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- struct mcmd_engine_t {
- mcmd_dword start;
- mcmd_dword fail;
- mcmd_dword success;
- AMX* gamemode;
- int gamemode_idx;
- AMX* scripts[PAWN_MAX_AMX];
- };
- engine = (struct mcmd_engine_t *)malloc(sizeof(struct mcmd_engine_t));
- _asm
- {
- mov eax, eninge
- jmp [eax + 8] ; will hier nach engine->fail jumpen
- }
- oder?
- _asm
- {
- mov eax, engine
- jmp [eax].fail
- }
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