Advertisement
Psychotoxin

Denny haywire

Oct 27th, 2016
70
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.88 KB | None | 0 0
  1. Alice
  2. 1. Ability haywire: Blood Ritual.
  3. Minor: adds a damage bonus to the caster (fail: minus damage for the caster.) +3 dmg for the duration of the effects of he ritual.
  4.  
  5. Major: Restores all cooldowns, even DD and once-per-day spells, and allows the ritual to be cast again. Can stack with it's 6th effect.
  6.  
  7. 2. Ability haywire: Reanimate Dead.
  8. Minor: poisons every enemy that attacks/is being attacked by the zombie, loosing health over time. (Fail: caster is poisoned, along with any ally right next to her or the zombie.) 1d6+3 poison DoT for 5 turns.
  9.  
  10. Major: zombie explodes in a massive radius, dealing high damage and poisoning all enemies that survive, turning the dead into zombies. 1d10+10 explosion damage, 8 square radius, 1d4 poison for 5 turns. 75% chance to raise the dead.
  11.  
  12. 3. Ability haywire: Wrath of The Dead.
  13. Minor: the affected field expands by about half it's size (fail: retracts to half it's size).
  14.  
  15. Major: the spells radius engulfs the whole area, lasting Longer and giving allies a movement bonus. +3 to duration, +3 to allied movement.
  16.  
  17.  
  18.  
  19. Hun
  20.  
  21. 1. Ability haywire: Metal Hit.
  22. Minor:metal shard bounces off a target, damaging another random one. (Fail: the meta shard hits Hun and bounces to the nearest entity.)
  23.  
  24. Major: creates a metal boulder that plows down everything in a straight path, ending as a permanent cover. 1d40 dmg, 1d6 kb, rolls for 4 squares after impacting the target.
  25.  
  26. 2. Ability haywire: Give em The Boot.
  27. Minor: leaves the target paralized and steals their buff (fail: target pulls caster in, kicking them away and stealing their buff.)
  28.  
  29. Major: does 3x dmg, launching the target into the nearest hostile entity, paralyzing and debuffing (2 turn paralysis, -3 movement, -25% acc -25% dodge for 5 turns) both. If the targets have any magical buff, a slightly weaker version of it is applied to Hun and her allies, and the buffs are removed from the targets.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement