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  1. using System;
  2. using Cpp2IlInjected;
  3. using UnityEngine;
  4.  
  5. // Token: 0x02000059 RID: 89
  6. [Token(Token = "0x2000038")]
  7. public class CollisionAudio : MonoBehaviour
  8. {
  9. // Token: 0x060001A2 RID: 418 RVA: 0x00002050 File Offset: 0x00000250
  10. [Token(Token = "0x6000125")]
  11. [Address(RVA = "0x281080", Offset = "0x27F880", VA = "0x180281080")]
  12. private void Awake()
  13. {
  14. }
  15.  
  16. // Token: 0x060001A3 RID: 419 RVA: 0x00002050 File Offset: 0x00000250
  17. [Token(Token = "0x6000126")]
  18. [Address(RVA = "0x2810D0", Offset = "0x27F8D0", VA = "0x1802810D0")]
  19. private void OnCollisionEnter(Collision collision)
  20. {
  21. }
  22.  
  23. // Token: 0x060001A4 RID: 420 RVA: 0x00002050 File Offset: 0x00000250
  24. [Token(Token = "0x6000127")]
  25. [Address(RVA = "0x1FE2A0", Offset = "0x1FCAA0", VA = "0x1801FE2A0")]
  26. public CollisionAudio()
  27. {
  28. }
  29.  
  30. // Token: 0x040001A8 RID: 424
  31. [FieldOffset(Offset = "0x18")]
  32. [Token(Token = "0x4000109")]
  33. public SoundClips lightStrikeClips;
  34.  
  35. // Token: 0x040001A9 RID: 425
  36. [FieldOffset(Offset = "0x20")]
  37. [Token(Token = "0x400010A")]
  38. public SoundClips heavyStrikeClips;
  39.  
  40. // Token: 0x040001AA RID: 426
  41. [FieldOffset(Offset = "0x28")]
  42. [Token(Token = "0x400010B")]
  43. public LayerMask validColliderMask;
  44.  
  45. // Token: 0x040001AB RID: 427
  46. [FieldOffset(Offset = "0x2C")]
  47. [Token(Token = "0x400010C")]
  48. public float lightStrikeVelocityTresholdSquared;
  49.  
  50. // Token: 0x040001AC RID: 428
  51. [FieldOffset(Offset = "0x30")]
  52. [Token(Token = "0x400010D")]
  53. public float HeavyStrikeVelocityTresholdSquared;
  54.  
  55. // Token: 0x040001AD RID: 429
  56. [FieldOffset(Offset = "0x38")]
  57. [Token(Token = "0x400010E")]
  58. private AudioSource _audioSource;
  59. }
  60.  
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