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- [+] VCLIENTTOOLS001
- [+] weapon_invis_IMaterialProxy003
- [+] SniperRifleCharge_IMaterialProxy003
- [+] StickybombGlowColor_IMaterialProxy003
- [+] invis_IMaterialProxy003
- [+] vm_invis_IMaterialProxy003
- [+] ClientRenderTargets001
- [+] VClientPrediction001
- [+] GameMovement001
- [+] TeamTexture_IMaterialProxy003
- [+] WeaponSkin_IMaterialProxy003
- [+] StatTrakIcon_IMaterialProxy003
- [+] StatTrakDigit_IMaterialProxy003
- [+] StatTrakIllum_IMaterialProxy003
- [+] AnimatedWeaponSheen_IMaterialProxy003
- [+] WheatlyEyeGlow_IMaterialProxy003
- [+] ShieldFalloff_IMaterialProxy003
- [+] BuildingRescueLevel_IMaterialProxy003
- [+] BenefactorLevel_IMaterialProxy003
- [+] HeartbeatScale_IMaterialProxy003
- [+] CommunityWeapon_IMaterialProxy003
- [+] ModelGlowColor_IMaterialProxy003
- [+] YellowLevel_IMaterialProxy003
- [+] BurnLevel_IMaterialProxy003
- [+] InvulnLevel_IMaterialProxy003
- [+] spy_invis_IMaterialProxy003
- [+] building_invis_IMaterialProxy003
- [+] ObjectPower_IMaterialProxy003
- [+] IReplayFactory001
- [+] CustomSteamImageOnModel_IMaterialProxy003
- [+] ItemTintColor_IMaterialProxy003
- [+] WorldDims_IMaterialProxy003
- [+] WaterLOD_IMaterialProxy003
- [+] MotionBlur_IMaterialProxy003
- [+] engine_post_IMaterialProxy003
- [+] VCENTERPRINT002
- [+] ToggleTexture_IMaterialProxy003
- [+] CurrentTime_IMaterialProxy003
- [+] TextureScroll_IMaterialProxy003
- [+] Pupil_IMaterialProxy003
- [+] PlayerLogo_IMaterialProxy003
- [+] EntityRandom_IMaterialProxy003
- [+] EntitySpeed_IMaterialProxy003
- [+] PlayerPosition_IMaterialProxy003
- [+] PlayerSpeed_IMaterialProxy003
- [+] PlayerView_IMaterialProxy003
- [+] PlayerTeamMatch_IMaterialProxy003
- [+] PlayerProximity_IMaterialProxy003
- [+] Health_IMaterialProxy003
- [+] VParticleSystemQuery001
- [+] ParticleSphereProxy_IMaterialProxy003
- [+] MatrixRotate_IMaterialProxy003
- [+] TextureTransform_IMaterialProxy003
- [+] SelectFirstIfNonZero_IMaterialProxy003
- [+] WrapMinMax_IMaterialProxy003
- [+] LessOrEqual_IMaterialProxy003
- [+] Empty_IMaterialProxy003
- [+] Abs_IMaterialProxy003
- [+] Exponential_IMaterialProxy003
- [+] GaussianNoise_IMaterialProxy003
- [+] UniformNoise_IMaterialProxy003
- [+] LinearRamp_IMaterialProxy003
- [+] Int_IMaterialProxy003
- [+] Frac_IMaterialProxy003
- [+] Equals_IMaterialProxy003
- [+] Sine_IMaterialProxy003
- [+] Clamp_IMaterialProxy003
- [+] Divide_IMaterialProxy003
- [+] Multiply_IMaterialProxy003
- [+] Subtract_IMaterialProxy003
- [+] Add_IMaterialProxy003
- [+] lamphalo_IMaterialProxy003
- [+] lampbeam_IMaterialProxy003
- [+] IsNPC_IMaterialProxy003
- [+] Ep1IntroVortRefract_IMaterialProxy003
- [+] EntityOriginAlyx_IMaterialProxy003
- [+] EntityOrigin_IMaterialProxy003
- [+] IEffects001
- [+] Dummy_IMaterialProxy003
- [+] ShadowModel_IMaterialProxy003
- [+] Shadow_IMaterialProxy003
- [+] ClientLeafSystem002
- [+] VClientEntityList003
- [+] ClientVirtualReality001
- [+] VClient017
- [+] VClientDllSharedAppSystems001
- [+] GameClientExports001
- [+] Camo_IMaterialProxy003
- [+] MaterialModifyAnimated_IMaterialProxy003
- [+] MaterialModify_IMaterialProxy003
- [+] ConveyorScroll_IMaterialProxy003
- [+] BreakableSurface_IMaterialProxy003
- [+] AnimateSpecificTexture_IMaterialProxy003
- [+] AnimatedTexture_IMaterialProxy003
- [+] AnimatedOffsetTexture_IMaterialProxy003
- [+] AnimatedEntityTexture_IMaterialProxy003
- [+] Alpha_IMaterialProxy003
- [+] accumbuff4sample_IMaterialProxy003
- [+] ClientReplay001
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