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- ARKHAM UPDATE (V1.8) - PATCH NOTES
- Geoscape
- Improved aircraft selection UI
- Added Phoenix base selection functionality
- Reworked personnel screen
- Vehicles are shown along the soldiers
- Soldiers and vehicles are divided by the location they are at
- Added basic stats for each soldier and service record
- Character equipment and training screens are merged and information for stealth, accuracy and perception is added
- Dismiss of soldiers is now accessible only from this screen
- There is a new tab in personnel screen showing the soldier memorial
- New game over screen with gameplay statistics
- Factions can now attack Phoenix bases when at war with Phoenix
- When New Jericho is attacking a Pandoran base now you can join in the attack and you will encounter some of their soldiers in battle
- Ancient Guardians: expanded list of resistances
- Project Glory now researchable after the first mention of the ancient civilization in the main story
- Bionic Fortress: increased deployment
- DLC 1 and 2: a number of missions have rewards increased
- Tactical
- Visual upgrade of the tactical UI
- Portraits are now showing hit points along with will points and action points
- Advanced information about weapons can be activated from the gameplay options
- Other
- Controller scheme rework - complete rework of Tactical and Geoscape controller scheme, there is no longer a free cursor in the game
- New neutral haven special mission
- Bug Fixes
- Fixed a hang when evacuating from an Ancient Site defense mission.
- Fixed an exploit where players could scrap items that were already scrapped thus gaining infinite resources.
- Fixed an issue where some evacuation points on Anu maps would appear floating in the air.
- A materials reward is now present in the Victory briefing screen after capturing an Ancient site.
- Disabling an enemy unit's equipment/weapon will trigger its flinching animations.
- Fixed an issue where boulders were blocking an evacuation zone on some Scavenging maps.
- Fixed an issue where Triton enemies could spawn inside some environmental props on Scavenging maps.
- Fixed an issue where the player's units couldn't use ladders on some New Jericho maps.
- Fixed an issue where vehicles couldn't move on some New Jericho maps.
- Fixed an issue where a Pure soldier's shield would remain in the air after the unit gets killed.
- Fixed an issue where a string of text appeared while aiming a Chiron enemy's Agile Leg body part.
- Fixed an issue where The Exalted could overcharge her Will Points above her maximum value of 28.
- Fixed an issue where the Dazed animation would sometimes appear on the ground.
- The Hatching Sentinel's electrical visual effects can no longer be viewed before discovering the enemy.
- The Status - Psychic Ward ability should appear only once in the character info section.
- Fixed a hang when a Heavy damages its own Fury-2 launcher while shooting with it
- Fixed an issue where players couldn't save their game when loading an autosave
- Mind control can't be used by targets that are Dazed anymore
- Fixed an issue where the players were receiving notification for Timed Missions expiring when they weren't revealed yet
- Jet Jump can no longer be used in some Alien Nest missions
- Fixed the fence at the start of the Prisoner of Ice mission from blocking vehicles
- Poison stacks will no longer be reduced upon loading saves where units have been poisoned
- Fixed an issue where units entering cover in a specific corner of an Anu building would kill them
- Sentinels can no longer enter their Preparing state when under the effects of Daze
- EMP grenades now deal damage and disable Spider Drones
- Fixed an issue where vehicles could deploy in buildings on certain Haven Defense missions
- The Neural Disruption ability will now disable the Siren's Mind Control ability
- Fixed an issue where the Priest's Radiant Hope aura was still in effect after being evacuated
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