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- [Definition]
- titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
- name = "The Legend of Zelda: Breath of the Wild - 1440copp (2K)"
- [TextureRedefine] #TV
- width = 1280
- height = 720
- formatsExcluded = 0x008 # exclude the intro background texture
- overwriteWidth = 2560
- overwriteHeight = 1440
- [TextureRedefine] #TV2
- width = 1280
- height = 608
- formatsExcluded = 0x008 # exclude the intro background texture
- overwriteWidth = 2560
- overwriteHeight = 1216
- #[TextureRedefine] #half-res1 is somehow broken
- #width = 640
- #height = 360
- #formatsExcluded = 0x816,0x005 # 0x008,0x001, exclude the intro background texture
- #overwriteWidth = 1282 # 1282
- #overwriteHeight = 722 # 722
- [TextureRedefine] #half-res2 #no problem
- width = 640
- height = 290
- overwriteWidth = 1280
- overwriteHeight = 580
- [TextureRedefine] #half-res3
- width = 640
- height = 288
- overwriteWidth = 1280
- overwriteHeight = 576
- [TextureRedefine] #q-res1, main bloom, AO
- width = 320
- height = 180
- #formatsExcluded = 0x816 #upscale of bloom may oversharpen
- overwriteWidth = 640 # nearest integer
- overwriteHeight = 360
- [TextureRedefine] #q-res2
- width = 320
- height = 145
- overwriteWidth = 641
- overwriteHeight = 291
- [TextureRedefine] #q-res3
- width = 320
- height = 144
- overwriteWidth = 641
- overwriteHeight = 289
- #[TextureRedefine] #q-res4 test
- #width = 240
- #height = 135
- #formatsExcluded = 0x008,0x001,0x816
- #overwriteWidth = 480
- #overwriteHeight = 270
- #[TextureRedefine] #q-res4 test
- #width = 80
- #height = 45
- #formatsExcluded = 0x008,0x001,0x816
- #overwriteWidth = 160
- #overwriteHeight = 90
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