Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System;
- using Cpp2IlInjected;
- using UnityEngine;
- // Token: 0x02000059 RID: 89
- [Token(Token = "0x2000038")]
- public class CollisionAudio : MonoBehaviour
- {
- // Token: 0x060001A2 RID: 418 RVA: 0x00002050 File Offset: 0x00000250
- [Token(Token = "0x6000125")]
- [Address(RVA = "0x281080", Offset = "0x27F880", VA = "0x180281080")]
- private void Awake()
- {
- }
- // Token: 0x060001A3 RID: 419 RVA: 0x00002050 File Offset: 0x00000250
- [Token(Token = "0x6000126")]
- [Address(RVA = "0x2810D0", Offset = "0x27F8D0", VA = "0x1802810D0")]
- private void OnCollisionEnter(Collision collision)
- {
- }
- // Token: 0x060001A4 RID: 420 RVA: 0x00002050 File Offset: 0x00000250
- [Token(Token = "0x6000127")]
- [Address(RVA = "0x1FE2A0", Offset = "0x1FCAA0", VA = "0x1801FE2A0")]
- public CollisionAudio()
- {
- }
- // Token: 0x040001A8 RID: 424
- [FieldOffset(Offset = "0x18")]
- [Token(Token = "0x4000109")]
- public SoundClips lightStrikeClips;
- // Token: 0x040001A9 RID: 425
- [FieldOffset(Offset = "0x20")]
- [Token(Token = "0x400010A")]
- public SoundClips heavyStrikeClips;
- // Token: 0x040001AA RID: 426
- [FieldOffset(Offset = "0x28")]
- [Token(Token = "0x400010B")]
- public LayerMask validColliderMask;
- // Token: 0x040001AB RID: 427
- [FieldOffset(Offset = "0x2C")]
- [Token(Token = "0x400010C")]
- public float lightStrikeVelocityTresholdSquared;
- // Token: 0x040001AC RID: 428
- [FieldOffset(Offset = "0x30")]
- [Token(Token = "0x400010D")]
- public float HeavyStrikeVelocityTresholdSquared;
- // Token: 0x040001AD RID: 429
- [FieldOffset(Offset = "0x38")]
- [Token(Token = "0x400010E")]
- private AudioSource _audioSource;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement