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Dannydjdk

Armor Underwear Config

May 15th, 2019
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  1. # Configuration file
  2.  
  3. ~CONFIG_VERSION: 1
  4.  
  5. general {
  6. # INTERNAL. Development messages enabled.
  7. B:debug_mode=false
  8.  
  9. # Set to false to disable all mod-specific additions to vanilla structure and activity loot tables. Loot is the only way to obtain the custom liners like the Ozzys and Ollies. Enabled by default; requires restart if changed in-game.
  10. B:enrich_loot_tables=false
  11.  
  12. # Set to false to disable the portable 'goo paks' that you carry in your hotbar. Paks are a useful supplement to regular armor liners in extreme environments. Included by default; requires restart if changed in-game.
  13. B:include_goopaks=true
  14.  
  15. # Set to true to enable special liners including their damage mitigation features. These items are available only as loot rewards in the standalone mod. Disabled by default; requires restart if changed in-game.
  16. B:include_special_liners=false
  17.  
  18. # Set to true to include crafting recipes for items that are normally obtained through other mechanisms like looting or advancements. By default, only the ToughAsNails temperature-related 'Ozzy' liners are craftable. [default: *DEFAULT*]
  19. S:special_liners_craftable=false
  20.  
  21. # Set to true to force all the basic recipes to use a mod-specific element to ensure no collisions with other mod recipes. If turned ON you cannot use TAN armor as liners directly. Off by default; requires restart if changed in-game.
  22. B:super_compatibility_mode=true
  23.  
  24. # Set to the maximum number of plain liners a single piece of armor can have. Applies to all types of armor pieces (helmets, chestplates, leggings, boots). Does not apply to special types of liners.
  25. I:thickness_limit=3
  26.  
  27. # Set to true to force all mod items and blocks to a single custom tab in creative views. Enabled by default.
  28. B:use_custom_tab=true
  29. }
  30.  
  31.  
  32. ##########################################################################################################
  33. # integration
  34. #--------------------------------------------------------------------------------------------------------#
  35. # Armor that can be lined in addition to vanilla armor pieces. Requires restart if changed.
  36. ##########################################################################################################
  37.  
  38. integration {
  39. # Set to the full IDs of all modded boots that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_boots], [cyclicmagic:purple_boots]]
  40. S:boots <
  41. conarm:boots
  42. immersiveengineering:faraday_suit_feet
  43. minecolonies:pirate_shoes
  44. natura:imp_armor_boots
  45. pneumaticcraft:pneumatic_boots
  46. harvestcraft:hardenedleatherbootsitem
  47. >
  48.  
  49. # Set to the full IDs of all modded chestplates that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_chestplate], [cyclicmagic:purple_chestplate]]
  50. S:chestplate <
  51. conarm:chestplate
  52. immersiveengineering:faraday_suit_chest
  53. minecolonies:pirate_chest
  54. natura:imp_armor_chestplate
  55. pneumaticcraft:pneumatic_chestplate
  56. harvestcraft:hardenedleatherchestitem
  57. >
  58.  
  59. # Set to the full IDs of all modded helmets that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_helmet], [cyclicmagic:purple_helmet]]
  60. S:helmet <
  61. conarm:helmet
  62. immersiveengineering:faraday_suit_head
  63. minecolonies:pirate_cap
  64. natura:imp_armor_helmet
  65. pneumaticcraft:pneumatic_helmet
  66. harvestcraft:hardenedleatherhelmitem
  67. >
  68.  
  69. # Set to the full IDs of all modded leggings that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_leggings], [cyclicmagic:purple_leggings]]
  70. S:leggings <
  71. conarm:leggings
  72. immersiveengineering:faraday_suit_legs
  73. minecolonies:pirate_leggins
  74. natura:imp_armor_leggings
  75. pneumaticcraft:pneumatic_leggings
  76. harvestcraft:hardenedleatherleggingsitem
  77. >
  78. }
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