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- [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Coin:[/b] 0[/big]
- [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d4 [b]Carry Weight:[/b] ___[/big]
- [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
- [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
- [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]The_Quickening[/eicon] [big][b]Evil Eye[/b][/big]
- When you [b]point and stare at a target[/b], roll+CHA.
- On a 10+, choose one effect from the list below. The curse lasts as long as you like until it's dismissed.
- • Omen: The bearer is besieged by visions of their death both real and imagined, freezing them with fear if they're capable of it.
- • Plague: The bearer gets unpleasantly ill. They take the [b]Sick[/b] debility.
- • Withering: The bearer deals -2 damage ongoing.
- • Unease: The bearer can't focus, and takes disadvantage on their next damage roll.
- • Carnal: The bearer is stricken with lust and acts on sensual instinct alone.
- On a 7-9, the effect is fleeting or less-than-effective.
- [eicon]Expose[/eicon] [big][b]Scrying[/b][/big]
- When you have a personal belonging of someone else's, roll+WIS.
- On a 10+, you can see the world from their eyes.
- On a 7-9, you can still see them, but choose one of the following:
- • They know they're being watched.
- • A terrible secret of yours is revealed to someone around you.
- • Your visions are fleeting and won't last for long.
- [eicon]Every_rose_has_its_thorn[/eicon] [big][b]Secret Life[/b][/big]
- When someone tries to detect something about your magical nature, you can tell them whatever you like.
- [eicon]Curious_Incantation[/eicon] [big][b]The Craft[/b][/big]
- Your spells are a part of you, just as they're a part of the world around you, rather than some boon of a God or mantra from a tome. You start out with two first level spells as well as the cantrips. Whenever you gain a level, you learn a new spell from either the Wizard or Cleric spell lists. When you have a short rest to attune yourself with reality, you:
- • Lose any spells you already have prepared
- • Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+2.
- • Prepare your cantrips which never count against your limit.
- [eicon]Weakening_Curse[/eicon] [big][b]Cast a Spell[/b][/big]
- When you [b]weave a spell into existence[/b], roll+CHA.
- ✴ On a 10+, the spell is successfully cast and your deity does not revoke the spell, so you may cast it again.
- ✴ On a 7–9, the spell is cast, but choose one:
- • You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
- • Your communion with the voice of the world is temporarily severed; you cannot cast spells for 1d4 rolls.
- • Your magic spirals out of control, taking on a life of its own. The GM will tell you how.
- Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.[hr][hr]
- [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
- [hr][hr]
- [center][big][b]Spells[/b][/big][/center][hr][hr]
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- _____
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- [hr][hr]
- [center][big][b]Inventory[/b][/big][/center][hr][hr]
- _____
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- _____
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- [hr][hr][/collapse]
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