G4U55

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Nov 5th, 2020
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  1. ARKHAM UPDATE (V1.8) - PATCH NOTES
  2.  
  3. Geoscape
  4.  
  5. Improved aircraft selection UI
  6.  
  7. Added Phoenix base selection functionality
  8.  
  9. Reworked personnel screen
  10.  
  11. Vehicles are shown along the soldiers
  12.  
  13. Soldiers and vehicles are divided by the location they are at
  14.  
  15. Added basic stats for each soldier and service record
  16.  
  17. Character equipment and training screens are merged and information for stealth, accuracy and perception is added
  18.  
  19. Dismiss of soldiers is now accessible only from this screen
  20.  
  21. There is a new tab in personnel screen showing the soldier memorial
  22.  
  23. New game over screen with gameplay statistics
  24.  
  25. Factions can now attack Phoenix bases when at war with Phoenix
  26.  
  27. When New Jericho is attacking a Pandoran base now you can join in the attack and you will encounter some of their soldiers in battle
  28.  
  29. Ancient Guardians: expanded list of resistances
  30.  
  31. Project Glory now researchable after the first mention of the ancient civilization in the main story
  32.  
  33. Bionic Fortress: increased deployment
  34.  
  35. DLC 1 and 2: a number of missions have rewards increased
  36.  
  37.  
  38. Tactical
  39.  
  40. Visual upgrade of the tactical UI
  41.  
  42. Portraits are now showing hit points along with will points and action points
  43.  
  44. Advanced information about weapons can be activated from the gameplay options
  45.  
  46.  
  47. Other
  48.  
  49. Controller scheme rework - complete rework of Tactical and Geoscape controller scheme, there is no longer a free cursor in the game
  50.  
  51. New neutral haven special mission
  52.  
  53.  
  54. Bug Fixes
  55.  
  56. Fixed a hang when evacuating from an Ancient Site defense mission.
  57.  
  58. Fixed an exploit where players could scrap items that were already scrapped thus gaining infinite resources.
  59.  
  60. Fixed an issue where some evacuation points on Anu maps would appear floating in the air.
  61.  
  62. A materials reward is now present in the Victory briefing screen after capturing an Ancient site.
  63.  
  64. Disabling an enemy unit's equipment/weapon will trigger its flinching animations.
  65.  
  66. Fixed an issue where boulders were blocking an evacuation zone on some Scavenging maps.
  67.  
  68. Fixed an issue where Triton enemies could spawn inside some environmental props on Scavenging maps.
  69.  
  70. Fixed an issue where the player's units couldn't use ladders on some New Jericho maps.
  71.  
  72. Fixed an issue where vehicles couldn't move on some New Jericho maps.
  73.  
  74. Fixed an issue where a Pure soldier's shield would remain in the air after the unit gets killed.
  75.  
  76. Fixed an issue where a string of text appeared while aiming a Chiron enemy's Agile Leg body part.
  77.  
  78. Fixed an issue where The Exalted could overcharge her Will Points above her maximum value of 28.
  79.  
  80. Fixed an issue where the Dazed animation would sometimes appear on the ground.
  81.  
  82. The Hatching Sentinel's electrical visual effects can no longer be viewed before discovering the enemy.
  83.  
  84. The Status - Psychic Ward ability should appear only once in the character info section.
  85.  
  86. Fixed a hang when a Heavy damages its own Fury-2 launcher while shooting with it
  87.  
  88. Fixed an issue where players couldn't save their game when loading an autosave
  89.  
  90. Mind control can't be used by targets that are Dazed anymore
  91.  
  92. Fixed an issue where the players were receiving notification for Timed Missions expiring when they weren't revealed yet
  93.  
  94. Jet Jump can no longer be used in some Alien Nest missions
  95.  
  96. Fixed the fence at the start of the Prisoner of Ice mission from blocking vehicles
  97.  
  98. Poison stacks will no longer be reduced upon loading saves where units have been poisoned
  99.  
  100. Fixed an issue where units entering cover in a specific corner of an Anu building would kill them
  101.  
  102. Sentinels can no longer enter their Preparing state when under the effects of Daze
  103.  
  104. EMP grenades now deal damage and disable Spider Drones
  105.  
  106. Fixed an issue where vehicles could deploy in buildings on certain Haven Defense missions
  107.  
  108. The Neural Disruption ability will now disable the Siren's Mind Control ability
  109.  
  110. Fixed an issue where the Priest's Radiant Hope aura was still in effect after being evacuated
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