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| progs | maze | maze3d

Aug 30th, 2016
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  1. --[[
  2.     Project info:
  3.    
  4.     Name: Maze 3D
  5.     Creator: Jesusthekiller
  6.     Language: Lua (CC)
  7.     Website: None
  8.     License: GNU GPL
  9.         License file can be fount at www.jesusthekiller.com/license-gpl.html
  10.  
  11.     Version: 2.1
  12. ]]--
  13.  
  14. --[[
  15.     Big thanks to Gopher for 3D engine!
  16.     http://www.computercraft.info/forums2/index.php?/topic/10786-wolf3d-style-3d-engine-proof-of-concept/page__hl__wolf3d
  17. ]]--
  18.  
  19. --[[
  20.     Changelog:
  21.       1.0:
  22.         Initial Release
  23.       2.0:
  24.         No-HTTP version for Treasure disk
  25.       2.1:
  26.         No more temp files!
  27. ]]--
  28.  
  29. --[[
  30.     LICENSE:
  31.    
  32.     Maze 3D
  33.     Copyright (c) 2013 Jesusthekiller
  34.  
  35.     This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
  36.  
  37.     This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  38.  
  39.     See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
  40. ]]--
  41.  
  42. -- The color check
  43. if (not term.isColor()) or turtle then
  44.     print("This program has to be run on advanced computer.")
  45.     error()
  46. end
  47.  
  48. -- The cprint
  49. local function cwrite(msg)
  50.     msg = tostring(msg)
  51.     local x, y = term.getCursorPos()
  52.     term.setCursorPos((51-#msg)/2, y)
  53.     write(msg)
  54. end
  55.  
  56. local function cprint(msg)
  57.     cwrite(msg.."\n")
  58. end
  59.  
  60. -- The splash
  61. term.setBackgroundColor(colors.black)
  62. term.setTextColor(colors.white)
  63. term.clear()
  64.  
  65. paintutils.drawImage({[1]={[1]=1,[2]=0,[3]=0,[4]=0,[5]=1,[6]=0,[7]=0,[8]=1,[9]=1,[10]=0,[11]=0,[12]=0,[13]=1,[14]=1,[15]=1,[16]=1,[17]=0,[18]=1,[19]=1,[20]=1,[21]=1,},[2]={[1]=1,[2]=1,[3]=0,[4]=1,[5]=1,[6]=0,[7]=1,[8]=0,[9]=0,[10]=1,[11]=0,[12]=0,[13]=0,[14]=0,[15]=0,[16]=1,[17]=0,[18]=1,[19]=0,[20]=0,[21]=0,},[3]={[1]=1,[2]=0,[3]=1,[4]=0,[5]=1,[6]=0,[7]=1,[8]=1,[9]=1,[10]=1,[11]=0,[12]=0,[13]=0,[14]=1,[15]=1,[16]=0,[17]=0,[18]=1,[19]=1,[20]=1,[21]=0,},[4]={[1]=1,[2]=0,[3]=0,[4]=0,[5]=1,[6]=0,[7]=1,[8]=0,[9]=0,[10]=1,[11]=0,[12]=0,[13]=1,[14]=0,[15]=0,[16]=0,[17]=0,[18]=1,[19]=0,[20]=0,[21]=0,},[5]={[1]=1,[2]=0,[3]=0,[4]=0,[5]=1,[6]=0,[7]=1,[8]=0,[9]=0,[10]=1,[11]=0,[12]=0,[13]=1,[14]=1,[15]=1,[16]=1,[17]=0,[18]=1,[19]=1,[20]=1,[21]=1,},[6]={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0,[6]=0,[7]=0,[8]=0,},[7]={[1]=0,[2]=0,[3]=0,[4]=16384,[5]=16384,[6]=16384,[7]=16384,[8]=0,[9]=0,[10]=0,[11]=0,[12]=512,[13]=512,[14]=512,[15]=512,[16]=0,[17]=0,[18]=0,[19]=0,[20]=0,[21]=0,},[8]={[1]=0,[2]=0,[3]=0,[4]=0,[5]=128,[6]=128,[7]=128,[8]=16384,[9]=0,[10]=0,[11]=0,[12]=512,[13]=128,[14]=128,[15]=128,[16]=512,[17]=0,[18]=0,[19]=0,[20]=0,[21]=0,},[9]={[1]=0,[2]=0,[3]=0,[4]=16384,[5]=16384,[6]=16384,[7]=16384,[8]=0,[9]=128,[10]=0,[11]=0,[12]=512,[13]=128,[14]=0,[15]=0,[16]=512,[17]=128,[18]=0,[19]=0,[20]=0,[21]=0,},[10]={[1]=0,[2]=0,[3]=0,[4]=0,[5]=128,[6]=128,[7]=128,[8]=16384,[9]=0,[10]=0,[11]=0,[12]=512,[13]=128,[14]=0,[15]=0,[16]=512,[17]=128,[18]=0,[19]=0,[20]=0,[21]=0,},[11]={[1]=0,[2]=0,[3]=0,[4]=16384,[5]=16384,[6]=16384,[7]=16384,[8]=0,[9]=128,[10]=0,[11]=0,[12]=512,[13]=512,[14]=512,[15]=512,[16]=128,[17]=128,[18]=0,[19]=0,[20]=0,[21]=0,},[12]={[1]=0,[2]=0,[3]=0,[4]=0,[5]=128,[6]=128,[7]=128,[8]=128,[9]=0,[10]=0,[11]=0,[12]=0,[13]=128,[14]=128,[15]=128,[16]=128,},}, 15, 3)
  66.  
  67. parallel.waitForAny(
  68.     function() coroutine.yield(); os.pullEvent("key"); coroutine.yield() end,
  69.     function() term.setBackgroundColor(colors.black); term.setTextColor(colors.white) while true do term.setCursorPos(18, 16); term.write("Press any key.."); sleep(0.5); term.clearLine(); sleep(0.5) end end
  70. )
  71.  
  72. -- The size
  73. local size
  74.  
  75. repeat
  76.     term.setCursorPos(1, 16)
  77.     term.clearLine()
  78.  
  79.     cwrite("Enter maze size (5-99):")
  80.     size = read()
  81.    
  82.     size = tonumber(size)
  83.     if not size then
  84.         size = 0
  85.     end
  86. until size > 4 and size < 100
  87.  
  88. -- The generate
  89. local function mazeGen(mx, my)
  90.    
  91.     --[[
  92.         Format:
  93.        
  94.         maze.x.y.(1/2/3/4) = true/false
  95.        
  96.         1 - top
  97.         2 - bottom
  98.         3 - right
  99.         4 - left
  100.     ]]--
  101.    
  102.     local maze = {}
  103.     for i = 1, mx do
  104.         maze[i] = {}
  105.         for j = 1, my do
  106.             maze[i][j] = {}
  107.             for k = 1, 4 do
  108.                 maze[i][j][k] = true
  109.             end
  110.         end
  111.     end
  112.  
  113.     local vis = 1
  114.     local tot = mx * my
  115.     local curr = {}
  116.     curr.x = math.random(1, mx)
  117.     curr.y = math.random(1, my)
  118.     local stack = {}
  119.  
  120.     while vis < tot do
  121.         local intact = {}
  122.         local x = curr.x
  123.         local y = curr.y
  124.        
  125.         if x - 1 >= 1 and maze[x-1][y][1] and maze[x-1][y][2] and maze[x-1][y][3] and maze[x-1][y][4] then -- Check for full cells
  126.             intact[#intact+1] = {x-1, y, 1}
  127.         end
  128.        
  129.         if x + 1 <= mx and maze[x+1][y][1] and maze[x+1][y][2] and maze[x+1][y][3] and maze[x+1][y][4] then
  130.             intact[#intact+1] = {x+1, y, 2}
  131.         end
  132.        
  133.         if y + 1 <= my and maze[x][y+1][1] and maze[x][y+1][2] and maze[x][y+1][3] and maze[x][y+1][4] then
  134.             intact[#intact+1] = {x, y+1, 3}
  135.         end
  136.        
  137.         if y - 1 >= 1 and maze[x][y-1][1] and maze[x][y-1][2] and maze[x][y-1][3] and maze[x][y-1][4] then
  138.             intact[#intact+1] = {x, y-1, 4}
  139.         end
  140.        
  141.         if #intact > 0 then
  142.             local i = math.random(1, #intact) -- Choose random
  143.            
  144.             if intact[i][3] == 1 then -- Set intact's attached wall to false
  145.                 maze[intact[i][1]][intact[i][2]][2] = false
  146.             elseif intact[i][3] == 2 then
  147.                 maze[intact[i][1]][intact[i][2]][1] = false
  148.             elseif intact[i][3] == 3 then
  149.                 maze[intact[i][1]][intact[i][2]][4] = false
  150.             elseif intact[i][3] == 4 then
  151.                 maze[intact[i][1]][intact[i][2]][3] = false
  152.             end
  153.            
  154.             maze[x][y][intact[i][3]] = false -- Set attached wall to false
  155.            
  156.             vis = vis + 1 -- Increase vis
  157.            
  158.             stack[#stack+1] = intact[i] -- Add to stack
  159.         else
  160.             local tmp = table.remove(stack) -- Get last cell
  161.             curr.x = tmp[1]
  162.             curr.y = tmp[2]
  163.         end
  164.     end
  165.    
  166.     return maze
  167. end
  168.  
  169. local m = mazeGen(size, size)
  170.  
  171. -- The game init
  172. local posx = 2
  173. local posy = 2
  174.  
  175. local offsetx = 51/2-2
  176. local offsety = 19/2-2
  177.  
  178. -- The maze-to-table
  179. local tab = {}
  180.  
  181. for x = 1, size * 2 + 1 do
  182.     tab[x] = {}
  183.    
  184.     for y = 1, size * 2 + 1 do
  185.         if x % 2 == 0 and y % 2 == 0 then -- Fill cells (empty)
  186.             tab[x][y] = " "
  187.         elseif x % 2 == 1 and y % 2 == 1 then -- Fill corners (full)
  188.             tab[x][y] = "1"
  189.         end
  190.     end
  191. end
  192.  
  193. for x, tV in ipairs(m) do
  194.     for y, v in ipairs(tV) do
  195.         if x == size and y == size then
  196.             v[1] = v[1] and "2" or " "
  197.             v[2] = v[2] and "2" or " "
  198.             v[3] = v[3] and "2" or " "
  199.             v[4] = v[4] and "2" or " "
  200.             tab[x*2-1][y*2] = v[1] -- Up
  201.             tab[x*2+1][y*2] = v[2] -- Down
  202.             tab[x*2][y*2+1] = v[3] -- Right
  203.             tab[x*2][y*2-1] = v[4] -- Left
  204.         else
  205.             v[1] = v[1] and "1" or " "
  206.             v[2] = v[2] and "1" or " "
  207.             v[3] = v[3] and "1" or " "
  208.             v[4] = v[4] and "1" or " "
  209.             tab[x*2-1][y*2] = v[1] -- Up
  210.             tab[x*2+1][y*2] = v[2] -- Down
  211.             tab[x*2][y*2+1] = v[3] -- Right
  212.             tab[x*2][y*2-1] = v[4] -- Left
  213.         end
  214.     end
  215. end
  216.  
  217. local gtab = {}
  218.  
  219. for k, v in ipairs(tab) do
  220.     gtab[#gtab+1] = table.concat(v)
  221. end
  222.  
  223. size = size * 2 + 1
  224.  
  225. --[[
  226. local template = fs.open("maze3d_template", "r")
  227. local game = fs.open("maze3d_game", "w")
  228.  
  229. game.writeLine("local mapH, mapW = "..size..","..size)
  230. game.writeLine("local dir = "..(gtab[2]:sub(3,3) == " " and '0' or '88'))
  231. game.writeLine("local map = {")
  232.  
  233. for k, v in ipairs(gtab) do
  234.     game.writeLine('"'..v..'",')
  235. end
  236.  
  237. game.writeLine("}")
  238.  
  239. game.writeLine(template.readAll())
  240. game.close()
  241. template.close()
  242.  
  243. shell.run("maze3d_game")
  244.  
  245. fs.delete("maze3d_game")
  246. fs.delete("maze3d_template")]]
  247.  
  248. local mapH, mapW = size, size
  249. local dir = gtab[2]:sub(3,3) == " " and '0' or '88'
  250. local map = gtab
  251. local startdir = dir
  252.  
  253. ------------------------------------------------------------------------------------------------------
  254. --GOPHER'S CODE HERE
  255.  
  256. local buffer=term
  257. local loadedAPI=false
  258.  
  259. local stime = os.clock()
  260.  
  261. if redirect then
  262.   buffer=redirect.createRedirectBuffer()
  263.   print("redirect API found, using buffer")
  264. else
  265.   local pe=printError
  266.   rawset(_G,"printError",error)  
  267.   local ok, err=pcall(os.loadAPI,"redirect")
  268.   if not ok then
  269.     print("trying "..shell.dir().."/redirect")
  270.     ok,err=pcall(os.loadAPI,shell.dir().."/redirect")
  271.   end
  272.   if ok then    
  273.     print("Loaded redirect API, using buffer")
  274.     buffer=redirect.createRedirectBuffer()
  275.     loadedAPI=true
  276.   else
  277.     print("redirect API not found or could not be loaded, drawing directly; this may cause flickering.")
  278.   end
  279.   rawset(_G,"printError",pe)
  280. end
  281.  
  282. local colorSchemes = {
  283.   {0,8}, --white+gray
  284.   {3,11}, --blue
  285.   {6,14}, --red
  286.   {5,13}, --green
  287.   {4,1}, --yellow/orange
  288. }
  289.  
  290.  
  291. local function cast(cx,cy,angle)
  292.   --direction vector
  293.   local vx,vy=math.cos(angle), math.sin(angle)
  294.   local slope=vy/vx
  295.   --next distance, x and y axis points
  296.   local ndx, ndy
  297.   --steps, distance and block
  298.   local dsx, dsy, bsx, bsy
  299.   if vx<0 then
  300.     local x=(cx%1)
  301.     bsx=-1
  302.     ndx=math.sqrt(x*x*(1+slope*slope))
  303.     dsx=math.sqrt((1+slope*slope))
  304.   else
  305.     local x=1-(cx%1)
  306.     bsx=1
  307.     ndx=math.sqrt(x*x*(1+slope*slope))
  308.     dsx=math.sqrt((1+slope*slope))
  309.   end
  310.  
  311.   if vy<0 then
  312.     local y=(cy%1)
  313.     bsy=-1
  314.     ndy=math.sqrt(y*y*(1+1/(slope*slope)))
  315.     dsy=math.sqrt((1+1/(slope*slope)))
  316.   else
  317.     local y=1-(cy%1)
  318.     bsy=1
  319.     ndy=math.sqrt(y*y*(1+1/(slope*slope)))
  320.     dsy=math.sqrt((1+1/(slope*slope)))
  321.   end
  322.  
  323.   local x,y=math.floor(cx),math.floor(cy)
  324.   while x>0 and x<=mapW and y>0 and y<=mapH do
  325.     local hitD
  326.     local isX
  327.     if ndx<ndy then
  328.       --x crossing is next
  329.       x=x+bsx
  330.       isX=true
  331.       hitD=ndx
  332.       ndx=ndx+dsx
  333.     else
  334.       y=y+bsy
  335.       isX=false
  336.       hitD=ndy
  337.       ndy=ndy+dsy
  338.     end
  339.     local wall=map[y]:sub(x,x)
  340.     if wall~=" " then
  341.      
  342.       return colorSchemes[tonumber(wall)][isX and 1 or 2], hitD
  343.     end
  344.   end  
  345. end
  346.  
  347. local w,h=term.getSize()
  348. local centerX, centerY=math.floor((w+1)/2), math.floor((h+1)/2)
  349.  
  350. local px, py=2.5,2.5
  351. --local dir=0
  352. local fx,fy
  353. local speed=.1
  354. local turnSpeed=4
  355.  
  356. local function turn(amt)
  357.   dir=dir+amt
  358.   fx,fy=math.cos(math.rad(dir)), math.sin(math.rad(dir))
  359. end
  360.  
  361. turn(0)
  362.  
  363. --build table of angles and base distances per scanline
  364. local screenDist=.55*w
  365. local scan={}
  366.  
  367. for x=1,w do
  368.   local t={}
  369.   scan[x]=t
  370.   t.angle=math.atan2(x-centerX,screenDist)
  371.   t.dist=((x-centerX)^2+screenDist^2)^.5/screenDist
  372. end
  373.  
  374. local function redraw()
  375.   local oldTerm
  376.   if buffer.isBuffer then
  377.     oldTerm = term.redirect(buffer)
  378.   end
  379.   for x=1,w do
  380.     local wall,dist=cast(px,py,math.rad(dir)+scan[x].angle)
  381.     if wall then
  382.       --calc wall height based on distance
  383.       local height=scan[x].dist/dist
  384.       height=math.floor(math.min(height*centerY,(h+1)/2))
  385.       term.setBackgroundColor(colors.gray)
  386.       for y=1,(h+1)/2-height-1 do
  387.         term.setCursorPos(x,y)
  388.         term.write(" ")
  389.       end
  390.       for y=centerY+height+1,h do
  391.         term.setCursorPos(x,y)
  392.         term.write(" ")
  393.       end
  394.       term.setBackgroundColor(2^wall)
  395.       for y=centerY-height,centerY+height do
  396.         term.setCursorPos(x,y)
  397.         term.write(" ")
  398.       end
  399.     end
  400.   end
  401.   if buffer.isBuffer then
  402.     term.redirect(oldTerm)
  403.     buffer.blit()
  404.   end
  405. end
  406.  
  407. local function clampCollision(x,y,radius)
  408.   --am I *in* a block?
  409.   local gx,gy=math.floor(x),math.floor(y)
  410.   if map[gy]:sub(gx,gx)~=" " then
  411.     --I am. Complete fail, do nothing.
  412.     return x,y
  413.   end
  414.  
  415.   --ok, check the neighbors.
  416.   local right=math.floor(x+radius)>gx
  417.   local left=math.floor(x-radius)<gx
  418.   local front=math.floor(y-radius)<gy
  419.   local back=math.floor(y+radius)>gy
  420.  
  421.   local pushed=false
  422.  
  423.   if right and map[gy]:sub(gx+1,gx+1)~=" " then
  424.     --push left
  425.     pushed=true
  426.     x=gx+1-radius
  427.   elseif left  and map[gy]:sub(gx-1,gx-1)~=" " then
  428.     --push right
  429.     pushed=true
  430.     x=gx+radius
  431.   end
  432.  
  433.   if front and map[gy-1]:sub(gx,gx)~=" " then
  434.     --push back
  435.     pushed=true
  436.     y=gy+radius
  437.   elseif back and map[gy+1]:sub(gx,gx)~=" " then
  438.     --push forward
  439.     pushed=true
  440.  
  441.  
  442.  
  443.     y=gy+1-radius
  444.   end
  445.  
  446.   --if I wasn't pushed out on any side, I might be hitting a corner
  447.   if not pushed then
  448.     --square rad
  449.     local r2=radius^2
  450.     local pushx,pushy=0,0
  451.     if left then
  452.       if front and map[gy-1]:sub(gx-1,gx-1)~=" " then
  453.         --check front-left
  454.         local dist2=(gx-x)^2+(gy-y)^2
  455.         if dist2<r2 then
  456.           local pushd=(r2-dist2)/2^.5
  457.           pushx,pushy=pushd,pushd
  458.         end
  459.       elseif back and map[gy+1]:sub(gx-1,gx-1)~=" " then
  460.         local dist2=(gx-x)^2+(gy+1-y)^2
  461.         if dist2<r2 then
  462.           local pushd=(r2-dist2)/2^.5
  463.           pushx,pushy=pushd,-pushd
  464.         end
  465.       end
  466.     elseif right then
  467.       if front and map[gy-1]:sub(gx+1,gx+1)~=" " then
  468.         --check front-left
  469.         local dist2=(gx+1-x)^2+(gy-y)^2
  470.         if dist2<r2 then
  471.           local pushd=(r2-dist2)/2^.5
  472.           pushx,pushy=-pushd,pushd
  473.         end
  474.       elseif back and map[gy+1]:sub(gx+1,gx+1)~=" " then
  475.         local dist2=(gx+1-x)^2+(gy+1-y)^2
  476.         if dist2<r2 then
  477.           local pushd=(r2-dist2)/2^.5
  478.           pushx,pushy=-pushd,-pushd
  479.         end
  480.       end
  481.     end
  482.     x=x+pushx
  483.     y=y+pushy
  484.   end
  485.  
  486.   return x,y
  487. end
  488.  
  489. term.setBackgroundColor(colors.black)
  490. --term.setTextColor(colors.white)
  491. term.clear()
  492. term.setCursorPos(1, 1)
  493.  
  494. term.setTextColor(colors.yellow)
  495. write("Move:                                          ")
  496. term.setTextColor(colors.lime)
  497. print("WASD")
  498.  
  499. term.setTextColor(colors.yellow)
  500. write("Turn:                              ")
  501. term.setTextColor(colors.lime)
  502. print("Left/Right arrow")
  503.  
  504. term.setTextColor(colors.yellow)
  505. write("Teleport to start:                                ")
  506. term.setTextColor(colors.lime)
  507. print("R")
  508.  
  509. term.setTextColor(colors.yellow)
  510. write("Quit:                                             ")
  511. term.setTextColor(colors.lime)
  512. print("Q\n")
  513.  
  514. term.setTextColor(colors.white)
  515. write("Goal: go to ")
  516. term.setTextColor(colors.lightBlue)
  517. write("blue")
  518. term.setTextColor(colors.white)
  519. print(" spot (opposite corner of the map)\n\n\n\n")
  520.  
  521. term.setTextColor(colors.white)
  522. cprint("Press any key to start!")
  523.  
  524. os.pullEvent("key")
  525.  
  526. local frameTimer=os.startTimer(0.5)
  527. local prevTick=0
  528. local dirty=true
  529. local win = false
  530. while true do
  531.   px,py=clampCollision(px,py,.25)
  532.   if dirty then
  533.     redraw()
  534.     dirty=false
  535.   end
  536.  
  537.   local e={os.pullEvent()}
  538.   if e[1]=="key" then
  539.     if e[2]==keys.left then
  540.       turn(-turnSpeed)
  541.       dirty=true
  542.     elseif e[2]==keys.right then
  543.       turn(turnSpeed)
  544.       dirty=true
  545.     elseif e[2]==keys.up or e[2]==keys.w then
  546.       px=px+fx*speed
  547.       py=py+fy*speed
  548.       dirty=true
  549.     elseif e[2]==keys.down or e[2]==keys.s then
  550.       px=px-fx*speed
  551.       py=py-fy*speed
  552.       dirty=true
  553.     elseif e[2]==keys.a then
  554.       px=px+fy*speed
  555.       py=py-fx*speed
  556.       dirty=true
  557.     elseif e[2]==keys.d then
  558.       px=px-fy*speed
  559.       py=py+fx*speed
  560.       dirty=true
  561.     elseif e[2]==keys.q then
  562.       break
  563.     elseif e[2]==keys.r then
  564.       px,py = 2.5,2.5
  565.       dir=startdir
  566.       dirty=true
  567.     end
  568.    
  569.     if px >= mapW-1 and py >= mapH-1 then
  570.       win = true
  571.       break
  572.     end
  573.   end
  574. end
  575.  
  576.  
  577. if loadedAPI then
  578.   os.unloadAPI("redirect")
  579. end
  580.  
  581. -- JESUS PART
  582.  
  583. -- The win/loose message
  584. term.setBackgroundColor(colors.white)
  585. term.setTextColor(colors.black)
  586. term.clear()
  587. term.setCursorPos(1, 1)
  588.  
  589. if win then
  590.   local ntime = os.clock()
  591.   write("\n")
  592.   cprint("Congratulations!")
  593.   cprint("You made it in")
  594.   cprint(tostring(math.floor((ntime-stime)/60)).." minutes and "..tostring(math.ceil((ntime-stime)%60)).." seconds")
  595.   cprint("Size of maze: "..(mapW-1)/2)
  596. sleep(1)
  597. else
  598.   write("\n")
  599.   cprint("Oh noes D:")
  600. end
  601.  
  602.  
  603.  
  604. parallel.waitForAny(
  605.   function() coroutine.yield(); os.pullEvent("key"); coroutine.yield() end,
  606.   function() term.setBackgroundColor(colors.white); term.setTextColor(colors.black) while true do term.setCursorPos(18, 14); term.write("Press any key.."); sleep(0.5); term.clearLine(); sleep(0.5) end end
  607. )
  608.  
  609. term.setBackgroundColor(colors.black)
  610. term.setTextColor(colors.white)
  611. term.clear()
  612. term.setCursorPos(1, 1)
  613. cprint("  Maze 3D by JTK. Thanks for playing!")
  614. cprint("3D engine by Gopher, He is A-W-E-S-O-M-E")
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