Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>20388b49e52be5565eca6cbe</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-05-24 16:56:22</createtime><buildsignature>Local.Unknown.Unknown.1.62.67.1020-1.200.000.442.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>20388b49e52be5565eca6cbe</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 88969)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:50232 on None running interaction = running toilet-use-sitting-stall:50171 on object_toiletStall_EP08GENeuropean:0x0ba30b4abc4f76f8[0] (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2286, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 88969)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:50232 on None running interaction = running toilet-use-sitting-stall:50171 on object_toiletStall_EP08GENeuropean:0x0ba30b4abc4f76f8[0] (guaranteed) rtim=0 Client Session Time: 26.57 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,70,40362 Modded: True SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GTX 1060 with Max-Q Design nvldumdx.dll 23.21.13.8875, GUID: D7B71E3E-5F60-11CF-B156-B4191BC2DA35 </desyncdata></report>
- <report><version>2</version><sessionid>20388b49e52be5565eca6cbe</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-05-24 18:54:30</createtime><buildsignature>Local.Unknown.Unknown.1.62.67.1020-1.200.000.442.Release</buildsignature><categoryid>posture.py:2109</categoryid><desyncid>20388b49e52be5565eca6cbe</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Posture Exit(posture_CarryNothing:4205) called multiple times without a paired entry or never called (PrimitiveCreated: True). Sim ID: 603213297046801101. Last affordance: <class 'sims4.tuning.instances.sleep_Passive'>. Current lot description id: 221783.) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2122, in _do_end File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2109, in get_end RuntimeError: Posture Exit(posture_CarryNothing:4205) called multiple times without a paired entry or never called (PrimitiveCreated: True). Sim ID: 603213297046801101. Last affordance: <class 'sims4.tuning.instances.sleep_Passive'>. Current lot description id: 221783. rtim=0 Client Session Time: 26.57 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,70,40362 Modded: True SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GTX 1060 with Max-Q Design nvldumdx.dll 23.21.13.8875, GUID: D7B71E3E-5F60-11CF-B156-B4191BC2DA35 </desyncdata></report>
- </root>
Add Comment
Please, Sign In to add comment