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redaeth

Jo Republic

Jan 2nd, 2016
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  1. Name : Jo Republic
  2. Species/Subrace : Jo'tuin, Jo'poin
  3. Meridian Hegemony Member : (Y)
  4. Fluff : The Jo are a remarkable example of two races evolving and industrializing on the same home world and not realizing either existed until very late in their development. The Jo'tuin on land and the Jo'poin in the deepest oceans. The first time the Jo'tuin realized there were people living in the oceans was when the Jo'poin launched their first space vehicle. That day was met with tension as the two races met and learned from one another. Only that tension never ratcheted, they shared their planet yes, but nothing else. Their cultures, their food, their industries, their military, nothing conflicted. Uneasy peace became trust, trust became unification. Unification brought the Jo Republic into being. Together they reached for the future with joined hands.
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  6. In time they would leave their world and join the DCS as full fledged members and made their mark as premier scouts and pilots. The Jo'tuin had extraordinary senses, able to see well into the infrared and ultraviolet, see electricity and hear well outside of normal ranges. The Jo'poin has excellent spacial awareness, able to always know where they were and everything around them was on an instinctual level, this translated not only in their native watery environment but in space as well. The two species typically travel in paired groups when outside Republic space finding comfort in each other in spite of their differences.
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  8. Racial Bonuses : +10 to Exploration Rolls, +10 to Retreat/Flanking Rolls in Combat, +1 PRP to all ships
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  10. Racial Detractor: LADAR Sensitivity - Due to hightened senses, EWAR and other forms of jamming are twice as effective against you.
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  12. Frigate : Setting Sun
  13. 2000 population
  14. ATK : 3
  15. DEF : 7
  16. PRP : 9 (10)
  17. Shields : 45%
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  19. Experimental Frigate - Designed to combat pirates in the Periphery, this ship is the pinnacle of the Jo Republic's fighting capability. Equipped with LADAR-defeating Plating and Axial Railguns, this ship gains +2 to Railgun Damage and -10 to all weapons rolls against this ship
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  21. Resources :
  22. Fuel : 5
  23. Food : 6
  24. Water : 5
  25. Raw : 5
  26. Exotic : 5
  27.  
  28. Technology
  29. Resource Efficiency : Every 3 turns you can ignore upkeep. Counter : 0/3
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