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- local sg = Instance.new("ScreenGui");
- sg.Name = "Map";
- sg.Enabled = true;
- sg.ResetOnSpawn = false;
- sg.Parent = game:GetService("CoreGui");
- local viewport = Instance.new("ViewportFrame");
- viewport.Size = UDim2.new(0.2, 0, 0.3, 0);
- viewport.Parent = sg;
- viewport.Position = UDim2.new(0.8, 0, 0.7, 0);
- local Ccamera = Instance.new("Camera");
- local camera = workspace.CurrentCamera;
- pos = CFrame.new(0,0,0);
- Ccamera.CFrame = pos;
- Ccamera.Parent = sg;
- Ccamera.CameraType = "Scriptable";
- local Murderer = BrickColor.new("Really red");
- local Sheriff = BrickColor.new("New Yeller");
- local Inno = BrickColor.new("Lime green");
- local You = BrickColor.new("Cyan");
- local players = game:GetService("Players");
- local player = players.LocalPlayer;
- function updateCamera()
- if player.Character then
- if player.Character:FindFirstChild("Head") and player.Character.Head.ClassName == "Part" then
- pos = camera.CFrame * CFrame.new(0, 100, 50) * CFrame.Angles(-1, 0, 0);
- end;
- end;
- Ccamera.CFrame = pos;
- viewport.CurrentCamera = Ccamera;
- end;
- function getTeam(p)
- if p:FindFirstChildOfClass("Backpack") then
- if p.Name == player.Name then
- return You;
- else
- if p:FindFirstChildOfClass("Backpack"):FindFirstChild("Knife") or p.Character:FindFirstChild("Knife") then
- return Murderer;
- elseif p:FindFirstChildOfClass("Backpack"):FindFirstChild("Gun") or p.Character:FindFirstChild("Gun") then
- return Sheriff;
- else
- return Inno;
- end;
- end;
- end;
- end;
- while wait() do
- viewport:ClearAllChildren()
- updateCamera();
- for _,v in ipairs(players:GetPlayers()) do
- if v.Character then
- if v.Character:FindFirstChild("Head") and v.Character.Head.ClassName == "Part" then
- local newHead = v.Character.Head:Clone();
- newHead.BrickColor = getTeam(v);
- newHead:ClearAllChildren();
- newHead.Size = newHead.Size + Vector3.new(5,5,5);
- newHead.Parent = viewport;
- newHead.Shape = "Ball"
- end;
- end;
- end;
- end;
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