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- Consoldier Arcadia
- Level 1 LIGHT Machine/Effect
- 0/0
- During damage calculation, if your "Consoldier" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also you take no battle damage from that battle.
- Consoldier Intellivision
- Level 3 LIGHT Machine/Effect
- 1300/500
- If this card is Normal or Special Summoned: You can send 1 "Consoldier" monster from your hand to the GY; take 1 "Consoldier" Spell/Trap from your Deck, and either add it to your hand or Set it to your field, then, if it is an Arcade Trap, it can be activated the turn it was Set. If this card is sent from your hand or field to the GY: You can place it face-up in your Spell & Trap Zone as a Continuous Spell, with this effect.
- ● During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 5 or higher "Consoldier" monster from your Deck to your hand.
- You can only use each effect of "Consoldier Intellivision" once per turn.
- Consoldier Odyssey
- Level 3 LIGHT Machine/Effect
- 1400/600
- If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Consoldier" monster from your hand in Defense Position, except "Consoldier Odyssey". If this card is sent from your hand or field to the GY: You can place it face-up in your Spell & Trap Zone as a Continuous Spell, with this effect.
- ● "Consoldier" monsters you control cannot be destroyed by battle.
- You can only use each effect of "Consoldier Odyssey" once per turn.
- Consoldier Vectrex
- Level 3 LIGHT Machine/Effect
- 1600/400
- When an opponent's monster declares an attack on a "Consoldier" monster you control: You can target your battling monster; equip this card from your hand to that monster. It gains 800 ATK. If this card is sent from your hand or Monster Zone to the GY: You can place it face-up in your Spell & Trap Zone as a Continuous Spell, with this effect.
- ● Reduce the Level of all "Consoldier" monsters your hand and on the field by 1.
- You can only use each effect of "Consoldier Vectrex" once per turn.
- Consoldier Amstrad
- Level 4 LIGHT Machine/Effect
- 0/2100
- When your opponent activates a monster effect (Quick Effect): You can send this card from your hand to the GY; negate that effect. You can only use this effect of "Consoldier Amstrad" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
- Consoldier Commodore
- Level 4 LIGHT Machine/Effect
- 2100/100
- After damage calculation, if this card battled a monster: Destroy this card. If this card is sent from your hand or field to the GY: You can place it face-up in your Spell & Trap Zone as a Continuous Spell, with this effect.
- ● "Consoldier" monsters you control cannot be destroyed by your opponent's card effects.
- You can only use each effect of "Consoldier Commodore" once per turn.
- Consoldier Genesis
- Level 2 LIGHT Machine/Effect
- 1100/1900
- You can discard 1 card; Special Summon 1 Level 4 or lower "Consoldier" monster from your hand or Deck, except "Consoldier Genesis". If this card is sent from your hand or field to the GY: You can place it face-up in your Spell & Trap Zone as a Continuous Spell, with this effect.
- ● If a "Consoldier" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
- You can only use each effect of "Consoldier Genesis" once per turn.
- Consoldier GameBoy
- Level 4 LIGHT Machine/Effect
- 1900/1000
- If only your opponent controls a monster, you can Special Summon this card (from your hand). If this card is sent from your hand or field to the GY: You can place it face-up in your Spell & Trap Zone as a Continuous Spell, with this effect.
- ● If a "Consoldier" monster you control battles an opponent's monster, that monster has its effects negated until the end of the Damage Step.
- You can only use this effect of "Consoldier GameBoy" once per turn.
- Consoldier Lynx
- Level 2 LIGHT Machine/Effect
- 1200/0
- If this card is Special Summoned: You can discard 1 card; add 1 "Consoldier" card from your Deck to your hand, except "Consoldier Lynx". If this card is in your GY: You can send 1 "Consoldier" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Consoldier Lynx" once per turn.
- Consoldier Jaguar
- Level 3 LIGHT Machine/Effect
- 1200/0
- If this card is Special Summoned: You can target 1 "Consoldier" card in your GY, except "Consoldier Lynx"; add it to your hand. If this card is in your GY: You can send 1 "Consoldier" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Consoldier Jaguar" once per turn.
- Consoldier Playdia
- Level 4 LIGHT Machine/Effect
- 1800/0
- When a "Consoldier" monster is destroyed by battle: You can Special Summon this card from your hand. If this card is sent from your hand or field to the GY: You can place it face-up in your Spell & Trap Zone as a Continuous Spell, with this effect.
- ● If a "Consoldier" monster you control battles, it gains ATK equal to its Level x 200 during damage calculation only.
- You can only use each effect of "Consoldier Playdia" once per turn.
- Consoldier Saturn
- Level 3 LIGHT Machine/Effect
- 0/1800
- If the effect activation of your Arcade Spell/Trap is negated by an opponent's card effect: You can Special Summon this card from your hand. This activation and effect cannot be negated. If this card is sent from your hand or field to the GY: You can place it face-up in your Spell & Trap Zone as a Continuous Spell, with this effect.
- ● Once per turn, at the start of the Damage Step, if a "Consoldier" monster you control attacks an opponent's monster: You can send 1 "Consoldier" monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
- You can only use each effect of "Consoldier Saturn" once per turn.
- Consoldier Green X
- Level 7 LIGHT Machine/Effect
- 2400/2000
- To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Your opponent's monsters lose ATK equal to the number of Quarter Counters in your "Arcade World" x 200. If this card destroys an opponent's monster by battle: You can inflict 300 damage to your opponent for each "Consoldier" monster with a different name in your GY.
- Consoldier Silver Portal
- Level 7 LIGHT Machine/Effect
- 2500/2000
- To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Gains 200 ATK x the number of Quarter Counters in your "Arcade World". After damage calculation, if this card destroys a monster by battle: You can have this card make a second attack in a row.
- Consoldier Reboot
- Arcade Spell
- Place 1 Quarter Counter to your "Arcade World" for each "Consoldier" monster you control. You can only activate 1 "Consoldier Reboot" per turn.
- Consoldier Join-In
- Arcade Spell
- Special Summon any number of Level 4 or lower "Consoldier" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you can add 1 Level 7 "Consoldier" monster from your Deck to your hand. During the End Phase of the turn you activated this card, send as many monsters you Special Summoned by this effect as possible to the GY. You can only activate 1 "Consoldier Join-In" per turn.
- Consoldier Restart
- Arcade Spell
- Tribute 1 "Consoldier" monster; gain LP equal to the ATK that monster had on the field, and if you do, place Quarter Counters to your "Arcade World" equal to the Tributed monster's Level. You can only activate 1 "Consoldier Restart" per turn.
- Consoldier Insertion
- Arcade Trap
- Special Summon 1 "Consoldier" monster from your Deck, but it cannot activate its effects this turn, also destroy it during the End Phase.
- Consoldier Emulation
- Arcade Trap
- Target 1 face-up "Consoldier" monster you control; it gains the effects of 1 monster your opponent controls until the End Phase.
- Consoldier Bug
- Arcade Trap
- Special Summon this card in Defense Position as an Effect Monster (Machine/LIGHT/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) After this card's activation, it remains on the field. It cannot be destroyed by your opponent's card effects.
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