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- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- wait(2)
- local character = player.Character
- for i,v in pairs(character:GetChildren()) do
- if v:IsA('Part') then
- v.Transparency = 1
- end
- if v.Name == ('Head') then
- v.face:Remove()
- end
- if v:IsA('Accessory') then
- v:Destroy()
- end
- end
- local lefthand = Instance.new('Part', character)
- local righthand = Instance.new('Part', character)
- local torso = Instance.new('Part', character)
- local leftleg = Instance.new('Part', character)
- local size = 1
- lefthand.Size = Vector3.new(size,size,size)
- righthand.Size = Vector3.new(size,size,size)
- leftleg.Size = Vector3.new(size,size,size)
- torso.Size = Vector3.new(2,2,1)
- torso.CanCollide = false
- lefthand.CanCollide = false
- righthand.CanCollide = false
- leftleg.CanCollide = false
- leftleg.Anchored = false
- torso.Anchored = false
- lefthand.Anchored = false
- righthand.Anchored = false
- lefthand.BottomSurface = 'Smooth'
- leftleg.BottomSurface = 'Smooth'
- leftleg.TopSurface = 'Smooth'
- lefthand.TopSurface = 'Smooth'
- righthand.TopSurface = 'Smooth'
- righthand.BottomSurface = 'Smooth'
- torso.BottomSurface = 'Smooth'
- torso.TopSurface = 'Smooth'
- righthand.Color = Color3.fromRGB(149,0,255)
- lefthand.Color = Color3.fromRGB(149,0,255)
- torso.Color = Color3.fromRGB(149,0,255)
- leftleg.Color = Color3.fromRGB(149,0,255)
- righthand.Transparency = 0.5
- lefthand.Transparency = 0.5
- torso.Transparency = 0.5
- leftleg.Transparency = 0.5
- local leftbox = Instance.new('SelectionBox', lefthand)
- local rightbox = Instance.new('SelectionBox', righthand)
- local torsobox = Instance.new('SelectionBox', torso)
- local leftlegbox = Instance.new('SelectionBox', leftleg)
- leftbox.Color3 = Color3.fromRGB(0,0,0)
- rightbox.Color3 = Color3.fromRGB(0,0,0)
- torsobox.Color3 = Color3.fromRGB(0,0,0)
- leftlegbox.Color3 = Color3.fromRGB(0,0,0)
- leftbox.Transparency = 0.4
- rightbox.Transparency = 0.4
- torsobox.Transparency = 0.4
- leftlegbox.Transparency = 0.4
- leftbox.Adornee = lefthand
- rightbox.Adornee = righthand
- torsobox.Adornee = torso
- leftlegbox.Adornee = leftleg
- leftbox.LineThickness = 0.05
- rightbox.LineThickness = 0.05
- torsobox.LineThickness = 0.05
- leftlegbox.LineThickness = 0.05
- local leftvel = Instance.new('BodyPosition', lefthand)
- leftvel.MaxForce = Vector3.new(10000,10000,10000)
- leftvel.Position = character['Left Arm'].CFrame * CFrame.new(0,0,0).p
- local rightvel = Instance.new('BodyPosition', righthand)
- rightvel.MaxForce = Vector3.new(10000,10000,10000)
- rightvel.Position = character['Right Arm'].CFrame * CFrame.new(0,0,0).p
- local torsovel = Instance.new('BodyPosition', torso)
- torsovel.MaxForce = Vector3.new(10000,10000,10000)
- torsovel.Position = character['Torso'].CFrame * CFrame.new(0,0,0).p
- local leftlegvel = Instance.new('BodyPosition', leftleg)
- leftlegvel.MaxForce = Vector3.new(10000,10000,10000)
- leftlegvel.Position = character['Left Leg'].CFrame * CFrame.new(0,0,0).p
- local rightangvel = Instance.new('BodyAngularVelocity', righthand)
- rightangvel.MaxTorque = Vector3.new(10000,10000,10000)
- rightangvel.AngularVelocity = Vector3.new(1,1,1)
- local leftangvel = Instance.new('BodyAngularVelocity', lefthand)
- leftangvel.MaxTorque = Vector3.new(10000,10000,10000)
- leftangvel.AngularVelocity = Vector3.new(-1,-1,-1)
- game:GetService('RunService').RenderStepped:connect(function()
- leftvel.Position = character['Left Arm'].CFrame * CFrame.new(0,0,0).p
- rightvel.Position = character['Right Arm'].CFrame * CFrame.new(0,0,0).p
- torsovel.Position = character['Torso'].CFrame * CFrame.new(0,0,0).p
- leftlegvel.Position = character['Left Leg'].CFrame * CFrame.new(0,0,0).p
- torso.CFrame = CFrame.new(torso.Position, righthand.Position) * CFrame.Angles(0,math.rad(90),0)
- leftleg.CFrame = CFrame.new(leftleg.Position, righthand.Position) * CFrame.Angles(math.rad(45),0,0)
- end)
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