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- - Fixed items lost from bag when loading character
- - Fixed infinite loading for client when joining host due to too many items in their inventory
- - Fixed bow disappearing from hands (often due to dodge or getting hit while shooting)
- - Fixed not being able to shoot with bow after opening/closing the game in network
- - Fixed duplicating beds in Levant and Berg (Could be the cause for some crashes due to too many items)
- - Fixed camping event archers hoarding swords and bows
- - Fixed campfire performance issues for clients
- - Fixed death animation not triggered upon reaching 0 needs (health, food, drink, sleep) while sliding indefinitely (generally due to a stuck spot)
- - Fixed client spells that would hit multiple times
- - Fixed an issue where players were moving before pressing Continue after a loading making them sometimes spawn into stuck spots or high in the air
- - Fixed invisible collider blocking UI after a vicinity dialogue was displayed
- - Fixed clients not being moved correctly while on an elevator
- - Fixed enemies not being affected by falling damage
- - Fixed Health/Stability sync delay while in online coop
- - Fixed multiple knockbacks while in online coop
- - Fixed camera not being properly locked even if an enemy is targeted
- - Fixed menu rendering when using DirectX 9
- - Fix an issue where client would swap their bag for another one in host's game and both bags would end up being equipped, but none visible.
- - Casting spells with 100% or more of mana reduction still uses 1 mana
- - Gold and Gaberry Wine aren't perishable anymore
- - The pipe in Montcalm fort has been silenced
- - Ghost of Vanasse no longer respawns on area reset
- - Network bandwidth optimisation
- - Improved loading in online coop to prevent some disconnects
- - Host player's body should now be correctly visible when the client changes areas
- - Online Region can be changed in the setting menu (note that people in different regions can't play together, make sure the regions are matching)
- - Added a failsafe for bags that went under the ground to appear on their owners/host (Happens when a loading is completed)
- - Added a failsafe for dead enemies that fall under the ground
- - Most defeat scenarios now move the bag (as long as you are either wearing it or was dropped in the same area you were defeated)
- - Second player's bag is now also moved during defeat scenarios
- - Better validity check and error handling when retrieving save games on startup
- - Changed rendering when using render scale 100, this could prevent some crashes
- - Changed how items are loaded to reduce memory usage
- - Various Quest progression fixes
- - Minor fixes and adjustments
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