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- pcall(function ()
- while wait() do
- for _,v in pairs(game.Workspace.Scenery.Chests.ChestObjects:GetChildren()) do
- for _,b in pairs(v:GetChildren()) do
- if b.ClassName =='Part' or b.ClassName =='MeshPart' then
- b.CanCollide = false
- b.Transparency = 1
- for _,c in pairs(b:GetChildren()) do
- if c.Name ~= 'TouchInterest' then
- c:Destroy()
- end;end
- b.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
- end;end;end
- end;end)
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