set("16", 0);
  1856. Game.PrintMessage("Minimum Health: 0");
  1857. }
  1858. If(String.Equals(VariableString("input"), "/healthmin50"))
  1859. {
  1860. VariableInt.Set("16", 50);
  1861. Game.PrintMessage("Minimum Health: 50");
  1862. }
  1863. If(String.Equals(VariableString("input"), "/healthmin100"))
  1864. {
  1865. VariableInt.Set("16", 100);
  1866. Game.PrintMessage("Minimum Health: 100");
  1867. }
  1868. If(String.Equals(VariableString("input"), "/healthmin150"))
  1869. {
  1870. VariableInt.Set("16", 150);
  1871. Game.PrintMessage("Minimum Health: 150");
  1872. }
  1873. If(String.Equals(VariableString("input"), "/healthmin200"))
  1874. {
  1875. VariableInt.Set("16", 200);
  1876. Game.PrintMessage("Minimum Health: 200");
  1877. }
  1878. If(String.Equals(VariableString("input"), "/healthmin250"))
  1879. {
  1880. VariableInt.Set("16", 250);
  1881. Game.PrintMessage("Minimum Health: 250");
  1882. }
  1883. If(String.Equals(VariableString("input"), "/healthmin300"))
  1884. {
  1885. VariableInt.Set("16", 300);
  1886. Game.PrintMessage("Minimum Health: 300");
  1887. }
  1888. If(String.Equals(VariableString("input"), "/healthmin350"))
  1889. {
  1890. VariableInt.Set("16", 350);
  1891. Game.PrintMessage("Minimum Health: 350");
  1892. }
  1893. If(String.Equals(VariableString("input"), "/healthmin400"))
  1894. {
  1895. VariableInt.Set("16", 400);
  1896. Game.PrintMessage("Minimum Health: 400");
  1897. }
  1898. If(String.Equals(VariableString("input"), "/healthmin450"))
  1899. {
  1900. VariableInt.Set("16", 450);
  1901. Game.PrintMessage("Minimum Health: 450");
  1902. }
  1903. If(String.Equals(VariableString("input"), "/healthmin500"))
  1904. {
  1905. VariableInt.Set("16", 500);
  1906. Game.PrintMessage("Minimum Health: 500");
  1907. }
  1908. If(String.Equals(VariableString("input"), "/healthmin550"))
  1909. {
  1910. VariableInt.Set("16", 550);
  1911. Game.PrintMessage("Minimum Health: 550");
  1912. }
  1913. If(String.Equals(VariableString("input"), "/healthmin600"))
  1914. {
  1915. VariableInt.Set("16", 600);
  1916. Game.PrintMessage("Minimum Health: 600");
  1917. }
  1918. If(String.Equals(VariableString("input"), "/healthmin650"))
  1919. {
  1920. VariableInt.Set("16", 650);
  1921. Game.PrintMessage("Minimum Health: 650");
  1922. }
  1923. If(String.Equals(VariableString("input"), "/healthmin700"))
  1924. {
  1925. VariableInt.Set("16", 700);
  1926. Game.PrintMessage("Minimum Health: 700");
  1927. }
  1928. If(String.Equals(VariableString("input"), "/healthmin750"))
  1929. {
  1930. VariableInt.Set("16", 750);
  1931. Game.PrintMessage("Minimum Health: 750");
  1932. }
  1933. If(String.Equals(VariableString("input"), "/healthmin800"))
  1934. {
  1935. VariableInt.Set("16", 800);
  1936. Game.PrintMessage("Minimum Health: 800");
  1937. }
  1938. If(String.Equals(VariableString("input"), "/healthmin850"))
  1939. {
  1940. VariableInt.Set("16", 850);
  1941. Game.PrintMessage("Minimum Health: 850");
  1942. }
  1943. If(String.Equals(VariableString("input"), "/healthmin900"))
  1944. {
  1945. VariableInt.Set("16", 900);
  1946. Game.PrintMessage("Minimum Health: 900");
  1947. }
  1948. If(String.Equals(VariableString("input"), "/healthmin950"))
  1949. {
  1950. VariableInt.Set("16", 950);
  1951. Game.PrintMessage("Minimum Health: 950");
  1952. }
  1953. If(String.Equals(VariableString("input"), "/healthmin1000"))
  1954. {
  1955. VariableInt.Set("16", 1000);
  1956. Game.PrintMessage("Minimum Health: 1000");
  1957. }
  1958. If(String.Equals(VariableString("input"), "/healthmin1050"))
  1959. {
  1960. VariableInt.Set("16", 1050);
  1961. Game.PrintMessage("Minimum Health: 1050");
  1962. }
  1963. If(String.Equals(VariableString("input"), "/healthmin1100"))
  1964. {
  1965. VariableInt.Set("16", 1100);
  1966. Game.PrintMessage("Minimum Health: 1100");
  1967. }
  1968. If(String.Equals(VariableString("input"), "/healthmin1150"))
  1969. {
  1970. VariableInt.Set("16", 1150);
  1971. Game.PrintMessage("Minimum Health: 1150");
  1972. }
  1973. If(String.Equals(VariableString("input"), "/healthmin1200"))
  1974. {
  1975. VariableInt.Set("16", 1200);
  1976. Game.PrintMessage("Minimum Health: 1200");
  1977. }
  1978. If(String.Equals(VariableString("input"), "/healthmin1250"))
  1979. {
  1980. VariableInt.Set("16", 1250);
  1981. Game.PrintMessage("Minimum Health: 1250");
  1982. }
  1983. If(String.Equals(VariableString("input"), "/healthmin1300"))
  1984. {
  1985. VariableInt.Set("16", 1300);
  1986. Game.PrintMessage("Minimum Health: 1300");
  1987. }
  1988. If(String.Equals(VariableString("input"), "/healthmin1350"))
  1989. {
  1990. VariableInt.Set("16", 1350);
  1991. Game.PrintMessage("Minimum Health: 1350");
  1992. }
  1993. If(String.Equals(VariableString("input"), "/healthmin1400"))
  1994. {
  1995. VariableInt.Set("16", 1400);
  1996. Game.PrintMessage("Minimum Health: 1400");
  1997. }
  1998. If(String.Equals(VariableString("input"), "/healthmin1450"))
  1999. {
  2000. VariableInt.Set("16", 1450);
  2001. Game.PrintMessage("Minimum Health: 1450");
  2002. }
  2003. If(String.Equals(VariableString("input"), "/healthmin1500"))
  2004. {
  2005. VariableInt.Set("16", 1500);
  2006. Game.PrintMessage("Minimum Health: 1500");
  2007. }
  2008. If(String.Equals(VariableString("input"), "/healthmin1550"))
  2009. {
  2010. VariableInt.Set("16", 1550);
  2011. Game.PrintMessage("Minimum Health: 1550");
  2012. }
  2013. If(String.Equals(VariableString("input"), "/healthmin1600"))
  2014. {
  2015. VariableInt.Set("16", 1600);
  2016. Game.PrintMessage("Minimum Health: 1600");
  2017. }
  2018. If(String.Equals(VariableString("input"), "/healthmin1650"))
  2019. {
  2020. VariableInt.Set("16", 1650);
  2021. Game.PrintMessage("Minimum Health: 1650");
  2022. }
  2023. If(String.Equals(VariableString("input"), "/healthmin1700"))
  2024. {
  2025. VariableInt.Set("16", 1700);
  2026. Game.PrintMessage("Minimum Health: 1700");
  2027. }
  2028. If(String.Equals(VariableString("input"), "/healthmin1750"))
  2029. {
  2030. VariableInt.Set("16", 1750);
  2031. Game.PrintMessage("Minimum Health: 1750");
  2032. }
  2033. If(String.Equals(VariableString("input"), "/healthmin1800"))
  2034. {
  2035. VariableInt.Set("16", 1800);
  2036. Game.PrintMessage("Minimum Health: 1800");
  2037. }
  2038. If(String.Equals(VariableString("input"), "/healthmin1850"))
  2039. {
  2040. VariableInt.Set("16", 1850);
  2041. Game.PrintMessage("Minimum Health: 1850");
  2042. }
  2043. If(String.Equals(VariableString("input"), "/healthmin1900"))
  2044. {
  2045. VariableInt.Set("16", 1900);
  2046. Game.PrintMessage("Minimum Health: 1900");
  2047. }
  2048. If(String.Equals(VariableString("input"), "/healthmin1950"))
  2049. {
  2050. VariableInt.Set("16", 1950);
  2051. Game.PrintMessage("Minimum Health: 1950");
  2052. }
  2053. If(String.Equals(VariableString("input"), "/healthmin2000"))
  2054. {
  2055. VariableInt.Set("16", 2000);
  2056. Game.PrintMessage("Minimum Health: 2000");
  2057. }
  2058. If(String.Equals(VariableString("input"), "/healthmax0"))
  2059. {
  2060. VariableInt.Set("17", 0);
  2061. Game.PrintMessage("Maximum Health: 0");
  2062. }
  2063. If(String.Equals(VariableString("input"), "/healthmax50"))
  2064. {
  2065. VariableInt.Set("17", 50);
  2066. Game.PrintMessage("Maximum Health: 50");
  2067. }
  2068. If(String.Equals(VariableString("input"), "/healthmax100"))
  2069. {
  2070. VariableInt.Set("17", 100);
  2071. Game.PrintMessage("Maximum Health: 100");
  2072. }
  2073. If(String.Equals(VariableString("input"), "/healthmax150"))
  2074. {
  2075. VariableInt.Set("17", 150);
  2076. Game.PrintMessage("Maximum Health: 150");
  2077. }
  2078. If(String.Equals(VariableString("input"), "/healthmax200"))
  2079. {
  2080. VariableInt.Set("17", 200);
  2081. Game.PrintMessage("Maximum Health: 200");
  2082. }
  2083. If(String.Equals(VariableString("input"), "/healthmax250"))
  2084. {
  2085. VariableInt.Set("17", 250);
  2086. Game.PrintMessage("Maximum Health: 250");
  2087. }
  2088. If(String.Equals(VariableString("input"), "/healthmax300"))
  2089. {
  2090. VariableInt.Set("17", 300);
  2091. Game.PrintMessage("Maximum Health: 300");
  2092. }
  2093. If(String.Equals(VariableString("input"), "/healthmax350"))
  2094. {
  2095. VariableInt.Set("17", 350);
  2096. Game.PrintMessage("Maximum Health: 350");
  2097. }
  2098. If(String.Equals(VariableString("input"), "/healthmax400"))
  2099. {
  2100. VariableInt.Set("17", 400);
  2101. Game.PrintMessage("Maximum Health: 400");
  2102. }
  2103. If(String.Equals(VariableString("input"), "/healthmax450"))
  2104. {
  2105. VariableInt.Set("17", 450);
  2106. Game.PrintMessage("Maximum Health: 450");
  2107. }
  2108. If(String.Equals(VariableString("input"), "/healthmax500"))
  2109. {
  2110. VariableInt.Set("17", 500);
  2111. Game.PrintMessage("Maximum Health: 500");
  2112. }
  2113. If(String.Equals(VariableString("input"), "/healthmax550"))
  2114. {
  2115. VariableInt.Set("17", 550);
  2116. Game.PrintMessage("Maximum Health: 550");
  2117. }
  2118. If(String.Equals(VariableString("input"), "/healthmax600"))
  2119. {
  2120. VariableInt.Set("17", 600);
  2121. Game.PrintMessage("Maximum Health: 600");
  2122. }
  2123. If(String.Equals(VariableString("input"), "/healthmax650"))
  2124. {
  2125. VariableInt.Set("17", 650);
  2126. Game.PrintMessage("Maximum Health: 650");
  2127. }
  2128. If(String.Equals(VariableString("input"), "/healthmax700"))
  2129. {
  2130. VariableInt.Set("17", 700);
  2131. Game.PrintMessage("Maximum Health: 700");
  2132. }
  2133. If(String.Equals(VariableString("input"), "/healthmax750"))
  2134. {
  2135. VariableInt.Set("17", 750);
  2136. Game.PrintMessage("Maximum Health: 750");
  2137. }
  2138. If(String.Equals(VariableString("input"), "/healthmax800"))
  2139. {
  2140. VariableInt.Set("17", 800);
  2141. Game.PrintMessage("Maximum Health: 800");
  2142. }
  2143. If(String.Equals(VariableString("input"), "/healthmax850"))
  2144. {
  2145. VariableInt.Set("17", 850);
  2146. Game.PrintMessage("Maximum Health: 850");
  2147. }
  2148. If(String.Equals(VariableString("input"), "/healthmax900"))
  2149. {
  2150. VariableInt.Set("17", 900);
  2151. Game.PrintMessage("Maximum Health: 900");
  2152. }
  2153. If(String.Equals(VariableString("input"), "/healthmax950"))
  2154. {
  2155. VariableInt.Set("17", 950);
  2156. Game.PrintMessage("Maximum Health: 950");
  2157. }
  2158. If(String.Equals(VariableString("input"), "/healthmax1000"))
  2159. {
  2160. VariableInt.Set("17", 1000);
  2161. Game.PrintMessage("Maximum Health: 1000");
  2162. }
  2163. If(String.Equals(VariableString("input"), "/healthmax1050"))
  2164. {
  2165. VariableInt.Set("17", 1050);
  2166. Game.PrintMessage("Maximum Health: 1050");
  2167. }
  2168. If(String.Equals(VariableString("input"), "/healthmax1100"))
  2169. {
  2170. VariableInt.Set("17", 1100);
  2171. Game.PrintMessage("Maximum Health: 1100");
  2172. }
  2173. If(String.Equals(VariableString("input"), "/healthmax1150"))
  2174. {
  2175. VariableInt.Set("17", 1150);
  2176. Game.PrintMessage("Maximum Health: 1150");
  2177. }
  2178. If(String.Equals(VariableString("input"), "/healthmax1200"))
  2179. {
  2180. VariableInt.Set("17", 1200);
  2181. Game.PrintMessage("Maximum Health: 1200");
  2182. }
  2183. If(String.Equals(VariableString("input"), "/healthmax1250"))
  2184. {
  2185. VariableInt.Set("17", 1250);
  2186. Game.PrintMessage("Maximum Health: 1250");
  2187. }
  2188. If(String.Equals(VariableString("input"), "/healthmax1300"))
  2189. {
  2190. VariableInt.Set("17", 1300);
  2191. Game.PrintMessage("Maximum Health: 1300");
  2192. }
  2193. If(String.Equals(VariableString("input"), "/healthmax1350"))
  2194. {
  2195. VariableInt.Set("17", 1350);
  2196. Game.PrintMessage("Maximum Health: 1350");
  2197. }
  2198. If(String.Equals(VariableString("input"), "/healthmax1400"))
  2199. {
  2200. VariableInt.Set("17", 1400);
  2201. Game.PrintMessage("Maximum Health: 1400");
  2202. }
  2203. If(String.Equals(VariableString("input"), "/healthmax1450"))
  2204. {
  2205. VariableInt.Set("17", 1450);
  2206. Game.PrintMessage("Maximum Health: 1450");
  2207. }
  2208. If(String.Equals(VariableString("input"), "/healthmax1500"))
  2209. {
  2210. VariableInt.Set("17", 1500);
  2211. Game.PrintMessage("Maximum Health: 1500");
  2212. }
  2213. If(String.Equals(VariableString("input"), "/healthmax1550"))
  2214. {
  2215. VariableInt.Set("17", 1550);
  2216. Game.PrintMessage("Maximum Health: 1550");
  2217. }
  2218. If(String.Equals(VariableString("input"), "/healthmax1600"))
  2219. {
  2220. VariableInt.Set("17", 1600);
  2221. Game.PrintMessage("Maximum Health: 1600");
  2222. }
  2223. If(String.Equals(VariableString("input"), "/healthmax1650"))
  2224. {
  2225. VariableInt.Set("17", 1650);
  2226. Game.PrintMessage("Maximum Health: 1650");
  2227. }
  2228. If(String.Equals(VariableString("input"), "/healthmax1700"))
  2229. {
  2230. VariableInt.Set("17", 1700);
  2231. Game.PrintMessage("Maximum Health: 1700");
  2232. }
  2233. If(String.Equals(VariableString("input"), "/healthmax1750"))
  2234. {
  2235. VariableInt.Set("17", 1750);
  2236. Game.PrintMessage("Maximum Health: 1750");
  2237. }
  2238. If(String.Equals(VariableString("input"), "/healthmax1800"))
  2239. {
  2240. VariableInt.Set("17", 1800);
  2241. Game.PrintMessage("Maximum Health: 1800");
  2242. }
  2243. If(String.Equals(VariableString("input"), "/healthmax1850"))
  2244. {
  2245. VariableInt.Set("17", 1850);
  2246. Game.PrintMessage("Maximum Health: 1850");
  2247. }
  2248. If(String.Equals(VariableString("input"), "/healthmax1900"))
  2249. {
  2250. VariableInt.Set("17", 1900);
  2251. Game.PrintMessage("Maximum Health: 1900");
  2252. }
  2253. If(String.Equals(VariableString("input"), "/healthmax1950"))
  2254. {
  2255. VariableInt.Set("17", 1950);
  2256. Game.PrintMessage("Maximum Health: 1950");
  2257. }
  2258. If(String.Equals(VariableString("input"), "/healthmax2000"))
  2259. {
  2260. VariableInt.Set("17", 2000);
  2261. Game.PrintMessage("Maximum Health: 2000");
  2262. }
  2263.  
  2264. }
  2265.  
  2266. If(String.StartsWith(VariableString("input"), "/bosshealth"))
  2267. {
  2268.  
  2269. If(String.Equals(VariableString("input"), "/bosshealthmin0"))
  2270. {
  2271. VariableInt.Set("18", 0);
  2272. Game.PrintMessage("Minimum Health: 0");
  2273. }
  2274. If(String.Equals(VariableString("input"), "/bosshealthmin500"))
  2275. {
  2276. VariableInt.Set("18", 500);
  2277. Game.PrintMessage("Minimum Health: 500");
  2278. }
  2279. If(String.Equals(VariableString("input"), "/bosshealthmin1000"))
  2280. {
  2281. VariableInt.Set("18", 1000);
  2282. Game.PrintMessage("Minimum Health: 1000");
  2283. }
  2284. If(String.Equals(VariableString("input"), "/bosshealthmin1500"))
  2285. {
  2286. VariableInt.Set("18", 1500);
  2287. Game.PrintMessage("Minimum Health: 1500");
  2288. }
  2289. If(String.Equals(VariableString("input"), "/bosshealthmin2000"))
  2290. {
  2291. VariableInt.Set("18", 2000);
  2292. Game.PrintMessage("Minimum Health: 2000");
  2293. }
  2294. If(String.Equals(VariableString("input"), "/bosshealthmin2500"))
  2295. {
  2296. VariableInt.Set("18", 2500);
  2297. Game.PrintMessage("Minimum Health: 2500");
  2298. }
  2299. If(String.Equals(VariableString("input"), "/bosshealthmin3000"))
  2300. {
  2301. VariableInt.Set("18", 3000);
  2302. Game.PrintMessage("Minimum Health: 3000");
  2303. }
  2304. If(String.Equals(VariableString("input"), "/bosshealthmin3500"))
  2305. {
  2306. VariableInt.Set("18", 3500);
  2307. Game.PrintMessage("Minimum Health: 3500");
  2308. }
  2309. If(String.Equals(VariableString("input"), "/bosshealthmin4000"))
  2310. {
  2311. VariableInt.Set("18", 4000);
  2312. Game.PrintMessage("Minimum Health: 4000");
  2313. }
  2314. If(String.Equals(VariableString("input"), "/bosshealthmin4500"))
  2315. {
  2316. VariableInt.Set("18", 4500);
  2317. Game.PrintMessage("Minimum Health: 4500");
  2318. }
  2319. If(String.Equals(VariableString("input"), "/bosshealthmin5000"))
  2320. {
  2321. VariableInt.Set("18", 5000);
  2322. Game.PrintMessage("Minimum Health: 5000");
  2323. }
  2324. If(String.Equals(VariableString("input"), "/bosshealthmin5500"))
  2325. {
  2326. VariableInt.Set("18", 5500);
  2327. Game.PrintMessage("Minimum Health: 5500");
  2328. }
  2329. If(String.Equals(VariableString("input"), "/bosshealthmin6000"))
  2330. {
  2331. VariableInt.Set("18", 6000);
  2332. Game.PrintMessage("Minimum Health: 6000");
  2333. }
  2334. If(String.Equals(VariableString("input"), "/bosshealthmin6500"))
  2335. {
  2336. VariableInt.Set("18", 6500);
  2337. Game.PrintMessage("Minimum Health: 6500");
  2338. }
  2339. If(String.Equals(VariableString("input"), "/bosshealthmin7000"))
  2340. {
  2341. VariableInt.Set("18", 7000);
  2342. Game.PrintMessage("Minimum Health: 7000");
  2343. }
  2344. If(String.Equals(VariableString("input"), "/bosshealthmin7500"))
  2345. {
  2346. VariableInt.Set("18", 7500);
  2347. Game.PrintMessage("Minimum Health: 7500");
  2348. }
  2349. If(String.Equals(VariableString("input"), "/bosshealthmin8000"))
  2350. {
  2351. VariableInt.Set("18", 8000);
  2352. Game.PrintMessage("Minimum Health: 8000");
  2353. }
  2354. If(String.Equals(VariableString("input"), "/bosshealthmin8500"))
  2355. {
  2356. VariableInt.Set("18", 8500);
  2357. Game.PrintMessage("Minimum Health: 8500");
  2358. }
  2359. If(String.Equals(VariableString("input"), "/bosshealthmin9000"))
  2360. {
  2361. VariableInt.Set("18", 9000);
  2362. Game.PrintMessage("Minimum Health: 9000");
  2363. }
  2364. If(String.Equals(VariableString("input"), "/bosshealthmin9500"))
  2365. {
  2366. VariableInt.Set("18", 9500);
  2367. Game.PrintMessage("Minimum Health: 9500");
  2368. }
  2369. If(String.Equals(VariableString("input"), "/bosshealthmin10000"))
  2370. {
  2371. VariableInt.Set("18", 10000);
  2372. Game.PrintMessage("Minimum Health: 10000");
  2373. }
  2374. If(String.Equals(VariableString("input"), "/bosshealthmin10500"))
  2375. {
  2376. VariableInt.Set("18", 10500);
  2377. Game.PrintMessage("Minimum Health: 10500");
  2378. }
  2379. If(String.Equals(VariableString("input"), "/bosshealthmin1100"))
  2380. {
  2381. VariableInt.Set("18", 1100);
  2382. Game.PrintMessage("Minimum Health: 1100");
  2383. }
  2384. If(String.Equals(VariableString("input"), "/bosshealthmin11500"))
  2385. {
  2386. VariableInt.Set("18", 11500);
  2387. Game.PrintMessage("Minimum Health: 11500");
  2388. }
  2389. If(String.Equals(VariableString("input"), "/bosshealthmin12000"))
  2390. {
  2391. VariableInt.Set("18", 12000);
  2392. Game.PrintMessage("Minimum Health: 12000");
  2393. }
  2394. If(String.Equals(VariableString("input"), "/bosshealthmin12500"))
  2395. {
  2396. VariableInt.Set("18", 12500);
  2397. Game.PrintMessage("Minimum Health: 12500");
  2398. }
  2399. If(String.Equals(VariableString("input"), "/bosshealthmin13000"))
  2400. {
  2401. VariableInt.Set("18", 1300);
  2402. Game.PrintMessage("Minimum Health: 1300");
  2403. }
  2404. If(String.Equals(VariableString("input"), "/bosshealthmin1350"))
  2405. {
  2406. VariableInt.Set("18", 13500);
  2407. Game.PrintMessage("Minimum Health: 13500");
  2408. }
  2409. If(String.Equals(VariableString("input"), "/bosshealthmin14000"))
  2410. {
  2411. VariableInt.Set("18", 14000);
  2412. Game.PrintMessage("Minimum Health: 14000");
  2413. }
  2414. If(String.Equals(VariableString("input"), "/bosshealthmin14500"))
  2415. {
  2416. VariableInt.Set("18", 14500);
  2417. Game.PrintMessage("Minimum Health: 14500");
  2418. }
  2419. If(String.Equals(VariableString("input"), "/bosshealthmin15000"))
  2420. {
  2421. VariableInt.Set("18", 15000);
  2422. Game.PrintMessage("Minimum Health: 15000");
  2423. }
  2424. If(String.Equals(VariableString("input"), "/bosshealthmin15500"))
  2425. {
  2426. VariableInt.Set("18", 15500);
  2427. Game.PrintMessage("Minimum Health: 15500");
  2428. }
  2429. If(String.Equals(VariableString("input"), "/bosshealthmin16000"))
  2430. {
  2431. VariableInt.Set("18", 16000);
  2432. Game.PrintMessage("Minimum Health: 16000");
  2433. }
  2434. If(String.Equals(VariableString("input"), "/bosshealthmin16500"))
  2435. {
  2436. VariableInt.Set("18", 16500);
  2437. Game.PrintMessage("Minimum Health: 16500");
  2438. }
  2439. If(String.Equals(VariableString("input"), "/bosshealthmin17000"))
  2440. {
  2441. VariableInt.Set("18", 17000);
  2442. Game.PrintMessage("Minimum Health: 17000");
  2443. }
  2444. If(String.Equals(VariableString("input"), "/bosshealthmin17500"))
  2445. {
  2446. VariableInt.Set("18", 17500);
  2447. Game.PrintMessage("Minimum Health: 17500");
  2448. }
  2449. If(String.Equals(VariableString("input"), "/bosshealthmin18000"))
  2450. {
  2451. VariableInt.Set("18", 18000);
  2452. Game.PrintMessage("Minimum Health: 18000");
  2453. }
  2454. If(String.Equals(VariableString("input"), "/bosshealthmin18500"))
  2455. {
  2456. VariableInt.Set("18", 18500);
  2457. Game.PrintMessage("Minimum Health: 18500");
  2458. }
  2459. If(String.Equals(VariableString("input"), "/bosshealthmin19000"))
  2460. {
  2461. VariableInt.Set("18", 19000);
  2462. Game.PrintMessage("Minimum Health: 19000");
  2463. }
  2464. If(String.Equals(VariableString("input"), "/bosshealthmin19500"))
  2465. {
  2466. VariableInt.Set("18", 19500);
  2467. Game.PrintMessage("Minimum Health: 19500");
  2468. }
  2469. If(String.Equals(VariableString("input"), "/bosshealthmin20000"))
  2470. {
  2471. VariableInt.Set("18", 20000);
  2472. Game.PrintMessage("Minimum Health: 20000");
  2473. }
  2474. If(String.Equals(VariableString("input"), "/bosshealthmax0"))
  2475. {
  2476. VariableInt.Set("19", 0);
  2477. Game.PrintMessage("Maximum Health: 0");
  2478. }
  2479. If(String.Equals(VariableString("input"), "/bosshealthmax500"))
  2480. {
  2481. VariableInt.Set("19", 500);
  2482. Game.PrintMessage("Maximum Health: 500");
  2483. }
  2484. If(String.Equals(VariableString("input"), "/bosshealthmax1000"))
  2485. {
  2486. VariableInt.Set("19", 1000);
  2487. Game.PrintMessage("Maximum Health: 1000");
  2488. }
  2489. If(String.Equals(VariableString("input"), "/bosshealthmax1500"))
  2490. {
  2491. VariableInt.Set("19", 1500);
  2492. Game.PrintMessage("Maximum Health: 1500");
  2493. }
  2494. If(String.Equals(VariableString("input"), "/bosshealthmax2000"))
  2495. {
  2496. VariableInt.Set("19", 2000);
  2497. Game.PrintMessage("Maximum Health: 2000");
  2498. }
  2499. If(String.Equals(VariableString("input"), "/bosshealthmax2500"))
  2500. {
  2501. VariableInt.Set("19", 2500);
  2502. Game.PrintMessage("Maximum Health: 2500");
  2503. }
  2504. If(String.Equals(VariableString("input"), "/bosshealthmax3000"))
  2505. {
  2506. VariableInt.Set("19", 3000);
  2507. Game.PrintMessage("Maximum Health: 3000");
  2508. }
  2509. If(String.Equals(VariableString("input"), "/bosshealthmax3500"))
  2510. {
  2511. VariableInt.Set("19", 3500);
  2512. Game.PrintMessage("Maximum Health: 3500");
  2513. }
  2514. If(String.Equals(VariableString("input"), "/bosshealthmax4000"))
  2515. {
  2516. VariableInt.Set("19", 4000);
  2517. Game.PrintMessage("Maximum Health: 4000");
  2518. }
  2519. If(String.Equals(VariableString("input"), "/bosshealthmax4500"))
  2520. {
  2521. VariableInt.Set("19", 4500);
  2522. Game.PrintMessage("Maximum Health: 4500");
  2523. }
  2524. If(String.Equals(VariableString("input"), "/bosshealthmax5000"))
  2525. {
  2526. VariableInt.Set("19", 5000);
  2527. Game.PrintMessage("Maximum Health: 5000");
  2528. }
  2529. If(String.Equals(VariableString("input"), "/bosshealthmax5500"))
  2530. {
  2531. VariableInt.Set("19", 5500);
  2532. Game.PrintMessage("Maximum Health: 5500");
  2533. }
  2534. If(String.Equals(VariableString("input"), "/bosshealthmax6000"))
  2535. {
  2536. VariableInt.Set("19", 6000);
  2537. Game.PrintMessage("Maximum Health: 6000");
  2538. }
  2539. If(String.Equals(VariableString("input"), "/bosshealthmax6500"))
  2540. {
  2541. VariableInt.Set("19", 6500);
  2542. Game.PrintMessage("Maximum Health: 6500");
  2543. }
  2544. If(String.Equals(VariableString("input"), "/bosshealthmax7000"))
  2545. {
  2546. VariableInt.Set("19", 7000);
  2547. Game.PrintMessage("Maximum Health: 7000");
  2548. }
  2549. If(String.Equals(VariableString("input"), "/bosshealthmax7500"))
  2550. {
  2551. VariableInt.Set("19", 7500);
  2552. Game.PrintMessage("Maximum Health: 7500");
  2553. }
  2554. If(String.Equals(VariableString("input"), "/bosshealthmax8000"))
  2555. {
  2556. VariableInt.Set("19", 8000);
  2557. Game.PrintMessage("Maximum Health: 8000");
  2558. }
  2559. If(String.Equals(VariableString("input"), "/bosshealthmax8500"))
  2560. {
  2561. VariableInt.Set("19", 8500);
  2562. Game.PrintMessage("Maximum Health: 8500");
  2563. }
  2564. If(String.Equals(VariableString("input"), "/bosshealthmax9000"))
  2565. {
  2566. VariableInt.Set("19", 9000);
  2567. Game.PrintMessage("Maximum Health: 9000");
  2568. }
  2569. If(String.Equals(VariableString("input"), "/bosshealthmax9500"))
  2570. {
  2571. VariableInt.Set("19", 9500);
  2572. Game.PrintMessage("Maximum Health: 9500");
  2573. }
  2574. If(String.Equals(VariableString("input"), "/bosshealthmax10000"))
  2575. {
  2576. VariableInt.Set("19", 10000);
  2577. Game.PrintMessage("Maximum Health: 10000");
  2578. }
  2579. If(String.Equals(VariableString("input"), "/bosshealthmax10500"))
  2580. {
  2581. VariableInt.Set("19", 10500);
  2582. Game.PrintMessage("Maximum Health: 10500");
  2583. }
  2584. If(String.Equals(VariableString("input"), "/bosshealthmax1100"))
  2585. {
  2586. VariableInt.Set("19", 1100);
  2587. Game.PrintMessage("Maximum Health: 1100");
  2588. }
  2589. If(String.Equals(VariableString("input"), "/bosshealthmax11500"))
  2590. {
  2591. VariableInt.Set("19", 11500);
  2592. Game.PrintMessage("Maximum Health: 11500");
  2593. }
  2594. If(String.Equals(VariableString("input"), "/bosshealthmax12000"))
  2595. {
  2596. VariableInt.Set("19", 12000);
  2597. Game.PrintMessage("Maximum Health: 12000");
  2598. }
  2599. If(String.Equals(VariableString("input"), "/bosshealthmax12500"))
  2600. {
  2601. VariableInt.Set("19", 12500);
  2602. Game.PrintMessage("Maximum Health: 12500");
  2603. }
  2604. If(String.Equals(VariableString("input"), "/bosshealthmax13000"))
  2605. {
  2606. VariableInt.Set("19", 1300);
  2607. Game.PrintMessage("Maximum Health: 1300");
  2608. }
  2609. If(String.Equals(VariableString("input"), "/bosshealthmax1350"))
  2610. {
  2611. VariableInt.Set("19", 13500);
  2612. Game.PrintMessage("Maximum Health: 13500");
  2613. }
  2614. If(String.Equals(VariableString("input"), "/bosshealthmax14000"))
  2615. {
  2616. VariableInt.Set("19", 14000);
  2617. Game.PrintMessage("Maximum Health: 14000");
  2618. }
  2619. If(String.Equals(VariableString("input"), "/bosshealthmax14500"))
  2620. {
  2621. VariableInt.Set("19", 14500);
  2622. Game.PrintMessage("Maximum Health: 14500");
  2623. }
  2624. If(String.Equals(VariableString("input"), "/bosshealthmax15000"))
  2625. {
  2626. VariableInt.Set("19", 15000);
  2627. Game.PrintMessage("Maximum Health: 15000");
  2628. }
  2629. If(String.Equals(VariableString("input"), "/bosshealthmax15500"))
  2630. {
  2631. VariableInt.Set("19", 15500);
  2632. Game.PrintMessage("Maximum Health: 15500");
  2633. }
  2634. If(String.Equals(VariableString("input"), "/bosshealthmax16000"))
  2635. {
  2636. VariableInt.Set("19", 16000);
  2637. Game.PrintMessage("Maximum Health: 16000");
  2638. }
  2639. If(String.Equals(VariableString("input"), "/bosshealthmax16500"))
  2640. {
  2641. VariableInt.Set("19", 16500);
  2642. Game.PrintMessage("Maximum Health: 16500");
  2643. }
  2644. If(String.Equals(VariableString("input"), "/bosshealthmax17000"))
  2645. {
  2646. VariableInt.Set("19", 17000);
  2647. Game.PrintMessage("Maximum Health: 17000");
  2648. }
  2649. If(String.Equals(VariableString("input"), "/bosshealthmax17500"))
  2650. {
  2651. VariableInt.Set("19", 17500);
  2652. Game.PrintMessage("Maximum Health: 17500");
  2653. }
  2654. If(String.Equals(VariableString("input"), "/bosshealthmax18000"))
  2655. {
  2656. VariableInt.Set("19", 18000);
  2657. Game.PrintMessage("Maximum Health: 18000");
  2658. }
  2659. If(String.Equals(VariableString("input"), "/bosshealthmax18500"))
  2660. {
  2661. VariableInt.Set("19", 18500);
  2662. Game.PrintMessage("Maximum Health: 18500");
  2663. }
  2664. If(String.Equals(VariableString("input"), "/bosshealthmax19000"))
  2665. {
  2666. VariableInt.Set("19", 19000);
  2667. Game.PrintMessage("Maximum Health: 19000");
  2668. }
  2669. If(String.Equals(VariableString("input"), "/bosshealthmax19500"))
  2670. {
  2671. VariableInt.Set("19", 19500);
  2672. Game.PrintMessage("Maximum Health: 19500");
  2673. }
  2674. If(String.Equals(VariableString("input"), "/bosshealthmax20000"))
  2675. {
  2676. VariableInt.Set("19", 20000);
  2677. Game.PrintMessage("Maximum Health: 20000");
  2678. }
  2679.  
  2680. }
  2681.  
  2682. If(String.StartsWith(VariableString("input"), "/size"))
  2683. {
  2684.  
  2685. If(String.Equals(VariableString("input"), "/sizemin01"))
  2686. {
  2687. VariableFloat.Set("0", 0.1);
  2688. Game.PrintMessage("Minimum Size: 01");
  2689. }
  2690. If(String.Equals(VariableString("input"), "/sizemin02"))
  2691. {
  2692. VariableFloat.Set("0", 0.2);
  2693. Game.PrintMessage("Minimum Size: 02");
  2694. }
  2695. If(String.Equals(VariableString("input"), "/sizemin03"))
  2696. {
  2697. VariableFloat.Set("0", 0.3);
  2698. Game.PrintMessage("Minimum Size: 03");
  2699. }
  2700. If(String.Equals(VariableString("input"), "/sizemin04"))
  2701. {
  2702. VariableFloat.Set("0", 0.4);
  2703. Game.PrintMessage("Minimum Size: 04");
  2704. }
  2705. If(String.Equals(VariableString("input"), "/sizemin05"))
  2706. {
  2707. VariableFloat.Set("0", 0.5);
  2708. Game.PrintMessage("Minimum Size: 05");
  2709. }
  2710. If(String.Equals(VariableString("input"), "/sizemin06"))
  2711. {
  2712. VariableFloat.Set("0", 0.6);
  2713. Game.PrintMessage("Minimum Size: 06");
  2714. }
  2715. If(String.Equals(VariableString("input"), "/sizemin07"))
  2716. {
  2717. VariableFloat.Set("0", 0.7);
  2718. Game.PrintMessage("Minimum Size: 07");
  2719. }
  2720. If(String.Equals(VariableString("input"), "/sizemin08"))
  2721. {
  2722. VariableFloat.Set("0", 0.8);
  2723. Game.PrintMessage("Minimum Size: 08");
  2724. }
  2725. If(String.Equals(VariableString("input"), "/sizemin09"))
  2726. {
  2727. VariableFloat.Set("0", 0.9);
  2728. Game.PrintMessage("Minimum Size: 09");
  2729. }
  2730. If(String.Equals(VariableString("input"), "/sizemin10"))
  2731. {
  2732. VariableFloat.Set("0", 1.0);
  2733. Game.PrintMessage("Minimum Size: 10");
  2734. }
  2735. If(String.Equals(VariableString("input"), "/sizemin11"))
  2736. {
  2737. VariableFloat.Set("0", 1.1);
  2738. Game.PrintMessage("Minimum Size: 11");
  2739. }
  2740. If(String.Equals(VariableString("input"), "/sizemin12"))
  2741. {
  2742. VariableFloat.Set("0", 1.2);
  2743. Game.PrintMessage("Minimum Size: 12");
  2744. }
  2745. If(String.Equals(VariableString("input"), "/sizemin13"))
  2746. {
  2747. VariableFloat.Set("0", 1.3);
  2748. Game.PrintMessage("Minimum Size: 13");
  2749. }
  2750. If(String.Equals(VariableString("input"), "/sizemin14"))
  2751. {
  2752. VariableFloat.Set("0", 1.4);
  2753. Game.PrintMessage("Minimum Size: 14");
  2754. }
  2755. If(String.Equals(VariableString("input"), "/sizemin15"))
  2756. {
  2757. VariableFloat.Set("0", 1.5);
  2758. Game.PrintMessage("Minimum Size: 15");
  2759. }
  2760. If(String.Equals(VariableString("input"), "/sizemin16"))
  2761. {
  2762. VariableFloat.Set("0", 1.6);
  2763. Game.PrintMessage("Minimum Size: 16");
  2764. }
  2765. If(String.Equals(VariableString("input"), "/sizemin17"))
  2766. {
  2767. VariableFloat.Set("0", 1.7);
  2768. Game.PrintMessage("Minimum Size: 17");
  2769. }
  2770. If(String.Equals(VariableString("input"), "/sizemin18"))
  2771. {
  2772. VariableFloat.Set("0", 1.8);
  2773. Game.PrintMessage("Minimum Size: 18");
  2774. }
  2775. If(String.Equals(VariableString("input"), "/sizemin19"))
  2776. {
  2777. VariableFloat.Set("0", 1.9);
  2778. Game.PrintMessage("Minimum Size: 19");
  2779. }
  2780. If(String.Equals(VariableString("input"), "/sizemin20"))
  2781. {
  2782. VariableFloat.Set("0", 2.0);
  2783. Game.PrintMessage("Minimum Size: 20");
  2784. }
  2785. If(String.Equals(VariableString("input"), "/sizemin21"))
  2786. {
  2787. VariableFloat.Set("0", 2.1);
  2788. Game.PrintMessage("Minimum Size: 21");
  2789. }
  2790. If(String.Equals(VariableString("input"), "/sizemin22"))
  2791. {
  2792. VariableFloat.Set("0", 2.2);
  2793. Game.PrintMessage("Minimum Size: 22");
  2794. }
  2795. If(String.Equals(VariableString("input"), "/sizemin23"))
  2796. {
  2797. VariableFloat.Set("0", 2.3);
  2798. Game.PrintMessage("Minimum Size: 23");
  2799. }
  2800. If(String.Equals(VariableString("input"), "/sizemin24"))
  2801. {
  2802. VariableFloat.Set("0", 2.4);
  2803. Game.PrintMessage("Minimum Size: 24");
  2804. }
  2805. If(String.Equals(VariableString("input"), "/sizemin25"))
  2806. {
  2807. VariableFloat.Set("0", 2.5);
  2808. Game.PrintMessage("Minimum Size: 25");
  2809. }
  2810. If(String.Equals(VariableString("input"), "/sizemin26"))
  2811. {
  2812. VariableFloat.Set("0", 2.6);
  2813. Game.PrintMessage("Minimum Size: 26");
  2814. }
  2815. If(String.Equals(VariableString("input"), "/sizemin27"))
  2816. {
  2817. VariableFloat.Set("0", 2.7);
  2818. Game.PrintMessage("Minimum Size: 27");
  2819. }
  2820. If(String.Equals(VariableString("input"), "/sizemin28"))
  2821. {
  2822. VariableFloat.Set("0", 2.8);
  2823. Game.PrintMessage("Minimum Size: 28");
  2824. }
  2825. If(String.Equals(VariableString("input"), "/sizemin29"))
  2826. {
  2827. VariableFloat.Set("0", 2.9);
  2828. Game.PrintMessage("Minimum Size: 29");
  2829. }
  2830. If(String.Equals(VariableString("input"), "/sizemin30"))
  2831. {
  2832. VariableFloat.Set("0", 3.0);
  2833. Game.PrintMessage("Minimum Size: 30");
  2834. }
  2835. If(String.Equals(VariableString("input"), "/sizemin31"))
  2836. {
  2837. VariableFloat.Set("0", 3.1);
  2838. Game.PrintMessage("Minimum Size: 31");
  2839. }
  2840. If(String.Equals(VariableString("input"), "/sizemin32"))
  2841. {
  2842. VariableFloat.Set("0", 3.2);
  2843. Game.PrintMessage("Minimum Size: 32");
  2844. }
  2845. If(String.Equals(VariableString("input"), "/sizemin33"))
  2846. {
  2847. VariableFloat.Set("0", 3.3);
  2848. Game.PrintMessage("Minimum Size: 33");
  2849. }
  2850. If(String.Equals(VariableString("input"), "/sizemin34"))
  2851. {
  2852. VariableFloat.Set("0", 3.4);
  2853. Game.PrintMessage("Minimum Size: 34");
  2854. }
  2855. If(String.Equals(VariableString("input"), "/sizemin35"))
  2856. {
  2857. VariableFloat.Set("0", 3.5);
  2858. Game.PrintMessage("Minimum Size: 35");
  2859. }
  2860. If(String.Equals(VariableString("input"), "/sizemin36"))
  2861. {
  2862. VariableFloat.Set("0", 3.6);
  2863. Game.PrintMessage("Minimum Size: 36");
  2864. }
  2865. If(String.Equals(VariableString("input"), "/sizemin37"))
  2866. {
  2867. VariableFloat.Set("0", 3.7);
  2868. Game.PrintMessage("Minimum Size: 37");
  2869. }
  2870. If(String.Equals(VariableString("input"), "/sizemin38"))
  2871. {
  2872. VariableFloat.Set("0", 3.8);
  2873. Game.PrintMessage("Minimum Size: 38");
  2874. }
  2875. If(String.Equals(VariableString("input"), "/sizemin39"))
  2876. {
  2877. VariableFloat.Set("0", 3.9);
  2878. Game.PrintMessage("Minimum Size: 39");
  2879. }
  2880. If(String.Equals(VariableString("input"), "/sizemin40"))
  2881. {
  2882. VariableFloat.Set("0", 4.0);
  2883. Game.PrintMessage("Minimum Size: 40");
  2884. }
  2885. If(String.Equals(VariableString("input"), "/sizemin41"))
  2886. {
  2887. VariableFloat.Set("0", 4.1);
  2888. Game.PrintMessage("Minimum Size: 41");
  2889. }
  2890. If(String.Equals(VariableString("input"), "/sizemin42"))
  2891. {
  2892. VariableFloat.Set("0", 4.2);
  2893. Game.PrintMessage("Minimum Size: 42");
  2894. }
  2895. If(String.Equals(VariableString("input"), "/sizemin43"))
  2896. {
  2897. VariableFloat.Set("0", 4.3);
  2898. Game.PrintMessage("Minimum Size: 43");
  2899. }
  2900. If(String.Equals(VariableString("input"), "/sizemin44"))
  2901. {
  2902. VariableFloat.Set("0", 4.4);
  2903. Game.PrintMessage("Minimum Size: 44");
  2904. }
  2905. If(String.Equals(VariableString("input"), "/sizemin45"))
  2906. {
  2907. VariableFloat.Set("0", 4.5);
  2908. Game.PrintMessage("Minimum Size: 45");
  2909. }
  2910. If(String.Equals(VariableString("input"), "/sizemin46"))
  2911. {
  2912. VariableFloat.Set("0", 4.6);
  2913. Game.PrintMessage("Minimum Size: 46");
  2914. }
  2915. If(String.Equals(VariableString("input"), "/sizemin47"))
  2916. {
  2917. VariableFloat.Set("0", 4.7);
  2918. Game.PrintMessage("Minimum Size: 47");
  2919. }
  2920. If(String.Equals(VariableString("input"), "/sizemin48"))
  2921. {
  2922. VariableFloat.Set("0", 4.8);
  2923. Game.PrintMessage("Minimum Size: 48");
  2924. }
  2925. If(String.Equals(VariableString("input"), "/sizemin49"))
  2926. {
  2927. VariableFloat.Set("0", 4.9);
  2928. Game.PrintMessage("Minimum Size: 49");
  2929. }
  2930. If(String.Equals(VariableString("input"), "/sizemin50"))
  2931. {
  2932. VariableFloat.Set("0", 5.0);
  2933. Game.PrintMessage("Minimum Size: 50");
  2934. }
  2935. If(String.Equals(VariableString("input"), "/sizemax01"))
  2936. {
  2937. VariableFloat.Set("1", 0.1);
  2938. Game.PrintMessage("Maximum Size: 01");
  2939. }
  2940. If(String.Equals(VariableString("input"), "/sizemax02"))
  2941. {
  2942. VariableFloat.Set("1", 0.2);
  2943. Game.PrintMessage("Maximum Size: 02");
  2944. }
  2945. If(String.Equals(VariableString("input"), "/sizemax03"))
  2946. {
  2947. VariableFloat.Set("1", 0.3);
  2948. Game.PrintMessage("Maximum Size: 03");
  2949. }
  2950. If(String.Equals(VariableString("input"), "/sizemax04"))
  2951. {
  2952. VariableFloat.Set("1", 0.4);
  2953. Game.PrintMessage("Maximum Size: 04");
  2954. }
  2955. If(String.Equals(VariableString("input"), "/sizemax05"))
  2956. {
  2957. VariableFloat.Set("1", 0.5);
  2958. Game.PrintMessage("Maximum Size: 05");
  2959. }
  2960. If(String.Equals(VariableString("input"), "/sizemax06"))
  2961. {
  2962. VariableFloat.Set("1", 0.6);
  2963. Game.PrintMessage("Maximum Size: 06");
  2964. }
  2965. If(String.Equals(VariableString("input"), "/sizemax07"))
  2966. {
  2967. VariableFloat.Set("1", 0.7);
  2968. Game.PrintMessage("Maximum Size: 07");
  2969. }
  2970. If(String.Equals(VariableString("input"), "/sizemax08"))
  2971. {
  2972. VariableFloat.Set("1", 0.8);
  2973. Game.PrintMessage("Maximum Size: 08");
  2974. }
  2975. If(String.Equals(VariableString("input"), "/sizemax09"))
  2976. {
  2977. VariableFloat.Set("1", 0.9);
  2978. Game.PrintMessage("Maximum Size: 09");
  2979. }
  2980. If(String.Equals(VariableString("input"), "/sizemax10"))
  2981. {
  2982. VariableFloat.Set("1", 1.0);
  2983. Game.PrintMessage("Maximum Size: 10");
  2984. }
  2985. If(String.Equals(VariableString("input"), "/sizemax11"))
  2986. {
  2987. VariableFloat.Set("1", 1.1);
  2988. Game.PrintMessage("Maximum Size: 11");
  2989. }
  2990. If(String.Equals(VariableString("input"), "/sizemax12"))
  2991. {
  2992. VariableFloat.Set("1", 1.2);
  2993. Game.PrintMessage("Maximum Size: 12");
  2994. }
  2995. If(String.Equals(VariableString("input"), "/sizemax13"))
  2996. {
  2997. VariableFloat.Set("1", 1.3);
  2998. Game.PrintMessage("Maximum Size: 13");
  2999. }
  3000. If(String.Equals(VariableString("input"), "/sizemax14"))
  3001. {
  3002. VariableFloat.Set("1", 1.4);
  3003. Game.PrintMessage("Maximum Size: 14");
  3004. }
  3005. If(String.Equals(VariableString("input"), "/sizemax15"))
  3006. {
  3007. VariableFloat.Set("1", 1.5);
  3008. Game.PrintMessage("Maximum Size: 15");
  3009. }
  3010. If(String.Equals(VariableString("input"), "/sizemax16"))
  3011. {
  3012. VariableFloat.Set("1", 1.6);
  3013. Game.PrintMessage("Maximum Size: 16");
  3014. }
  3015. If(String.Equals(VariableString("input"), "/sizemax17"))
  3016. {
  3017. VariableFloat.Set("1", 1.7);
  3018. Game.PrintMessage("Maximum Size: 17");
  3019. }
  3020. If(String.Equals(VariableString("input"), "/sizemax18"))
  3021. {
  3022. VariableFloat.Set("1", 1.8);
  3023. Game.PrintMessage("Maximum Size: 18");
  3024. }
  3025. If(String.Equals(VariableString("input"), "/sizemax19"))
  3026. {
  3027. VariableFloat.Set("1", 1.9);
  3028. Game.PrintMessage("Maximum Size: 19");
  3029. }
  3030. If(String.Equals(VariableString("input"), "/sizemax20"))
  3031. {
  3032. VariableFloat.Set("1", 2.0);
  3033. Game.PrintMessage("Maximum Size: 20");
  3034. }
  3035. If(String.Equals(VariableString("input"), "/sizemax21"))
  3036. {
  3037. VariableFloat.Set("1", 2.1);
  3038. Game.PrintMessage("Maximum Size: 21");
  3039. }
  3040. If(String.Equals(VariableString("input"), "/sizemax22"))
  3041. {
  3042. VariableFloat.Set("1", 2.2);
  3043. Game.PrintMessage("Maximum Size: 22");
  3044. }
  3045. If(String.Equals(VariableString("input"), "/sizemax23"))
  3046. {
  3047. VariableFloat.Set("1", 2.3);
  3048. Game.PrintMessage("Maximum Size: 23");
  3049. }
  3050. If(String.Equals(VariableString("input"), "/sizemax24"))
  3051. {
  3052. VariableFloat.Set("1", 2.4);
  3053. Game.PrintMessage("Maximum Size: 24");
  3054. }
  3055. If(String.Equals(VariableString("input"), "/sizemax25"))
  3056. {
  3057. VariableFloat.Set("1", 2.5);
  3058. Game.PrintMessage("Maximum Size: 25");
  3059. }
  3060. If(String.Equals(VariableString("input"), "/sizemax26"))
  3061. {
  3062. VariableFloat.Set("1", 2.6);
  3063. Game.PrintMessage("Maximum Size: 26");
  3064. }
  3065. If(String.Equals(VariableString("input"), "/sizemax27"))
  3066. {
  3067. VariableFloat.Set("1", 2.7);
  3068. Game.PrintMessage("Maximum Size: 27");
  3069. }
  3070. If(String.Equals(VariableString("input"), "/sizemax28"))
  3071. {
  3072. VariableFloat.Set("1", 2.8);
  3073. Game.PrintMessage("Maximum Size: 28");
  3074. }
  3075. If(String.Equals(VariableString("input"), "/sizemax29"))
  3076. {
  3077. VariableFloat.Set("1", 2.9);
  3078. Game.PrintMessage("Maximum Size: 29");
  3079. }
  3080. If(String.Equals(VariableString("input"), "/sizemax30"))
  3081. {
  3082. VariableFloat.Set("1", 3.0);
  3083. Game.PrintMessage("Maximum Size: 30");
  3084. }
  3085. If(String.Equals(VariableString("input"), "/sizemax31"))
  3086. {
  3087. VariableFloat.Set("1", 3.1);
  3088. Game.PrintMessage("Maximum Size: 31");
  3089. }
  3090. If(String.Equals(VariableString("input"), "/sizemax32"))
  3091. {
  3092. VariableFloat.Set("1", 3.2);
  3093. Game.PrintMessage("Maximum Size: 32");
  3094. }
  3095. If(String.Equals(VariableString("input"), "/sizemax33"))
  3096. {
  3097. VariableFloat.Set("1", 3.3);
  3098. Game.PrintMessage("Maximum Size: 33");
  3099. }
  3100. If(String.Equals(VariableString("input"), "/sizemax34"))
  3101. {
  3102. VariableFloat.Set("1", 3.4);
  3103. Game.PrintMessage("Maximum Size: 34");
  3104. }
  3105. If(String.Equals(VariableString("input"), "/sizemax35"))
  3106. {
  3107. VariableFloat.Set("1", 3.5);
  3108. Game.PrintMessage("Maximum Size: 35");
  3109. }
  3110. If(String.Equals(VariableString("input"), "/sizemax36"))
  3111. {
  3112. VariableFloat.Set("1", 3.6);
  3113. Game.PrintMessage("Maximum Size: 36");
  3114. }
  3115. If(String.Equals(VariableString("input"), "/sizemax37"))
  3116. {
  3117. VariableFloat.Set("1", 3.7);
  3118. Game.PrintMessage("Maximum Size: 37");
  3119. }
  3120. If(String.Equals(VariableString("input"), "/sizemax38"))
  3121. {
  3122. VariableFloat.Set("1", 3.8);
  3123. Game.PrintMessage("Maximum Size: 38");
  3124. }
  3125. If(String.Equals(VariableString("input"), "/sizemax39"))
  3126. {
  3127. VariableFloat.Set("1", 3.9);
  3128. Game.PrintMessage("Maximum Size: 39");
  3129. }
  3130. If(String.Equals(VariableString("input"), "/sizemax40"))
  3131. {
  3132. VariableFloat.Set("1", 4.0);
  3133. Game.PrintMessage("Maximum Size: 40");
  3134. }
  3135. If(String.Equals(VariableString("input"), "/sizemax41"))
  3136. {
  3137. VariableFloat.Set("1", 4.1);
  3138. Game.PrintMessage("Maximum Size: 41");
  3139. }
  3140. If(String.Equals(VariableString("input"), "/sizemax42"))
  3141. {
  3142. VariableFloat.Set("1", 4.2);
  3143. Game.PrintMessage("Maximum Size: 42");
  3144. }
  3145. If(String.Equals(VariableString("input"), "/sizemax43"))
  3146. {
  3147. VariableFloat.Set("1", 4.3);
  3148. Game.PrintMessage("Maximum Size: 43");
  3149. }
  3150. If(String.Equals(VariableString("input"), "/sizemax44"))
  3151. {
  3152. VariableFloat.Set("1", 4.4);
  3153. Game.PrintMessage("Maximum Size: 44");
  3154. }
  3155. If(String.Equals(VariableString("input"), "/sizemax45"))
  3156. {
  3157. VariableFloat.Set("1", 4.5);
  3158. Game.PrintMessage("Maximum Size: 45");
  3159. }
  3160. If(String.Equals(VariableString("input"), "/sizemax46"))
  3161. {
  3162. VariableFloat.Set("1", 4.6);
  3163. Game.PrintMessage("Maximum Size: 46");
  3164. }
  3165. If(String.Equals(VariableString("input"), "/sizemax47"))
  3166. {
  3167. VariableFloat.Set("1", 4.7);
  3168. Game.PrintMessage("Maximum Size: 47");
  3169. }
  3170. If(String.Equals(VariableString("input"), "/sizemax48"))
  3171. {
  3172. VariableFloat.Set("1", 4.8);
  3173. Game.PrintMessage("Maximum Size: 48");
  3174. }
  3175. If(String.Equals(VariableString("input"), "/sizemax49"))
  3176. {
  3177. VariableFloat.Set("1", 4.9);
  3178. Game.PrintMessage("Maximum Size: 49");
  3179. }
  3180. If(String.Equals(VariableString("input"), "/sizemax50"))
  3181. {
  3182. VariableFloat.Set("1", 5.0);
  3183. Game.PrintMessage("Maximum Size: 50");
  3184. }
  3185.  
  3186. }
  3187.  
  3188. If(String.StartsWith(VariableString("input"), "/bosssize"))
  3189. {
  3190.  
  3191. If(String.Equals(VariableString("input"), "/bosssizemin00"))
  3192. {
  3193. VariableFloat.Set("2", 0.1);
  3194. Game.PrintMessage("Boss Minimum Size: 01");
  3195. }
  3196. If(String.Equals(VariableString("input"), "/bosssizemin05"))
  3197. {
  3198. VariableFloat.Set("2", 0.5);
  3199. Game.PrintMessage("Boss Minimum Size: 05");
  3200. }
  3201. If(String.Equals(VariableString("input"), "/bosssizemin10"))
  3202. {
  3203. VariableFloat.Set("2", 1.0);
  3204. Game.PrintMessage("Boss Minimum Size: 10");
  3205. }
  3206. If(String.Equals(VariableString("input"), "/bosssizemin15"))
  3207. {
  3208. VariableFloat.Set("2", 1.5);
  3209. Game.PrintMessage("Boss Minimum Size: 15");
  3210. }
  3211. If(String.Equals(VariableString("input"), "/bosssizemin20"))
  3212. {
  3213. VariableFloat.Set("2", 2.0);
  3214. Game.PrintMessage("Boss Minimum Size: 20");
  3215. }
  3216. If(String.Equals(VariableString("input"), "/bosssizemin25"))
  3217. {
  3218. VariableFloat.Set("2", 2.5);
  3219. Game.PrintMessage("Boss Minimum Size: 25");
  3220. }
  3221. If(String.Equals(VariableString("input"), "/bosssizemin30"))
  3222. {
  3223. VariableFloat.Set("2", 3.0);
  3224. Game.PrintMessage("Boss Minimum Size: 30");
  3225. }
  3226. If(String.Equals(VariableString("input"), "/bosssizemin35"))
  3227. {
  3228. VariableFloat.Set("2", 3.5);
  3229. Game.PrintMessage("Boss Minimum Size: 35");
  3230. }
  3231. If(String.Equals(VariableString("input"), "/bosssizemin40"))
  3232. {
  3233. VariableFloat.Set("2", 4.0);
  3234. Game.PrintMessage("Boss Minimum Size: 40");
  3235. }
  3236. If(String.Equals(VariableString("input"), "/bosssizemin45"))
  3237. {
  3238. VariableFloat.Set("2", 4.5);
  3239. Game.PrintMessage("Boss Minimum Size: 45");
  3240. }
  3241. If(String.Equals(VariableString("input"), "/bosssizemin50"))
  3242. {
  3243. VariableFloat.Set("2", 5.0);
  3244. Game.PrintMessage("Boss Minimum Size: 50");
  3245. }
  3246. If(String.Equals(VariableString("input"), "/bosssizemin55"))
  3247. {
  3248. VariableFloat.Set("2", 5.5);
  3249. Game.PrintMessage("Boss Minimum Size: 55");
  3250. }
  3251. If(String.Equals(VariableString("input"), "/bosssizemin60"))
  3252. {
  3253. VariableFloat.Set("2", 6.0);
  3254. Game.PrintMessage("Boss Minimum Size: 60");
  3255. }
  3256. If(String.Equals(VariableString("input"), "/bosssizemin65"))
  3257. {
  3258. VariableFloat.Set("2", 6.5);
  3259. Game.PrintMessage("Boss Minimum Size: 65");
  3260. }
  3261. If(String.Equals(VariableString("input"), "/bosssizemin70"))
  3262. {
  3263. VariableFloat.Set("2", 7.0);
  3264. Game.PrintMessage("Boss Minimum Size: 70");
  3265. }
  3266. If(String.Equals(VariableString("input"), "/bosssizemin75"))
  3267. {
  3268. VariableFloat.Set("2", 7.5);
  3269. Game.PrintMessage("Boss Minimum Size: 75");
  3270. }
  3271. If(String.Equals(VariableString("input"), "/bosssizemin80"))
  3272. {
  3273. VariableFloat.Set("2", 8.0);
  3274. Game.PrintMessage("Boss Minimum Size: 80");
  3275. }
  3276. If(String.Equals(VariableString("input"), "/bosssizemin85"))
  3277. {
  3278. VariableFloat.Set("2", 8.5);
  3279. Game.PrintMessage("Boss Minimum Size: 85");
  3280. }
  3281. If(String.Equals(VariableString("input"), "/bosssizemin90"))
  3282. {
  3283. VariableFloat.Set("2", 9.0);
  3284. Game.PrintMessage("Boss Minimum Size: 90");
  3285. }
  3286. If(String.Equals(VariableString("input"), "/bosssizemin95"))
  3287. {
  3288. VariableFloat.Set("2", 9.5);
  3289. Game.PrintMessage("Boss Minimum Size: 95");
  3290. }
  3291. If(String.Equals(VariableString("input"), "/bosssizemin100"))
  3292. {
  3293. VariableFloat.Set("2", 10.0);
  3294. Game.PrintMessage("Boss Minimum Size: 100");
  3295. }
  3296. If(String.Equals(VariableString("input"), "/bosssizemin105"))
  3297. {
  3298. VariableFloat.Set("2", 10.5);
  3299. Game.PrintMessage("Boss Minimum Size: 105");
  3300. }
  3301. If(String.Equals(VariableString("input"), "/bosssizemin110"))
  3302. {
  3303. VariableFloat.Set("2", 11.0);
  3304. Game.PrintMessage("Boss Minimum Size: 110");
  3305. }
  3306. If(String.Equals(VariableString("input"), "/bosssizemin115"))
  3307. {
  3308. VariableFloat.Set("2", 11.5);
  3309. Game.PrintMessage("Boss Minimum Size: 115");
  3310. }
  3311. If(String.Equals(VariableString("input"), "/bosssizemin120"))
  3312. {
  3313. VariableFloat.Set("2", 12.0);
  3314. Game.PrintMessage("Boss Minimum Size: 120");
  3315. }
  3316. If(String.Equals(VariableString("input"), "/bosssizemin125"))
  3317. {
  3318. VariableFloat.Set("2", 12.5);
  3319. Game.PrintMessage("Boss Minimum Size: 125");
  3320. }
  3321. If(String.Equals(VariableString("input"), "/bosssizemin130"))
  3322. {
  3323. VariableFloat.Set("2", 13.0);
  3324. Game.PrintMessage("Boss Minimum Size: 130");
  3325. }
  3326. If(String.Equals(VariableString("input"), "/bosssizemin135"))
  3327. {
  3328. VariableFloat.Set("2", 13.5);
  3329. Game.PrintMessage("Boss Minimum Size: 135");
  3330. }
  3331. If(String.Equals(VariableString("input"), "/bosssizemin140"))
  3332. {
  3333. VariableFloat.Set("2", 14.0);
  3334. Game.PrintMessage("Boss Minimum Size: 140");
  3335. }
  3336. If(String.Equals(VariableString("input"), "/bosssizemin145"))
  3337. {
  3338. VariableFloat.Set("2", 14.5);
  3339. Game.PrintMessage("Boss Minimum Size: 145");
  3340. }
  3341. If(String.Equals(VariableString("input"), "/bosssizemin150"))
  3342. {
  3343. VariableFloat.Set("2", 15.0);
  3344. Game.PrintMessage("Boss Minimum Size: 1150");
  3345. }
  3346. If(String.Equals(VariableString("input"), "/bosssizemin155"))
  3347. {
  3348. VariableFloat.Set("2", 15.5);
  3349. Game.PrintMessage("Boss Minimum Size: 155");
  3350. }
  3351. If(String.Equals(VariableString("input"), "/bosssizemin160"))
  3352. {
  3353. VariableFloat.Set("2", 16.0);
  3354. Game.PrintMessage("Boss Minimum Size: 160");
  3355. }
  3356. If(String.Equals(VariableString("input"), "/bosssizemin165"))
  3357. {
  3358. VariableFloat.Set("2", 16.5);
  3359. Game.PrintMessage("Boss Minimum Size: 165");
  3360. }
  3361. If(String.Equals(VariableString("input"), "/bosssizemin170"))
  3362. {
  3363. VariableFloat.Set("2", 17.0);
  3364. Game.PrintMessage("Boss Minimum Size: 170");
  3365. }
  3366. If(String.Equals(VariableString("input"), "/bosssizemin175"))
  3367. {
  3368. VariableFloat.Set("2", 17.5);
  3369. Game.PrintMessage("Boss Minimum Size: 175");
  3370. }
  3371. If(String.Equals(VariableString("input"), "/bosssizemin180"))
  3372. {
  3373. VariableFloat.Set("2", 18.0);
  3374. Game.PrintMessage("Boss Minimum Size: 180");
  3375. }
  3376. If(String.Equals(VariableString("input"), "/bosssizemin185"))
  3377. {
  3378. VariableFloat.Set("2", 18.5);
  3379. Game.PrintMessage("Boss Minimum Size: 185");
  3380. }
  3381. If(String.Equals(VariableString("input"), "/bosssizemin190"))
  3382. {
  3383. VariableFloat.Set("2", 19.0);
  3384. Game.PrintMessage("Boss Minimum Size: 190");
  3385. }
  3386. If(String.Equals(VariableString("input"), "/bosssizemin195"))
  3387. {
  3388. VariableFloat.Set("2", 19.5);
  3389. Game.PrintMessage("Boss Minimum Size: 195");
  3390. }
  3391. If(String.Equals(VariableString("input"), "/bosssizemin200"))
  3392. {
  3393. VariableFloat.Set("2", 20.0);
  3394. Game.PrintMessage("Boss Minimum Size: 200");
  3395. }
  3396. If(String.Equals(VariableString("input"), "/bosssizemax00"))
  3397. {
  3398. VariableFloat.Set("3", 0.1);
  3399. Game.PrintMessage("Boss Maximum Size: 01");
  3400. }
  3401. If(String.Equals(VariableString("input"), "/bosssizemax05"))
  3402. {
  3403. VariableFloat.Set("3", 0.5);
  3404. Game.PrintMessage("Boss Maximum Size: 05");
  3405. }
  3406. If(String.Equals(VariableString("input"), "/bosssizemax10"))
  3407. {
  3408. VariableFloat.Set("3", 1.0);
  3409. Game.PrintMessage("Boss Maximum Size: 10");
  3410. }
  3411. If(String.Equals(VariableString("input"), "/bosssizemax15"))
  3412. {
  3413. VariableFloat.Set("3", 1.5);
  3414. Game.PrintMessage("Boss Maximum Size: 15");
  3415. }
  3416. If(String.Equals(VariableString("input"), "/bosssizemax20"))
  3417. {
  3418. VariableFloat.Set("3", 2.0);
  3419. Game.PrintMessage("Boss Maximum Size: 20");
  3420. }
  3421. If(String.Equals(VariableString("input"), "/bosssizemax25"))
  3422. {
  3423. VariableFloat.Set("3", 2.5);
  3424. Game.PrintMessage("Boss Maximum Size: 25");
  3425. }
  3426. If(String.Equals(VariableString("input"), "/bosssizemax30"))
  3427. {
  3428. VariableFloat.Set("3", 3.0);
  3429. Game.PrintMessage("Boss Maximum Size: 30");
  3430. }
  3431. If(String.Equals(VariableString("input"), "/bosssizemax35"))
  3432. {
  3433. VariableFloat.Set("3", 3.5);
  3434. Game.PrintMessage("Boss Maximum Size: 35");
  3435. }
  3436. If(String.Equals(VariableString("input"), "/bosssizemax40"))
  3437. {
  3438. VariableFloat.Set("3", 4.0);
  3439. Game.PrintMessage("Boss Maximum Size: 40");
  3440. }
  3441. If(String.Equals(VariableString("input"), "/bosssizemax45"))
  3442. {
  3443. VariableFloat.Set("3", 4.5);
  3444. Game.PrintMessage("Boss Maximum Size: 45");
  3445. }
  3446. If(String.Equals(VariableString("input"), "/bosssizemax50"))
  3447. {
  3448. VariableFloat.Set("3", 5.0);
  3449. Game.PrintMessage("Boss Maximum Size: 50");
  3450. }
  3451. If(String.Equals(VariableString("input"), "/bosssizemax55"))
  3452. {
  3453. VariableFloat.Set("3", 5.5);
  3454. Game.PrintMessage("Boss Maximum Size: 55");
  3455. }
  3456. If(String.Equals(VariableString("input"), "/bosssizemax60"))
  3457. {
  3458. VariableFloat.Set("3", 6.0);
  3459. Game.PrintMessage("Boss Maximum Size: 60");
  3460. }
  3461. If(String.Equals(VariableString("input"), "/bosssizemax65"))
  3462. {
  3463. VariableFloat.Set("3", 6.5);
  3464. Game.PrintMessage("Boss Maximum Size: 65");
  3465. }
  3466. If(String.Equals(VariableString("input"), "/bosssizemax70"))
  3467. {
  3468. VariableFloat.Set("3", 7.0);
  3469. Game.PrintMessage("Boss Maximum Size: 70");
  3470. }
  3471. If(String.Equals(VariableString("input"), "/bosssizemax75"))
  3472. {
  3473. VariableFloat.Set("3", 7.5);
  3474. Game.PrintMessage("Boss Maximum Size: 75");
  3475. }
  3476. If(String.Equals(VariableString("input"), "/bosssizemax80"))
  3477. {
  3478. VariableFloat.Set("3", 8.0);
  3479. Game.PrintMessage("Boss Maximum Size: 80");
  3480. }
  3481. If(String.Equals(VariableString("input"), "/bosssizemax85"))
  3482. {
  3483. VariableFloat.Set("3", 8.5);
  3484. Game.PrintMessage("Boss Maximum Size: 85");
  3485. }
  3486. If(String.Equals(VariableString("input"), "/bosssizemax90"))
  3487. {
  3488. VariableFloat.Set("3", 9.0);
  3489. Game.PrintMessage("Boss Maximum Size: 90");
  3490. }
  3491. If(String.Equals(VariableString("input"), "/bosssizemax95"))
  3492. {
  3493. VariableFloat.Set("3", 9.5);
  3494. Game.PrintMessage("Boss Maximum Size: 95");
  3495. }
  3496. If(String.Equals(VariableString("input"), "/bosssizemax100"))
  3497. {
  3498. VariableFloat.Set("3", 10.0);
  3499. Game.PrintMessage("Boss Maximum Size: 100");
  3500. }
  3501. If(String.Equals(VariableString("input"), "/bosssizemax105"))
  3502. {
  3503. VariableFloat.Set("3", 10.5);
  3504. Game.PrintMessage("Boss Maximum Size: 105");
  3505. }
  3506. If(String.Equals(VariableString("input"), "/bosssizemax110"))
  3507. {
  3508. VariableFloat.Set("3", 11.0);
  3509. Game.PrintMessage("Boss Maximum Size: 110");
  3510. }
  3511. If(String.Equals(VariableString("input"), "/bosssizemax115"))
  3512. {
  3513. VariableFloat.Set("3", 11.5);
  3514. Game.PrintMessage("Boss Maximum Size: 115");
  3515. }
  3516. If(String.Equals(VariableString("input"), "/bosssizemax120"))
  3517. {
  3518. VariableFloat.Set("3", 12.0);
  3519. Game.PrintMessage("Boss Maximum Size: 120");
  3520. }
  3521. If(String.Equals(VariableString("input"), "/bosssizemax125"))
  3522. {
  3523. VariableFloat.Set("3", 12.5);
  3524. Game.PrintMessage("Boss Maximum Size: 125");
  3525. }
  3526. If(String.Equals(VariableString("input"), "/bosssizemax130"))
  3527. {
  3528. VariableFloat.Set("3", 13.0);
  3529. Game.PrintMessage("Boss Maximum Size: 130");
  3530. }
  3531. If(String.Equals(VariableString("input"), "/bosssizemax135"))
  3532. {
  3533. VariableFloat.Set("3", 13.5);
  3534. Game.PrintMessage("Boss Maximum Size: 135");
  3535. }
  3536. If(String.Equals(VariableString("input"), "/bosssizemax140"))
  3537. {
  3538. VariableFloat.Set("3", 14.0);
  3539. Game.PrintMessage("Boss Maximum Size: 140");
  3540. }
  3541. If(String.Equals(VariableString("input"), "/bosssizemax145"))
  3542. {
  3543. VariableFloat.Set("3", 14.5);
  3544. Game.PrintMessage("Boss Maximum Size: 145");
  3545. }
  3546. If(String.Equals(VariableString("input"), "/bosssizemax150"))
  3547. {
  3548. VariableFloat.Set("3", 15.0);
  3549. Game.PrintMessage("Boss Maximum Size: 1150");
  3550. }
  3551. If(String.Equals(VariableString("input"), "/bosssizemax155"))
  3552. {
  3553. VariableFloat.Set("3", 15.5);
  3554. Game.PrintMessage("Boss Maximum Size: 155");
  3555. }
  3556. If(String.Equals(VariableString("input"), "/bosssizemax160"))
  3557. {
  3558. VariableFloat.Set("3", 16.0);
  3559. Game.PrintMessage("Boss Maximum Size: 160");
  3560. }
  3561. If(String.Equals(VariableString("input"), "/bosssizemax165"))
  3562. {
  3563. VariableFloat.Set("3", 16.5);
  3564. Game.PrintMessage("Boss Maximum Size: 165");
  3565. }
  3566. If(String.Equals(VariableString("input"), "/bosssizemax170"))
  3567. {
  3568. VariableFloat.Set("3", 17.0);
  3569. Game.PrintMessage("Boss Maximum Size: 170");
  3570. }
  3571. If(String.Equals(VariableString("input"), "/bosssizemax175"))
  3572. {
  3573. VariableFloat.Set("3", 17.5);
  3574. Game.PrintMessage("Boss Maximum Size: 175");
  3575. }
  3576. If(String.Equals(VariableString("input"), "/bosssizemax180"))
  3577. {
  3578. VariableFloat.Set("3", 18.0);
  3579. Game.PrintMessage("Boss Maximum Size: 180");
  3580. }
  3581. If(String.Equals(VariableString("input"), "/bosssizemax185"))
  3582. {
  3583. VariableFloat.Set("3", 18.5);
  3584. Game.PrintMessage("Boss Maximum Size: 185");
  3585. }
  3586. If(String.Equals(VariableString("input"), "/bosssizemax190"))
  3587. {
  3588. VariableFloat.Set("3", 19.0);
  3589. Game.PrintMessage("Boss Maximum Size: 190");
  3590. }
  3591. If(String.Equals(VariableString("input"), "/bosssizemax195"))
  3592. {
  3593. VariableFloat.Set("3", 19.5);
  3594. Game.PrintMessage("Boss Maximum Size: 195");
  3595. }
  3596. If(String.Equals(VariableString("input"), "/bosssizemax200"))
  3597. {
  3598. VariableFloat.Set("3", 20.0);
  3599. Game.PrintMessage("Boss Maximum Size: 200");
  3600. }
  3601.  
  3602. }
  3603.  
  3604. If(String.Equals(VariableString("input"), "/getkillcount"))
  3605. {
  3606. VariableString.Set("message", "Kills:<size=1>___</size>");
  3607. If(Int.GreaterThan(VariableInt("10"), 0))
  3608. {
  3609. VariableString.Append("message", VariableInt("10").ConvertToString());
  3610. }
  3611. If(Int.Equals(VariableInt("10"), 0))
  3612. {
  3613. VariableString.Append("message", "None");
  3614. }
  3615. Game.PrintMessage(VariableString("message"));
  3616. }
  3617. If(String.Equals(VariableString("input"), "/resetkillcount"))
  3618. {
  3619. VariableInt.Set("10", 0);
  3620. }
  3621.  
  3622. If(String.Equals(VariableString("input"),"/gettime"))
  3623. {
  3624. VariableInt.Set("hours", VariableInt("11"));
  3625. VariableInt.Divide("hours", 3600);
  3626. VariableInt.Set("minutes", VariableInt("11"));
  3627. While(Int.GreaterThan(VariableInt("minutes"), 3600))
  3628. {
  3629. VariableInt.Subtract("minutes", 3600);
  3630. }
  3631. VariableInt.Divide("minutes", 60);
  3632. VariableInt.Set("seconds", VariableInt("11"));
  3633. VariableInt.Modulo("seconds", 60);
  3634. VariableString.Set("message", "Time: ");
  3635. VariableString.Append("message", VariableInt("hours").ConvertToString());
  3636. VariableString.Append("message", ":");
  3637. If(Int.LessThan(VariableInt("minutes"), 10))
  3638. {
  3639. VariableString.Append("message", "0");
  3640. }
  3641. VariableString.Append("message", VariableInt("minutes").ConvertToString());
  3642. VariableString.Append("message", ":");
  3643. If(Int.LessThan(VariableInt("seconds"), 10))
  3644. {
  3645. VariableString.Append("message", "0");
  3646. }
  3647. VariableString.Append("message", VariableInt("seconds").ConvertToString());
  3648. Game.PrintMessage(VariableString("message"));
  3649. }
  3650.  
  3651. If(String.Equals(VariableString("input"),"/resettime"))
  3652. {
  3653. VariableInt.Set("11", 0);
  3654. Game.PrintMessage("Time Reset!");
  3655. }
  3656.  
  3657. If(String.Equals(VariableString("input"),"/resetsettings"))
  3658. {
  3659. VariableBool.Set("2", false);
  3660. VariableInt.Set("3", 1);
  3661. VariableInt.Set("4", 25);
  3662. VariableInt.Set("5", 3);
  3663. VariableInt.Set("6", 3);
  3664. VariableInt.Set("7", 1);
  3665. VariableBool.Set("3", true);
  3666. VariableInt.Set("8", 5);
  3667. VariableBool.Set("4", false);
  3668. VariableInt.Set("9", 10);
  3669. VariableInt.Set("12", 999999);
  3670. VariableBool.Set("5", true);
  3671. VariableInt.Set("13", 1);
  3672. VariableBool.Set("6", false);
  3673. VariableInt.Set("14", 10);
  3674. VariableInt.Set("15", 0);
  3675. VariableInt.Set("16", 250);
  3676. VariableInt.Set("17", 1000);
  3677. VariableFloat.Set("0", 1.0);
  3678. VariableFloat.Set("1", 3.0);
  3679. VariableInt.Set("18", 5000);
  3680. VariableInt.Set("19", 10000);
  3681. VariableFloat.Set("2", 3.0);
  3682. VariableFloat.Set("3", 6.0);
  3683. Game.PrintMessage("Settings reset to default!");
  3684. }
  3685.  
  3686. If(String.Equals(VariableString("input"),"/getsettings"))
  3687. {
  3688. Game.PrintMessage("--------------------------Current Settings--------------------------");
  3689.  
  3690. VariableString.Set("message", "Health:<size=1>___</size>");
  3691. If(Bool.Equals(VariableBool("2"), false))
  3692. {
  3693. VariableString.Append("message", "Off<size=1>___</size>|<size=1>___</size><size=1>___</size>Min:<size=1>___</size>");
  3694. }
  3695. If(Bool.Equals(VariableBool("2"), true))
  3696. {
  3697. VariableString.Append("message", "On<size=1>___</size>|<size=1>___</size><size=1>___</size>Min:<size=1>___</size>");
  3698. }
  3699. VariableString.Append("message", VariableInt("16").ConvertToString());
  3700. VariableString.Append("message", "<size=1>___</size>Max:<size=1>___</size>");
  3701. VariableString.Append("message", VariableInt("17").ConvertToString());
  3702. Game.PrintMessage(VariableString("message"));
  3703. VariableString.Set("message", "   Bosses:<size=1>___</size>On<size=1>___</size>|<size=1>___</size>Min:<size=1>___</size>");
  3704. VariableString.Append("message", VariableInt("18").ConvertToString());
  3705. VariableString.Append("message", "<size=1>___</size>Max:<size=1>___</size>");
  3706. VariableString.Append("message", VariableInt("19").ConvertToString());
  3707. Game.PrintMessage(VariableString("message"));
  3708.  
  3709. VariableString.Set("message", "Sizes:<size=1>___</size>Min:<size=1>___</size>");
  3710. VariableString.Append("message", VariableFloat("0").ConvertToString());
  3711. VariableString.Append("message", "<size=1>___</size>Max:<size=1>___</size>");
  3712. VariableString.Append("message", VariableFloat("1").ConvertToString());
  3713. VariableString.Append("message", "<size=1>___</size>|<size=1>___</size>Bosses:<size=1>___</size>Min:<size=1>___</size>");
  3714. VariableString.Append("message", VariableFloat("2").ConvertToString());
  3715. VariableString.Append("message", "<size=1>___</size>Max:<size=1>___</size>");
  3716. VariableString.Append("message", VariableFloat("3").ConvertToString());
  3717. Game.PrintMessage(VariableString("message"));
  3718.  
  3719. If(Int.Equals(VariableInt("3"), 0))
  3720. {
  3721. Game.PrintMessage("Spawn<size=1>___</size>Rate:<size=1>___</size>Easy");
  3722. }
  3723. If(Int.Equals(VariableInt("3"), 1))
  3724. {
  3725. Game.PrintMessage("Spawn<size=1>___</size>Rate:<size=1>___</size>Normal");
  3726. }
  3727. If(Int.Equals(VariableInt("3"), 2))
  3728. {
  3729. Game.PrintMessage("Spawn<size=1>___</size>Rate:<size=1>___</size>Hard");
  3730. }
  3731. If(Int.Equals(VariableInt("3"), 3))
  3732. {
  3733. Game.PrintMessage("Spawn<size=1>___</size>Rate:<size=1>___</size>Super");
  3734. }
  3735. If(Int.Equals(VariableInt("3"), 4))
  3736. {
  3737. Game.PrintMessage("Spawn<size=1>___</size>Rate:<size=1>___</size>Extreme");
  3738. }
  3739. If(Int.Equals(VariableInt("3"), 6))
  3740. {
  3741. Game.PrintMessage("Spawn<size=1>___</size>Rate:<size=1>___</size>Hell");
  3742. }
  3743.  
  3744. VariableString.Set("message", "Spawn<size=1>___</size>Cap:<size=1>___</size>");
  3745. VariableString.Append("message", VariableInt("4").ConvertToString());
  3746. Game.PrintMessage(VariableString("message"));
  3747.  
  3748. VariableString.Set("message", "Initial<size=1>___</size>Titans:<size=1>___</size>");
  3749. VariableString.Append("message", VariableInt("5").ConvertToString());
  3750. Game.PrintMessage(VariableString("message"));
  3751.  
  3752. VariableString.Set("message", "Increment:<size=1>___</size>");
  3753. VariableString.Append("message", VariableInt("7").ConvertToString());
  3754. Game.PrintMessage(VariableString("message"));
  3755.  
  3756. If(Bool.Equals(VariableBool("3"), false))
  3757. {
  3758. VariableString.Set("message", "No<size=1>___</size>punks<size=1>___</size>every<size=1>___</size>");
  3759. }
  3760. If(Bool.Equals(VariableBool("3"), true))
  3761. {
  3762. VariableString.Set("message", "Punks<size=1>___</size>every<size=1>___</size>");
  3763. }
  3764. VariableString.Append("message", VariableInt("8").ConvertToString());
  3765. VariableString.Append("message", "<size=1>___</size>waves");
  3766. Game.PrintMessage(VariableString("message"));
  3767.  
  3768. If(Bool.Equals(VariableBool("4"), false))
  3769. {
  3770. VariableString.Set("message", "No<size=1>___</size>bosses<size=1>___</size>every<size=1>___</size>");
  3771. }
  3772. If(Bool.Equals(VariableBool("4"), true))
  3773. {
  3774. VariableString.Set("message", "Bosses<size=1>___</size>every<size=1>___</size>");
  3775. }
  3776. VariableString.Append("message", VariableInt("9").ConvertToString());
  3777. VariableString.Append("message", "<size=1>___</size>waves");
  3778. Game.PrintMessage(VariableString("message"));
  3779.  
  3780. VariableString.Set("message", "Last<size=1>___</size>Wave:<size=1>___</size>");
  3781. VariableString.Append("message", VariableInt("12").ConvertToString());
  3782. Game.PrintMessage(VariableString("message"));
  3783.  
  3784. If(Bool.Equals(VariableBool("5"), false))
  3785. {
  3786. VariableString.Set("message", "No<size=1>___</size>revives<size=1>___</size>every<size=1>___</size>");
  3787. }
  3788. If(Bool.Equals(VariableBool("5"), true))
  3789. {
  3790. VariableString.Set("message", "Revives<size=1>___</size>every<size=1>___</size>");
  3791. }
  3792. VariableString.Append("message", VariableInt("13").ConvertToString());
  3793. VariableString.Append("message", "<size=1>___</size>waves");
  3794. Game.PrintMessage(VariableString("message"));
  3795.  
  3796. If(Bool.Equals(VariableBool("6"), false))
  3797. {
  3798. VariableString.Set("message", "No<size=1>___</size>revives<size=1>___</size>every<size=1>___</size>");
  3799. }
  3800. If(Bool.Equals(VariableBool("6"), true))
  3801. {
  3802. VariableString.Set("message", "Revives<size=1>___</size>every<size=1>___</size>");
  3803. }
  3804. VariableString.Append("message", VariableInt("14").ConvertToString());
  3805. VariableString.Append("message", "<size=1>___</size>seconds");
  3806. Game.PrintMessage(VariableString("message"));
  3807. }
  3808.  
  3809. If(String.Equals(VariableString("input"), "/clear"))
  3810. {
  3811. Game.PrintMessage("");
  3812. Game.PrintMessage("");
  3813. Game.PrintMessage("");
  3814. Game.PrintMessage("");
  3815. Game.PrintMessage("");
  3816. Game.PrintMessage("");
  3817. Game.PrintMessage("");
  3818. Game.PrintMessage("");
  3819. Game.PrintMessage("");
  3820. Game.PrintMessage("");
  3821. Game.PrintMessage("");
  3822. Game.PrintMessage("");
  3823. Game.PrintMessage("");
  3824. Game.PrintMessage("");
  3825. Game.PrintMessage("");
  3826. Game.PrintMessage("");
  3827. Game.PrintMessage("");
  3828. Game.PrintMessage("");
  3829. Game.PrintMessage("");
  3830. }
  3831.  
  3832. If(String.Contains(VariableString("input"), "help"))
  3833. {
  3834.  
  3835. If(String.Equals(VariableString("input"), "/help"))
  3836. {
  3837. Game.PrintMessage("-----------------------------------Help-----------------------------------");
  3838. Game.PrintMessage("Toggle Wave Mode: /wavemode");
  3839. Game.PrintMessage("Help for punk waves: /punkhelp");
  3840. Game.PrintMessage("Help for boss waves: /bosshelp");
  3841. Game.PrintMessage("Help for spawn rates: /spawnratehelp");
  3842. Game.PrintMessage("Help for spawn cap: /spawncaphelp");
  3843. Game.PrintMessage("Help for initial titans: /initialthelp");
  3844. Game.PrintMessage("Help for titan increment: /incrementhelp");
  3845. Game.PrintMessage("Help for last wave: /lastwavehelp");
  3846. Game.PrintMessage("Help for revives: /revhelp");
  3847. Game.PrintMessage("Help for titan health: /healthhelp");
  3848. Game.PrintMessage("Help for titan sizes: /sizehelp");
  3849. Game.PrintMessage("Page 2 of Help: /help2");
  3850. }
  3851.  
  3852. If(String.Equals(VariableString("input"), "/help2"))
  3853. {
  3854. Game.PrintMessage("----------------------------------Help 2---------------------------------");
  3855. Game.PrintMessage("Help for Expedition Mod settings: /emhelp");
  3856. Game.PrintMessage("Get current Wave: /getwave");
  3857. Game.PrintMessage("Reset Wave count: /resetwaves");
  3858. Game.PrintMessage("Get total kills: /getkillcount");
  3859. Game.PrintMessage("Reset kill count: /resetkillcount");
  3860. Game.PrintMessage("Get mission time: /gettime");
  3861. Game.PrintMessage("Reset mission time: /resettime");
  3862. Game.PrintMessage("Reset custom settings: /resetsettings");
  3863. Game.PrintMessage("Get custom settings: /getsettings");
  3864. Game.PrintMessage("Clear chat: /clear");
  3865. }
  3866.  
  3867. If(String.Equals(VariableString("input"), "/punkhelp"))
  3868. {
  3869. Game.PrintMessage("------------------------------Punk Help------------------------------");
  3870. Game.PrintMessage("Toggle punks every few waves: /punkwaves");
  3871. Game.PrintMessage("Set punk wave frequency to [#]: /punkwaves[#]");
  3872. Game.PrintMessage(" Can<size=1>__</size>use<size=1>__</size>integers<size=1>__</size>1-25");
  3873. Game.PrintMessage(" Example:<size=1>__</size>/punkwaves5<size=1>__</size>has<size=1>__</size>punk<size=1>__</size>only<size=1>__</size>waves<size=1>__</size>");
  3874. Game.PrintMessage("  every<size=1>__</size>5<size=1>__</size>waves");
  3875. }
  3876. If(String.Equals(VariableString("input"), "/bosshelp"))
  3877. {
  3878. Game.PrintMessage("------------------------------Boss Help------------------------------");
  3879. Game.PrintMessage("Boss<size=1>___</size>waves<size=1>___</size>override<size=1>___</size>punk<size=1>___</size>waves<size=1>___</size>when<size=1>___</size>they<size=1>___</size>overlap");
  3880. Game.PrintMessage("Toggle bosses every few waves: /bosswaves");
  3881. Game.PrintMessage("Set punk wave frequency to [#]: /bosswaves[#]");
  3882. Game.PrintMessage(" Can<size=1>__</size>use<size=1>__</size>integers<size=1>__</size>1-25");
  3883. Game.PrintMessage(" Example:<size=1>__</size>/bosswaves10<size=1>__</size>has<size=1>__</size>boss<size=1>__</size>only<size=1>__</size>waves<size=1>__</size>");
  3884. Game.PrintMessage("  every<size=1>__</size>10<size=1>__</size>waves");
  3885. }
  3886. If(String.Equals(VariableString("input"), "/spawnratehelp"))
  3887. {
  3888. Game.PrintMessage("-------------------------Spawn Rate Help-------------------------");
  3889. Game.PrintMessage("Set spawn rates to Easy: /spawnratee"); //0
  3890. Game.PrintMessage("Set spawn rates to Normal: /spawnraten"); //1
  3891. Game.PrintMessage("Set spawn rates to Hard: /spawnrateh"); //2
  3892. Game.PrintMessage("Set spawn rates to Super: /spawnrates"); //3
  3893. Game.PrintMessage("Set spawn rates to Extreme: /spawnratex");//4
  3894. Game.PrintMessage("Set spawn rates to Hell: /spawnratehell");//6
  3895. Game.PrintMessage("Get spawn rates percentages: /spawnratehelp2");
  3896. }
  3897. If(String.Equals(VariableString("input"), "/spawnratehelp2"))
  3898. {
  3899. Game.PrintMessage("-----------------------Spawn Rate Help 2-----------------------");
  3900. Game.PrintMessage("Easy: P:<size=1>__</size>0% <size=1>__</size>C:<size=1>__</size>0% <size=1>__</size>J:<size=1>__</size>10% <size=1>__</size>A:<size=1>__</size>20% <size=1>__</size>T:<size=1>__</size>70%");
  3901. Game.PrintMessage("  Bosses: P:<size=1>__</size>30% <size=1>__</size>C:<size=1>__</size>0% <size=1>__</size>J:<size=1>__</size>14% <size=1>__</size>A:<size=1>__</size>40% <size=1>__</size>T:<size=1>__</size>16%");
  3902. Game.PrintMessage("Normal: P:<size=1>__</size>0% <size=1>__</size>C:<size=1>__</size>1% <size=1>__</size>J:<size=1>__</size>19% <size=1>__</size>A:<size=1>__</size>30% <size=1>__</size>T:<size=1>__</size>50%");
  3903. Game.PrintMessage("  Bosses: P:<size=1>__</size>35% <size=1>__</size>C:<size=1>__</size>5% <size=1>__</size>J:<size=1>__</size>13% <size=1>__</size>A:<size=1>__</size>30% <size=1>__</size>T:<size=1>__</size>17%");
  3904. Game.PrintMessage("Hard: P:<size=1>__</size>0% <size=1>__</size>C:<size=1>__</size>3% <size=1>__</size>J:<size=1>__</size>24% <size=1>__</size>A:<size=1>__</size>40% <size=1>__</size>T:<size=1>__</size>33%");
  3905. Game.PrintMessage("  Bosses: P:<size=1>__</size>40% <size=1>__</size>C:<size=1>__</size>10% <size=1>__</size>J:<size=1>__</size>12% <size=1>__</size>A:<size=1>__</size>20% <size=1>__</size>T:<size=1>__</size>18%");
  3906. Game.PrintMessage("Super: P:<size=1>__</size>35% <size=1>__</size>C:<size=1>__</size>35% <size=1>__</size>J:<size=1>__</size>20% <size=1>__</size>A:<size=1>__</size>9% <size=1>__</size>T:<size=1>__</size>1%");
  3907. Game.PrintMessage("  Bosses: P:<size=1>__</size>45% <size=1>__</size>C:<size=1>__</size>20% <size=1>__</size>J:<size=1>__</size>11% <size=1>__</size>A:<size=1>__</size>5% <size=1>__</size>T:<size=1>__</size>19%");
  3908. Game.PrintMessage("Extreme: P:<size=1>__</size>0% <size=1>__</size>C:<size=1>__</size>0% <size=1>__</size>J:<size=1>__</size>10% <size=1>__</size>A:<size=1>__</size>20% <size=1>__</size>T:<size=1>__</size>70%");
  3909. Game.PrintMessage("  Bosses: P:<size=1>__</size>50% <size=1>__</size>C:<size=1>__</size>30% <size=1>__</size>J:<size=1>__</size>0% <size=1>__</size>A:<size=1>__</size>0% <size=1>__</size>T:<size=1>__</size>20%");
  3910. Game.PrintMessage("Hell: P:<size=1>__</size>50% <size=1>__</size>C:<size=1>__</size>50% <size=1>__</size>J:<size=1>__</size>0% <size=1>__</size>A:<size=1>__</size>0% <size=1>__</size>T:<size=1>__</size>0%");
  3911. Game.PrintMessage("  Bosses: P:<size=1>__</size>38% <size=1>__</size>C:<size=1>__</size>37% <size=1>__</size>J:<size=1>__</size>0% <size=1>__</size>A:<size=1>__</size>0% <size=1>__</size>T:<size=1>__</size>25%");
  3912. }
  3913. If(String.Equals(VariableString("input"), "/spawncaphelp"))
  3914. {
  3915. Game.PrintMessage("-------------------------Spawn Cap Help--------------------------");
  3916. Game.PrintMessage("Turn<size=1>__</size>spawn<size=1>__</size>cap<size=1>__</size>off:<size=1>__</size>/spawncapoff");
  3917. Game.PrintMessage("Set<size=1>__</size>spawn<size=1>__</size>cap<size=1>__</size>to<size=1>__</size>[#}:<size=1>__</size>/spawncap[#]");
  3918. Game.PrintMessage(" [#]<size=1>__</size>can<size=1>__</size>be<size=1>__</size>any<size=1>__</size>integer<size=1>__</size>multiple<size=1>__</size>of<size=1>__</size>3<size=1>__</size>or<size=1>__</size>5<size=1>__</size>that<size=1>__</size>is<size=1>__</size>below<size=1>__</size>50");
  3919. Game.PrintMessage("  or<size=1>__</size>of<size=1>__</size>10<size=1>__</size>below<size=1>__</size>100");
  3920. Game.PrintMessage(" A<size=1>__</size>[#]<size=1>__</size>of<size=1>__</size>1<size=1>__</size>or<size=1>__</size>2<size=1>__</size>or<size=1>__</size>4<size=1>__</size>is<size=1>__</size>also<size=1>__</size>useable");
  3921. Game.PrintMessage("Example:<size=1>__</size>/spawncap9<size=1>__</size>sets<size=1>__</size>the<size=1>__</size>spawn<size=1>__</size>cap<size=1>__</size>to<size=1>__</size>9<size=1>__</size>titans");
  3922. }
  3923. If(String.Equals(VariableString("input"), "/initialthelp"))
  3924. {
  3925. Game.PrintMessage("----------------------Help for Initial Titans----------------------");
  3926. Game.PrintMessage("Set<size=1>__</size>number<size=1>__</size>of<size=1>__</size>titans<size=1>__</size>for<size=1>__</size>Wave<size=1>__</size>1<size=1>__</size>to<size=1>__</size>[#]:<size=1>__</size>/initialt[#]");
  3927. Game.PrintMessage(" where<size=1>__</size>[#]<size=1>__</size>is<size=1>__</size>an<size=1>__</size>integer<size=1>__</size>between<size=1>__</size>1<size=1>__</size>and<size=1>__</size>25");
  3928. Game.PrintMessage("Example:<size=1>__</size>/initialt3<size=1>__</size>would<size=1>__</size>set<size=1>__</size>the<size=1>__</size>number<size=1>__</size>of<size=1>__</size>titans<size=1>__</size>to<size=1>__</size>be");
  3929. Game.PrintMessage(" the<size=1>__</size>same<size=1>__</size>as<size=1>__</size>the<size=1>__</size>default");
  3930. }
  3931. If(String.Equals(VariableString("input"), "/incrementhelp"))
  3932. {
  3933. Game.PrintMessage("-------------------Help for Titan Increment--------------------");
  3934. Game.PrintMessage("Set<size=1>__</size>titan<size=1>__</size>increase<size=1>__</size>per<size=1>__</size>wave<size=1>__</size>to<size=1>__</size>[#]:<size=1>__</size>/increment[#]");
  3935. Game.PrintMessage(" where<size=1>__</size>[#]<size=1>__</size>is<size=1>__</size>an<size=1>__</size>integer<size=1>__</size>between<size=1>__</size>-10<size=1>__</size>and<size=1>__</size>10");
  3936. Game.PrintMessage("Example:<size=1>__</size>/increment3<size=1>__</size>would<size=1>__</size>set<size=1>__</size>the<size=1>__</size>increase<size=1>__</size>of");
  3937. Game.PrintMessage(" titans<size=1>__</size>per<size=1>__</size>wave<size=1>__</size>to<size=1>__</size>3<size=1>__</size>while<size=1>__</size>/increment1<size=1>__</size>is<size=1>__</size>default");
  3938. }
  3939. If(String.Equals(VariableString("input"), "/lastwavehelp"))
  3940. {
  3941. Game.PrintMessage("-----------------------Help for Last Wave-----------------------");
  3942. Game.PrintMessage("Set<size=1>__</size>last<size=1>__</size>wave<size=1>__</size>to<size=1>__</size>[#]:<size=1>__</size>/lastwave[#]");
  3943. Game.PrintMessage(" where<size=1>__</size>[#]<size=1>__</size>is<size=1>__</size>an<size=1>__</size>integer<size=1>__</size>multiple<size=1>__</size>of:");
  3944. Game.PrintMessage(" 5<size=1>__</size>below<size=1>__</size>50<size=1>__</size>|<size=1>__</size>10/25<size=1>__</size>below<size=1>__</size><size=1>__</size>100<size=1>__</size>|<size=1>__</size>25<size=1>__</size>below<size=1>__</size>200<size=1>__</size>|<size=1>__</size>50<size=1>__</size>below");
  3945. Game.PrintMessage(" 500<size=1>__</size>|<size=1>__</size>100/250<size=1>__</size>below<size=1>__</size>1000<size=1>__</size>|<size=1>__</size>max");
  3946. Game.PrintMessage("Example:<size=1>__</size>/lastwave35<size=1>__</size>would<size=1>__</size>set<size=1>__</size>the<size=1>__</size>last<size=1>__</size>wave<size=1>__</size>to<size=1>__</size>be<size=1>__</size>35");
  3947. Game.PrintMessage(" and<size=1>__</size>/lastwavemax<size=1>__</size>would<size=1>__</size>set<size=1>__</size>the<size=1>__</size>last<size=1>__</size>wave<size=1>__</size>to<size=1>__</size>999999");
  3948. }
  3949. If(String.Equals(VariableString("input"), "/revhelp"))
  3950. {
  3951. Game.PrintMessage("--------------------------Help for Revives-------------------------");
  3952. Game.PrintMessage("Toggle<size=1>__</size>revives<size=1>__</size>with<size=1>__</size>each<size=1>__</size>new<size=1>__</size>wave:<size=1>__</size>/revwave");
  3953. Game.PrintMessage("Toggle<size=1>__</size>timed<size=1>__</size>revives:<size=1>__</size>/revtime");
  3954. Game.PrintMessage("Set<size=1>__</size>wave<size=1>__</size>revives<size=1>__</size>to<size=1>__</size>occur<size=1>__</size>every<size=1>__</size>[#]<size=1>__</size>waves:<size=1>__</size>/revwave[#]");
  3955. Game.PrintMessage(" Example:<size=1>__</size>/revwave1<size=1>__</size>would<size=1>__</size>revive<size=1>__</size>every<size=1>__</size>wave");
  3956. Game.PrintMessage(" Can<size=1>__</size>use<size=1>__</size>any<size=1>__</size>integer<size=1>__</size>1-25");
  3957. Game.PrintMessage("Set<size=1>__</size>timed<size=1>__</size>revives<size=1>__</size>to<size=1>__</size>every<size=1>__</size>[#]<size=1>__</size>seconds:<size=1>__</size>/revtime[#]");
  3958. Game.PrintMessage(" Example:<size=1>__</size>/revtime10<size=1>__</size>sets<size=1>__</size>the<size=1>__</size>time<size=1>__</size>between<size=1>__</size>revives<size=1>__</size>to");
  3959. Game.PrintMessage("  10<size=1>__</size>seconds");
  3960. Game.PrintMessage(" Can<size=1>__</size>use<size=1>__</size>1-10<size=1>__</size>and<size=1>__</size>multiples<size=1>__</size>of:<size=1>__</size>5<size=1>__</size>5-60<size=1>__</size>|<size=1>__</size>60<size=1>__</size>60-600");
  3961. }
  3962. If(String.Equals(VariableString("input"), "/healthhelp"))
  3963. {
  3964. Game.PrintMessage("-----------------------Help for Titan Health----------------------");
  3965. Game.PrintMessage("To<size=1>___</size>set<size=1>___</size>health<size=1>___</size>mode<size=1>___</size>to<size=1>___</size>scaled:<size=1>___</size>/healthmodescaled");
  3966. Game.PrintMessage("To<size=1>___</size>set<size=1>___</size>health<size=1>___</size>mode<size=1>___</size>to<size=1>___</size>fixed:<size=1>___</size>/healthmodefixed");
  3967. Game.PrintMessage("To<size=1>___</size>set<size=1>___</size>minimum<size=1>___</size>health<size=1>___</size>to<size=1>___</size>[#]:<size=1>___</size>/healthmin[#]");
  3968. Game.PrintMessage(" For<size=1>___</size>bosses:<size=1>___</size>/bosshealthmin[#]");
  3969. Game.PrintMessage("To<size=1>___</size>set<size=1>___</size>maximum<size=1>___</size>health<size=1>___</size>to<size=1>___</size>[#]:<size=1>___</size>/healthmax[#]");
  3970. Game.PrintMessage(" For<size=1>___</size>bosses:<size=1>___</size>/bosshealthmax[#]");
  3971. Game.PrintMessage("For<size=1>___</size>normal<size=1>___</size>titans<size=1>___</size>[#]<size=1>___</size>can<size=1>___</size>be<size=1>___</size>any<size=1>___</size>multiple<size=1>___</size>of<size=1>___</size>50<size=1>___</size>from");
  3972. Game.PrintMessage(" 0<size=1>___</size>to<size=1>___</size>2000");
  3973. Game.PrintMessage("For<size=1>___</size>boss<size=1>___</size>titans<size=1>___</size>[#]<size=1>___</size>can<size=1>___</size>be<size=1>___</size>any<size=1>___</size>multiple<size=1>___</size>of<size=1>___</size>500<size=1>___</size>from");
  3974. Game.PrintMessage(" 0<size=1>___</size>to<size=1>___</size>20000");
  3975. Game.PrintMessage("Fixed<size=1>___</size>health<size=1>___</size>mode<size=1>___</size>uses<size=1>___</size>maximum<size=1>___</size>health<size=1>___</size>value");
  3976. Game.PrintMessage("If<size=1>___</size>minimum<size=1>___</size>health<size=1>___</size>is<size=1>___</size>smaller<size=1>___</size>than<size=1>___</size>maximum<size=1>___</size>the");
  3977. Game.PrintMessage(" scaling<size=1>___</size>will<size=1>___</size>be<size=1>___</size>inverted");
  3978. }
  3979. If(String.Equals(VariableString("input"), "/sizehelp"))
  3980. {
  3981. Game.PrintMessage("-----------------------Help for Titan Sizes----------------------");
  3982. Game.PrintMessage("To<size=1>___</size>set<size=1>___</size>minimum<size=1>___</size>size<size=1>___</size>to<size=1>___</size>[#]:<size=1>___</size>/sizemin[#]");
  3983. Game.PrintMessage(" For<size=1>___</size>bosses:<size=1>___</size>/bosssizemin[#]");
  3984. Game.PrintMessage("To<size=1>___</size>set<size=1>___</size>maximum<size=1>___</size>size<size=1>___</size>to<size=1>___</size>[#]:<size=1>___</size>/sizemax[#]");
  3985. Game.PrintMessage(" For<size=1>___</size>bosses:<size=1>___</size>/bosssizemax[#]");
  3986. Game.PrintMessage("For<size=1>___</size>normal<size=1>___</size>titans<size=1>___</size>[#]<size=1>___</size>can<size=1>___</size>be<size=1>___</size>any<size=1>___</size>multiple<size=1>___</size>of<size=1>___</size>one");
  3987. Game.PrintMessage(" tenth<size=1>___</size>from<size=1>___</size>0<size=1>___</size>to<size=1>___</size>5<size=1>___</size>without<size=1>___</size>the<size=1>___</size>decimal");
  3988. Game.PrintMessage("For<size=1>___</size>bosses<size=1>___</size>[#]<size=1>___</size>can<size=1>___</size>be<size=1>___</size>any<size=1>___</size>multiple<size=1>___</size>of<size=1>___</size>one<size=1>___</size>half<size=1>___</size>from");
  3989. Game.PrintMessage(" 0<size=1>___</size>to<size=1>___</size>20<size=1>___</size>written<size=1>___</size>without<size=1>___</size>the<size=1>___</size>decimal");
  3990. Game.PrintMessage("Example:<size=1>___</size>/sizemin05<size=1>___</size>would<size=1>___</size>set<size=1>___</size>the<size=1>___</size>minimum<size=1>___</size>titan");
  3991. Game.PrintMessage(" size<size=1>___</size>to<size=1>___</size>one<size=1>___</size>half<size=1>___</size>while<size=1>___</size>/bosssizemax75<size=1>___</size>would<size=1>___</size>set");
  3992. Game.PrintMessage(" maximum<size=1>___</size>boss<size=1>___</size>size<size=1>___</size>to<size=1>___</size>seven<size=1>___</size>and<size=1>___</size>a<size=1>___</size>half");
  3993. }
  3994. If(String.Equals(VariableString("input"), "/emhelp"))
  3995. {
  3996. Game.PrintMessage("-----------------------Help for EM Settings----------------------");
  3997. Game.PrintMessage("Set Titan View Distance: /commonvd [distance]");
  3998. Game.PrintMessage(" Example:<size=1>__</size>/commonvd<size=1>__</size>1000<size=1>__</size>would<size=1>__</size>allow<size=1>__</size>titans<size=1>__</size>to");
  3999. Game.PrintMessage("  notice<size=1>__</size>players<size=1>__</size>1000u<size=1>__</size>away");
  4000. Game.PrintMessage("Fogmode: /fogmodee 1 [density] [color]");
  4001. Game.PrintMessage(" Example:<size=1>__</size>/fogmodee<size=1>__</size>1<size=1>__</size>1000<size=1>__</size>5<size=1>__</size>would<size=1>__</size><size=1>__</size>create<size=1>__</size>thick<size=1>__</size>gray");
  4002. Game.PrintMessage("  fog");
  4003. }
  4004.  
  4005. }
  4006.  
  4007. }
  4008.  
  4009. OnTitanDie("titan", "player")
  4010. {
  4011. VariableInt.Add("10", 1);
  4012. }
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