Mellnik

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Jun 11th, 2014
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  1. struct mcmd_engine_t {
  2. mcmd_dword start;
  3. mcmd_dword fail;
  4. mcmd_dword success;
  5. AMX* gamemode;
  6. int gamemode_idx;
  7. AMX* scripts[PAWN_MAX_AMX];
  8. };
  9.  
  10. engine = (struct mcmd_engine_t *)malloc(sizeof(struct mcmd_engine_t));
  11.  
  12. _asm
  13. {
  14. mov eax, eninge
  15. jmp [eax + 8] ; will hier nach engine->fail jumpen
  16. }
  17. oder?
  18. _asm
  19. {
  20. mov eax, engine
  21. jmp [eax].fail
  22. }
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