G4U55

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May 7th, 2019
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  1. - Fixed items lost from bag when loading character
  2. - Fixed infinite loading for client when joining host due to too many items in their inventory
  3. - Fixed bow disappearing from hands (often due to dodge or getting hit while shooting)
  4. - Fixed not being able to shoot with bow after opening/closing the game in network
  5. - Fixed duplicating beds in Levant and Berg (Could be the cause for some crashes due to too many items)
  6. - Fixed camping event archers hoarding swords and bows
  7. - Fixed campfire performance issues for clients
  8. - Fixed death animation not triggered upon reaching 0 needs (health, food, drink, sleep) while sliding indefinitely (generally due to a stuck spot)
  9. - Fixed client spells that would hit multiple times
  10. - Fixed an issue where players were moving before pressing Continue after a loading making them sometimes spawn into stuck spots or high in the air
  11. - Fixed invisible collider blocking UI after a vicinity dialogue was displayed
  12. - Fixed clients not being moved correctly while on an elevator
  13. - Fixed enemies not being affected by falling damage
  14. - Fixed Health/Stability sync delay while in online coop
  15. - Fixed multiple knockbacks while in online coop
  16. - Fixed camera not being properly locked even if an enemy is targeted
  17. - Fixed menu rendering when using DirectX 9
  18. - Fix an issue where client would swap their bag for another one in host's game and both bags would end up being equipped, but none visible.
  19. - Casting spells with 100% or more of mana reduction still uses 1 mana
  20. - Gold and Gaberry Wine aren't perishable anymore
  21. - The pipe in Montcalm fort has been silenced
  22. - Ghost of Vanasse no longer respawns on area reset
  23. - Network bandwidth optimisation
  24. - Improved loading in online coop to prevent some disconnects
  25. - Host player's body should now be correctly visible when the client changes areas
  26. - Online Region can be changed in the setting menu (note that people in different regions can't play together, make sure the regions are matching)
  27. - Added a failsafe for bags that went under the ground to appear on their owners/host (Happens when a loading is completed)
  28. - Added a failsafe for dead enemies that fall under the ground
  29. - Most defeat scenarios now move the bag (as long as you are either wearing it or was dropped in the same area you were defeated)
  30. - Second player's bag is now also moved during defeat scenarios
  31. - Better validity check and error handling when retrieving save games on startup
  32. - Changed rendering when using render scale 100, this could prevent some crashes
  33. - Changed how items are loaded to reduce memory usage
  34. - Various Quest progression fixes
  35. - Minor fixes and adjustments
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