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Jul 17th, 2018
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  1. import javax.swing.*;
  2. import java.awt.*;
  3. import java.util.*;
  4.  
  5. import org.rsbot.event.listeners.PaintListener;
  6. import org.rsbot.script.*;
  7.  
  8.  
  9. @ScriptManifest(authors = {"Paint"}, category = "Combat", name = "Paint", version = 0.1, description = "<html><body><b>paint</b></body></html>")
  10. public class paint extends Script implements PaintListener {
  11.  
  12. int trainStat;
  13. int style = 0;
  14. int startStatLvl;
  15. int startXp;
  16. int startExp;
  17.  
  18. String status = "Starting up";
  19.  
  20. long startTime = System.currentTimeMillis();
  21.  
  22. public boolean onStart(Map<String, String> args){
  23. trainStat = Integer.parseInt(JOptionPane.showInputDialog("Enter the stat to show in paint. Enter 0 for attack,1 for defence, 2 for strength, 3 for hitpoints, 4 for ranged, 6 for magic", 4));
  24.  
  25. startStatLvl = skills.getCurrentSkillLevel(trainStat);
  26. startXp = skills.getCurrentSkillExp(trainStat);
  27. startExp = skills.getCurrentSkillExp(trainStat);
  28. return true;
  29. }
  30.  
  31. public void onFinish(){
  32. }
  33.  
  34. public void onRepaint(Graphics g){
  35. if (isLoggedIn()) {
  36. long millis = System.currentTimeMillis() - startTime;
  37. long hours = millis / (1000 * 60 * 60);
  38. millis -= hours * (1000 * 60 * 60);
  39. long minutes = millis / (1000 * 60);
  40. millis -= minutes * (1000 * 60);
  41. long seconds = millis / 1000;
  42. int LevelChange = skills.getCurrentSkillLevel(trainStat)
  43. - startStatLvl;
  44. int XPChange = skills.getCurrentSkillExp(trainStat) - startXp;
  45. float xpPerSec = 0;
  46. if ((minutes > 0 || hours > 0 || seconds > 0) && XPChange > 0) {
  47. xpPerSec = ((float) XPChange)
  48. / (float) (seconds + (minutes * 60) + (hours * 60 * 60));
  49. }
  50. float xpPerMin = xpPerSec * 60;
  51. float xpPerHour = xpPerMin * 60;
  52. float timeTillLvl = 9999;
  53. float secsTillLvl = (int) timeTillLvl;
  54. float minsTillLvl = (int) timeTillLvl;
  55. float hoursTillLvl = (int) timeTillLvl;
  56. if (xpPerSec > 0) {
  57. secsTillLvl = skills.getXPToNextLevel(trainStat) / xpPerSec;
  58. }
  59. if (xpPerMin > 0) {
  60. minsTillLvl = skills.getXPToNextLevel(trainStat) / xpPerMin;
  61. }
  62. if (xpPerHour > 0) {
  63. hoursTillLvl = skills.getXPToNextLevel(trainStat) / xpPerHour;
  64. }
  65. secsTillLvl -= (int) minsTillLvl * 60;
  66. minsTillLvl -= (int) hoursTillLvl * 60;
  67.  
  68. if (minsTillLvl < 0) {
  69. minsTillLvl = 0;
  70. }
  71. //g.setColor(BG);
  72. //g.fill3DRect(330, 20, 184, 75, true);
  73. g.setColor(new Color(200,255,255,255));
  74. g.drawString("paint", 334, 38);
  75. g.drawString("Status: " + status + " Runtime: " + hours + ":" + minutes + ":" + seconds, 334, 48);
  76. g.drawString("Levels gained: " + LevelChange, 334, 58);
  77. g.drawString(skills.statsArray[trainStat] + " Experience gained: " + (skills.getCurrentSkillExp(trainStat) - startXp), 334, 68);
  78. g.drawString(skills.statsArray[trainStat] + " Exp/Hr: " + (int) xpPerHour, 334, 78);
  79. }
  80. }
  81.  
  82.  
  83. public int loop() {
  84. return startExp;
  85. }
  86. }
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