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- // true: Capture will automatically begin upon mission start
- // false: Capture will not begin until set to true (e.g. in mission init.sqf) AND ocap_minPlayerCount is met.
- // Setting to false allows for mission-specific capture
- ocap_capture = true;
- // true: Export capture files to a remote server via FTP (use if web server and game server are separate boxes)
- // false: Export capture files locally (use if web server and game server run on the same box)
- ocap_exportRemote = false;
- /*
- == Remote details ==
- Configure these values if ocap_exportRemote = true
- NOTE: This feature is not yet implemented
- Please setup a new FTP user on your web server with it's
- default/home directory set to the /data/ directory in the web files.
- Ensure the user has write access to that directory.
- */
- ocap_exportHost = ""; // URL/IP of your FTP server
- ocap_exportUsername = "";
- ocap_exportPassword = "";
- // == Remote details end ==
- /*
- == Local details ==
- Configure these values if ocap_exportRemote = false
- */
- // Absolute path to OCAP web root directory (must include trailing '/')
- ocap_exportPath = "C:/apache/htdocs/ocap/"; // e.g. "C:/apache/htdocs/ocap/"
- // == Local details end ==
- ocap_exportURL = "http://localhost/ocap/"; // URL to OCAP root directory (must include trailing '/')
- ocap_frameCaptureDelay = 1; // Delay between each frame capture. Default: 1
- ocap_minPlayerCount = 4; // Minimum player count before capture begins. Set this to 0 for immediate capture (assuming ocap_endCaptureOnNoPlayers = false)
- // End (and export) capture once players are no longer present
- ocap_endCaptureOnNoPlayers = true;
- ocap_debug = true; // Debug mode
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