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- int explosionType 0 -35
- const vector<const char*> eExplosionTag = {
- {"Grenade"},
- {"Stickybomb"},
- {"Molotov"},
- {"Molotov Volatile"},
- {"Hi Octane"},
- {"Car"},
- {"Plane"},
- {"Petrol Pump"},
- {"Dir Steam"},
- {"Dir Flame"},
- {"Dir Water Hydrant"},
- {"Boat"},
- {"Bullet"},
- {"Smokegrenade"},
- {"Bzgas"},
- {"Gas Canister"},
- {"Extinguisher"},
- {"Train"},
- {"Dir Flame Explode"},
- {"Vehicle Bullet"},
- {"Bird Crap"},
- {"Firework"},
- {"Torpedo"},
- {"Torpedo Underwater"},
- {"Lantern"},
- {"Dynamite"},
- {"Dynamitestack"},
- {"Dynamite Volatile"},
- {"River Blast"},
- {"Placed Dynamite"},
- {"Fire Arrow"},
- {"Dynamite Arrow"},
- {"Phosphorous Bullet"},
- {"Lightning Strike"},
- {"Tracking Arrow"},
- {"Poison Bottle"}
- };
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