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Jan 20th, 2018
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  1. switch (type)
  2. {
  3. case BULLET_DELETE:
  4.  
  5. int ownerId = 0, id = 0;
  6. packet >> ownerId >> id;
  7. LOG("Connection:updateEvents - bulletDelete, ownerId="<<ownerId<<", id="<<id);
  8. for (int b = 0; b < bullets.size(); b++)
  9. if (bullets[b]->GetOwnerId() == ownerId && bullets[b]->GetBulletId() == id)
  10. {
  11. delete bullets[b];
  12. bullets.erase(bullets.begin() + b);
  13. }
  14. break;
  15. case 2://PLAYER_DELETE:
  16. int playerId = 0;
  17. packet >> playerId;
  18. LOG("Connection:updateEvents - delete player begin, playerId="<<playerId);
  19. for (int p = 0; p < ePlayers.size(); p++)
  20. if (ePlayers[p]->m_GetId() == playerId)
  21. {
  22. LOG("Connection:updateEvents - deleting player");
  23. ePlayers.erase(ePlayers.begin() + p);
  24. break;
  25. }
  26. break;
  27.  
  28. }
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