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May 21st, 2018
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  1. if (!isServer) exitWith {};
  2. _id = _this select 0;
  3. burncity = {
  4. _object = _this select 0;
  5. if (!(_object getVariable ["burn",false])) then {
  6. null = [_object,300,5,0.1,true,false,"big"] remoteExec ["life_fnc_fire",-2];
  7. life_burning = life_burning + 1;
  8. diag_log str life_burning;
  9. if (life_burning > 64) exitWith {};
  10. sleep 60;
  11. _near = nearestObjects [_object, ["i_house_small_03_v1_f","Land_u_Addon_02_V1_F","Land_i_Addon_02_V1_F","Land_i_Addon_03_V1_F","Land_i_Addon_03mid_V1_F","Land_i_Addon_04_V1_F","Land_i_Garage_V1_F","Land_i_Garage_V2_F","Land_i_House_Big_01_V1_F","Land_i_House_Big_01_V2_F","Land_i_House_Big_01_V3_F","Land_u_House_Big_01_V1_F","Land_i_House_Big_02_V1_F","Land_i_House_Big_02_V3_F","Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F","Land_u_Shop_02_V1_F","Land_i_House_Small_01_V1_F","Land_i_House_Small_01_V2_F","Land_i_House_Small_01_V3_F","Land_i_House_Small_02_V1_F","Land_i_House_Small_02_V2_F","Land_i_House_Small_02_V3_F","Land_i_Stone_HouseBig_V1_F","Land_i_Stone_HouseBig_V2_F","Land_i_Stone_HouseBig_V3_F","Land_i_Stone_Shed_V1_F","Land_i_Stone_Shed_V2_F","Land_i_Stone_Shed_V3_F","Land_i_Stone_HouseSmall_V1_F","Land_i_Stone_HouseSmall_V2_F","Land_i_Stone_HouseSmall_V3_F"], 35];
  12. if (_object getVariable ["burn",false]) then {
  13. {
  14. [_x] spawn burncity;
  15. }foreach _near;
  16. };
  17. };
  18.  
  19. };
  20.  
  21. _object = [0,0,0] nearestObject _id;
  22. null = [_object,300,5,0.1,true,false,"big"] remoteExec ["life_fnc_fire",-2];
  23. sleep 200;
  24. _near = nearestObjects [_object, ["i_house_small_03_v1_f","Land_u_Addon_02_V1_F","Land_i_Addon_02_V1_F","Land_i_Addon_03_V1_F","Land_i_Addon_03mid_V1_F","Land_i_Addon_04_V1_F","Land_i_Garage_V1_F","Land_i_Garage_V2_F","Land_i_House_Big_01_V1_F","Land_i_House_Big_01_V2_F","Land_i_House_Big_01_V3_F","Land_u_House_Big_01_V1_F","Land_i_House_Big_02_V1_F","Land_i_House_Big_02_V3_F","Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F","Land_u_Shop_02_V1_F","Land_i_House_Small_01_V1_F","Land_i_House_Small_01_V2_F","Land_i_House_Small_01_V3_F","Land_i_House_Small_02_V1_F","Land_i_House_Small_02_V2_F","Land_i_House_Small_02_V3_F","Land_i_Stone_HouseBig_V1_F","Land_i_Stone_HouseBig_V2_F","Land_i_Stone_HouseBig_V3_F","Land_i_Stone_Shed_V1_F","Land_i_Stone_Shed_V2_F","Land_i_Stone_Shed_V3_F","Land_i_Stone_HouseSmall_V1_F","Land_i_Stone_HouseSmall_V2_F","Land_i_Stone_HouseSmall_V3_F"], 35];
  25. life_burning = 1;
  26. diag_log "Es wurde das Fire Event gestartet.";
  27. diag_log str life_burning;
  28. if (_object getVariable ["burn",false]) then {
  29. {
  30. [_x] spawn burncity;
  31. }foreach _near;
  32. };
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