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Mar 29th, 2017
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  1. [Definition]
  2. titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
  3. name = "The Legend of Zelda: Breath of the Wild - 1440copp (2K)"
  4.  
  5. [TextureRedefine] #TV
  6. width = 1280
  7. height = 720
  8. formatsExcluded = 0x008 # exclude the intro background texture
  9. overwriteWidth = 2560
  10. overwriteHeight = 1440
  11.  
  12. [TextureRedefine] #TV2
  13. width = 1280
  14. height = 608
  15. formatsExcluded = 0x008 # exclude the intro background texture
  16. overwriteWidth = 2560
  17. overwriteHeight = 1216
  18.  
  19. #[TextureRedefine] #half-res1 is somehow broken
  20. #width = 640
  21. #height = 360
  22. #formatsExcluded = 0x816,0x005 # 0x008,0x001, exclude the intro background texture
  23. #overwriteWidth = 1282 # 1282
  24. #overwriteHeight = 722 # 722
  25.  
  26. [TextureRedefine] #half-res2 #no problem
  27. width = 640
  28. height = 290
  29. overwriteWidth = 1280
  30. overwriteHeight = 580
  31.  
  32. [TextureRedefine] #half-res3
  33. width = 640
  34. height = 288
  35. overwriteWidth = 1280
  36. overwriteHeight = 576
  37.  
  38. [TextureRedefine] #q-res1, main bloom, AO
  39. width = 320
  40. height = 180
  41. #formatsExcluded = 0x816 #upscale of bloom may oversharpen
  42. overwriteWidth = 640 # nearest integer
  43. overwriteHeight = 360
  44.  
  45. [TextureRedefine] #q-res2
  46. width = 320
  47. height = 145
  48. overwriteWidth = 641
  49. overwriteHeight = 291
  50.  
  51. [TextureRedefine] #q-res3
  52. width = 320
  53. height = 144
  54. overwriteWidth = 641
  55. overwriteHeight = 289
  56.  
  57. #[TextureRedefine] #q-res4 test
  58. #width = 240
  59. #height = 135
  60. #formatsExcluded = 0x008,0x001,0x816
  61. #overwriteWidth = 480
  62. #overwriteHeight = 270
  63.  
  64. #[TextureRedefine] #q-res4 test
  65. #width = 80
  66. #height = 45
  67. #formatsExcluded = 0x008,0x001,0x816
  68. #overwriteWidth = 160
  69. #overwriteHeight = 90
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