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  1. // true: Capture will automatically begin upon mission start
  2. // false: Capture will not begin until set to true (e.g. in mission init.sqf) AND ocap_minPlayerCount is met.
  3. // Setting to false allows for mission-specific capture
  4. ocap_capture = true;
  5.  
  6. // true: Export capture files to a remote server via FTP (use if web server and game server are separate boxes)
  7. // false: Export capture files locally (use if web server and game server run on the same box)
  8. ocap_exportRemote = false;
  9.  
  10. /*
  11. == Remote details ==
  12. Configure these values if ocap_exportRemote = true
  13. NOTE: This feature is not yet implemented
  14.  
  15. Please setup a new FTP user on your web server with it's
  16. default/home directory set to the /data/ directory in the web files.
  17. Ensure the user has write access to that directory.
  18. */
  19. ocap_exportHost = ""; // URL/IP of your FTP server
  20. ocap_exportUsername = "";
  21. ocap_exportPassword = "";
  22. // == Remote details end ==
  23.  
  24.  
  25. /*
  26. == Local details ==
  27. Configure these values if ocap_exportRemote = false
  28. */
  29. // Absolute path to OCAP web root directory (must include trailing '/')
  30. ocap_exportPath = "C:/apache/htdocs/ocap/"; // e.g. "C:/apache/htdocs/ocap/"
  31. // == Local details end ==
  32.  
  33.  
  34. ocap_exportURL = "http://localhost/ocap/"; // URL to OCAP root directory (must include trailing '/')
  35. ocap_frameCaptureDelay = 1; // Delay between each frame capture. Default: 1
  36. ocap_minPlayerCount = 4; // Minimum player count before capture begins. Set this to 0 for immediate capture (assuming ocap_endCaptureOnNoPlayers = false)
  37.  
  38. // End (and export) capture once players are no longer present
  39. ocap_endCaptureOnNoPlayers = true;
  40.  
  41. ocap_debug = true; // Debug mode
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