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- --Made By: Neglected@V3rm
- --Note: You have my permission to make this
- --fully automatic and release the edited script.
- --But please add the link to my original thread.
- --Thank you :)
- while true do
- wait(20)
- local energy = game:GetService("Players").LocalPlayer.Data.Energy.Known
- local set = true
- local remote = game:GetService("ReplicatedStorage").remoteChangeKnown
- remote:FireServer(energy, set)
- wait(0.1)
- local hunger = game:GetService("Players").LocalPlayer.Data.Hunger.Known
- local set = true
- local remote = game:GetService("ReplicatedStorage").remoteChangeKnown
- remote:FireServer(hunger, set)
- wait(0.1)
- local sickness = game:GetService("Players").LocalPlayer.Data.Sickness.Known
- local set = true
- local remote = game:GetService("ReplicatedStorage").remoteChangeKnown
- remote:FireServer(sickness, set)
- wait(0.1)
- local temp = game:GetService("Players").LocalPlayer.Data.Temperature.Known
- local set = true
- local remote = game:GetService("ReplicatedStorage").remoteChangeKnown
- remote:FireServer(temp, set)
- wait(0.1)
- local weight = game:GetService("Players").LocalPlayer.Data.Weight.Known
- local set = true
- local remote = game:GetService("ReplicatedStorage").remoteChangeKnown
- remote:FireServer(weight, set)
- wait(0.1)
- local thirst = game:GetService("Players").LocalPlayer.Data.Thirst.Known
- local set = true
- local remote = game:GetService("ReplicatedStorage").remoteChangeKnown
- remote:FireServer(thirst, set)
- wait(3)
- local hunger = game:GetService("Players").LocalPlayer.Data.Hunger
- local set = 0
- local remote = game:GetService("ReplicatedStorage").remoteChangeStat
- remote:FireServer(hunger, set)
- wait(0.1)
- local temp = game:GetService("Players").LocalPlayer.Data.Temperature
- local set = 0
- local remote = game:GetService("ReplicatedStorage").remoteChangeStat
- remote:FireServer(temp, set)
- wait(0.1)
- local weight = game:GetService("Players").LocalPlayer.Data.Weight
- local set = 0
- local remote = game:GetService("ReplicatedStorage").remoteChangeStat
- remote:FireServer(weight, set)
- wait(0.1)
- local thirst = game:GetService("Players").LocalPlayer.Data.Thirst
- local set = 0
- local remote = game:GetService("ReplicatedStorage").remoteChangeStat
- remote:FireServer(thirst, set)
- wait(0.1)
- local energy = game:GetService("Players").LocalPlayer.Data.Energy
- local set = 0
- local remote = game:GetService("ReplicatedStorage").remoteChangeStat
- remote:FireServer(energy, set)
- wait(0.1)
- local sickness = game:GetService("Players").LocalPlayer.Data.Sickness
- local set = 0
- local remote = game:GetService("ReplicatedStorage").remoteChangeStat
- remote:FireServer(sickness, set)
- end
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