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castfromhp

Milestone Moves

Nov 7th, 2012
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  1. Milestone Moves:
  2. Intent of rules (feel free to ignore this paragraph if you're a player and just want your fancy moves): PTA games have often had a problem with starter Pokemon becoming irrelevant as the game goes on, due to Pokemon caught later in the campaign coming with fancy tutor or egg moves. Obviously, this isn't ideal, as someone's starter should remain a cornerstone of their team and one of the shining stars of their roster. GMs have often remedied this by giving starters their own egg and tutor moves, but this often made them too strong in the beginning. This fixes both problems by handing out the moves over the course of the campaign.
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  4. Rules: Starter Pokemon pick 3 moves from egg move lists (or tutor lists if the GM intends for more variety/power or for Pokemon without egg moves) in progressing effectiveness/general usefulness. The first move is gained at level 15 and must be a move with a maximum Damage Base of 6. The second is gained at level 30, with max Damage Base 8. The third is gained at level 45 with no max Damage Base.
  5. GM discretion determines where to place utility/non-damaging moves or whether certain moves are exempt from these Damage Base limitations.
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  7. Wild Pokemon may also come with such Milestone Move lists, though sometimes instead of three moves at 15/30/45, they may have two moves at 20/40 or only a single move at 25.
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