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- # HCFactions by drtshock and milkywayz
- # Report issues https://github.com/drtshock/HCFProblems/issues/new
- # Live support http://webchat.esper.net/?channels=factions&prompt=1
- # Made with love <3
- # Debug
- # Turn this on if you are having issues with something and working on resolving them.
- # This will spam your console with information that is useful if you know how to read the source.
- # It's suggested that you only turn this on at the direction of a developer.
- debug: false
- # Prevent find factions exploit
- # This will help limit how many times a player can be sent a map of factions.
- # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
- # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
- # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
- findfactionsexploit:
- cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
- log: false
- # Default Relation allows you to change the default relation for Factions.
- # Example usage would be so people can't leave then make a new Faction while Raiding
- # in order to be able to execute commands if the default relation is neutral.
- # This has always been neutral.
- default-relation: "neutral"
- # Portal Creation
- # Do you want to limit portal creation?
- portals:
- limit: false # will disable the below check if set to false
- # What should the minimum relation be to create a portal in territory?
- # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
- # Minimum relation allows that and all listed to the right to create portals.
- # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
- minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
- # Warps
- # What should be the max amount of warps that a Factoin can set?
- max-warps: 10
- # This is the cost section for warps.
- # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
- # You can use decimal places here.
- # If enabled is set to false, it will ignore the values.
- warp-cost:
- enabled: false
- setwarp: 5.0
- delwarp: 5.0
- warp: 5.0
- # Pistons
- # Should we disable pistons in Faction territory? This will prevent people from doing something like:
- # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
- disable-pistons-in-territory: false
- # ToolTips in /f show
- tooltips:
- # Faction show
- # This shows up when someone hovers over a faction name in /f show
- # You can use color codes and any variable here
- list:
- - "&6Leader: &r{leader}"
- - "&6Claimed: &d{land} &6/ &d{max-land}"
- - "&6Raidable: {raidable}"
- - "&6DTR: &d{dtr} &6/ &d{max-dtr}"
- - "&6Members: &d{online-count} &6/ &d{faction-size}"
- # Player show
- # This shows up when someone hovers over a player name in /f show
- # You can use any player variable
- show:
- - "&6Last Seen: &f{last-seen}"
- - "&6Rank: &f{group}"
- - "&6Balance: &a${player-balance}"
- ############################################################
- # +------------------------------------------------------+ #
- # | Scoreboard settings | #
- # +------------------------------------------------------+ #
- ############################################################
- scoreboard:
- expiration: 7 # in seconds, how long should an info scoreboard persist?
- # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
- # Scoreboard disappears after <expiration> seconds.
- # You can use any variable and color codes here
- finfo-enabled: false
- finfo:
- - "&3Members"
- - "{online-count}/{faction-size}"
- - "&4DTR"
- - "{dtr}/{max-dtr}&r"
- - "&9Raidable: {raidable}"
- - "&bLand"
- - "{land}/{max-land}&f"
- # Default board that will always show up if a player wants it to.
- # This can show any arbitrary text or you can use any of the variables as well.
- default-enabled: false
- default-title: "{name}" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
- default-update-interval: 5 # in seconds.
- # This will show faction prefixes colored based on relation on nametags and in the tab.
- # The scoreboard needs to be enabled for this to work.
- default-prefixes: true
- # Offload nametag / scoreboard related functions to another thread (recommended)
- async-wrappers: true
- default:
- - "&6Your Faction"
- - "{faction}"
- - "&4Faction DTR"
- - "{dtr}/{max-dtr}&r"
- - "&aLand"
- - "{land}/{max-land}&f"
- factionless-enabled: false
- factionless:
- - "&6Make a new faction"
- - "&6using /f &ccreate"
- # Should we also send the chat message when a player enters a new claim?
- # By default, if we have a scoreboard enabled, no message will be sent
- # This value only applies when either a default or info scoreboard is enabled
- # Remember, you can configure the message in lang.yml
- also-send-chat: false
- # Warpup settings
- warmups:
- # Delay for /f home , 0 for none
- f-home: 3
- # Delay for /f warp, 0 for none
- f-warp: 3
- # Max Relation Types
- # Limits factions to having a max number of each relation.
- # Setting to 0 means none allowed. -1 for disabled.
- # This will have no effect on default or existing relations, only when relations are changed.
- # It is advised that you set the default relation to -1 so they can always go back to that.
- # Otherwise Factions could be stuck with not being able to unenemy other Factions.
- max-relations:
- enabled: true
- ally: 2
- truce: 10
- neutral: -1
- enemy: 10
- # WorldBorder support
- # A buffer of 0 means faction claims can go right up to the border of the world.
- # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
- # the border of the world and what can be claimed to factions
- world-border:
- buffer: 0
- ############################################################
- # +------------------------------------------------------+ #
- # | HCF Settings | #
- # +------------------------------------------------------+ #
- ############################################################
- hcf:
- # DTR (death till raidable) will be in /f show if enabled.
- # When DTR is below 0, the faction is considered raidable
- dtr:
- # Maximum DTR a faction can have
- max-faction-dtr: 5.01
- # How much DTR should we charge a faction for kicking a player when they are frozen
- # Set to 0 to disable penalty, but remember a faction can kick low dtr players to remain unraidable if theres no penalty!
- kick-penalty: 1.0
- # How many seconds after a player exits combat may they leave or be kicked
- leave-cooldown: 0
- # Minimum DTR a faction can have
- min-faction-dtr: -6.0
- # How much DTR is lost on death
- # Set per world with worlds in all lowercase.
- death-dtr:
- default: 1.0 # If the world isn't specified.
- world: 1.0
- world_nether: .5
- world_the_end: 2
- # How much DTR is replenished per faction member per minute
- minute-dtr: 0.04
- # How much max DTR should a faction gain per player?
- # Max DTR = min(player-dtr * faction size, max-faction-dtr)
- player-dtr: 1.01
- # How much DTR should a solo faction get?
- # Used so solo factions can have more than 1 death before raidable.
- solo-faction: 1.01
- # After a player dies, how long should the faction not be able to regen dtr?
- # This resets on each death but does not accumulate.
- # Set to 0 for no freeze. Time is in seconds.
- dtr-freeze: 1800
- # Notify the faction when they begin regenerating DTR?
- notify-unfreeze: true
- # DTR Freeze background regeneration
- # False unless you want factions to gain back the DTR
- # they would have generated during their DTR freeze
- allow-background-regen: false
- # Should we let players /f leave inside their claim?
- # Set to false to have better "insiding" protection.
- allow-leave-in-claim: true
- # Should we let players leave a frozen faction?
- freeze-leave: false
- # Should we let players join a frozen faction?
- freeze-join: true
- # Should we let frozen factions disband?
- freeze-disband: false
- # Should we let frozen factions unclaim land?
- freeze-unclaim: false
- fstuck:
- # Time in seconds before teleport occurs
- delay: 60
- # Number of blocks player can move before teleport cancels
- # Note: This is used to check distance right before teleport, it doesnt cancel as soon as you leave the radius
- radius: 10
- # Max land a faction can have claimed
- faction-land-max: 54
- # How much additional land a faction gets per member
- land-per-player: 6
- # How much land a solo faction starts off with
- initial-land: 6
- # Allows PVP betweeen faction allies
- friendly-fire: false
- # Buffer Zone
- # Buffer Zone is an chunk area required between claims of different Factions.
- # This is default to 0 and has always been that way. Meaning Factions can have
- # claims that border each other.
- # If this is set to 3, then Factions need to have 3 chunks between their claim
- # and another Faction's claim.
- # It's recommended to keep this pretty low as the radius check could be a
- # heavy operation if set to a large number.
- # If this is set to 0, we won't even bother checking which is how Factions has
- # always been.
- buffer-zone: 0
- # Enable to use the old help system
- use-old-help: false
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f help | #
- # +------------------------------------------------------+ #
- ############################################################
- help:
- # You can change the page name to whatever you like
- # We use '1' to preserve default functionality of /f help 1
- '1':
- - '&e&m---------------------------------------------'
- - ' &c&lFactions Help '
- - '&e&m---------------------------------------------'
- - '&3/f create &e>> &7Create your own faction'
- - '&3/f who &e>> &7Show factions info'
- - '&3/f tag &e>> &7Change faction tag'
- - '&3/f join &e>> &7Join faction'
- - '&3/f list &e>> &7List all factions'
- - '&3/f leave &e>> &7Leave your faction'
- - '&3/f invite &e>> &7Invite a player to your faction'
- - '&3/f deinvite &e>> &7Revoke invitation to player'
- - '&e&m--------------&r &2/f help 2 for more &e&m--------------'
- '2':
- - '&e&m-----------------&r&c&l Page 2 &e&m-------------------'
- - '&3/f home &e>> &7Teleport to faction home'
- - '&3/f sethome &e>> &7Set your faction home'
- - '&3/f warp &e>> &7Teleport to faction warp'
- - '&3/f setwarp &e>> &7Set a faction warp'
- - '&3/f claim &e>> &7Claim land'
- - '&3/f unclaim &e>> &7Unclaim land'
- - '&3/f kick &e>> &7Kick player from your faction'
- - '&3/f mod &e>> &7Set player role in faction'
- - '&3/f chat &e>> &7Switch to faction chat'
- - '&e&m--------------&r&2 End of /f help &e&m--------------'
- '3':
- - '&e&m------------------&r&c&l Page 3 &e&m--------------------'
- - '&eComing Soon'
- - ''
- - ''
- - ''
- - ''
- - '&e&m--------------&r &2/f help 4 for more &e&m--------------'
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f show | #
- # +------------------------------------------------------+ #
- ############################################################
- # You can use any variable here, including fancy messages. Color codes and or tags work fine.
- # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
- show:
- # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
- - '{header}'
- - '<a>Description: <i>{description}'
- - '<a>Joining: <i>{joining} {peaceful}'
- - '<a>Land / Max: <i> {land} / {max-land}'
- - '<a>DTR: <i>{dtr} / {max-dtr} <a>Raidable: <i>{raidable}'
- - '<a>Faction Home: <i>{world}, {x}, {y}, {z}' # if no home is set, {z} = COMMAND_SHOW_NOHOME, from lang.yml
- - '<a>DTR Freeze: <i>{time-left}' # only shows if faction is frozen
- - '<a>Founded: <i>{create-date}'
- - '<a>This faction is permanent, remaining even with no members.' # only shows if faction is permanent
- - '<a>Land value: <i>{land-value} {land-refund}'
- - '<a>Balance: <i>{faction-balance}'
- - '<a>Allies(<i>{allies-count}<a>/<i>{max-allies}<a>): {allies} '
- - '<a>Online: (<i>{online-count}<a>/<i>{faction-size}<a>):'
- - '<a>Offline: (<i>{offline-count}<a>/<i>{faction-size}<a>):'
- # A seperate /f show for permanent & empty factions (useful for koths)
- # To disable, simply remove the permanent-show root, it'll return to default
- permanent-show:
- - '{header}'
- - '<a>This is a non-player faction.'
- - '<a>Location: &e{x}, {y}, {z}'
- # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
- minimal-show: false
- # If enabled, will remove the {leader} from online/offline list
- omit-leader: false
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f list | #
- # +------------------------------------------------------+ #
- ############################################################
- list:
- # You can only use {pagenumber} and {pagecount} in the header
- header: '&e&m----------&r&e[ &2Faction List &9{pagenumber}&e/&9{pagecount} &e]&m----------'
- # You can use any variables here
- factionless: '<i>Factionless<i> {factionless} online'
- # You can use any variable here
- entry: '<a>{faction} <i>{online-count} / {faction-size} online, <a>Land: <i>{land} / {max-land}, <a>Raidable: {raidable}'
- ############################################################
- # +------------------------------------------------------+ #
- # | Big List of variables | #
- # +------------------------------------------------------+ #
- ############################################################
- # Fancy variables. Can only be used in /f show
- # - {allies} : Lists each faction ally with tooltips
- # - {enemies} : Lists each faction enemy with tooltips
- # - {online} : Lists all online members with tooltips
- # - {offline} : Lists all offline members with tooltips
- # Player variables. Can be used in tooltips.show, scoreboards, or /f show
- # - {group} : Players group
- # - {name} : Players name
- # - {last-seen} : Last time player was seen (if offline), or just 'Online'
- # - {player-kills} : # of kills the player has
- # - {player-deaths}: # of deaths the player has
- # - {player-balance} : Players balance
- # From HCFEssentials by Itsmonkey. Only use these if you have that plugin installed.
- # - {hcfe-enderpearltime} : Enderpearl cooldown time.
- # - {hcfe-pvptimer} : Pvp time.
- # - {hcfe-combattagtime} - combat tag time.
- # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
- # - {header} : Default factions header (ex. /f show)
- # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
- # - {joining} : How to join this faction
- # - {color} : Relation color variable
- # - {raidable} : True or false, if the faction is raidable
- # - {dtr} : Factions deaths until raidable value
- # - {dtr-sym} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
- # - {max-dtr} : Factions max deaths until raidable value
- # - {land} : # of claims faction has (in chunks)
- # - {max-land} : Max # of claims factio can make (in chunks)
- # - {warps} : # of warps faction has
- # - {description} : Factions description
- # - {create-date} : Date faction was created
- # - {leader} : Faction leader
- # - {land-value} : Value of all claims
- # - {land-refund} : Calculated refund value
- # - {allies-count} : # of allies faction has
- # - {enemies-count} : # of enemies faction has
- # - {online-count} : # of faction members online
- # - {offline-count} : # of faction members offline
- # - {faction-size} : # of faction members (includes offline)
- # - {faction-kills} : # of kills the faction has
- # - {faction-deaths}: # of deaths the faction has
- # - {faction-balance} : Faction bank balance
- # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
- # General variables. Can be used anywhere.
- # - {total-online} : Total # of players on the server
- # - {max-warps} : Max # of warps a faction can set
- # - {max-allies} : Max # of allies a faction can have
- # - {max-enemies} : Max # of enemies a faction can have
- # - {factionless} : Count of all factionless players online
- # - {faction-max} : Max # of players a faction can have (0 = unlimited)
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